[col]
Kaen
HP: 3262
[-8168][+3972] -934
AP: 11
[-11] 0
[spoilername="Buffs"]+20% Fire damage (Class)
+5% Ninjutsu damage (Class)
+10% damage done to Shiori (Duelist)
Fire based jutsu deal 30% more damage, but 15% of the total damage is done to the user. (Fire Boost)
- Note: cap is at 50% unless you use something that breaks caps.
+10% Ninjutsu Damage. (Cursed Seal)
- This breaks caps making the damage done with fire 60%
+4% for all ninjutsu secondary effect chances. (Cursed Seal)
All Fire-based Ninjutsu have a +8% chance of activating secondary effects (Heat Wave).
In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources. (Cursed Seal)
10% chance to auto-dodge Shiori's attacks (Duelist)
-2 Dodge/Save to any other opponents targeting the user besides Shiori (Duelist)
Slashing with Ninjutsu Accuracy (Shinobi 101)
Jutsu Expansion
All jutsu cost +20% Cp. (Utter Chaos)
All Fire-based Ninjutsu -10% chakra cost. (Heat Wave)
Water-based Jutsu cost +15% Cp and have a 24% chance of dealing -10% base damage (Heat Wave). [/b]
All Jutsu cost -10% Chakra, this includes Maintains. (Jutsu Mastery)
-5% chakra cost. (Cursed Seal)
All Chakra cost penalties from choosing to use 'Special Actions' are halved. (Jutsu Mastery)
The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element. (Elementalist)
When the user is hit with a Ninjutsu attack, any damage taken by it is reduced by 5%. This reduced damage is then added to their next Ninjutsu attack as bonus damage that cannot be buffed through any source (it can still be reduced). The user can be charged with the bonus damage of up to three attacks at a time. If this ability activates any further, then the newest damage will overwrite the oldest bonus damage. Effects which cut through, bypass, or otherwise negate Damage Reduction do not apply to this ability. (Supercharge)
The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack. (Bloody Mess)
Teamwork
Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor. (Stalker)
The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack. This ability cannot be used with Willpower. (Clarity)
Fire - Chakra Style
Duelist targeting Shiori, no accuracy/DC buff listed.
Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage. (Explosive Chakra)
The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active. (Warmth)
All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet. (Wildfire)
15% chance to lose control (Cursed Seal Rank 1)[/spoilername]
[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 200 x 0.7 + 558 x 0.3 = 307
10 + 7 + 1 (Class)
- 3 (Requiem)
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 200 x 0.7 + 558 x 0.4 = 363
11 + 4 + 1 (Class)
- 3 (Requiem)
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600 x 0.7 + 600 x 0.3 = 600
15 + 11 + 1 (Class) + 2 (Cursed Seal)
- 3 (Requiem) - 2 (Requiem removes up to +2 worth of buffs)[/b]
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 200 x 0.3 + 558 x 0.7 = 451
12 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 200 x 0.3 + 558 x 0.8 = 506
13 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600 x 0.3 + 558 x 0.7 = 571
14 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 600 x 0.3 + 600 x 0.7 = 600
15 + 7
- 3 (Requiem)
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 600 x 0.6 + 600 x 0.4 = 600
15 + 7
- 3 (Requiem)
Puppet Accuracy = [(CC x .6) + Agility x .4)] 600 x 0.6 + 600 x 0.4 = 600
15 + 4 + 1 (Class)
- 3 (Requiem)
Puppet Dodge: [(CC x .4 + (Agility x .6)] 600 x 0.4 + 600 x 0.6 = 600
15 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Stealth Value = (0.6 x Stat Average) + (0.4 x Agility) 526 x 0.6 + 600 x 0.4 = 556
14
- 3 (Requiem)
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control) 526 x 0.5 + 600 x 0.3 + 600 x 0.2 = 563
14
- 3 (Requiem)
Poison Resistance = (Stamina x 0.7) + (CC x 0.3) = 600 x 0.7 + 600 x 0.3 = 600
15
- 3 (Requiem)[/spoilername]
[spoilername="Inventory"]Slot 1: Blood Pills X3
Slot 2: Energy Drink X3
Slot 3: Health Pill X3
Slot 4: Health Pill X3
Slot 5: Headset[/spoilername]|
Takahashi Shiori
HP: 24598
[-550] 24048
AP: 10
[spoilername="Buffs"]All techniques cost -10% Cp. (Dark Sage)
Not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by. -1 Genjutsu save against Audial Genjutsu. (Sonar)
+15% Sound damage (Sound Crystallization)
+10% damage done to Kaen (Duelist)
10% chance to auto-dodge Shiori's attacks (Duelist)
-2 Dodge/Save to any other opponents targeting the user besides Shiori (Duelist)
May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra. (Sound Crystallization)
Element: Sound cast with Gen Acc (Shinobi 101)
Combat Medic
Elemental Illusion: Chose Fire. While effected by the Genjutsu, the target takes +10% Damage. The additional damage is considered illusionary.
Hidden Actions are revealed to the user through PM. This does not apply to Genjutsu. (Insight)
Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced. (Shattered Reality)
The user may cast a Genjutsu without being dropped out of Stealth once per round. If used against a player with the Clarity ability, there is a 50% chance of negating Clarity during a rounds check. (Illusionist)
The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway. (Willpower)
Strategist - poisoned weapons (in inventory), free attack on each weapon, ninja wires attached to leather gloves.
Duelist: declared on Kaen.
The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element. (Elementalist)
Jutsu Expanionist[/spoilername]
[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 600
15 + 8
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 600
15 + 4
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600
15 + 8 + 2 (Kinjutsu)
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 600
15 + 8 + 1 (Class)
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 600
15 + 8 + 1 (Class)
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600
15 + 8 + 1 (Class)
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 600
15 + 12
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 600
15 + 8
Puppet Accuracy = [(CC x .6) + Agility x .4)] 600
15 + 8
Puppet Dodge: [(CC x .4 + (Agility x .6)] 600
15 + 8 + 1 (Class)
Stealth Value = (0.6 x Stat Average) + (0.4 x Agility) 600
15
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control) 600
15
Poison Resistance = (Stamina x 0.7) + (CC x 0.3) = 600
15[/spoilername]
[spoilername="Inventory"]Inventory Slot 1: Stun Grenade x2
Inventory Slot 2: Ninja Wire x8
Inventory Slot 3: Serpent's Blood
Inventory Slot 4: Iron Vein
Inventory Slot 5: Kawarimi Target
Weapon Holster 1: Leather Gloves with Serpent's Blood poison placed due to Toxify (meaning a consumable can be applied via an injury-type weapon) and already on the weapon via the Strategist Ability.
Weapon Holster 2: Bladed Fan laced with Iron Vein poison via the Strategist Ability.
Free basic attack from strategist slot for bladed fan and leather gloves.
Ninja wire attached to leather gloves as per strategist slot.[/spoilername][/col]
[col]
Shiori's Terror of the Dunes
Sandworm Creation
HP: 7384
AP: 5
[spoilername="Buffs"]Attacks cost 1 AP and do 880 damage with a 10% chance of suppression.
For 3 Ap, the sandworm may attempt to 'Swallow' the target. Once swallowed, the victim cannot target anyone other than the sandworm and anyone else who has been swallowed, and cannot be targeted by those outside the worm. The Sand Worm acts as a barrier separating those within it and those outside it. Those within may attempt to escape for 2 Ap, with a 15% chance of success.[/spoilername]
[spoilername="Stats"]-5 of the user's Secondaries.[/spoilername]|
Zangyaku
HP: 34500
CP: 21265
[-4600] 16665
AP: 6
[spoilername="Buffs"]+ 5% melee damage (Class)[/spoilername]
[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 525
14 + 10 + 1 (Class) + 2 (Heightened Sense)
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 525
14 + 4 + 1 (Class) + 2 (Heightened Sense)
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 350 x 0.7 + 400 x 0.4 = 405
12 + 4 + 1 (Class) + 2 (Heightened Sense)
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 525
14 + 7
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 525
14 + 7
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 350 x 0.3 + 525 x 0.7 = 473
14 + 7
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 400 x 0.3 + 500 x 0.7 = 470
14 + 7 + 2 (Class)
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 400 x 0.6 + 500 x 0.4 = 440
13 + 7
Puppet Accuracy = [(CC x .6) + Agility x .4)] 400 x 0.6 + 525 x 0.4 = 450
13 + 7 + 1 (Class) + 2 (Heightened Sense)
Puppet Dodge: [(CC x .4 + (Agility x .6)] 400 x 0.4 + 525 x 0.6 = 475
14 + 7
Stealth Value = (0.6 x Stat Average) + (0.4 x Agility) 0.6 x 500 + 0.4 x 525 = 510
14
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control) 0.5 x 500 + 400 x 0.3 + 0.2 x 400 = 450
14 + 2 (Heightened Sense)
Poison Resistance = (Stamina x 0.7) + (CC x 0.3) = 525 x 0.7 + 400 x 0.3 = 488
14[/spoilername][/col]
What Happened:
0.00 Seconds | Shiori maintains Terror of the Dunes, Requiem of Death and Crippled.
- Gen Check for Requiem of Death (Shiori) 16 + 27 Hit
Gen Check for Requiem of Death (Kaen) 18 + 21
Gen Check for Crippled (Shiori) 20 + 27 Hit
Gen Check for Crippled (Kaen) 5 + 2
0.00 Seconds | Kaen maintains Heat Wave, scalding ash cloud and Fire chakra style
0.00 Seconds | Kaen attempts to target Shiori only with the wave from Fire style.
- Kaen has still lost control.
Roll for target: 1) Kaen 2) Shiori 3) Sandworm 4) Zangyaku
Roll: 2 Targeting Shiori.
- Nin Check (Kaen) 10 + 26 Hit!
Nin Check (Shiori) 9 + 23
10% chance for Shiori to auto-dodge. Roll: 27 Failed
1.82 Seconds | Kaen uses Dark Displacement Mastered with affinity move Handseal Expert with the Special Action (By paying +20% Cp and .5 Ap, the user may choose to attempt to hide in stealth when they auto-dodge an attack with a +2 Stealth Bonus. This may only be used when this Jutsu is mastered, and once per battle) and the other Special Action (The user may have this Jutsu activate only on a full hit. A partial hit will not activate trigger this Jutsu's effect).
2.00 Seconds | Shiori's terror of the dunes attempts to strike Kaen.</COLOR>
- Attack (Sandworm) 6 + 23 - 5 Miss
Evasion (Kaen) 10 + 18
2.27 Seconds | Kaen draws a health pill.
2.72 Seconds | Kaen consumes the health pill.
3.00 Seconds | Shiori casts Tatsumaki [Mastered] (an A rank AOE) that is targeting Kaen any other creation/clone/target not under Shiori's control on the field using AE special moves overcharge as her minor and feint as her major due to her elementalist ability. She casts this as a sound ninjutsu using her Hashigaki skill Sound Crystalization [Rank 3][/url] and casting this with her genjutsu DC using her shinobi 101.
- Kaen uses Flame Shield with affinity moves Control and Handseal expert, reflexively against the first attack that "Shiori" attempts to hit me with.
- <COLOR color="maroon">36% chance of causing the 'Sear' and 'Burn' effect. Roll: 69 Failed
3.45 Seconds | Kaen draws another health pill.
3.90 Seconds | Kaen consumes another health pill.
4.00 Seconds | Shiori's terror of the dunes attempts to strike Kaen.
- Attack (Sandworm) 9 + 23 - 5 Hit
Evasion (Kaen) 6 + 18
10% chance to auto-dodge. Roll: 64 Failed
- Kaen's dark Displacement goes off and Kaen attempts to enter stealth.
Stealth Check (Kaen) 16 + 12 + 1 + 2 Success
Awareness Check (Shiori) 13 + 15
Kaen is now considered to be in stealth.
4.35 Seconds | Kaen draws a third health pill.
5.00 Seconds | Zangyaku uses Venomous Bite on Kaen and if there is any other target not under Shiori's control.
- Awareness Roll (Zangyaku) 16 + 3 Failed
Stealth Roll (Kaen) 12 + 2 + 1 + 20
5.44 Seconds | Kaen's Sol Fire Tempest Mastered with affinity moves Feint and Focus. Using Special Action: The Kaen pays +10% Cp and lower this Jutsu's accuracy by -1 to add either +5% Base damage, or +4% chance of activating the 'Flash Fire' effect. This may stack up to three time. (Performing the special action 3 times for a total of +30% CP and lowers the Jutsu Acc by -3 to add +15% BASE damage) (30% cut down to 15% via Jutsu Mastery) Opting to use pyromaniac abilities "Ifrits' Caress" (The user can convert up to 5% of their current HP to damage in a fire based jutsu. This can only be done once per round and three times per battle, and does not apply to the damage buff limit. The used HP is considered 'burned' and cannot be recovered during the battle.) and "Burning Recoil" (A Pyromaniac may use their own body to absorb the recoil of a Fire based jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.) and "Fire Blast" (A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.) that was aimed at himself the round previous.
- Kaen uses Dragon Flame Bomb Mastered reflexively with affinity moves Jutsu Clash and Focus.
Using the special action: Fire Dragon Devastation: The user may maintain this technique by paying 1 Ap and the maintain cost, granting this jutsu another chance to hit the original target or a new one. This may only be done when performing this technique normally, and only if the initial strike misses. This lowers the base damage by -20% and chance of setting afire by -8%. This is modded immediately after the initial use, and may be done up to three times per cast. [Use this as many times as necessary to win the jutsu clash] (All attempts targeting Sol fire tempest
- The special action may only be used when the initial strike misses, which this would not because it is a jutsu clash. It is not a stacking effect.
RAW: " If a player in Stealth Mode attacks or is hit, they are brought out of Stealth automatically."
Only minor damages are taken.
Kaen is no longer in stealth due to the jutsu clash.
6.00 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Curiosity Awareness Check (Sandworm) 2 + 15 Failed
Curiosity Stealth Check (Kaen) 8 + 12 + 2 + 1
Attack (Sandworm) 11 + 18 Miss
Evasion (Kaen) 19 + 18
7.00 Seconds (3 AP) | Shiori casts Ambiance of the Forbidden: Northern Winds [Mastered] that is targeting Kaen using AE special moves overcharge as her minor and feint as her major due to her elementalist ability. She casts this as a sound ninjutsu using her Hashigaki skill Sound Crystalization [Rank 3][/url] and casting this with her genjutsu DC using her shinobi 101.
- Curiosity Awareness Check (Sandworm) 6 + 15 Failed
Curiosity Stealth Check (Kaen) 14 + 12 + 2 + 1
Attack (Shiori) 4 + 27 - 2 Hit
Evasion (Kaen) 4 + 18
36% chance of causing the 'Gaspless' effect. Roll: 86 Failed
10% chance to auto-dodge. Roll:
Kaen is KO'd
8.00 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Curiosity Awareness Check (Sandworm) 4 + 15 Failed
Curiosity Stealth Check (Kaen) 8 + 12 + 2 + 1
10.0 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Curiosity Awareness Check (Sandworm) 8 + 15 Success
Curiosity Stealth Check (Kaen) 2 + 12 + 2 + 1
Curiosity Attack Roll (Sandworm) 19 + 18 25% hit
Curiosity Evasion Roll (Kaen) 20 + 18
10.0 Seconds (3 AP) | Shiori casts Ambiance of the Forbidden: Northern Winds [Mastered] that is targeting Kaen using AE special moves overcharge as her minor and feint as her major due to her elementalist ability. She casts this as a sound ninjutsu using her Hashigaki skill Sound Crystalization [Rank 3][/url] and casting this with her genjutsu DC using her shinobi 101.
- Curiosity Attack Roll (Shiori) 5 + 27 - 2 Hit, would have caused a KO here instead if it was not for the jutsu clash. Curiosity sated.
Curiosity Evasion Roll (Kaen) 6 + 18
10.0 Seconds (3 AP) | Zangyaku uses Venomous Bite on Kaen and if there is any other target not under Shiori's control.
!
| You did not have the AP to consume your third health pill because drawing (without quickdraw) costs AP. In theory I should have actually not allowed the Dragon Flame Bomb from going off because the pill consumption would have went off earlier in the stack, leaving you 0.5 AP short but it did not seem like a 'nice' thing to do, but in a kill battle that would not have happened.
You were taken from stealth with the jutsu clash because it is an attack. I did curiosity rolls to see what would have happened without the clash. The end result is the same, at a slightly later time with a bit more damage due to the sandworm also getting another strike on you. |