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C Rank

All information regarding Kinetic Debuffing Genjutsu
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C Rank

Fri Nov 15, 2013 6:50 pm

Mist of Deceit wrote: Deriving from the Village Hidden in the Mist, this deceptive fog of red is created. On contact, the Mist causes people to appear to dislike life when in reality, the Mist takes over the user's body and forces it to strike at itself.

Information
Prerequisite: C Rank

Rank 1: Cast @ -2 Gen DC. Deals 220 Illusionary damage to one target. Target cannot remove or change their weapons. There is an 18% chance the target attacks themselves with their equipped weapon for every action they make.
Master: Cast @ -2 Gen DC. Deals 275 Illusionary damage to one target. Target cannot remove or change their weapons. There is a 21% chance the target attacks themselves with their equipped weapon for every action they make.

Special Action - Sepuku: By paying an additional 20% of the cost, the 21/28% chance to attack themselves can be changed to a 21/28% chance to Called Shot heart themselves.

Note:
- Upon using Sepuku, if the target commits sepuku, their attacks return to standard attacks on themselves.
- Every action has a chance for the target to automatically attack themselves with their currently equipped weapon. The target's buffs and augments are included.
- May only attack themselves 3 times per round.
- May be maintained up to 3 rounds

Rank 1 Cost: 330 CP to initiate, 165 CP per round maintained
Master Cost: 410 CP to initiate, 205 CP per round maintained
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Re: C Rank

Fri Nov 15, 2013 7:35 pm

Crippled wrote: A gruesome genjutsu technique which causes a target to suddenly feel as if one of their limbs were smashed and broken instantly, causing great pain to the victim. A powerful technique, though this can only be performed on one limb at once..

Information
Prerequisite: C Rank

Rank 1: Cast at -2 Gen DC dealing 330 per round. User picks one limb on the target, that limb's called shot level increases +1 for the duration of this genjutsu.
Master: Cast at -2 Gen DC dealing 410 per round. User picks one limb on the target, that limb's called shot level is increased to "Broken" for the duration of this genjutsu.

Special Action - Phantom Pain: For +20% CP cost, the Called Shot Status of the jutsu may persist for an additional 2 rounds after the jutsu expires.

Note:
- Once this jutsu is over, the target reverst back to the Called Shot level they were at prior to this technique.
- Cannot Target the Heart
- Phantom Pain persists even if this technique is Canceled.
- This technique may be maintained for up to 3 rounds.

Rank 1 Cost: 330 CP to initiate, 165 CP per round maintained
Master Cost: 410 CP to initiate, 205 CP per round maintained
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Re: C Rank

Fri Nov 15, 2013 10:22 pm

Masochism wrote: Something in the body causes the target to enjoy their own pain. The more pain they receive, the more pleasure they feel. Due to this strange condition, the target is compelled to get hurt to heighten their own excitement.

Information
Prerequisite: C Rank

Rank 1: Cast at -1 DC 285 Illusionary damage per round. The jutsu's user gains +1 Crit against this target. The target has a +5% chance to be auto-hit by the jutsu's user.
Master: Cast at normal DC 375 Illusionary damage per round. The jutsu's user gains +1 Crit against this target. The target has a +10% chance to be auto-hit by the jutsu's user.


Special Action - Harder!: For +20% CP cost, the target has an 18%/21% chance step in front of an attack made by the jutsu's user if they are targetting another target.

Note:
- Effects of the special action Harder! may only take place once per round.
- This Jutsu's effect is only between the user of the jutsu and the target.
- Lasts for 3 rounds.

Rank 1 Cost: 300 CP to initiate, 150 CP to maintain
Master Cost: 375 CP to initiate, 190 CP to maintain
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Re: C Rank

Fri Nov 15, 2013 10:33 pm

Silly Fingers wrote: A genjutsu that causes the fingers to act on their own. The user has absolutely no control of them, thus making it quite difficult to carry a weapon and use handseals.

Information
Prerequisite: C Rank

Rank 1: Cast at normal DC dealing 300 Damage per round. Handseal based actions take +.25ap longer. Handseals have a 18% chance to fail.
Master: Cast at normal DC dealing 375 Damage per round. Handseals based actions take +.5ap longer. Handseals have a 21% chance to fail.

Note:
- May only cause handseals to fail once per round.
- May only be maintained for up to 3 rounds.

Rank 1 Cost: 300 CP to initiate, 150 CP to maintain
Master Cost: 375 CP to initiate, 190 CP to maintain
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Re: C Rank

Fri Nov 15, 2013 10:52 pm

Crossed Wires wrote: A jutsu that causes the direction of the chakra strings of a puppet user to cross for a brief moment. The crossing of the puppet strings causes the puppets to go haywire, causing them to fail for a brief moment.

Information
Prerequisite: C Rank

Rank 1: Cast at normal DC dealing 300 Damage per round. The victim suffers -1 Accuracy when attacking with a puppet-type weapon, and -1 dodge when attacked by a puppet-type weapon. There is an 18% chance a puppet jutsu used by the target auto-fails.
Master: Cast at normal DC dealing 375 Damage per round. The victim suffers -2 Accuracy when attacking with a puppet-type weapon, and -2 dodge when attacked by a puppet-type weapon. There is a 21% chance a puppet jutsu used by the target auto-fails.

Special Action - Short Circuit: By spending +20% CP cost, the target is given a Gen check. If the target fails the check their are considered disarmed of their puppet weapon.

Note:
- May only use the special action once successfully every other round.
- May only be maintained for up to 3 rounds.

Rank 1 Cost: 300 CP to initiate, 150 CP to maintain
Master Cost: 375 CP to initiate, 190 CP to maintain
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