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A-Rank Jutsu

All the information regarding the Advanced Element, Explosion.
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A-Rank Jutsu

Tue Oct 09, 2012 8:29 pm

Meteor Aura wrote:Meteor Aura
A defensive-offensive hybrid jutsu that creates a barrier of chakra to protect against an attack. What sets this barrier apart from other similar jutsu is that the barrier is explosive in nature; upon being attacked, if not broken, the force of the attack is then reflected in the form of a condensed explosion.

Information
Prerequisites: - Explosion Affinity, A Rank, 4 Mastered Explosion Techniques

Rank 1: Creates a barrier of chakra that has 4840 Hp. When attacked, the barrier explodes to deal damage equal to 25% of the damage done to it with a 28% chance of triggering the 'Meteor Flash' and 'Blast' effect.
Rank 2: Creates a barrier of chakra that has 6050 Hp. When attacked, the barrier explodes to deal damage equal to 30% of the damage done to it with a 36% chance of triggering the 'Meteor Flash' and 'Blast' effect.

Rank 1 Cost: 2200 Cp
Rank 2 Cost: 2750 Cp

Notes:
- This jutsu may only be used reflexively
- This requires a full round of cooldown.
- Barrier Hp may be increased with Explosion buffs.
- Can defend against a single physical, non elemental or elemental attack from a target of choice.
- Reflected damage is made using the user's Ninjutsu Accuracy.
- If destroyed, surplus damage may hit the user at normal accuracy. No backlash damage is done to the attacker, unless 'Meteor Flash' activates.
- The 'Blast' effect causes this jutsu to target an additional enemy (Random if not stated), and partial hits to be treated one level higher.
- The 'Meteor Flash' effect causes this jutsu to reflect x1.3 damage as usual if it was not destroyed. If the barrier was destroyed, it reflects the normal amount.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 8:29 pm

Big Bang Flash wrote:Big Bang Flash
A devastating jutsu that charges explosive chakra into a glowing sphere of visible, highly explosive chakra. This sphere is shot towards the general area of the target, and upon contact detonates into a grand explosion that decimates the area and leaves behind a large mushroom cloud.

Information
Prerequisites: - Explosion Affinity, A Rank, 4 Mastered Explosion Techniques

Rank 1: Shoots a blast of explosive chakra that detonates into a massive explosion that deals 3875 damage at -2 Accuracy to 3 targets. This jutsu has a 28% chance of triggering the 'Blast' effect and a 28% chance of triggering the 'Fallout' effect.
Rank 2: Shoots a blast of explosive chakra that detonates into a massive explosion that deals 4840 damage at -2 Accuracy to 3 targets. This jutsu has a 36% chance of triggering the 'Blast' effect and a 36% chance of triggering the 'Fallout' effect.

Special Action: The user may choose to sacrifice either the Blast or Fallout effect, to give the other a +10% chance of activating.

Rank 1 Cost: 2640 Cp
Rank 2 Cost: 3300 Cp

Notes:
- The 'Blast' effect causes this jutsu to target an additional enemy (Random if not stated), and partial hits to be treated one level higher.
- The 'Fallout' effect obscures the area of the explosion in debris. Any attacks used by or against those effected have a 36%/44% chance to be unable to identify targets, and attack randomly. This effect lasts a full round and cannot stack.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 8:29 pm

Flare Execution wrote:Flare Execution
A powerful jutsu that scribes a large seal upon the ground with a 10 feet diameter. Once active, this seal prevents those caught within it from leaving its confines; trapping them within. This jutsu is not meant to restrict the victims however; but to attack them. After a short time delay, the seal detonates into a column explosion perfectly contained within the seals radius...condensed all upon any unfortunate victim trapped within.

Information
Prerequisites: - Explosion Affinity, A Rank, 4 Mastered Explosion Techniques

Rank 1: Attempts to trap three targets at -4 Accuracy. Each is separately trapped within a seal with 3520 Hp. At the end of the round, any still within the seal take 3520 damage at +1 Accuracy.
Rank 2: Attempts to trap three targets at -3 Accuracy. Each is separately trapped within a seal with 4400 Hp. At the end of the round, any still within the seal take 4400 damage at +2 Accuracy.

Special Action - Runic Flare: For .5 Ap and half the initiation cost, the user may detonate the seal before the round is over; doing so dispels this jutsu.

Rank 1 Cost: 2200 Cp
Rank 2 Cost: 2750 Cp

Notes:
- After use, this requires a full round of cool down before it may be used again.
- This jutsu has two Ninjutsu checks; one for the initial seal trap, and one for the later explosion (If not destroyed). The second check cannot be auto-dodged.
- The seal acts as a barrier separating the inside and outside. Those within the seal cannot target those outside the seal, and vice versa.
- Seal Hp and damage may be increased through Explosion buffs.
- Those within have a 15% chance to escape per 2.5 Ap spent to escape.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
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Re: A-Rank Jutsu

Tue Oct 09, 2012 8:29 pm

Blast Infusion wrote:Blast Infusion
An insidious explosion technique that, like several others, also infuses explosive chakra directly into the target. This chakra merges with the victim's own chakra and causes their entire chakra system to become dangerously unstable and difficult to control. From that point, any chakra used by the victim puts them in risk of causing explosions around themselves as a result of being unable to mold the unstable explosive energy within themselves.

Information
Prerequisites: - Explosion Affinity, A Rank, 4 Mastered Explosion Techniques, Volatile Fireworks Mastered

Rank 1: Infuses explosive chakra into a single target at melee Accuracy. From this point, all actions involving chakra used by the victim have a 28% chance 'Backfire'. This jutsu cannot cause more than 2200 damage each round.
Rank 2: Infuses explosive chakra into a single target at melee Accuracy. From this point, all actions involving chakra used by the victim have a 36% chance to 'Backfire'. This jutsu cannot cause more than 2750 damage each round.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- Lasts up to three rounds.
- This technique uses melee accuracy for the initial strike, and requires a Ninjutsu check each round maintained.
- Backlash explosion damage cannot be dodged or reduced.
- This Jutsu's damage cap may be increased by the user's Explosion buffs.
- Jutsu that 'Backfire' cost +10% Cp, and deal 25% backlash damage to the user to to exploding. They still work as normal, however.
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