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B-Rank Jutsu

All the information regarding the Advanced Element, Gravity.
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B-Rank Jutsu

Tue Oct 09, 2012 9:15 pm

Graviton wrote:Graviton
A powerful Ninjutsu technique that furthers one's ability to manipulate gravity. Enhancing on previous control, this allows one to learn an advanced technique that takes the force of gravity beyond simple impairments brought by raising or lowering the pressure, and allows one to lift victims in the air and slam them onto the ground with increased pressure.

Information
Prerequisites: Gravity Affinity, B-rank, 2 Mastered Gravity Jutsu

Rank 1: Lifts the target into the air and slams them at -2 Accuracy, dealing 2200 damage with a 14% chance of 'Distortion'
Master: Lifts the target into the air and slams them at -2 Accuracy, dealing 2750 damage with a 21% chance of 'Distortion'

Special Action: By paying +20% Cp cost, the user may grant this Jutsu a 14%/21% chance of being unable to be auto-dodged.

Rank 1 Cost: 880 Cp
Master Cost: 1100 Cp

Notes:
- The 'Distortion' effect causes the victim to lose -2 Accuracy and Dodge, and grants Ap-loss effects a +10% chance of activating upon them. This lasts a full round.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 9:16 pm

Clutch of the Giant wrote:Clutch of the Giant
This technique causes the opponent to literally feel like they are being clutched and crushed by a giant hand. The force is so extreme that it becomes hard to concentrate and operate at top performance.

Information
Prerequisites: Gravity Affinity, B-rank, 2 Mastered Gravity Jutsu

Rank 1: At -3 Accuracy, the victim suffers -2 Dodge and -10% Taijutsu Damage.
Master: At -3 Accuracy, the victim suffers -2 Dodge and -10% Taijutsu Damage. All actions cost +5% Ap during this time.

Rank 1 Cost: 950 Cp, 480 Cp/Rnd
Master Cost: 1190 Cp, 600 Cp/Rnd

Notes:
- Lasts two rounds, requiring a nin check each round active.
- This technique may only effect a target once per battle.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 9:16 pm

Forced Polarity wrote:Forced Polarity
This technique is actually one of the more interesting. It forces an imitation gravitational field onto an opponent which causes all other objects composed of mass to be pulled towards it. And during a high speed fight it is usually just enough to throw off an attack in the direction of the afflicted.

Information
Prerequisites: Gravity Affinity, B-rank, 2 Mastered Gravity Jutsu

Rank 1: Attacks in battle have a 7% chance of being re-targeted to the one effected by this Jutsu.
Master: Attacks in battle have a 10% chance of being re-targeted to the one effected by this Jutsu.

Special Action: By paying +20% Cp cost the user may also place a polar opposite gravitational pull upon themselves or an ally, granting a 6%/8% auto miss rate against the person with the opposite field around them. This lowers this Jutsu by -2 Accuracy.

Rank 1 Cost: 730 Cp, 370 Cp/Rnd
Master Cost: 910 Cp, 460 Cp/Rnd

Notes:
- Lasts up to three rounds, an requires a Nin check each round active.
- Only one target on the field may be effected by this Jutsu at a time. Newer uses of this Jutsu overwrite the previous one.
- This Jutsu's chance of activating can never be increased.
- This effect does not apply to the victim's own attacks.
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Re: B-Rank Jutsu

Tue Oct 09, 2012 9:16 pm

Inertial Control wrote:Inertial Control
This is the basic stereotype attributed to all gravity users. The ability to pick up an object in a controlled manner before throwing it with extreme force at whatever they desire. It is actually one of the more complex jutsu which requires extreme control.

Information
Prerequisites: Gravity Affinity, B-rank, 2 Mastered Gravity Jutsu

Rank 1: Deals 1900 damage at +1 Accuracy. Secondary effect chances have a 14% chance of activating.
Master: Deals 2250 damage at +2 Accuracy. Secondary effect chances have a 21% chance of activating.

Special Action: The user may grant this Jutsu either the Impale or Crush effect.

Rank 1 Cost: 660 Cp
Master Cost: 730 Cp

Notes:
- This may use Ninjutsu or Ranged Accuracy
- The 'Impale' effect increases bleeding by one level and has a 35% chance of dealing critical damage. Additionally, this disperses clones.
- The 'Crush' effect causes suppression and raises the called shot level of a single limb chosen at random.
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