D-Rank Jutsu

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Venomous Sting said:
Venomous Sting
As the name of this technique suggest, this strike is laced with a little extra 'umph'. The poisoned laced on this strike has been known to cause a target to temporarily freeze.

Information
Prerequistes: D Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes at a single target dealing 540 Damage. Upon a full hit the target suffers a -1 Dodge to the next offensive based action performed against them by the user.
Rank 2: The user strikes at a single target dealing 675 Damage. Upon a full hit the target suffers a -2 Dodge to the next offensive based action performed against them by the user.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- The Dodge Debuff only lasts for the remainder of the round and does not stack.
- The Dodge Debuff can only effect the same target once every other round.
 

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Disillusion Shot said:
Disillusion Shot
Another trick shot. The user appears to miss the target when in reality it's merely used in conjunction with a much more devastating technique in mind.

Information
Prerequistes: D Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The initial use of this technique is modded as a miss. Upon the user's next Non-Binding Ranged Attack this technique will prioritize itself and strike at a single target dealing 515 Damage at +1 Accuracy.
Rank 2: The initial use of this technique is modded as a miss. Upon the user's next Non-Binding Ranged Attack this technique will prioritize itself and strike at a single target dealing 620 Damage at +2 Accuracy.

Special Action: At the cost of an additional +0.5 AP, the user may delay this technique to be used before any Non-Binding Ranged Attack of the users choice. This special action may only be used once per battle.

Rank 1 Cost: 170 Cp
Rank 2 Cost: 210 Cp

Notes:
- This technique may only be used once per round and twice per battle.
- If a target Auto Dodges this strike, the Ranged Attack still has a chance to hit as normal.
 

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Power Shot said:
Power Shot
A basic technique that involves the user pulling their Bowstring further back than usual, adding more strength to their shot, though often at the cost of accuracy.

Information
Prerequisites: D Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1 Cost: A single strike dealing 595 Damage at -2 Accuracy.
Rank 2 Cost: A single strike dealing 730 Damage at -2 Accuracy.

Special Action: At the cost of an additional +10% Cp, the user may increase the damage of this technique by +5% base damage at the cost of an additional -1 Accuracy. This may only be done once per use.

Rank 1 Cost: 200 Cp
Rank 2 Cost: 245 Cp
 

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Quickshot said:
Quickshot
By using chakra as a temporary booster, the user can shoot more shots than normal in a brief second.

Information
Prerequisites: D Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes twice at a single target dealing 270 Damage each at Normal Accuracy.
Rank 2: The user strikes twice at a single target dealing 340 Damage each at Normal Accuracy.

Special Action: The user may divide the shots between two targets instead of just targeting a single target.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp
 

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Bounce Shot said:
Bounce Shot
A technique that allows the user to curve their shot for a moment, shooting the arrow at just the right angle to cause it to hit a surface and ricochet back towards a target with the element of surprise.

Information
Prerequisites: D Rank, Can only be used with a Weapon that has the Projectile Damage Type

Rank 1: The user strikes once at a single target dealing 460 Damage at +3 Accuracy. Upon a full miss, this has a chance to ricochet and strike the target once more at +0 Accuracy but at 50% Damage.
Rank 2: The user strikes once at a single target dealing 600 Damage at +3 Accuracy. Upon a full miss, this has a chance to ricochet and strike the target once more at +0 Accuracy but at 55% Damage.

Rank 1 Cost: 155 Cp
Rank 2 Cost: 200 Cp

Notes:
-This technique does not get a chance to strike the target again if they successfully auto dodge the first. This includes Body Switching or effects that act as Body Switch.