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A-Rank Jutsu

All the information regarding the Advanced Element, Plasma.
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A-Rank Jutsu

Tue Oct 09, 2012 8:36 pm

Nebula Shine wrote:Nebula Shine
A potent jutsu which allows the user to gather their chakra into a massive, superheated sphere of energy, essentially creating their own mini star. Starting as a small orb of plasma energy, this technique steadily begins to grow in size as the plasma charges begin to multiply and expand into a intense sphere of superheated energy. This jutsu seems to absorb the effects of other nearby sources of chakra as well; disintegrating them and feeding off the chakra to grow even more powerful.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: The user creates star of plasma with 5280 HP; after two rounds the star explodes dealing 2815 damage to up to three targets. While the star is on the field all Ninjutsu have a 12% chance to be 'engulfed' by the star (checked separately).
Rank 2: The user creates star of plasma with 6600 HP; after two rounds the star explodes dealing 3520 damage to up to three targets. While the star is on the field all Ninjutsu have a 20% chance to be 'engulfed' by the star (checked separately).

Special Action - Death of a Star: By paying the maintain cost and .5 Ap, the user may explode the star prematurely.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd
Rank 2 Cost: 3030 Cp, 1520 Cp/Rnd

Notes:
- This is a 'Creation' jutsu.
- This jutsu may only be used once per battle. This Jutsu does not strike until the end of the following round, and cannot be auto-dodged.
- This Jutsu always requires full handseals; regardless of any skills or abilities the user may have (Such as channeling or one handed seals).
- Star Hp may be increased with plasma buffs.
- The 'Engulf' effect causes a Ninjutsu's damage to be reduced by 30%; this reduced damage is added to the supernova's base damage. Additionally, for every jutsu 'engulfed' by the star, its explosion may effect +1 target. The 'Engulf' chance may only be increased up to 30%.
- The engulf effect may increase this jutsu's base damage up to 5630/7040. This damage may receive plasma buffs.
- The star cannot dodge; however attacks directed at it have a +16% chance of activating the 'engulf' effect (Surpassing the cap). If engulfed the jutsu is negated completely, but the star's damage is only increased by 30% as usual, however. Additionally if the engulfed attack used melee accuracy then the attacker suffers backlash damage equal to 30% of the negated damage.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 8:36 pm

Supernova wrote:Supernova
A supernova is one of the most dangerous things in space; a rapid release of plasma. This jutsu allows the user to utilize the power of a supernova, creating fierce blast of super-heated energy.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: The user condenses the chakra within their body, focusing it into a blast of plasma energy that deals 3345 damage at +1 Accuracy to three targets. This jutsu has a 28% chance of activating the 'Radiated' effect.
Rank 2: The user condenses the chakra within their body, focusing it into a blast of plasma energy that deals 3960 damage at +2 Accuracy to three targets. This jutsu has a 36% chance of activating the 'Radiated' effect.

Special Action: The user may pay +20% Cp and focus this jutsu upon a specific target to gain either +25% base damage -or- a 20%/28% chance of activating the 'Overcharge' effect.

Rank 1 Cost: 1980 Cp
Rank 2 Cost: 2200 Cp

Notes:
- This jutsu may only be used once per round.
- The 'Radiated' effect grants Fire-based elements +1 Accuracy and +10% damage towards the effected target. Additionally, the target has a 10% chance of auto-failing an action; this may only happen once. This effect lasts until the end of the following round.
- The 'Overcharge' effect allows the jutsu to deal critical damage. If this activates upon a naturally rolled critical hit, then the critical damage is increased to x2.25. This effect cannot be raised passed a 30% chance of activating.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 8:36 pm

Plasma Generation wrote:Plasma Generation
True masters of the plasma affinity are able to morph their energy-like chakra into various shapes and forms; in the case of this jutsu, the users of this element are able to tame the super charged chakra into an aura of free-flowing energy to envelope and protect them, and attacking the user only seems to strengthen the energy.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: Creates a personal field of glowing energy around the user. Attacks against the user have a chance of activating the 'Aura Engulf' effect. Lasts up to two rounds.
Rank 2: Creates a personal field of glowing energy around the user. Attacks against the user have a chance of activating the 'Aura Engulf' effect. Lasts up to three rounds.

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- This jutsu is 'Chakra Armor'
- When the user is hit by an attack a Ninjutsu check is made between the user and attacker to determine whether 'Aura Engulf' activates or not.
- If 'Aura Engulf' activates upon an attack using melee accuracy, the attacker suffers backlash damage equal to the reduced damage.
- The 'Aura Engulf' effect reduces the attack's damage by -15%; half the reduced damage is added to the user's next attack. This effect does not stack, and extra damage overwrites the previous bonus.
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Re: A-Rank Jutsu

Tue Oct 09, 2012 8:37 pm

Atmospheric Pressure wrote:Atmospheric Pressure
Manipulating plasma chakra, the user is able to spread their energy throughout the nearby area around them and super-heat the very air itself. This searing energy is enough to not only burn and scorch the very flesh from a body, but also strengthens and charges the power of other energy-like elements.

Information
Prerequisites: Plasma Affinity, A-rank, 4 Mastered Plasma Jutsu

Rank 1: The user condenses the plasma in the air to create an area of an exceedingly high temperature, effecting 3 targets at +1 Accuracy. Those effected lose -2% Max Cp each round due to the heat, and Fire and Lightning based damage against them have a 8% chance of activating the 'Overcharge' effect. Jutsu already having the 'Overcharge' effect do not gain the bonus and instead deal x2.25 damage upon activating (x2.5 for rolled Critical hits).
Rank 2: The user condenses the plasma in the air to create an area of an exceedingly high temperature, effecting 3 targets at +2 Accuracy. Those effected lose -3% Max Cp each round due to the heat, and Fire and Lightning based damage against them have a 12% chance of activating the 'Overcharge' effect. Jutsu already having the 'Overcharge' effect do not gain the bonus and instead deal x2.25 damage upon activating (x2.5 for rolled Critical hits).

Rank 1 Cost: 2200 Cp, 1100 Cp/Rnd
Rank 2 Cost: 2750 Cp, 1380 Cp/Rnd

Notes:
- Lasts up to three rounds, and requires a Ninjutsu check each round active.
- The 'Overcharge' effect allows the jutsu to deal critical damage. If this activates upon a naturally rolled critical hit, then the critical damage is increased to x2.25. This effect cannot be raised passed a 20% chance of activating.
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