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C-Rank Jutsu

All the information regarding the Advanced Element, Metal.
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C-Rank Jutsu

Tue Oct 09, 2012 8:09 pm

Steel Slam wrote:Steel Slam
A technique that allows the user to create a large metallic object, and launch it rapidly towards a target. Though simple, the user is able to mold the metal's shape and alter its properties; ranging from a blunt sheet that crushes a target, or a sharp sheet that tears through targets.

Information
Prerequisites: - Metal Affinity, C-rank

Rank 1: Launches a Metal object that deals 1485 damage at -2 Accuracy. This has a 18% chance to activate the 'Carving' effect.
Master: Launches a Metal object that deals 1770 damage at -1 Accuracy. This has a 24% chance to activate the 'Carving' effect.

Special Action: By paying +20% Cp, the user is able to change the shape and properties of the metal to give it either 'Bleeding' -or- 'Suppression'. This effect has as 12%/18% chance of activating, and lowers 'Carvings' chance of activating by -6%.

Rank 1 Cost: 540 Cp
Master Cost: 620 Cp

Notes:
- The 'Carving' effect increases this jutsu's base damage by +10%.
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Re: C-Rank Jutsu

Tue Oct 09, 2012 8:10 pm

Quality Break wrote:Quality Break
User's of the Metal release are able to use their chakra to alter metal; this technique does so, but targets the weapons of another. By infusing their chakra into a weapon, the user can cause weapons to dull in the blink of an eye; giving even new and sharp weapons the equivalent of months of uncared use, vastly lowering the quality of any weapon. However, the downside is this requires the user to actually touch the weapon to dull it.

Information
Prerequisites: - Metal Affinity, C-rank

Rank 1: Dulls a single weapon, causing it to inflict -10% base damage, and lowers any chance of bleeding or suppression by -8%.
Master: Dulls a single weapon, causing it to inflict -10% base damage, and lowers any chance of bleeding or suppression made with it by -10%.

Special Action: By spending +.5 Ap and +40% Cp, the user may target two weapons used by the same opponent; both have individual checks, but at an additional -2 Accuracy penalty.

Special Action: When attacked with melee accuracy by a weapon, the user may choose to use this jutsu reflexively. They are auto-hit by the attack aimed at them, but this jutsu is modded immediately after with +5 Accuracy.

Rank 1 Cost: 590 CP
Master Rank Cost: 740 CP

Notes:
- This effect lasts two rounds, requiring a check each round.
- Does not stack upon the same weapon. Reusing it upon the same weapon resets the round timer.
- This technique uses melee accuracy, and is a called shot against the target's weapon. (They won't be disarmed though, and no disarm check is made).
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Re: C-Rank Jutsu

Tue Oct 09, 2012 8:10 pm

Mercury Poisoning wrote:Mercury Poisoning
Not all metals are heavy and solid; this jutsu condenses chakra within the user, allowing them to release a liquid metal that is highly toxic. Those hit by this liquid are at risk of having the toxins absorbed on contact, causing debilitating effects. A dangerous jutsu, some metal users are known for coating all their metal techniques with this liquid metal.

Information
Prerequisites: - Metal Affinity, C-rank

Rank 1: Coats the target in poisonous liquid metal at -2 Accuracy. Causes 2% Max HP damage per round as well as a 6% chance to autofail.
Master: Coats the target in poisonous liquid metal at -1 Accuracy. Causes 2% Max HP damage per round as well as a 8% chance to autofail

Special Action: By paying +30% of this jutsu's Cp, the user may coat another Metal jutsu with this Jutsu. This uses the accuracy and timing of the other Metal jutsu. The user pays full Ap and Cp of both actions (The Cp penalty only applies to this jutsu).

Rank 1 Cost: 625 CP
Master Rank Cost: 780 CP

Notes:
- Uses Ninjutsu accuracy.
- Lasts up to three rounds, and requires a Nin check each round.
- Does not stack.
- Only one action may fail per round.
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Re: C-Rank Jutsu

Tue Oct 09, 2012 8:10 pm

Steel Clone wrote:Steel Clone
A clone jutsu which creates a duplicate of the user out of reinforced metal. This strengthened clone has the benefit of being sturdier and more durable than other clone types.

Information
Prerequisites: - Metal Affinity, C-rank

Rank 1: Creates a Metal Clone that has -6 Secondaries and Hp/Cp equal to 18% the user's Max Cp. This clone may use up to Level D Earth Ninjutsu at Rank 1, and takes -10% damage from all sources. Attacks against the clone have a 18% chance to activate the 'Density' effect.
Master: Creates a Metal Clone that has -5 Secondaries and Hp/Cp equal to 20% the user's Max Cp. This clone may use up to Level D Earth Ninjutsu at Master Rank, and Level C Earth and Metal Ninjutsu at Rank 1. This clone takes -15% Damage from all sources. Attacks against the clone have a 18% chance to activate the 'Density' effect.

Special Action: The user may create and additional clone. However, doing so gives all clones an additional -1 secondary, treats all their jutsu one rank lower, and splits the Hp/Cp equally between them. This lowers the secondary effects' chance of activating by -6%. This may be done twice.

Rank 1 Cost: 630 CP to initiate, 320 Cp/Rnd.
Master Cost: 750 Cp to initiate, 380 Cp/Rnd.

Notes:
- The clone has 1/4 of the users AP. Lowest AP can go is .5 AP.
- Once the clone runs out of Chakra, it disperses.
- Casting this jutsu while it is already active will remove the current metal clones from play. The Clone cannot make another Clone.
- The 'Density' effect lowers all damage taken by half. This overwrites any other DR. This does not apply to Lightning-based damage.
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