Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

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Kairyuu

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Long has the battle system on NC been hidden from the playerbase, for the past seven years, and longer. No more.

The admin team has decided to release the formulas used in calculating the exact secondaries on your builds. These formulas can be found in the Secondaries section of the UBR.


The following are the formulas for how to calculate secondaries, based on stats and class values:
  • Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)]
  • Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)]
  • Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)]
  • Melee Dodge = [(Taijutsu x .3) + (Agility x .7)]
  • Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )]
  • Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)]
  • Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)]
  • Genjutsu Save = [(CC x .6) + (Genjutsu x .4)]

Bonus Conversion Table

The following charge is used by taking the total from above. Where that total lands determines the actual secondary.
  • 5 = +1
  • 15 = +2
  • 30 = +3
  • 50 = +4
  • 75 = +5
  • 105 = +6
  • 140 = +7
  • 180= +8
  • 225 = +9
  • 275 = +10
  • 330 = +11
  • 390 = +12
  • 455 = +13
  • 525 = +14
  • 600 = +15

Class Bonuses
And below are the bonuses applied by having a stat in high, average and low at each character level.

gcjAPiL.png
 

Kairyuu

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In addition, here are the secondaries for Poison, Stealth and puppets:
Poison:
Poison Resist: Stamina * .7 + CC * .3

You get the poison resistance secondary from the following chart:
  • 0 - 9 +0
  • 10 - 19 +1
  • 20 - 29 +2
  • 30 - 39 +3
  • 40 - 49 +4
  • 50 - 64 +5
  • 65 - 79 +6
  • 80 - 94 +7
  • 95 - 109 +8
  • 110 - 124 +9
  • 125 - 144 +10
  • 145 - 164 +11
  • 165 - 184 +12
  • 185 - 204 +13
  • 205 - 224 +14
  • 225 - 249 +15
  • 250 - 274 +16
  • 275 - 299 +17
  • 300 - 324 +18
  • 325 - 349 +19
  • 350 - 399 +20
  • 400 - 449 +21
  • 450 - 499 +22
  • 500 - 549 +23
  • 550 - 599 +24
  • 600 +25

When a poisoned strike successfully hits a target, you then roll two D20s - one for the target (to add to their Poison Resistance) and one for the Poison itself to find its overall strength. Each Poison has a base strength, shown below, to which you add this random roll:

Poison DC:
Weak Poison - 15
Strong Poison - 20
Heavy Poison - 25

The method of Poison delivery also has an effect upon its overall effectiveness. Each Poison has a default means of delivery (mentioned in their item description), though this may be altered by items, abilities or jutsu. If the means of delivery has been changed in this way, use the updated bonus to calculate overall strength.

DC Bonuses:
Injury - +0 DC.
Inhaled - +3 DC
Consumed - +5 DC

Stealth:
More simple, just formulas here.
Stealth Value = (.6 Stat Average) + (.4 Agility)
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control)

Puppets:
Puppet Accuracy: [.6 * Chakra Control] + [.4 * Agility]

Puppet Dodge: [.4 * Chakra Control] + [.6 * Agility]

They are treated like any other seondary.

Puppet Dodge is a bit special though. Puppet Dodge is the user's ability to dodge Puppet Accuracy attacks AND the ability for their PUPPET to dodge attacks (the user moving them out of the way of being attacked)
 
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