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B-Rank Jutsu

All the information regarding the Advanced Element, Plasma.
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B-Rank Jutsu

Tue Oct 09, 2012 8:37 pm

Hyper Beam wrote:Hyper Beam
A potent jutsu that superheats chakra into a dangerous form of energy, and then released in a powerful wave of destructive chakra. This jutsu is enough to obliterate weaker sources completely; and critically wound and scar anything that manages to withstand the damage. However, this jutsu requires a period of rest before the user may build up the energy once again.

Information
Prerequisites: Plasma Affinity, B-rank, 2 Mastered Plasma Jutsu

Rank 1: The user releases a powerful beam of energy dealing 2300 damage at -3 accuracy. This jutsu has a 7% chance of activating the 'Overcharge' effect, and a 14% chance to cause the 'Burn' effect.
Master: The user releases a powerful beam of energy dealing 2750 damage at -2 accuracy. This jutsu has a 10% chance of activating the 'Overcharge' effect, and a 21% chance to cause the 'Burn' effect.

Special Action: By paying +20% Cp and -1 Accuracy, the user may choose to drop the 'Burn' effect, and replace it with a chance to inflict 'Sear'.

Rank 1 Cost: 950 Cp
Master: 1095 Cp

Notes:
- This jutsu may only be used once per round.
- The 'Overcharge' effect allows the jutsu to deal critical damage. If this activates upon a naturally rolled critical hit, then the critical damage is increased to x2.25. This effect cannot be raised passed a 30% chance of activating.
- The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.
- When 'Seared' the target has a 10% chance of taking critical damage to the next attack to hit them. If this is not successful, then they only take +10% damage from the attack. This does not stack.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 8:38 pm

Solar Winds wrote:Solar Winds
In the galaxy around us, plasma is transported through space through a phenomenon that releases the state of matter very quickly. This jutsu replicates the super-heated energy of stars and creates a gaseous plasma energy, not unlike radiation.

Information
Prerequisites: Plasma Affinity, B-rank, 2 Mastered Plasma Jutsu

Rank 1: The user releases a gust of plasma gas dealing 1800 damage at +2 Accuracy. This effect has a 21% chance of causing the 'Disruption' effect.
Master: The user releases a gust of plasma gas dealing 2250 damage at +2 Accuracy. This effect has a 28% chance of causing the 'Disruption' effect.

Special Action: By paying +30% Cp, lowering Accuracy by -2 and base damage by -10%, the user may choose to spread the plasma to either target +1 target -or- inflict two chances of disruption with -7% of the usual chance.

Rank 1 Cost: 585 Cp
Master Cost: 730 Cp

Notes:
- If this jutsu causes Disruption, the target cannot use their headset for two full rounds.
- The 'Disruption' effect randomly dispels a single random maintained jutsu active on the victim, and prevents it from being recast for a full round. If a Clone/Creation activates this effect, it is dispersed.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 8:38 pm

Plasma Blade wrote:Plasma Blade
Trapping pure plasma in a sheath of their own chakra, the user is capable of morphing their energy-like chakra into a condensed arc of intensified energy, and capable of being wielded as a deadly weapon.

Information
Prerequisites: Plasma Affinity, B-rank, 2 Mastered Plasma Jutsu

Rank 1: User creates a weapon by condensing plasma into a semi-solid shape. This weapon automatically has the Special Composition: Plasma Element augment.
Master: User creates a weapon by condensing plasma into a semi-solid shape. This weapon automatically has the Special Composition: Plasma Element augment.

Special Action - Overcharge: By adding Plasma Blade's maintain cost to the base CP cost of their next Taijutsu attack the user may grant it a 5%/10% chance to activate the 'Overcharge' secondary effect. If the attack already has a chance to activate 'Overcharge' then that chance increases by +5%/10%.

Rank 1 Cost: 730 Cp, 370 Cp/Rnd
Master Cost: 910 Cp, 460 Cp/Rnd

Notes:
- Plasma Blade is a Weapon Creation Jutsu.
- Plasma Blade's Special Composition augment does not count towards the weapon's maximum of 3 augments. In addition, Plasma Damage is affected by anything which applies to Fire or Lightning Element attacks.
- The 'Overcharge' effect allows the jutsu to deal critical damage. If this activates upon a naturally rolled critical hit, then the critical damage is increased to x2.25. This effect cannot be raised passed a 30% chance of activating.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 8:38 pm

Plasma Scar wrote:Plasma Scar
As superheated energy, plasma is highly unfriendly to those it strikes. This jutsu infuses and condenses this burning energy to cause horrible scars and burning upon a target.

Information
Prerequisites: Plasma Affinity, B-rank, 2 Mastered Plasma Jutsu

Rank 1: The user makes a called shot to any limb of the target, striking it with plasma energy. This has three chances of inflicting called shot penalties at a 21% chance, and a 21% chance of inflicting the 'Burn' effect.
Master: The user makes a called shot to any limb of the target with a +1 bonus, striking it with plasma energy. This has three chances of inflicting called shot penalties at a 28% chance, and a 28% chance of inflicting the 'Burn' effect.

Special Action: By paying +20% Cp, this may be used with melee accuracy. This does not gain the accuracy bonus, but gains a +4% chance to activate the secondary effects.

Rank 1 Cost: 730 Cp
Master Cost: 910 Cp

Notes:
- This jutsu is always used as a called shot, and takes on the appropriate penalties.
- This may only be used upon a target once per round, and a specific limb may only be effected once per battle.
- The called shot chance may only be successful twice per use.
- The 'Burn' effect causes the target to take +5% damage for a full round. 'Burn' stacks up to three times.
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