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A Rank

All information regarding Will Debuffing Genjutsu
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A Rank

Thu Nov 14, 2013 7:11 am

Torment of the Physical Plain wrote:An illusion cast upon the target's mind that causes them to bring forth what they perceive as a physical manifestation of their fears.

Information
Prerequisites: A Rank

Rank 1: Cast at normal DC, the target sees a physical manifestation of their worst fears with 5280Hp.
Rank 2: Cast at normal DC, the target sees a physical manifestation of their worst fears with 6600Hp.

Special Action: By lowering the DC of this technique by 1 per target, the user may cast this technique on multiple targets at once.

Notes:
- When using the special action, all targets effected see one monster between them with shared HP.
- All targets uneffected by this technique cannot see/harm the creation. Uneffected targets may willingly be effected by this technique by paying .5ap
- This is a creation jutsu.
- At all ranks the creation has -3 of the user's secondaries.
- The created monster has 4ap and may deal basic strikes for 1ap 880/1100 Damage each. Damage is considered illusionary.
- Damage and HP of the creation may be increased by the user's Genjutsu Damage buffs.
- Targets effected by this technique have a 36/44% chance to be afraid to attack the creation causing their attacks towards the creation to have a +10% chakra cost and -1 Accuracy.

Rank 1 Cost: 2420 Cp, 1210 Cp/Rnd.
Rank 2 Cost: 3025 Cp, 1510 Cp/Rnd.
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Re: A Rank

Thu Nov 14, 2013 7:12 am

Corruption of the Earthly Plain wrote:A tricky technique that combines qualities of a clone and transformation jutsu to effectively confuse targets.

Information
Prerequisites: A Rank

Rank 1: Cast at normal DC dealing 1320 Damage. Upon a Full hit, the target sees 3 other bodies appear. The target sees the user and the bodies randomly transform into other targets in battle at 5 second intervals.
Rank 2: Cast at normal DC dealing 1650 Damage. Upon a Full hit, the target sees 4 other bodies appear. The target sees the user and the bodies randomly transform into other targets in battle at 5 second intervals.

Notes:
- This is considered a Clone jutsu.
- This technique may be maintained for up to 30 seconds, but the damage done only happens once.
- The target receives an awareness check against the user and every created body individually (Uses the User's stats) to check if they are fooled by the transformations at every interval.
- Bodies do not dodge or attack. Once hit, the body disperses until the next interval for it to appear as someone else.

Rank 1 Cost: 1100Cp, 550Cp/Rnd
Master Rank Cost: 1375Cp, 690Cp/Rnd
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Re: A Rank

Thu Nov 14, 2013 7:12 am

Chaos of the Mental Plain wrote:A hectic technique that, when used on an unsuspecting target causes their mind to be unable to process correctly, causing their chakra flow to contort wildly.

Information
Prerequisites: A Rank

Rank 1: Cast at -3 DC dealing 1520 Damage. The target has a 36% chance to have all their Buffs reversed for a full round.
Rank 2: Cast at -3 DC dealing 950 Damage per round. The target has a 44% chance to have all their Buffs reversed. May use the Special Action.

Special Action: By paying +20% of the cost, the user may have this technique's effect happen automatically upon a target but only last until the end of the round.

Notes:
- This technique may not be converted into an AoE by any means.
- This technique requires 20 seconds of cool down after it is over.
- Rank 2 of this technique may be maintained.

Rank 1 Cost: 1265Cp
Rank 2 Cost: 1580Cp, 790Cp/rnd
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Re: A Rank

Thu Nov 14, 2013 7:12 am

Mind's Eye Chaos wrote:An absurdly unique and effective illusion that allows the one to infiltrate their target's mind, influencing and to a degree, controlling their train of thought to the point where their movements becomes questionable even to themselves.

Information
Prerequisites: A Rank

Rank 1: Deals 1120 Illusionary Damage at +2 Difficulty. Allows the user to swap the positions of two of the target's actions for the following round.
Master Rank: Deals 1400 Illusionary Damage at +2 Difficulty. Allows the user to swap the positions of three of the target's actions for the following round.

Notes:
- Does not affect Conditionals.
- The user simply needs to state during their cast on which Action # needs to be swapped to another #. The user may only choose between Actions 1 to 6.
  • If the target's would perform more than 6 actions for the following round, the later actions is immune to being swapped.
  • An example would be like the user states they want to swap Action 1 with Action 3 and the target's Action for the following round is to Attack (1), Use an Item (2) then Enter Stealth (3).
    • Then target's action for the next round would be Enter Stealth, Use an Item then Attack.
  • If an Action were to be swapped beyond the number of actions the target will perform the following round, it will instead be placed at last.
    • An example would be like the user states they want to swap Action 1 with Action 5 and the target's Action is only to Attack (1), Use an Item (2), Enter Stealth (3) then Attack (4).
      • Then the target's action for the next round would be Use an Item, Enter Stealth, Attack then Attack.
- May only be used once every other round.
- This is treated as a Hidden Action.


Rank 1 Cost: 1210 Chakra.
Master Rank Cost: 1510 Chakra
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Re: A Rank

Thu Nov 14, 2013 7:13 am

Temple of Nirvana wrote:A powerful illusion giving the target the sense of being asleep when they are actually awake.

Information
Prerequisites: A Rank

Rank 1: Casts an illusion at -1 DC dealing 1385 Damage. Upon a successful hit, the target falls asleep (Bound)
Master Rank: Casts an illusion at normal DC dealing 1650 Damage. Upon a successful hit, the target falls asleep (Bound)

Notes:
- This is a Full Bind. This Bind restricts any kind of action from the target while its maintained.
- The user may not move/dodge while maintaining this technique.
- This technique may only be maintained up to 30 seconds.
- This bind is broken if the victim takes damage.
- If the user attacks the victim, the bound target is released from the bind prior to the attack landing. The target has a -3 Dodge penalty to the attack.
- If the user uses more than 10% of their Max Cp during a round, this bind is dispelled.
- Target has a 15% chance to escape per 2.5 Ap.

Rank 1 Cost: 1760 Cp, 880 Cp/Rnd
Master Rank Cost: 2025 Cp, 1010 Cp/Rbd
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Re: A Rank

Thu Nov 14, 2013 7:13 am

Repetition wrote:Causing a mental tick in the target's mind, they are compelled to repeat actions that they have done before.

Information
Prerequisites: A Rank

Rank 1: Cast at -2 DC dealing 1450 Damage. The target has a 36% chance per action to repeat an action from the previous round.
Master Rank: Cast at -2 DC dealing 910 Damage per round. The target has an 44% chance per action to repeat an action from the previous round. This may only effect a target twice per round.

Notes:
- The user may only have this technique active once at a time.
- This technique may be maintained at Master Rank up to 30 seconds.

Rank 1 Cost: 1210 Cp.
Master Rank Cost: 1510 Cp, 755Cp/Rnd
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