[col]
Kaen
HP: 39964
[-36702] 3262
CP: 30989
[-7996] [+648 Warmth] 23641
AP: 11
[-9] 2 (1 will roll over to the next round)
[spoilername="Buffs"]+20% Fire damage (Class)
+5% Ninjutsu damage (Class)
+10% damage done to Shiori (Duelist)
Fire based jutsu deal 30% more damage, but 15% of the total damage is done to the user. (Fire Boost)
- Note: cap is at 50% unless you use something that breaks caps.
+10% Ninjutsu Damage. (Cursed Seal)
- This breaks caps making the damage done with fire 60%
+4% for all ninjutsu secondary effect chances. (Cursed Seal)
All Fire-based Ninjutsu have a +8% chance of activating secondary effects (Heat Wave).
In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources. (Cursed Seal)
10% chance to auto-dodge Shiori's attacks (Duelist)
-2 Dodge/Save to any other opponents targeting the user besides Shiori (Duelist)
Slashing with Ninjutsu Accuracy (Shinobi 101)
Jutsu Expansion
All jutsu cost +20% Cp. (Utter Chaos)
All Fire-based Ninjutsu -10% chakra cost. (Heat Wave)
Water-based Jutsu cost +15% Cp and have a 24% chance of dealing -10% base damage (Heat Wave). [/b]
All Jutsu cost -10% Chakra, this includes Maintains. (Jutsu Mastery)
-5% chakra cost. (Cursed Seal)
All Chakra cost penalties from choosing to use 'Special Actions' are halved. (Jutsu Mastery)
The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element. (Elementalist)
When the user is hit with a Ninjutsu attack, any damage taken by it is reduced by 5%. This reduced damage is then added to their next Ninjutsu attack as bonus damage that cannot be buffed through any source (it can still be reduced). The user can be charged with the bonus damage of up to three attacks at a time. If this ability activates any further, then the newest damage will overwrite the oldest bonus damage. Effects which cut through, bypass, or otherwise negate Damage Reduction do not apply to this ability. (Supercharge)
The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack. (Bloody Mess)
Teamwork
Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor. (Stalker)
The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack. This ability cannot be used with Willpower. (Clarity)
Fire - Chakra Style
Duelist targeting Shiori, no accuracy/DC buff listed.
Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage. (Explosive Chakra)
The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active. (Warmth)
All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet. (Wildfire)
15% chance to lose control (Cursed Seal Rank 1)[/spoilername]
[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 200 x 0.7 + 558 x 0.3 = 307
10 + 7 + 1 (Class)
- 3 (Requiem)
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 200 x 0.7 + 558 x 0.4 = 363
11 + 4 + 1 (Class)
- 3 (Requiem)
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600 x 0.7 + 600 x 0.3 = 600
15 + 11 + 1 (Class) + 2 (Cursed Seal)
- 3 (Requiem) - 2 (Requiem removes up to +2 worth of buffs)[/b]
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 200 x 0.3 + 558 x 0.7 = 451
12 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 200 x 0.3 + 558 x 0.8 = 506
13 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600 x 0.3 + 558 x 0.7 = 571
14 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 600 x 0.3 + 600 x 0.7 = 600
15 + 7
- 3 (Requiem)
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 600 x 0.6 + 600 x 0.4 = 600
15 + 7
- 3 (Requiem)
Puppet Accuracy = [(CC x .6) + Agility x .4)] 600 x 0.6 + 600 x 0.4 = 600
15 + 4 + 1 (Class)
- 3 (Requiem)
Puppet Dodge: [(CC x .4 + (Agility x .6)] 600 x 0.4 + 600 x 0.6 = 600
15 + 7
- 1 (Sprained Leg) - 3 (Requiem) -2 (Crippled)
Stealth Value = (0.6 x Stat Average) + (0.4 x Agility) 526 x 0.6 + 600 x 0.4 = 556
14
- 3 (Requiem)
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control) 526 x 0.5 + 600 x 0.3 + 600 x 0.2 = 563
14
- 3 (Requiem)
Poison Resistance = (Stamina x 0.7) + (CC x 0.3) = 600 x 0.7 + 600 x 0.3 = 600
15
- 3 (Requiem)[/spoilername]
[spoilername="Inventory"]Slot 1: Blood Pills X3
Slot 2: Energy Drink X3
Slot 3: Health Pill X3
Slot 4: Health Pill X3
Slot 5: Headset[/spoilername]|
Takahashi Shiori
HP: 35488
[-10890] 24598
CP: 20156
[-7830] 12326
AP: 10
[-10] 0
[spoilername="Buffs"]All techniques cost -10% Cp. (Dark Sage)
Not affected by Sight-based Debuffs or Visual Genjutsu. However, their reliance on Hearing causes all non-Genjutsu sound related debuffs to be increased by +1 Debuff. They are also able to be affected by a second Audial Genjutsu, although it cannot be the same Genjutsu they are already being affected by. -1 Genjutsu save against Audial Genjutsu. (Sonar)
+15% Sound damage (Sound Crystallization)
+10% damage done to Kaen (Duelist)
10% chance to auto-dodge Shiori's attacks (Duelist)
-2 Dodge/Save to any other opponents targeting the user besides Shiori (Duelist)
May convert Wind and Non-Elemental Jutsu into Sound at no additional cost and all Sound Jutsu cost -5% Chakra. (Sound Crystallization)
Element: Sound cast with Gen Acc (Shinobi 101)
Combat Medic
Elemental Illusion: Chose Fire. While effected by the Genjutsu, the target takes +10% Damage. The additional damage is considered illusionary.
Hidden Actions are revealed to the user through PM. This does not apply to Genjutsu. (Insight)
Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced. (Shattered Reality)
The user may cast a Genjutsu without being dropped out of Stealth once per round. If used against a player with the Clarity ability, there is a 50% chance of negating Clarity during a rounds check. (Illusionist)
The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it effecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway. (Willpower)
Strategist - poisoned weapons (in inventory), free attack on each weapon, ninja wires attached to leather gloves.
Duelist: declared on Kaen.
The user may now use a Major Affinity Move and a Minor Affinity move upon a single Jutsu (Up to B Rank) Both affinity moves must be different, and the user must have a Major Affinity in the Element. (Elementalist)
Jutsu Expanionist[/spoilername]
[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 600
15 + 8
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 600
15 + 4
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600
15 + 8 + 2 (Kinjutsu)
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 600
15 + 8 + 1 (Class)
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 600
15 + 8 + 1 (Class)
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600
15 + 8 + 1 (Class)
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 600
15 + 12
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 600
15 + 8
Puppet Accuracy = [(CC x .6) + Agility x .4)] 600
15 + 8
Puppet Dodge: [(CC x .4 + (Agility x .6)] 600
15 + 8 + 1 (Class)
Stealth Value = (0.6 x Stat Average) + (0.4 x Agility) 600
15
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control) 600
15
Poison Resistance = (Stamina x 0.7) + (CC x 0.3) = 600
15[/spoilername]
[spoilername="Inventory"]Inventory Slot 1: Stun Grenade x2
Inventory Slot 2: Ninja Wire x8
Inventory Slot 3: Serpent's Blood
Inventory Slot 4: Iron Vein
Inventory Slot 5: Kawarimi Target
Weapon Holster 1: Leather Gloves with Serpent's Blood poison placed due to Toxify (meaning a consumable can be applied via an injury-type weapon) and already on the weapon via the Strategist Ability.
Weapon Holster 2: Bladed Fan laced with Iron Vein poison via the Strategist Ability.
Free basic attack from strategist slot for bladed fan and leather gloves.
Ninja wire attached to leather gloves as per strategist slot.[/spoilername][/col]
[col]
Shiori's Terror of the Dunes
Sandworm Creation
HP: 7920
[-536] 7384
AP: 5
[spoilername="Buffs"]Attacks cost 1 AP and do 880 damage with a 10% chance of suppression.
For 3 Ap, the sandworm may attempt to 'Swallow' the target. Once swallowed, the victim cannot target anyone other than the sandworm and anyone else who has been swallowed, and cannot be targeted by those outside the worm. The Sand Worm acts as a barrier separating those within it and those outside it. Those within may attempt to escape for 2 Ap, with a 15% chance of success.[/spoilername]
[spoilername="Stats"]-5 of the user's Secondaries.[/spoilername]|
Zangyaku
HP: 34500
CP: 21265
[-4600] 16665
AP: 6
[spoilername="Buffs"]+ 5% melee damage (Class)[/spoilername]
[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 525
14 + 10 + 1 (Class) + 2 (Heightened Sense)
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 525
14 + 4 + 1 (Class) + 2 (Heightened Sense)
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 350 x 0.7 + 400 x 0.4 = 405
12 + 4 + 1 (Class) + 2 (Heightened Sense)
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 525
14 + 7
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 525
14 + 7
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 350 x 0.3 + 525 x 0.7 = 473
14 + 7
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 400 x 0.3 + 500 x 0.7 = 470
14 + 7 + 2 (Class)
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 400 x 0.6 + 500 x 0.4 = 440
13 + 7
Puppet Accuracy = [(CC x .6) + Agility x .4)] 400 x 0.6 + 525 x 0.4 = 450
13 + 7 + 1 (Class) + 2 (Heightened Sense)
Puppet Dodge: [(CC x .4 + (Agility x .6)] 400 x 0.4 + 525 x 0.6 = 475
14 + 7
Stealth Value = (0.6 x Stat Average) + (0.4 x Agility) 0.6 x 500 + 0.4 x 525 = 510
14
Awareness Value = (.5 Stat Average) + (.3 Genjutsu) + (.2 Chakra Control) 0.5 x 500 + 400 x 0.3 + 0.2 x 400 = 450
14 + 2 (Heightened Sense)
Poison Resistance = (Stamina x 0.7) + (CC x 0.3) = 525 x 0.7 + 400 x 0.3 = 488
14[/spoilername][/col]
[col]
Mirror Clone
HP: *Poofed*
CP:
AP: 2.5
[spoilername="Buffs"]This clone may use any C-Rank Mirror or Wind Jutsu at Rank 1 and D-Rank Water Jutsu up to Master Rank.
When hit by a melee attack, the clone deals backlash damage to the attacker equal to 30% of the damage done to the clone.[/spoilername]
[spoilername="Stats"]-6 of the user's secondaries[/spoilername]|
Kaen's Specter Shade
HP: *Poof*
CP:
[spoilername="Buffs"]This clone may use Fire and Water Ninjutsu lvl's E-D at Rank 2, and Fire/Water/Shadow Jutsu up to Lvl C's at Rank 1.
When hit with a melee attack, this clone has a 23% chance of causing the 'Shadow Trap' effect. The clone is dispersed if this effect activates.[/spoilername]
[spoilername="Stats"]-6 of the user's secondaries[/spoilername][/col]
[col]
Kaen's Specter Shade
HP: *Poof*
CP:
[spoilername="Buffs"]This clone may use Fire and Water Ninjutsu lvl's E-D at Rank 2, and Fire/Water/Shadow Jutsu up to Lvl C's at Rank 1.
When hit with a melee attack, this clone has a 23% chance of causing the 'Shadow Trap' effect. The clone is dispersed if this effect activates.[/spoilername]
[spoilername="Stats"]-6 of the user's secondaries[/spoilername]|[/col]
What Happened:
0.00 Kaen maintains Heat Wave.
15% (increased to 20% because it has been active for an additional round) chance to lose control.
0.00 Seconds (0AP) Kaen maintains Scalding Ash Cloud.
- Q: Does the Jutsu expanded damage and ifrit's caress damage roll over and sustain due to being maintained?
- Yes, the damage is apparently divided among the possible rounds it can be maintained. That said, I alsready gave myself the full damage on the first round because I did not know this until i verified it.
Nin Check (Kaen) 17 + 27 Scalding Ash Cloud persists
Nin Check (Shiori) 10 + 23
0.00 Seconds | Kaen stops maintaining Ring of Fire.
0.00 Seconds (0 AP) | Shiori maintains Mirror Clone and Terror of the Dunes.
0.00 Seconds | Zangyaku maintains Utter Chaos.
- Kaen is able to attempt a resistance roll a round early because of his ability Clarity.
Gen DC (Zangyaku) 1 + 23 Kaen has broken out of this genjutsu
Gen Resistance (Kaen) 15 + 22
2.00 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Attack (Sandworm) 19 + 23 - 5 Hit
Evasion (Kaen) 8 + 19
10% chance to suppress Kaen. Roll: 14 failed
10% chance for Kaen to auto-dodge the sandworm. Roll: 63. Failed
2.72 Seconds | Kaen uses Dragon Flame Bomb Mastered with affinity moves Combo and Debilitate. Using Special Action - Great Dragon Fire: By paying +20% Cp, the user may divide the attack into 4 large balls of fire in the shape of dragon heads. Each deals 30% of the damage, and have a 59% chance of setting the target afire (due to debilitate, cursed seal and heat wave). Only 3 may hit. (20% is cut down to 10% via Jutsu Mastery) In addition Kaen is using "Fire Blast" (A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.) All of this is targeting the "real Shiori."
- Random Roll to determine target: 1) Kaen 2) Shiori 3) Sandworm 4) Zangyaku 5) Mirror Clone 6) Kaen's Specter Shade #1 7) Kaen's Specter Shade #2. Roll: 2
Attack (Kaen) 11 + 29 - 2 Hit
Evasion (Shiori) 13 + 24
59% chance of setting the target afire (due to debilitate, cursed seal and heat wave). Roll: 71 Failed
Attack (Kaen) 20 + 29 - 2 Hit Critical
Evasion (Shiori) 16 + 24
59% chance of setting the target afire (due to debilitate, cursed seal and heat wave). Roll: 34 Success
Attack (Kaen) 2 + 29 - 2 Miss
Evasion (Shiori) 6 + 24 - 2
Attack (Kaen) 16 + 29 - 2 Hit
Evasion (Shiori) 8 + 24
59% chance of setting the target afire (due to debilitate, cursed seal and heat wave). Roll: 13 Success
"Fire Blast" (A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Roll: 49. Damage of this attack is increased by 20%.
10% auto-dodge chance for Shiori to evade Kaen's Dragon Flame Bomb. Roll: 49 Failed
2.72 Seconds (2.5 AP) | Kaen combo's into a Jutsu Expanded Dragon Fire Mastered with Affinity moves Combo and Spread. Using Special Action - Mythical Wildfire: By paying .5 Ap and the maintain cost, the user may maintain this technique as a flamethrower. This deals 30% of the damage at +2 Accuracy with -6% chance of setting the target 'afire'. This may target a different target if the user wishes, or the same one. This may be done up to three times per Jutsu use. [Use the special action 3 times]. Targeting Shiori and clone (via spread) for initial attack.
- The maintain effect would take place the next round. The costs are paid the round it is being used.
Random Roll to determine target: 1) Kaen 2) Shiori 3) Sandworm 4) Zangyaku 5) Mirror Clone 6) Kaen's Specter Shade #1 7) Kaen's Specter Shade #2. Roll: 1 & 7
Attack (Kaen) 8 + 21 = 29 Hit
Evasion (Shiori) 11 + 24 = 35
Attack (Kaen) 5 + 29 - 1 - 2 Hit!
Evasion (Specter Shade Clone #2) 1 + 21-5 Clone has been destroyed
3.00 Seconds (3 AP) | Shiori casts Scorn of Aquarius [Mastered] (an A rank AOE) that is targeting Kaen and both of his Specter Shades using AE special moves focus as her minor and feint as her major due to her elementalist ability.
- Attack (Shiori) 15 + 25 + 2 + 2 - 2 Hit
Evasion (Kaen) 6 + 21
36% chance of causing the 'Crush' effect. Roll: 2 Success.
Random limb is now sprained. 1) Arm 2) Leg 3) Head 4) Hands 5) Feet 6) Neck 7) Heart. Roll: 2. Legs are now sprained
10% chance for kaen to auto-dodge Scorn of Aquarius. Roll: 42 Failed
Attack (Shiori) 4 + 25 + 2 + 2 - 2 = 31 Miss
Evasion (Kaen's First Clone) 19 + 21 -5 = 35
Attack (Shiori) 16 + 25 + 2 + 2 - 2 Hit
Evasion (Kaen's Second Clone) 7 + 21
10% chance for Kaen's second clone to auto-dodge Scorn of Aquarius. Roll: 3 Success
36% chance of dealing -10% base damage (Heat Wave). Roll: 71 Failed
4.00 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Attack (Sandworm) 5 + 23 - 5 iHit
Evasion (Kaen) 2 + 19
10% chance to suppress Kaen. Roll: 72 failed
5.00 Seconds (2 AP) | Shiori casts Requiem of Death [Rank 3] on Kaen and anything else on the field that is not under Shiori's control.
- Attack (Shiori) 6 + 27 Success; Kaen is aware that he is under the influence of a Genjutsu both from his ability as well as from the partial hit status of this attack. But he would not know what he is influenced by specifically because he does not have this jutsu.
Resistance (Kaen) 11 + 22
5.00 Seconds (3 AP) | Zangyaku uses Venomous Bite on Kaen and one of his Specter Shades.
- Attack (Zangyaku) 5 + 27 + 2 = 34 Hit
Evasion (Kaen) 10 + 18 = 28
Poison Check (Zangyaku) 14 + 18 Success, Kaen has lost his auto-dodge bonus for the remainder of the round.
Poison Check (Kaen) 12 + 10
Attack (Zangyaku) 2 + 27 + 29 Hit
Evasion (Specter Shade) 13 + 18 - 5 = 26
5.44 Seconds (3 AP) | Kaen uses Sol Fire Tempest Mastered with affinity moves Feint and Focus. Using Special Action: The Kaen pays +10% Cp and lower this Jutsu's accuracy by -1 to add either +5% Base damage, or +4% chance of activating the 'Flash Fire' effect. This may stack up to three time. (Performing the special action 3 times for a total of +30% CP and lowers the Jutsu Acc by -3 to add +15% BASE damage) (30% cut down to 15% via Jutsu Mastery) Opting to use pyromaniac abilities "Ifrits' Caress" (The user can convert up to 5% of their current HP to damage in a fire based jutsu. This can only be done once per round and three times per battle, and does not apply to the damage buff limit. The used HP is considered 'burned' and cannot be recovered during the battle.) and "Burning Recoil" (A Pyromaniac may use their own body to absorb the recoil of a Fire based jutsu, increasing the accuracy by +2, but also taking on +15% backlash damage. This can be done once per round.) and "Fire Blast" (A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Only one effect may happen per use. Because of the intense power, damage from this jutsu cannot be reduced by mantle of fire. This may be used only three times per battle, and does not apply to Damage Buff Limits.) --Targeting Shiori, Shiori Clone (poof'ed) and Sandwyrm.
- Random Roll to determine target: 1) Kaen 2) Shiori 3) Sandworm 4) Zangyaku 5) Mirror Clone 6) Kaen's Specter Shade #1 7) Kaen's Specter Shade #2. Rolls: 1, 4 and 5
Attack (Kaen) 13 + 24 - 3 + 2 - 36 Hit
Evasion (Kaen) 14 + 17
Attack (Kaen) 2 + 24 - 3 + 2 Miss
Evasion ( Zangyaku) 16 + 25
Attack (Kaen) 7 + 24 - 3 + 2 Hit
Evasion (Mirror Clone) 8 + 24 - 6
"Fire Blast" (A chosen Fire based Jutsu deals +40% (1-40) more damage and deals 25% of its total damage back to the user. This jutsu has a 20% (41-60) chance to increase the damage by an additional +20%, a 30% (61-90) chance to increase damage by 20% with an additional +25% backlash, and a 10% (91-100) chance to become unstable and explode on the user dealing full damage to them. Roll: 2 Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user.
5.89 Seconds (0.5 AP) | Kaen enters Fire Chakra Style Afterburner Mode, targeting Shiori, Shiori clone and Sandwyrm with the wave.
- I would say no, it does not because you have already paid this
Nin Check (Kaen) 2 + 26 Failed
Nin Check (Shiori) 8 + 23
Nin Check (Kaen) 1 + 26 Failed
Nin Check (Sandworm) 19 + 23 - 5
6.00 Seconds (1.5 AP) | Kaen's Specter shades use Fireball with the Special Action - Mythical Phoenix Fire. Both Targeting the real Shiori.
- Random Roll to determine target: 1) Kaen 2) Shiori 3) Sandworm 4) Zangyaku 5) Mirror Clone 6) Kaen's Specter Shade #1 7) Kaen's Specter Shade #2. Rolls: 7
Attack (Specter Shade) 13 + 24 - 5 Hit
Evasion (Specter Shade) 19 + 15 - 5
Attack (Specter Shade) 20 + 24 - 5 Hit *Crit*
Evasion (Specter Shade) 1 + 15 - 5
Attack (Specter Shade) 13 + 24 - 5 Hit
Evasion (Specter Shade) 16 + 15 - 5
Attack (Specter Shade) 3 + 24 - 5 Hit
Evasion (Specter Shade) 1 + 15 - 5
Attack (Specter Shade) 16 + 24 - 5 Hit
Evasion (Specter Shade) 5 + 15 - 5
6.00 Seconds (1.5 AP) | Kaen's Specter shades use Fireball with the Special Action - Mythical Phoenix Fire. Both Targeting the real Shiori.
- Attack (Specter Shade) 1 + 24 - 4 Miss
Evasion (Kaen) 11 + 15
Attack (Specter Shade) 5 + 24 - 5 Hit
Evasion (Kaen) 12 + 15
Attack (Specter Shade) 13 + 24 - 5 Hit
Evasion (Kaen) 14 + 15
Attack (Specter Shade) 13 + 24 - 5 Hit
Evasion (Kaen) 9 + 15
Attack (Specter Shade) 5 + 24 - 5 Miss
Evasion (Kaen) 15 + 15
6.00 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Attack (Sandworm) 9 + 23 - 5 Hit
Evasion (Kaen) 3 + 18
7.00 Seconds (2 AP) | Shiori casts Crippled [Mastered] using Sensory Knowledge Special Move Deja-Vu to increase her chances of success and the special action Phantom Pain. The called shot limb would be LEGS
- Attack (Shiori) 16 + 27 - 2 Hit
Resist (Kaen) 10 + 21
8.00 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Attack (Sandworm) 19 + 23 - 5 Hit
Evasion (Kaen) 4 + 18
8.00 Seconds (1 AP) | Kaen's clone uses Thermal Maw with the special action to reduce the timing. Targeting the real Shiori.
- Random Roll to determine target: 1) Kaen 2) Shiori 3) Sandworm 4) Zangyaku 5) Mirror Clone 6) Kaen's Specter Shade #1 7) Kaen's Specter Shade #2. Rolls: 2
Attack (Clone) 14 + 24 - 5 Miss
Evasion (Shiori) 12 + 24
8.00 Seconds (1 AP) | Kaen's clone uses Thermal Maw with the special action to reduce the timing. Targeting the real Shiori.
- Random Roll to determine target: 1) Kaen 2) Shiori 3) Sandworm 4) Zangyaku 5) Mirror Clone 6) Kaen's Specter Shade #1 7) Kaen's Specter Shade #2. Rolls: 3
Attack (Clone) 11 + 24 - 5 Hit
Evasion (Sandworm) 2 + 24 - 5
10.0 Seconds (3 AP) | Shiori casts Tatsumaki [Mastered] (an A rank AOE) that is targeting Kaen and both of his Specter Shades (or any other creation/clone he has on the field if said Specter Shades are not there using AE special moves overcharge as her minor and feint as her major due to her elementalist ability. She casts this as a sound ninjutsu using her Hashigaki skill Sound Crystalization [Rank 3][/url] and casting this with her genjutsu DC using her shinobi 101.
10.0 Seconds (1 AP) | Shiori's terror of the dunes attempts to strike Kaen.
- Attack (Sandworm) 11 + 23 - 5 Hit
Evasion (Kaen) 6 + 18
10% chance of suppression. Roll: 10. Success
10.0 Seconds (3 AP) | Zangyaku uses Venomous Bite on Kaen.
- Attack (Zangyaku) 9 + 27 Hit
Evasion (Kaen) 15 + 15
Poison Check (Zangyaku) 16 + 18 Success, Kaen dodge debuff for the remainder of this round...
Poison Check (Kaen) 6 + 10
Attack (Zangyaku) 3 + 27 Hit
Evasion (Kaen's Clone) 4 + 15 - 10 Destroyed