Kin Joka said:HP: (40+4+15) x chakra control = 26,550
CP: (30+4+15) x chakra control = 22,050
AP:5
Class Bonus: +4 Hp and Cp Mod
High: Ninjutsu Accuracy
Average: Melee Accuracy, Evasion, Genjutsu Save
Low: Genjutsu DC, Ranged Accuracy
Jutsu Subtype(s): Photon Ninjutsu / Medical Ninjutsu / Slashing Taijutsu
***Umashi is capped thus Kin Joka has 450 in each stat***
Name: Gold Lantern Ring
Description: A ring with a funny looking insignia that Kin Joka often sports about himself. The ring seems to be imbued with an emotional power and instead of being directly used as a weapon, creates wondrous constructs of golden chakra to do its bidding.
Weapon Type: Slashing
Accuracy: +2
Damage: -10%
Effect: May cause Bleeding
Augment Slot 1: Great Weapon
Augment Slot 2: Blood Rack
Augment Slot 3: Barbed Teeth
Tsukumokami said:Living Artifact - Tsukumogami Contract Passive
The Tsukumogami; beings that, through some type of infusion of spiritual and natural energy, have 'awoken' to sentience out of normal objects. This contract is widely varied in both appearance and temperance, often having traits akin to the object they were born from. The spirit of a weapon might take a threatening form and be prone to aggression, while one of a mirror might be proud and beautiful.
Effect:
- Once per round the contract may be used to replicate the effect of any consumable item (all costs are paid as normal).
- The user is considered Spiritual.
- Should a character have the Archsage Kinjutsu, their Senjutsu Manipulation ability's alignment becomes Spiritual rather than Holy.
Identify - Tsukumogami Contract Dependent Special Move
As the spirits of the Tsukumogami contract were once ordinary objects themselves, they have an instinctual connection to other tools. With a touch, they can understand any object's quality, traits, and history, and can even, as the Tsukumogami like to put it, 'persuade' said objects to not work against them. How exactly this is done, only the Tsukumogami may know.
Effect: When a target in battle uses an inventory item, the user may pay 1 AP and 500 CP to reflexively attempt to nullify it. This requires a check of the user's choice between the user and the target, and if the user succeeds, the items use is nullified (still counts as a usage) and cannot be used again for a full round.
Soul Regalia - Tsukumogami Contract Senjutsu
The unique skill of the Tsukumogami contract, one they are only willing to perform with someone who has earned their respect. In this stage the Tsukumogami shares their power with their ally, pooling their strength together in a way that's stronger than either of their two halves. The Tsukumogami often manifests as intricate glowing robes or armor, or equally detailed weapons.
Effect: The user transforms into some type of living item, and equips themselves to one willing Player Character (a Tsukumogami contract may only bond with someone who has the Tsukumogami contract, while someone with Sage Mode may choose any willing ally). While bonded;In addition to the above, the user chooses one of the below options;
- The wielder is considered Spiritual.
- When the wielder is attacked, 20% of the damage inflicted on them is redirected to the caster.
- The caster may grant their wielder up to 3 of their Abilities.
- The wielder's secondary stats are whichever are the highest between themselves and the caster. If the wielder's own secondary's are higher than the caster's, then they gain a +1 bonus.
Special Action: This Senjutsu's timing may be performed instantly upon the below conditions. All other costs are still paid normally.
- Legendary Weapon: The caster chooses one of their own weapons or one of their wielder's, and equips it to their wielder. The wielder is treated as having the Weapon Mastery ability for this weapon type. If the wielder unequips or drops the caster, the caster may requip themselves to them without it costing the wielder's AP (it will only cost the Tsukumogami's AP). Upon equipping themselves to their wielder, if their wielder was in the middle of performing an action, then the action will be completed without interference in any way (such as if they were in the middle of performing a technique requiring handseals).
- Wondrous Item: The wielder gains the effect of 1 Gear item chosen by the caster. Additionally, the wielder may use the caster's Living Artifact ability to replicate the effects of an item inplace of the caster.
- Mythic Accessory: The wielder equipped with this item gains the ability to perform the contract's known jutsu list without requiring handseals, or knowing the jutsu themselves. The wielder does not need to meet any jutsu requirements. If used by someone with Sage Mode, this still uses the contract's known jutsu, not the Sage's.
Cost: 3 AP, 2400 CP/Rnd
- The contract owner summoning this contract. The contract will pay the cost of this jutsu as normal, and automatically equip itself to its summoner upon being summoned.
- The contract owner entering Sage Mode. The user will pay the cost of this jutsu, and automatically equip themselves to an ally of their choice.
Note:
- This Senjutsu cannot be forcibly dropped, other than the caster willingly choosing to drop this, or if either the caster or wielder reaches 0 HP or CP.
- Upon being dispersed, the wielder's and caster's Hp is averaged between them. Neither may surpass their max Hp/Cp ((if they do, both caster and their wielder will have Hp/Cp equal to the lower amount).
- When sharing abilities, the wielder cannot stack abilities which they already have.
- Overwrites any other similar combination type techniques, dispelling and/or preventing them.
While active;
- The caster may only use up to 1/2 their AP each round.
- The caster cannot perform any offensive actions or rest. The exception to this is if used by an Archsage, they may still perform their Archsage Jutsu.
- The caster may only target themselves/their wielder. They are the same entity.
- The caster and their wielder share Genjutsu senses, Clone limits, Creation limits, etc.
- The caster may cast supporting jutsu that normally target themselves (Such as clones or buffing taijutsu) on their wielder, do to being the same entity.
- Actions which target the caster will instead target their wielder.
Abilities
Ancient Wisdom - General Contract Ability
While many contracts are reclusive and rarely show themselves to the outside world, do not make the mistake of assuming them to be unworldly; many contract beasts live lives far longer than humans, and with this age comes experience. Experience that can benefit those who heed its advice.
Effect:
- While the contract is present in battle, its allies gain a bonus based on its custom class 'High' stat(s); this bonus is +1 Acc/Dodge/DC/Save and +5% Damage dealt with it. These bonuses do not apply towards caps.
- Example; the contract with this ability having Nin Acc and Gen DC in high would grant its allies +1 to Nin Acc/Nin Dodge/Gen DC/Gen Save, and +5% Ninjutsu/Genjutsu damage.
Gigantic - General Contract Ability
Contract beasts come in all shapes and sizes, and there are some that reach such sizes that those around them. This size is rarely just for show, and though it definitly makes them a large target that attracts attention, it makes it much more difficult to restrain in any way other than defeating it.
Effect:
- The user's contract cannot be bound by non-illusory binds, but cannot enter stealth. If hit by a non-illusory bind, they instead take a -3 Acc/Dodge penalty for the duration of the 'bind'.
Bloody Mess
Psychopaths, Surgeons, Werewolf wannabies...Surgeons...something about these people just draws them to the sight of blood; they can't get enough of it! Someone with this dark skill is able to draw out much more of that precious lifeforce from their targets, almost as if the very blood they seeked was seeking them as well...
Information
Prerequisites: D-Rank
Effect:
- The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit.
- When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round.
- When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Jutsu:
4E
Arcing Slash - E rank Slashing (Mastered)
Dynamic Slash - E Rank Slashing (Mastered)
Slash - E Rank Slashing (Mastered)
Overhead Strike - E Rank Slashing (Mastered)
4D
Heavy Tow - E rank Slashing (Mastered)
Gasher - E Rank Slashing (Mastered)
Mystical Hand - E Rank Medical (Mastered)
Coagulation - E Rank Medical (Mastered)
4C
Light Flare - C Rank Photon (Mastered)
Flashbang - C Rank Photon (Mastered)
Sword Juggle - C Rank Slashing (Mastered)
Vanishing Slash - C Rank Slashing (Mastered)
4B
Kill Driver- B Rank Slashing (Mastered)
Medical Ward - B Rank Medical (Mastered)
Mystical Force - B Rank Medical (Mastered)
Tranquilize - B Rank Medical (Mastered)
4A
Higuma - A Rank Slashing (Mastered)
Angelic Blessing - A Rank Medical (Mastered)
Pristine Aura - A Rank Medical (Mastered)
Corona - A Rank Photon (mastered)
Name: Kin Joka
Description: A sentient shapeshifting entity, Joka while normally a candlestick holder, is able to become a number of different things so long as the color is yellow or gold in nature. Typically he has one of four forms, that of a candlestick holder, a large triangle shaped hot air balloon, an action figure, “toy” form that can grow in size and a credit card form that sets Umashi apart from the rest. Although the larger forms are somewhat difficult to pull off and take some time to form if he hasn’t used the form before, Joka is easily one of the most versatile options that Umashi has in his arsenal. Of his typical large forms, his “Sword” form, which is what his hot air balloon form is called, is large enough to comfortably house a unit of shinobi for a time.
Personality: Joka although playful, is all about family and home. Fiercely loyal, Joka although not Umashi’s original contract partner, is willing to do whatever it takes to get the job done. Although he is capable of being the biggest prankster like his name implies, at his core, Joka is very concerned about the wellbeing of others and enjoys bringing smiles to faces rather than seeing them cry. Peculiarly, although it’s implied that at one point, Joka was humanoid in form, he doesn’t speak much on the time period and is content to enjoy his days going from one adventure to the next with his friends and family.
History: Accidentally stumbling upon Joka while enjoying a quiet evening in the wilderness of the Fire Country, Umashi was soon immersed in the world of the sentient beings that weren’t human or even humanoid in form. Caught off guard, Umashi’s bias toward other contracts at first didn’t allow him to see the opportunity for what it was, but soon he found himself engaged in the story that Joka had to tell about a life of loss and the hope that one day the wrongs that had befallen his home would be righted. Eventually helping Joka get back home, Umashi was presented with the opportunity to have Joka join him on his journey instead of leaving him to yearn for adventures that he’d never enjoy. Quickly becoming close friends, Umashi found that Joka was just the sort of deviant friend that would always have his back. Pulling such pranks as animating the Hokage hat and frightening the Genin visiting for a field trip or switching all of Umashi's purchases to withdraw from Uchiha Takeshi's bank account, the two soon were able to perfect their craft by using Joka's abilities on the battlefield. Separate the two were strong, but when fused together, there weren't many foes that could stand in their way.
Other info: Joka will be utilizing the “Gigantic” contract ability due to his “Sword” and “Toy” forms. List of main forms below in spoiler.
“Candlestick Form”
Contract Search : https://ninpocho.com/viewtopic.php?f=750&t=54702&p=293755#p293755
***Search isn't completed yet, I just needed to post this on the site while I had the time to do so. I'll alert when it's complete. ***
2400x3 = 7200 yen used to purchase augments.
Updating with new contract
uppet / Thrown / Radiation