Round Five
Tsukino Nanami
HP: 15,754 + 1,312 + 1,247 - 1,728 - 432 - 108 - 54 = 15,991
CP: 12,696 - 225 - 2,500 - 1,900 = 8,071
AP: 10 - 9 = 1
AP Next Round: 11
Status: Defensive Stance, Rank 2 Bleeding
Visible Items: Aquarius (Weapon)
VERSUS
Isaki Naikishin
HP: 16,218 - 1,236 - 260 + 346 - 65 + 86 - 16 + 22 - 8 + 11 - 216 - 216 - 216 - 216 - 216 - 216 + 1,815 = 15,617
CP: 11,516 - 2,065 - 680 - 1,236 + 346 + 86 + 22 + 11 - 22 - 22 - 22 - 22 - 22 - 22 = 7,868 - 2,060 - 2,060 = 3,748
AP: 9.88 - 9.75 = 0.13 120
AP Next Round: 10.13
Status: Zaraki Style, Gaia Seal, Kindred Fusion, Sprained Legs, Fractured Arms
Visible Items:
Haruki
HP: 32,500
CP: 12,500
AP: 7
AP Next Round: 7
Status: Standing around, loving the view.
Visible Items: Claw (Weapon)
[legend="The Round"]
- 0.00 Seconds
- Nanami Drops Kiss of the Dragon – Weapon!
- 0.50 Seconds
- Nanami equips Aquarius – Weapon!
- 1.00 Seconds
- Nanami switches into Defensive Stance!
- 1.50 Seconds
- Nanami consumes a Health Pill!
- 1.52 Seconds
- Naikishin attempts to strike at Nanami with Higuma!
- Nanami auto dodges with Flash Counter!
- Nanami follows up with six basic strikes!
- Strike #1 is aimed towards arms! (Hit!)
- Strike #2 is aimed towards arms! (Hit!)(Sprained!)
- Strike #3 is aimed towards arms! (Hit!)(Fractured!)
- Strike #4 is aimed towards legs! (Hit!)
- Strikes #5 is aimed towards legs! (Hit!)(Sprained!)
- Strikes #6 is aimed towards legs! (Hit!)
- 2.02 Seconds
- Nanami consumes another Health Pill!
- 3.77 Seconds
- Nanami activates Chakra Absorption!
- 3.79 Seconds
- Naikishin strikes at Nanami with 16-Hit Combo! (x2 Auto Dodge, x3 Miss, x1 Partial 50% => 25%, x1 Partial 75% => 50%, x8 Hit, x1 Critical!)(Rank 1 Bleeding!)
- 4.30 Seconds
- Naikishin strikes at Nanami! (Hit – Rank 2 Bleeding!)
- 4.81 Seconds
- Naikishin strikes at Nanami! (Hit!)
- 5.32 Seconds
- Naikishin strikes at Nanami! (Hit!)
- 5.82 Seconds
- Naikishin strikes at Nanami! (Hit!)
- 6.52 Seconds
- Nanami strikes at Naikishin with Voltaic Shot!
- Naikishin blocks with Fist of Sin – Gluttony!
[/legend]
[legend="The Notes"]
Nanami: With everything aside, you have a -2 Stealth penalty from leaving stealth twice , as per the UBR.
Standard Remainder: Any action that targets an enemy is considered an "Attack"; regardless of whether it deals damage or not. A player may attack themselves.
Edit Log:
- Nanami gained back 4,000ish hit points.
- Forgot to include Kindred Fusion cost into the mod.
- Forgot to include damage reduction of basic strikes from Kindred fusion, has been corrected and added back up.
- Flu is no longer an issue so my head doesn't feel as if it isn't going to explode; you have my apologies on the errors.
If you believe there are any mistakes with the above mod, send me a personal message!
You may send your actions starting at this posts time stamp; you have two days as per the Rules of Engagement.[/legend]