Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

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C-Rank Jutsu

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Dynamic Art said:
Dynamic Art
A technique that briefly increases one's speed to the point where they can phase through physical obstacles at a cost of heavily reduced damage.

Information
Prerequisites: C-Rank

Rank 1: The users next damaging Taijutsu Attack will only deal 50% of the total damage, but ignores Barriers.
Rank 2: The users next damaging Taijutsu Attack will only deal 60% of the total damage, but ignores Barriers.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Notes:
- Can only be used once per round.
- The Taijutsu Attacked used in conjunction with this technique can not be a Critical.
- If the user has Ignores any additional damage reduction, this technique deals 60% / 70% total damage.
- This technique Can Not be used on a target bound or trapped by a Barrier. This does not allow the user to interact with a target that is unable to be interacted with.
 

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Chakra Extension said:
Chakra Extension
A technique that engulfs one's weapon with chakra, potentially increasing their reach and sharpening or reinforcing the potency of the weapon to inflict damage.

Information
Prerequisites: C-Rank

Rank 1: All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +5% Damage.
Rank 2: All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +10% Damage.

Special Action - Aura: For +20% Cp Cost, the user instead gains additional +5% Damage to the next successful Taijutsu Attack and partial hits deal an additional +5% damage while Chakra Extension is active.

Rank 1 Cost: 335 Cp, 170 Cp/Rnd
Rank 2 Cost: 420 Cp, 210 Cp/Rnd

Notes:
- This only lasts a Maximum of twenty seconds. Recasting this technique will reset the duration.
- Partial hits cannot surpass 100% Damage (A full hit).
 

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Shadow Dance said:
Shadow Dance
A sneaky technique that allows the user to approach their target in close proximity, potentially allowing the user to hit their blindside without trouble.

Information
Prerequisites: C-Rank

Rank 1: The users next Taijutsu Attack is treated as a Sneak Attack gaining +1 Accuracy.
Rank 2: The users next Taijutsu Attack is treated as a Sneak Attack gaining +1 Accuracy and +1 Critical.

Special Action: This technique may instead be used Reflexively/Reactionary to gain a +2 Dodge to a single attack. If the user is hit, they do not gain any further bonuses from this technique.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp
 

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Gather said:
Gather
A technique that causes a multiple attacks to be released as one powerful blow, increasing the destruction in exchange of accuracy.

Information
Prerequisites: C-Rank

Rank 1: Converts the next Multi-Hit Taijutsu into a single strike, dealing 105% Damage Modifier and -2 Accuracy.
Rank 2: Converts the next Multi-Hit Taijutsu into a single strike, dealing 110% Damage and -1 Accuracy.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Notes:
- Can only be used once per round.
- Cannot be used in conjunction with Barrage.
- This cannot be used in conjunction with Charge.
- The maximum number of hits that can hit a single target are converted into a single strike. The user can only target a single target losing any additional target the technique targeted.
- If each individual strike has a percent chance to inflict suppression/bleeding/called shot chance/etc, the chance combined into a single.
 

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Barrage said:
Barrage
A technique that converts a single powerful strike into multiple accurate strikes in exchange of the power it originally contains.

Information
Prerequisites: C-Rank

Rank 1: Splits the next Single Strike Taijutsu Attack up to 3 separate strikes. The damage of the technique is reduced to 90% before being split equally among up to 3 strikes.
Rank 2: Splits the next Single Strike Taijutsu Attack up to 4 separate strikes at +1 Accuracy. The damage of the technique is reduced to 90% before being split equally among up to 4 strikes.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Notes:
- Can only be used once per round.
- This cannot be used in conjunction with Gather.
- This cannot be used in conjunction with Charge.
- User must declare on how many strikes upon use of the next Single Strike Taijutsu Attack.
- If the technique has a percent chance to inflict suppression/bleeding/called shot chance/etc, the chance is divided equally among the number of strikes and can only be successfully inflicted once.
 

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Expel said:
Expel
A technique that basically used to expel chakra through physical force, creating a barrier around the user that allows them to attack without worrying of breaking their own barrier while still retaining the ability to absorb incoming blows.

Information
Prerequisites: C-Rank

Rank 1: Allows the user to cast a Taijutsu Technique as a Barrier. Creates a Barrier that has 70% HP equal to the Taijutsu's Base Damage and gains DR against Physical Damage..
Master Rank: Allows the user to cast a Taijutsu Technique as a Barrier. Creates a Barrier that has 80% HP equal to the Taijutsu's Base Damage and gains DR against Physical Damage.

Cost: AP cost of the Taijutsu +1; CP cost of the jutsu +20%

Notes:
- This technique may be used Reactionary.
- Requires a 10 second cooldown after use.
- May be used three times per battle.
- While Expel is active, the user is able to use Taijutsu of the same Taijutsu Subtype used without the Barrier ending. Attempting to use Genjutsu, Ninjutsu, or Taijutsu of another Subtype will automatically destroy the Barrier.
- This can not be used with Taijutsu above B-Rank.
 

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Feint said:
Feint
A technique that allows the user to trick their opponents during an attack, taking the advantage to strike once more.

Information
Prerequisites: C-Rank

Rank 1: The users next Partial Hit Taijutsu Attack is treated hitting at one rank higher.
Rank 2: The users next Partial Hit Taijutsu Attack is treated hitting at two ranks higher.

Rank 1 Cost: 335 Cp
Rank 2 Cost: 420 Cp

Notes:
- Does not stack.
- Lasts for ten seconds or until Feint's effect activates.
- This Can Not be used in conjunction with a Taijutsu attack that has a chance to strike again upon a miss or partial hit. This also applies to a weapon utilizing an augment that allows the user a chance to strike again upon a miss or partial hit.
 

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Chakra Absorption said:
Chakra Absorption
A useful technique that taijutsu users have developed over time giving them the ability to drain the chakra from their opponent with their touch. While not very strong, every bit counts in the end.

Information
Prerequisites: C-Rank

Rank 1: Coats the user's weapon in Chakra allowing them to absorb 5% of the Damage done to the Target from the Target's Chakra.
Master Rank: Coats the user's weapon in Chakra allowing them to absorb 10% of the Damage done to the Target from the Target's Chakra.

Notes:
- May not be used in conjunction with any Channeling type of effects.
- This technique only deals chakra damage based on the HP damage done. Techniques that deal only Chakra Damage may not be used in conjunction with this jutsu.
- This technique does not apply with Illusionary Damage.

Rank 1 Cost: 180 CP, 90 CP a round.
Master Rank Cost: 225 CP, 115 CP a round.
 

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