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D Rank

All information regarding Kinetic Debuffing Genjutsu
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D Rank

Fri Nov 15, 2013 10:53 pm

Drunken Stupor wrote:You ever see someone tripping and fumbling around and wonder what is wrong with them? They probably got struck with this genjutsu. They can't seem to stay up on their own two feet. Some may consider it as a side-effect from over-drinking as well. But who knows.

Information
Prerequisite: D Rank

Rank 1: Cast at normal DC dealing 110 illusionary damage per round. Target has -1 Accuracy to a certain type.
Master: Cast at normal DC dealing 140 illusionary damage per round. Target has -2 Accuracy to a certain type.

Note:
- Must declare either Taijutsu, Ninjutsu, Genjutsu, or Puppeteering. The type of action will be the action effected by the Accuracy loss.
- Lasts for 30 seconds

Rank 1 Cost: 165 CP to initiate, 80 CP to maintain
Master Cost: 205 CP to initiate, 105 CP to maintain
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Re: D Rank

Fri Nov 15, 2013 11:34 pm

Influenza wrote: The body's center of gravity gets jumbled, making the target feel like they are dizzy. This, in turn, causes the target to show everyone what they had for lunch.

Information
Prerequisite: D Rank

Rank 1: Cast at normal DC dealing 110 illusionary damage. The target vomits, causing their jutsus to cost +5% more CP. 12% chance to "Infect" another individual.
Master: Cast at normal DC dealing 140 illusionary damage. The target vomits, causing their jutsus to cost +10% more CP. 15% chance to "Infect" another individual.

Note:
- This is part of the Plague Series Genjutsu
- The “Infect” status can cause this genjutsu to spread to another random applicable target with an open Kinetic Slot.
- Applicable targets are targets that CAN be hit with genjutsu as well as targets not currently effected by this jutsu.
- Infecting another target treats that user as having this Genjutsu cast upon them at the rank the user used this technique on the first target.
- This technique may be maintained up to 30 seconds.

Rank 1 Cost: 165 CP to initiate, 80 CP to maintain
Master Cost: 205 CP to initiate, 105 CP to maintain
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Re: D Rank

Fri Nov 15, 2013 11:40 pm

Tickling wrote: There is a place on someone's body that makes them ticklish. Yup. So you'll render the person harmless by making them laugh themselves to death. What a way to go. But this attack causes all of the attacks dealt to them to feel like someone is tickling them with a feather.

Information
Prerequisite: D Rank

Rank 1: Cast at normal DC dealing 110 illusionary damage per round. Every attack towards the user has a 12% chance for the target to "giggle" causing their next attack to happen at 0.2 AP timing slower.
Master: Cast at normal DC dealing 140 illusionary damage per round. Every attack towards the user has a 15% chance for the target to "giggle" causing their next attack to happen at 0.3 AP timing slower.

Note:
- Every time one "giggles" it adds AP timing to their next attack.
- There is no limit to how many times the target can "giggle"
- Lasts 30 seconds.

Rank 1 Cost: 165 CP to initiate, 80 CP to maintain
Master Cost: 205 CP to initiate, 105 CP to maintain
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Re: D Rank

Fri Nov 15, 2013 11:43 pm

Facepalm wrote: Yes, when someone fails, you have a tendency to facepalm. However, this is your body's own reaction to your own epic failures.

Information
Prerequisite: D Rank

Rank 1: After the target's next completely missed attack, the target facepalms themselves for basic strike damage.
Master: After the target's next completely missed attack, the target facepalms themselves for basic strike damage +5%

Note:
- This jutsu doesn't deal it's effect until someone completely misses an attack.
- Master Rank results in 2 facepalms

Rank 1 Cost: 165 CP to initiate, 80 CP to maintain
Master Cost: 205 CP to initiate, 105 CP to maintain
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