D-Rank Jutsu

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4-Hit Combo said:
4-Hit Combo
A quick striking technique that allows the user to hit an opponent several times with high accuracy.

Information
Prerequisites: D-rank, A weapon with the Unarmed Damage Type.

Rank 1: 4 Strikes at +2 Accuracy dealing 120 Damage each.
Rank 2: 4 Strikes at +2 Accuracy and +1 Critical dealing 150 Damage each.

Rank 1 Cost: 160 Cp
Rank 2 Cost: 215 Cp
 

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Spinning Wind said:
Spinning Wind
An efficient kicking technique that consists of three quick roundhouse kicks to the opponent, one to the head, one to the side, an the last to the legs. This technique is done in a quick motion often kicking up a small gust.

Information
Prerequisites: D-rank, A weapon with the Unarmed Damage Type.

Rank 1: 3 Strikes at +1 Accuracy dealing 170 Damage each.
Rank 2: 3 Strikes at +1 Accuracy dealing 215 Damage each.

Rank 1 Cost: 170 Cp
Rank 2 Cost: 215 Cp

Notes:
- The first strike; upon a Full Hit, this strike has a 5%/7% chance to disorient the opponent causing their next Offensive Action to target a random target. This can only effect the same target Twice per battle and once a round.
- The second strike; upon a Full Hit this strike has a +1 Critical.
- The third strike; upon a Full Hit this strike has a 5%/7% chance to trip the target causing their next Offensive Action to cost an additional +0.25 AP.
- Only single effect can occur at any time.
 

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Dynamic Entry said:
Dynamic Entry
The first technique in a series of Dynamic fighting attacks. A simple jump kick sending the user flying stylishly through the air towards the target's face.

Information
Prerequisites: D-rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at Normal Accuracy dealing 540 Damage.
Rank 2: 1 Strike at Normal Accuracy dealing 675 Damage.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- Any Dynamic jutsu used directly after this technique costs -10% Cp.
 

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Dynamic Finish said:
Dynamic Finish
Another entry in the Dynamic set. A stylish two punch combo meant to appear more effective then it really is while allowing the user to look ultra cool in the process.

Information
Prerequisites: D-rank, A weapon with the Unarmed Damage Type.

Rank 1: 2 Strikes at Normal Accuracy dealing 270 Damage each.
Rank 2: 2 Strikes at +1 Accuracy dealing 325 Damage each.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 215 Cp

Notes:
- If both strikes hit fully, this technique has a 12%/16% to increase the targets next Offensive Action by +5% Cp. If this technique is used directly after another Dynamic Jutsu, this is increased to +10% Cp.
 

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Nut Buster said:
Nut Buster
Every man`s weakness and every woman`s trump card. A quick shot below the belt and it hurts more then you would think.

Information
Prerequisites: D-Rank, A weapon with the Unarmed Damage Type.

Rank 1: 1 Strike at Normal Accuracy dealing 540 Damage. Upon a Full Hit this technique has a 12% chance to cause the target to suffer -1 Accuracy to their next Offensive Action.
Rank 2: 1 Strike at Normal Accuracy dealing 675 Damage. Upon a Full Hit this technique has a 16% chance to cause the target to suffer -1 Accuracy to their next Offensive Action.

Rank 1 Cost: 180 Cp
Rank 2 Cost: 225 Cp

Notes:
- This does not stack.
- This does not effect techniques above C-Rank.