Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Barynx [Event A-S]

Tomomi

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"Heh, I can't believe it worked..." He would think as the band of misfits had managed to put a dent into the legendary creature and he himself had been able to revise his initial strategy and actually manage to use some ninjutsu, his worse enemy growing up and what he still managed to use to this day. They had this creature right where they wanted him to be and Kyuji was ever so grateful for that because his chakra reserves were diminishing rapidly due to being a taijutsu specialist and not needing to rely heavily on his chakra.

However while they were able to damage this creature strongly, there were some incidents that made him sigh as they occurred. One of his brother's bodies had gotten bit and this creature tore off his leg in the process making the strong-willed man fall down to the ground or at least, that is what he thought he saw. He was too busy to actually look around and seeing what others were doing, but he was aware of friendly fire being exchanged between some of their "alliance". He wanted to bark out at them and tell them to stop targeting each other and instead the worm, but he knew he would be wasting his breath if he did so he kept quiet.

Luckily for him, he had been able to dodge the sandworm's mouth or he would've met a similar fate as his brother did. Overall, he had been able to avoid many of the attacks, but he knew that his time was short and that he would be soon targeted once again. They all needed to finish this legendary beast here and now or they were going to be worm chum soon, it was time to strike and end this fight. They had to do it for their village, their friends, their families, and themselves.

It was time to become legend.

Akujin's Actions(10.5 AP to Start):
1. Weighted Rock Technique Mastered taking the +2 Dodge for -10% Physical Damage: 2.5 AP
2. System Shock Mastered at the Worm's weakened open spots: 2 AP
3. Water Dragon Bullet Rank 1 at the Worm's weakened open spots: 3 AP
4. Stardust Nova Rank 1 at the Worm's weakened open spots: 3 AP

Akujin's Maintains:
1. All Chakra Gate which are 100 Hp/rnd per gate(Gates were 5,6, and 7.)
2. Staying in D-stance as well for the bonuses
3. Keeping Immolation Armor Mastered active
4. Also, Leech Seal Mastered with its Special Action if this must be maintained since it doesn't have a maintain cost
5. Lastly, Elemental Clone Mastered w/ Special Action to make it a Water Clone please.

Akujin's Conditionals:
1. If the Sandwyrm dies and emits anything that could harm me, use Flame Shield Mastered: 3.0 AP
2. If the Sandwyrm tries to bite me, use Body Flicker Mastered w/ Step-In Flash Mastered: 3.5 AP(1.75 AP/jutsu)
3. If anyone targets me with a healing jutsu, I am accepting the healing: 0 AP
4. If anyone decides to protect me with a jutsu to reduce damage, I am accepting the protection: 0 AP
5. If the sandworm's HP becomes 0, please stop all actions that would happen afterwards: 0 AP

Clone's Actions(2.5 AP to Start):
1. Water Whip Mastered at the Worm: 1.5 AP
2. Pressurized Mist Mastered at the Worm: 1.0 AP

Note #1 @ Shiori: I can use two Activated Auto-Dodges due to Acrobatic
Note #2: I may and probably will be updating my actions until the final day as an fyi to everyone.

Edit #1: Just switched Barrier conditional to Flame Shield.
 

Takahashi Aki

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(OOC: My humblest apologies for what occurred.RP flavour Sousuke has summoned Skull splitter, but it is not being used in terms of item usage)

Sousuke's attacks were aimed at the sandworm. They were primed for the sandworm. They flew at Barynx but strangely they did not connect. Instead they landed on people and places he did not intend to have that occur on. Lucky for him? His attacks missed. Sousuke would face palm at his situation. Did his attacks merely just bounce off? "Yes that happened. Apologies about that. Will redouble efforts in the future."<i></i> Sousuke would call out to the metal in the distance. There fragments left of the gate, he would make use of that... not now but certainly later.

Sousuke would begin this to read what had occurred next. Three plates were broken , and two were fractured. That would help greatly in their efforts to damage this creature of antiquity. The plates would drop and fall off. The other two were fragmented and beginning to show signs. Before the next strike time would freeze for a moment as he attempted to detect a particular weakpoint. "Three plates broken. Two fractured."<i></i> He relayed as he broke through the plate. He would think about it more. "With the plates removed, the sandworm will prove more vulnerable to attacks. Direct attacks into the Barnyx's flesh directly. They will prove much more effective now."<i></i> He would add. The Kazekage would continue to consider things. He would begin to run across its carapace and begin to target more plates, thus weakening the one he was already on. "Roku focus attacks on the revealed flesh, if lacking in water jutsus one should focus on this as well."<i></i> He would continue to call the shots via headset. There was a more disturbing sound being heard. Kuro losing his leg. "Blast."<i></i> He would grumble. "Kuro don't let that body get eaten. Will try to break it out if that happens, or if it gets ensnared."<i></i> Okay. Okay. Sousuke would begin calculating the amount of force required. He would hold out his hand. He would call to himself the Skull Splitter Axe. The Axe would appear in his hand, and Kuro would indeed recognize the foreign terror. He had witnessed Sousuke cut down Magentica with it. The great axe was being held with one hand, and in the other the transformed Silver Edge remained. Sousuke would intently focus on the plates now and begin bringing down his weapons upon it. "And yes. Hello Makoto. You look well! You may have figured it out a second ago, but this is a ... sandworm that has been resurrected from the dead. It was a terror in Ancient History. It is entirely possible that slightly different rules apply, but science is being done in figuring this out nonetheless. Would applaud but hands are full. Will give full round of applause in future if both hands are capable of clapping. For now carapace needs cutting. Doing so. Will continue to do so."<i></i> He would rule out loud as he was bringing his weapons down again. Skull Splitter seemed to revel at the challenge of Barnyx as the weapon bled green ooze all over Barnyx as Sousuke brought the terrifying axe down upon the beast. The transformed Silver Edge glowed as it too was brought down. "Water jutsus may do even more damage now that the carapace has been torn off and its flesh is revealed to us. Gambunta, more water bullets. Target the flesh. For science."<i></i> The giant toad complied and fired another round of water bullets at the newly revealed spots.



Sousuke's Actions
-Do not attempt do dodge heals or buffs applied from other players
-Attacks being made are still being done by Silver Edge
-Maintain all buffs Master Rank - Mystic Transmutation and Defensive Stance
-1.25AP Master Rank Eagle Vision on Barnyx
-2.75 Targeting the fragmented plate #4 on Barynx Master Rank Fist of Sin with the Lust Effect casted through the Silver Edge, if plate is broken move to the next plate should it be #5 or begin on #6
-2AP? - attacks the fragmented plate #4 on Barnyx with called shots, if the plate breaks off then proceed to work on plate #5 on Barnyx using basic attacks with the Silver Edge (4) In the event that plates 5 and 4 are completely broken, begin to break a new platebeing #6
-3.75AP Fatal Draw Max Rank /w the special effect Total Draw using Silver Edge on Barnyx target a bloodied section, which is most likely plates 1-3? Attack a part with the highest bleeding score.

Gambunta's Actions
-Do not attempt do dodge heals or buffs applied from other players
-0AP Gambunta uses Eye of the Toad on Barnyx
-3AP Gambunta uses Toad Water Bullet target the revealed area on Barnyx, being broken plates 1-3, not sure if multiple damage instances can occur due to the jutsu being able to target multiple areas
-3AP Gambunta uses Toad Water Bullet target the revealed area on Barnyx, being broken plates 1-3, not sure if multiple damage instances can occur due to the jutsu being able to target multiple areas
Abilities
Duelist
Journeyman
Shinobi 101 - Kinetic Genjutsu can be cast using Melee accuracy.
Clarity
Duelist
Defensive Technique
Bull's Strength Bleeding
Insight
Quickdraw
Contract Mastery
Sixth Sense

Kinjutsu - Tsuku
Quick Learner CA
Situational Awareness (3)
Sharp Insight (2)
Offensive Insight (2) purchased twice
Observation (3)
Forewarn (3)
Adaptability (3) purchased thrice
Prediction (2)
Tactical Mind (2)

Stats
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Agility: 600
Stamina: 600
Chakra Control: 600
Bloodline: 600
Capped Points: 529

Items
-headset
-sheath - contains Silver Edge
-Kawarimi Target
-Health Pills (3)
-Energy Drink (3)


Ninjutsu

~Fire
E - Infernal Ember Master Rank
E- Thermal Maw Master Rank
D- Fireball Master Rank
D- Immolation Armor Master Rank
D- Combustive Seal Rank Master
D- Dragon Fire Master Rank
C- Searing Eruption Master Rank
C- Scalding Ash Cloud Master Rank
C- Heat Wave Master Rank
B- Infernal Hellfire Master Rank
B- Firestorm Master Rank
B- Spontaneous Combustion Master Rank
B- Ring of Fire Master Rank
A- Dragon Flame Bomb Master Rank
A- Sol Fire Tempest Master Rank
A- Abysmal Harbinger Master Rank
A- Flame Shield Master Rank

~Lightning
E- Storm Bolt Master Rank
E- Thunderfist Master Rank
D- Thunderclap Master Rank
D- Electroshock Master Rank
D- Electrocution Master Rank
C- Zeus Flash Master Rank
C- Lightning Torrent Master Rank
C- Thunderstruck Master Rank
C- Volt Charge Master Rank
B- Gigavolt Cannon Master Rank
B- Lightning Beast Master Rank
B- Chidori Master Rank
B- Amp Field Master Rank
A- Kirin Rank Master Rank
A- Raijin's Revenge Master Rank
A- Chidori control Master Rank
A- Thunderdome Master Rank

~Earth
E - Stone Bullet Master Rank
E - Gravel Shift Master Rank
D - Earth Flow Master Rank
D - Sinkhole Fist Master Rank
D - Mud Clone Master Rank
C - Inner Earth Reflection Lure Master Rank
C - Earth Flow Wave Master Rank
C - Rock Golem Master Rank
C - Earthern Coating Master Rank
B - Bedrock Coffin Master Rank
B - Weighted Rock Technique Master Rank
B - Earth Spiker Master Rank
B - Sinkhole Master Rank
A - Earthslide Wall Master Rank
A - Petrification Master Rank
A - Earthen Magnitude Master Rank
A First of Gaia Master Rank

~Wind
E - Wind Slash Master Rank
E - Pressure Burst Master Rank
D - Whirlwind Spin Master Rank
D - Air Bullet Master Rank
D - Shredding Touch Master Rank
C - Wind Scythe Master Rank
C - Tempest Rank Master Rank
C - Gale Force Master Rank
C - Wind Release Master Rank
B - Wind Scar Master Rank
B - Great Wind Scythe Master Rank
B - Vacuum Sphere Master Rank
B - Cycle Movement Master Rank
A - Tatsumaki Mank Master Rank
A - Hurricane Master Rank
A - Ambiance of the Forbidden Master Rank
A - Zephyr's Grace Master Rank


~Plasma
C - Ionic Laser Master Rank
C- Deadly Burn Master Rank
C- Plasma Lamp Master Rank
C- Ionic Borealis Master Rank
B- Hyper Beam Master Rank
B- Solar Winds Master Rank
B- Plasma Scar Master Rank
B- Plasma Blade Master Rank
A - Atmospheric Pressure Master Rank
A- Nebula Shine Master Rank
A- Supernova Master Rank
A- Plasma Generation Master Rank

~Metal
C- Steel Slam master Rank
C- Quality Break master Rank
C- Steel Clone Master Rank
C- Mercury Poisoning Master Rank
B- Alloy spiral Master Rank
B- Reinforced Wall Master Rank
B- Iron Break Out Master Rank
A- Silver Flash Rank Master Rank
A- Burdening Touch Master Rank
A- Superalloy Tempest Master Rank
A- Senbon Coating Master Rank

~Darkness
C -Black Eruption Master Rank
C -Midnight Strike Master Rank
C - Specter Shade Master Rank
C - Dark Displacement Master Rank
B - Underworld Prison Master Rank
B - Shadow Punishment Master Rank
B - Black Moon Fang Master Rank
B - Ebony Nightmare Master Rank
A - Shadow Summoning Master Rank
A - Shadow Garb Master Rank
A - Darkness Falls Master Rank
A - Absolute Void Master Rank

~Crystal Elemental
C - Topaz Tempest Master Rank
C - Fluroite Spikes Master Rank
C - Emerald Emitter Master Rank
C - Ruby Rain Master Rank
B - Goldstone Clutch Master Rank
B - Moonstone Shower Master Rank
B - Sapphire Storm Master Rank
B - Amethyst Casing Master Rank
A - Diamond Cutter Master Rank
A - Obsidian Dragon Master Rank
A - Amber Beacon Rank Master
A - Crystalline Passage Rank Master

~Non Elemental
E- Transformation Master Rank
E - Body Swap Master Rank
E - Basic Summoning Master Rank
D - Summoning Contract Master Rank
D - Combination Transformation Master Rank
D- Crystal Eye Master Rank
D- Cancel Master Rank
D- Spirit Lantern Master Rank
C- Stunt Double Master Rank
C - Jutsu Sealing Master Rank
C- One Elemental Sealing Master Rank
C- Elemental Negation Master Rank
C- Elemental Clone Master Rank
B- Leech Seal Master Rank
B- Chakra Shield Master Rank
A- Chakra Blast Master Rank

~Paper Jutsu
C - Folded Shuriken Master rank
C - Paper Clone Master rank
C - Burst of Confetti Master rank
C - Origami Shower Master rank
B - Cocoon Sheets Master Rank
B - Paper Blade Master Rank
B - Loose Leaf Wall Master Rank
B - Streaming Cloak Master Rank
A - Shredding Torrent Master Rank
A - Shredding Tsunami Master Rank
A - Torn Downpour Master Rank
A - Maelstrom Document Master Rank

Taijutsu

~Slashing
E - Slash Master Rank
E - Arcing Slash Master Rank
E - Dynamic Slash Master Rank
E - Overhead Strike Master Rank
D - Full Circle Master Rank
D - Cross Rip Master Rank
D - Crimson Flash Master Rank
D - Gasher Master Rank
D - Heavy Tow Master Rank
C - Vanishing Slash Master Rank
C - Lunar Steps Master Rank
C - Whisperer Master Rank
C - Sword Juggle Master Rank
C - Zero Slash Counter Master Rank
C - Top Spin Master Rank
C - Blade Trail Master Rank
B - Magnum Break Master Rank
B - Focal Blade Master Rank
B - Steel Weaving Master Rank
B - Flight Aerial Strike Master Rank
B - Kill Driver Master Rank
B - Executioner Master Rank
B - Lotus Flower Master Rank
A - Zanteksuken Master Rank
A - Higuma Master Rank
A - Annihilation Master Rank
A - Heavenly Sword Master Rank
A - Fatal Draw Master Rank

~Unarmed
E - the One Two Master Rank
E - Low Sweep Master Rank
E - Janken Master Rank
E - Uncalled For Shot Master Rank
D - Four Hit Combo Rank Master Rank
D - Spinning Wind Master Rank
D - Dynamic Entry Master Rank
D - Dynamic Finish Master Rank
D - Nut Buster Master Rank
C - Dragon Assault Master Rank
C - Tiger Hook Master Rank
C - Step-in Flash Master Rank
C - Tatsumaki Senpuu Kyaku Master Rank
C- Roaring Combination Master Rank
C - Grapple Master Rank
B - Suplex Master Rank
B - Primary Lotus Master Rank
B - Shadow Step in Strike Master Rank
B - Seismic Toss Master Rank
B - Submission Master Rank
B- Spear Hand Master Rank
B- 16 Hit Combo Master Rank
A- Falcon Punch Master Rank
A - Eagle Drop Master Rank
A - Dance of the Waxing Moon Master Rank
A - Fist of Sin Master Rank
A - Fist of Virtue Master Rank

~Piercing
E - Stab Master Rank
E - Thrust Master Rank
E - Multiple Impale Master Rank
E - Piercing Rain Master Rank
D - Cross Pierce Master Rank
D - Impaling Counter Master Rank
D - Dynamic Pierce Master Rank
D - Defensive Thrust Master Rank
C - Outcry Master Rank
C - Iron Point Prison Master Rank
C - Clip Downpour Master Rank
C - Spiked Shield Master Rank
C - Feint Spike Master Rank
C - Pressure Pierce Master Rank
C - Outter Rim Breaker Master Rank
B - Fake Out Master Rank
B - Enraging Strike Master Rank
B - Fillet-O-Flesh Master Rank
B - Million Stab Master Rank
B - Blood Letter Master Rank
A - Giga Star Breaker Master Rank
A - Trashin Master Rank

~Buffing
E - Charge Master Rank
E - Grip Master Rank
E - Fleeted Master Rank
E - Block Master Rank
D - Shadow Play Master Rank
D - Eagle Vision Master Rank
D - Muscle Control Master Rank
D - Brandish Master Rank
D - Basic Safeguard Master Rank
C - Chakra Absorption Master Rank
C - Dynamic Art Master Rank
C - Chakra Extension Master Rank
C - Shadow Dance Master Rank
C - Gather Master Rank
C - Barrage Master Rank
C - Expel Master Rank
C - Feint Master Rank
B - Unbound Master Rank
B - Endure Master Rank
B - Counterstike Master Rank
B - Cover Master Rank
B - Anabolic Frenzy Master Rank
B - Concealed Steps Master Rank
B - Focused Steps Master Rank
A - Insatiable Hunger Master Rank
A - Devastating Aura Master Rank
A - Awakening Master Rank
A - Limit Break Master Rank
A - Unleash Master Rank

~Bludgeoning
E - Bunt Master Rank
E - Broad Slap Master Rank
E - Bound Master Rank
E - Smash Master Rank
D - Dynamic Bash Master Rank
D - Dynamic Charge Master Rank
D - 7 Hit Combo Master Rank
D - Double Slam Rank 1
D - Concrete Blast Rank 1
C - Render Blitz Rank 1
C - Blast Rush Rank 1
C - Skull Buster Rank 1
C - Set-Up Rank 1
C - Black Jack Attack Rank 1
C - Carpe Noctem Rank 1
C - Carpe Diem Rank 1


Genjutsu

~Kinetic
E - Hot Weapon Master Rank
E - Stun Master Rank
E - 1000 Years of Pain Kai Master Rank
D - Drunken Stupor Master Rank
D - Influenza Master Rank
D - Tickling Master Rank
D - Face Palm Master Rank
C- Mist of Deceit Master Rank
C - Crippled Master Rank
C - Masochism Master Rank
C - Silly Fingers Master Rank
C - Crossed Wires Master Rank
B - Phoenix Embrace Master Rank
B - Petrification Master Rank
B - Lingering Spark Master Rank
B - Depth Crush Master Rank
B - Puppet Betrayal Master Rank
B - Pox Master Rank
A - Curse of the Leper Master Rank
A - Tree Binding
A - Delayed Agony Master Rank
A - Parasitic Infection Master Rank
A - Shared Torment Master Rank
A - Hemorrhagic Fever Master Rank

~Visual
E - Mimic Master Rank
E - False Surroundings Master Rank
E - Eye Strain Master Rank
D - Basic Clone Master Rank
D - Blur Master Rank
D - Rorsarch Eye Master Rank
D - Double Vision Master Rank
C - Distortion Master Rank
C - Occular Trama Master Rank
C - Back Flash Master Rank
C - After Image Master Rank
C - Verse of Darkness Master Rank
B - Advanced Clone Master Rank
B - Perception Filter Master Rank
B - Depth Barrier Master Rank
B - Night Mare Master Rank
B - Solar Flare Master Rank
B - Mime box Master Rank
A - Ocular assault Master Rank
A - Reaper's Gaze Master Rank
A - Body Double Master Rank
A - Night Rank Master Rank
A - Deja Vu Master Rank
A - Invisibility Master Rank

-Will
E - Lethargy Master Rank
E - Tourniquet Master Rank
E- Intimidation Master Rank
D - Amnesia Master Rank
D - False Success Master Rank
D - Leaking Mind Master Rank
D - Sear of the Mind Master Rank
C - Black Out Master Rank
C - Insomnia Master Rank
C - Paranoia Master Rank
C - Charismatic Breakdown Master Rank
C - Untruth Master Rank
B - Havoc of the Doomed Mind Master Rank
B - Slowed Perception Master Rank
B - Oblivious Rapture Master Rank
B - Betrayal Master Rank
B - Taunt master Rank
B - Thought Down Master Rank
A - Mental Kombat Master Rank
A - Temple of Nivrvana Master Rank
A - Torment of the Physical Plain Master Rank
A - Torment of the Earthly Plane Master Rank
A - Repetition Master Rank
A - Chaos of the Mental Plane Master Rank

~Anbu
D - Mask Summon Master Rank
D - Critical Exposure Master Rank
C- Snapshot Master Rank
C - Chakra Sense Master Rank
C - Active Cameo Master Rank
C- Mental Infiltration Master Rank
B - Shadow Servant Master Rank
B - Search Light Master Rank
A - Flock of Shadows Master Rank


Kinjutsu (Tsukuogami)
Myriad Strike Master Rank
Omni-Flash Master Rank
Mystic Transmutation Master Rank
Visceral Rend Master Rank
Kindred Fusion Master Rank

MkII
HP: (63+lvl15) x (600)
CP: (37+lvl15) x (600)
Class Bonus: Kinjutsu; 5% chakra cost reduction
High: Melee Accuracy
Medium: Dodge, Genjutsu Save, Ninjutsu Accuracy , Genjutsu Difficulty
Low: Puppet Accuracy, Ranged Accuracy

OOC Rank: S

Core Ability: Quick Learner

Situational Awareness (3)
Sharp Insight (2)
Offensive Insight (2) purchased twice
Observation (3)
Forewarn (3)
Adaptability (3) purchased thrice
Prediction (2)
Tactical Mind (2)
Kinjutsu: Tsukumogami

Curse Seals: n/a

Advanced Shop Battle Related Purchases:

Class Card

Abilities:
0. Journeyman
0. Shinobi 101 - Kinetic Genjutsu can be cast using Melee accuracy.
1. Clarity
2. Duelist
3. Defensive Technique
4. Bull's Strength
5. Insight
6. Quickdraw
7. Contract Mastery
8. Sixth Sense
9. Kinjutsu
10. Kinjutsu
11. Kinjutsu

Major Affinities:
1. Fire ( all jutsu owned )
2. Lightning ( all jutsu owned )
3. Water
4. Kinetic Genjutsu
5. Visual Genjutsu
6. Plasma (All jutsu owned)
7. Shadow (All jutsu owned)
8. Crystal (All jutsu owned)
9. Wind (All jutsu owned)
10. Earth (All jutsu owned)
11. Will Genjutsu
12. Metal (All jutsu owned)

Minor Affinities:
1. Non-Elemental
2.
3.
4.
5.
6.

Advanced Elements:
1. Steel (BL)
2. Plasma
3. Shadow
4. Crystal
5. Paper

Weapons:

The Ebon Blade Silver Edge
Weapon Type: Long Sword
Weapon Damage Type: Slashing - Bleeding
Bonuses: 5% damage, and -1 acc., and 4 augment slots from Tsukumogami kinjutsu
Augment: Vampiric, Trick Weapon (unarmed), Vanguard, Steady

Skull Splitter
Weapon Type: Axe
Weapon Damage Type: Slashing
Bonuses: +5% damage; -1 accuracy
Augments: Vampiric, Pressure, Trick Weapon: Bludgeoning


Contracts:
Insect
Toad
 

Gotō Daiji

Member
Joined
Nov 1, 2012
Messages
574
Yen
23,775
ASP
471
Deaths
0
fairy_tail_434__demolition_fist_by_hyugasosby-d8t6qmi%20copy_zpscgpmu3h1%20copy_zpstg48xyub.png

"UWOOOOOOOOOOHHHHH!!!"

A roar echoed throughout the battlefield as Keiatsu unleashed his gargantuan arm on the Barynx, along with the audible impact of his strike that could be heard for miles around. The BOOM! was at least on par with a thunderstrike decibel-wise (Giant Falcon Punch). Coupled with his arm's massive striking power, that punch was one of the single most powerful Taijutsu in his arsenal...and it still wasn't enough! Time was working against them, and even though all of the combatants combined efforts appeared to be finally affecting the beast, this was still taking too long. If the sandworm was allowed to continue, the entire Hidden Village of Sunagakure would be reduced to rubble. And for as long as he drew breath he wasn't going to let that happen. Not again.

In a matter of a few seconds his arm rapidly reduced in size back to its normal form as he rushed headlong at the worm. He wasn't done with his version of the Super Expansion Jutsu yet, he was just forced to use it in bursts (hence his made-up name for the technique...). It was just plain hard to move around while dragging a humongous limb behind you! He made great use of his natural monkey-like agility, hopping up the sandworm's carapace towards its head without the aid of chakra. It's not that he didn't want to waste it...it's that his Chakra Control was so unbelievably poor that he couldn't even do some of the most basic Shinobi techniques. The only reason he was able to Super Expand his limbs was because technically it was his Kekkei Genkai, and thus (after much training) almost second nature to him. He continued his ascent, letting out a, "Hup!" every now and then after a leap. The man who --unbeknownst to him-- was the Kazekage apparently knew how the beast functioned rather well. He was expertly giving the others tactical advice on how best to vanquish their foe. If he was able to oblige, Keiatsu probably would...but therein lies the problem. The others who were fighting alongside him all seemed like relatively well-rounded shinobi. Even the ones who specialized in certain aspects seemed to have covered their bases in other areas. Keiatsu hadn't. At all. His inability to properly control his unstable chakra had gotten him into some difficult situations in the past. He couldn't use Ninjutsu. And he was far too simple-minded to properly mold an illusion. Hell, the only reason he got through the Academy at all was because of his physical prowess...and back then even that wasn't great. Keiatsu wasn't some prodigy. He had to work ridiculously hard to get where he was. And speaking of "where he was"...

High above the sandworm's head with his right leg raised completely vertical.

As fast as his arm had retracted, his leg expanded. This time it seemed to be bigger than even his building-sized arm. With great effort the reckless youth brought down his titanic limb upon the sandworm's head, hoping to do some real damage...or y'know...at the very least confuse it (Giant Eagle Drop). But it would seem that the creature would only be left with a minor headache. That determined frown from earlier remained steadfast on his face, even as his leg snapped back to normal size and he began to fall towards the ground. This time he got all the way to the bottom, and managed to attempt to move out of the way before he was swatted by the massive sandworm, sending him barreling through a row of chakra-infused trees that had sprouted up in the midst of the battle. The worm continued to wreak havoc, thrashing about and flattening almost anything that was unfortunate enough to get caught underneath it. Keiatsu even managed to get hit AGAIN..and just when he'd gotten back up too! The second attack that sent him into foliage caused his nice floral shirt to be ripped to shreds, the remnants of it clinging to his lean torso. It was a good thing he didn't have that many brain cells to begin with, because man this fight would've knocked his IQ down a few points (if it was even respectable in the first place...). Luckily he was as resilient as he was stubborn, so even the legendary Barynx couldn't keep him down for long. He was beginning to feel the effects of fatigue, however. Overuse of his Trigger was bad...but spamming his Burst back-to-back like this was even worse. It took much more chakra and stamina in one go than the more prolonged, consistent amount his speed-enhancing technique did. He didn't know what was going to happen once this was all over..but one thing was for damn sure...

...he was going to need a LOT of food to recharge afterwards.

Without hesitation he hopped back to his feet once again and charged at the worm. He wasn't going to stop until it did...and IT wasn't going to stop until it was dead. Not to mention it ruined his shirt! Hopefully with the relentless assault the group was unleashing upon it, this battle wouldn't last too much longer. For their sake, and the village's. Once Keiatsu was out of the smashed underbrush and before the Barynx once more, he braced his right shoulder as his arm grew to ridiculous proportions for the second time. It was time to do some real damage!

Battle Stuff:
[col3]
Stats:
Stamina: 600 / 600
Agility: 600 / 600
Taijutsu: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Power Level: 3600

HP: 49200
CP: 33000
Character Level: 15
OOC Rank: S
Action Points: 10
|
Custom Class:
Lionheart [V]
HP: (60+lvl) x stamina
CP: (40+lvl) x chakra control
Class Feature: Kinjutsu
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Spell Accuracy
Low: Ranged Accuracy, Genjutsu DC

Affinities:
Free Major Affinity: Fire
Free Minor Affinity: Non-Elemental
Major Affinities: Fire, Metal
Minor Affinities: Non-Elemental
BL/CA/Kin Free AE's: Metal
|
Equipment:
Slot 1: Belt Pouch
- Pouch Slot: Blood Pill
- Pouch Slot: Health Pill x3
Slot 2: Belt Pouch
- Pouch Slot: Explosive Note x5
- Pouch Slot: Smoke Bomb x3
Slot 3: Kawarimi Target
Slot 4: Kawarimi Target
Slot 5: Kawarimi Target

Weapon Holster: Bare Hands
- Type: Unarmed
- Modifiers: +1 Accuracy / -5% Damage
- Augment #1: Chain Link
- Augment #2: Swift
- Augment #3: Overflow
[/col3]

[col3]
Abilities:
0) Journeyman
0) Shinobi 101 - Ninjutsu (Metal)
1) Bull's Strength
2) Sixth Sense
3) Combat Instinct
4) Hidden Power
5) Jutsu Creator
6) Healing Factor
7) Acrobatics
8) Kinjutsu
9) Kinjutsu
10) Kinjutsu

Ninjutsu: Fire/Non-Elemental/Metal
-Infernal Ember(E-rank)
-Thermal Maw(E-rank)
-Fireball(D-rank:Mastered)
-Combustive Seal(D-rank)
-Immolation Armor(D-rank:Mastered)
-Dragon Fire(C-rank:Mastered)
-Heat Wave(C-rank:Mastered)
-Scalding Ash Cloud(C-rank:Mastered)
-Searing Eruption(C-rank:Mastered)
-Spontaneous Combustion(B-rank)
-Firestorm(B-rank:Mastered)
-Infernal Hellfire(B-rank)
-Dragon Flame Bomb(A-rank:Mastered)
-Transformation(E-rank:Mastered)
-Body Switch(E-rank:Mastered)
-Cancel(D-rank:Mastered)
-Elemental Clone(C-rank:Mastered)
-Steel Slam(C-rank:Mastered)
-Quality Break(C-rank:Mastered)
-Mercury Poisoning(C-rank:Mastered)
-Steel Clone(C-rank:Mastered)
-Alloy Spiral(B-rank:Mastered)
-Reinforced Wall(B-rank:Mastered)


Taijutsu: Unarmed/Buffing
-The One-Two(E-rank:Mastered)
-Low Sweep(E-rank)
-Janken(E-rank)
-Uncalled For Shot(E-rank)
-4-Hit Combo(D-rank:Mastered)
-Spinning Wind(D-rank:Mastered)
-Dynamic Entry(D-rank:Mastered)
-Dynamic Finish(D-rank)
-Nut Buster(D-rank)
-Dragon Assault(C-rank:Mastered)
-Tiger Hook(C-rank:Mastered)
-Step-In Flash(C-rank:Mastered)
-Shoryuken(C-rank:Mastered)
-Tatsumaki Senpuu Kyaku(C-rank:Mastered)
-Roaring Combination(C-rank:Mastered)
-Grapple(C-rank:Mastered)
-Suplex(B-rank:Mastered)
-Shadow Step Strike(B-rank:Mastered)
-Seismic Toss(B-rank:Mastered)
-16-Hit Combo(B-rank:Mastered)
-Eagle Drop(A-rank:Mastered)
-Falcon Punch(A-rank:Mastered)
-Dance of the Waxing Moon(A-rank)
-Fist of Sin(A-rank)
-Block(E-rank:Mastered)
-Grip(E-rank:Mastered)
-Fleeted(E-rank:Mastered)
-Basic Safeguard(D-rank:Mastered)
-Dynamic Art(C-rank:Mastered)
-Chakra Extension(C-rank:Mastered)
-Shadow Dance(C-rank:Mastered)
-Gather(C-rank:Mastered)
-Barrage(C-rank:Mastered)
-Expel(C-rank:Mastered)
-Feint(C-rank)
-Unbound(B-rank:Mastered)
-Cover(B-rank:Mastered)
-Endure(B-rank:Mastered)
-Counterstrike(B-rank:Mastered)
-Devastating Aura(A-rank)
-Awakening(A-rank)


Kinjutsu: Chimera
-Gaze of Enslavement(C-rank:Mastered)
-Life Drain(C-rank:Mastered)
-Infinite Abyss(B-rank)
|
Core Ability: Reckless
Bloodlust - 3 points
Unbalancing Strike - 2 points
Zaraki Style - 2 points
Double Edge - 3 points
Endurance(x3) - 3 points
Huge Power(x3) - 3 points
No Limits - 2 points
Brink of Insanity(x2) - 2 points

Bloodline: Akimichi

Kinjutsu: Chimera
|
Actions:
- Maintain Combat Instinct on Barynx
- Maintain Defensive Stance
- Maintain Super Expansion[Rank 3]
- Use Body Slam[Rank 3] aimed at any TWO exposed weak spots. If none available, target Barynx directly and only. (2.25 AP)
- Use Fist of Sin[Rank 1] with Special Action Lust to target plate #5 (2.75 AP)
- Use Falcon Punch[Rank 2] charged twice with its Special Action and once with Overflow Weapon Augment for +25% damage on Sandworm aimed at any exposed weak spots. If none available, target Barynx directly. (3.75 AP)
- Called Shot aimed at plate #4 unless broken already. If broken aim at plate #5. If plate # 5 is broken...just a a Basic Strike towards any exposed weak points. (0.75 AP)
= 9.5 AP

Conditionals:
- If worm blows up, use Body Switch with Kawarimi Target to avoid damage.
[/col3]
 

Raizo

11th Kazekage
Joined
Oct 22, 2012
Messages
3,310
Yen
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Episode 3: 'I Get Knocked Down (But I Get Up Again)'|Barynx Returns Arc said:
[col]Well there were positives and negatives to the beginning seconds of his next volley. Positives included his sweet new form, always good to unlock new transformations and see what they could do, or the fact that he could transform in general was pretty neat in and of itself. Negatives; a big fucking worm thrashing about is apparently his kryptonite. Attempting to dodged seemed to be futile against and opponent as large as the resurrected worm. The impact of the giant body splashing down would pick him up off his feet and send him bouncing across the ground like a pebble over a pond.

"Well if I can't avoid him, maybe I can siphon back the health"

He had already seen the seal pop up a couple of times, it appeared others present had the same idea. It made the most sense, utilizing a seal that stole the health from the victim and gave it to the user paired with a giant monster worm that had just magically came back to life, if nothing else seemed like the most synergistic idea he could come up with. Feeding off the health of the worm the two could be locked in battle for all eternity. However, he did not want that sort of life. He had things to do, Ancients to feed off of, mischief in the capital to cause.

"Time to see what this lil white dragon form of mine can do!"

Leaping up from the ground he would quickly be sent flying back once more as the worm's frantic movement would push him away. The reckless man, thankfully, seemed to eat pain and shit success as the further damaged he received the more of a craving he would have to pummel Barynx back into the sand.

"Naughty, naughty worm... I'mma gonna make you pay for that!"

The power of Xuanlong stemmed from the ability to combine the elements of water and wind to create the potent ice element. Before jumping into the full frozen wonderland of this form's arsenal, he wanted to have a bit of fun setting the stage.

"Before we can have a winter wonderland, we need that arctic air to push in..."

Creating several seals, a smirk would appear on his face. Above the massive worm a funnel cloud would form sending a tornado ripping down into the upper portion of Barynx, but that would not be the end of his first assault.

"Bet y'all never seen a flying worm before..."

And just like that, even if for just a moment, the entire wormy frame of Barynx would raise up from the sand and ascend into the air. The height would not be tremendous but it would be enough to return some vengeance back for the previous thrashing of the limbless bitch by sending it up into the air and crashing back down into the sand. Before he could fully enjoy the fact he made the worm raise up in the air, Barynx would return the favor itself by sending its massive tail cutting along the desert. Even with its sheer size, the worm was still rather quick as he could do nothing back place up his arms to pathetically absorb some of the damage as the tail sent him hurdling backwards and into a sand dune, burying the now white haired man.

"God.... damn it.... you.... big.... BITCH"

The remainder of the dune would erupt in an explosion as the man would come rocketing back at the worm at his top speed. The air would grow colder as his rared his right arm back. His fist would begin to glow white as the air around him continued to plummet until his form would finally be living up to it's moniker as the Winter Dragon. The glowing white fist would lunge forward making contact with the worm and would send a pulse of arctic energy resonating through the beast, not only impacting its tough exterior but cutting down into the innards of the worm. This attack was something they needed more of as trying to rip scale after scale off would prove way more tiring when he could simply bypass such armor and hit the worm where it hurt.

Upon the comms, Sousuke would begin attempting to direct traffic once more as he issued an order.

"Ice is water... so, I think I can handle that boss."

Would be his reply as the Winter Dragon prepared for its next volley.

-------------------------------------------------------------------------------------------------------------
OOC:
MFT - 742
|
ezgif.com-resize_zps9rkf8w5p.gif
[legend="[img]http://i657.photobucket.com/albums/uu291/elcrazycac/Abom%20Transformations%20and%20New%20KASHA%20gifs/LOa6jKb_zpsf3foiwjr.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Lean and Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
Profile
Dojo
[spoilername="Jutsu List"]*Fire Jutsu
- Fireball: Mastered [D]
- Dragon Fire: Mastered [C]
- Searing Eruption: Mastered [C]
- Scalding Ash Cloud: Mastered [C]
- Immolation Armor: Mastered [D]
- Heat Wave: Mastered [C]
- Firestorm: Mastered [B ]
- Infernal Ember [E] Rank 1
- Thermal Maw [E] Rank 1
- Combustive Seal [D] Rank 1
- Infernal Hellfire [ B] Rank 1
- Spontaneous Combustion [ B] Rank 1
- Ring of Fire [ B] Rank 1
- Dragon Flame Bomb [A] Rank 1
- Sol Fire Tempest [A] Rank 1
- Abysmal Harbinger [A] Rank 1
- Flame Shield [A] Rank 1

*Earth Jutsu
- Gravel Shift: Mastered [E]
- Sinkhole Fist: Mastered [D]
- Rock Golem: Mastered [C]
- Mud Clone: Mastered [D]
- Stone Bullet [E] Rank 1
- Earth Flow River [D] Rank 1
- Inner Earth Reflection Lure [C] Rank 1
- Earth Flow Wave [C] Rank 1
- Earthen Coating [C] Rank 1
- Bedrock Coffin [ B] Rank 1
- Weighted Rock Technique [ B] Rank 1
- Earth Spiker [ B] Rank 1
- Antlion Sinkhole [ B] Rank 1
- Fist of Gaia [A] Rank 1
- Earthen Magnitude [A] Rank 1
- Earthslide Wall [A] Rank 1
- Petrification [A] Rank 1

*Non-Elemental
- Transformation: Mastered [E]
- Body Switch: Mastered [E]
- Cancel: Mastered [D]
- Contract Summoning Mastered [D]
- Combination Transformation Mastered [D]
- Crystal Eye Mastered [D]
- Spirit Lantern Mastered [D]
- Jutsu Sealing Mastered [C]
- Stunt Double Mastered [C]
- One Element Sealing Mastered [C]
- Elemental Negation Mastered [C]
- Elemental Clone: Mastered [C]
- Barrier Mastered [C]
- Shadow Shuriken Replication Mastered [ B]
- Energy Transfer Mastered[ B]
- Leech Seal Mastered[ B]
- Chakra Shield Mastered[ B]
- Chakra Blast Mastered[ B]
- Rasengan Mastered[ B]
- Advanced Combination Transformation Mastered[ B]
- Perfected Rasengan Mastered[A]
- Five Element Seal Mastered[A]
- Morality Sealing Mastered[A]
- Natures Guard Mastered[A]
- Stardust Nova Mastered[A]
- Gate of Enma Mastered[A]
- Curse Sealing Mastered[A]

*Lightning
- Storm Bolt Rank 1 [E]
- Thunderfist Rank 1 [E]
- Thunderclap Rank 1 [D]
- Electroshock Rank 1 [D]
- Electrocution Rank 1 [D]
- Zeus Flash Rank 1 [C]
- Lightning Torrent Rank 1 [C]
- Thunderstruck Rank 1 [C]
- Volt Charge Rank 1 [C]
- Gigavolt Cannon Rank 1 [ B]
- Chidori Rank 1 [ B]
- Lightning Beast Rank 1 [ B]
- Amp Field Rank 1 [ B]
- Raijin's Vengeance Rank 1 [A]
- Chidori Control Rank 1 [A]
- Kirin Rank 1 [A]
- Thunderdome Rank 1 [A]

*Water
-Pressurized Mist Mastered [E]
-Water Gun Mastered [E]
-Aqua Fang Mastered [D]
-Rinse Off Mastered [D]
-Water Whip Mastered [D]
-Grand Waterfall Mastered [C]
-Rain Dance Mastered [C]
-Impaling Hydro Jet Mastered [C]
-Water Prison Mastered [C]
-Mystical Pond [ B] Mastered
-Grand Hydra Excavation [A] Mastered
-Water Dragon Bullet [A] Mastered
-Scorn of Aquarius [A] Mastered
-Supreme Aqua Realm [A] Mastered

*Wind Jutsu
-Wind Slash [E] Mastered
-Pressure Burst [E] Mastered
-Air Bullet (Mastered) [D]
- Shredding Touch (Mastered) [D]
-Whirlwind Spin [D] Mastered
-Wind Scythe [C] Mastered
-Tempest [C] Mastered
-Gale Force [C] Mastered
-Wind Release [C] Mastered
-Great Wind Scythe [ B] Mastered
-Wind Scar [ B] Mastered
-Vacuum Sphere [ B] Mastered
-Cyclone Movement [ B] Mastered
-Tatsumaki [A] Mastered
-Hurricane [A] Mastered
-Ambiance of the Forbidden [A] Mastered
-Zephyr's Grace [A] Mastered

* Ice Jutsu
-Ice Shards [C] Mastered
-Frigid Ice Blast [C] Mastered
-Hypothermic Touch [C] Mastered
-Arctic Aether [C] Mastered
-Ice Transmutation [ B] Mastered
-Snowflake Shuriken [ B] Mastered
-Crystallize [ B] Mastered
-Ice Prison [ B] Mastered
-Hailstorm [A] Mastered
-Koorikan [A] Mastered
-Falling Snow [A] Mastered
-Subzero Purge [A] Mastered

*Wood Jutsu
- Vine Tangle Mastered [C]
- Armor of Thorns Mastered [C]
- Ingrain Mastered [C]
- Wood Hammer Mastered [C]
- Wrath of Nature Mastered [A]
- Sleeping Forest Mastered [A]

*ANBU
- Snap Shot: Mastered [D]
- Active Camo: Mastered [C]
- Chakra Sense: Mastered [C]
- Critical Exposure: Mastered [D]
- Mask Summon: Mastered[D]
- Black Blockade: Mastered [A]
- Shadow Servant Mastered [ B]
- Searchlight Rank 1 [ B]
- Intangible Passage Mastered [ B]
- Body Bind Mastered [A]
- Physical Imprisonment Seal Rank 1[A]
- Flock of Shadows Mastered[A]
- Incapacitate Rank 1 [ B]


*Taijutsu
Unarmed
- Shoryuken [Mastered] [C]
- Tiger Hook Mastered [C]
- 4 Hit Combo: Mastered [D]
- Dragon Assault Mastered [C]
- The One Two Mastered [E]
- Janken Mastered [E]
- Uncalled for Shot Mastered [E]
- Low Sweep Mastered[E]
- Nut Buster Mastered [D]
- Spinning Wind Mastered [D]
- Primary Lotus Mastered [ B]
- Suplex Mastered [ B]
- 16 Hit Combo (Mastered) [ B]
- Spear Hand (Mastered) [ B]
- Submission (Mastered) [ B]
- Shadow Step Strike (Mastered) [ B]
- Falcon Punch Mastered [A]
- Fist of Virtue Mastered [A]
- Fist of Sin Mastered [A]
- Dance of the Waxing Moon Mastered [A]
- Dynamic Entry (Mastered) [D]
- Dynamic Finish (Mastered) [D]
Bludgeoning
- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Rank 1) [A]
Buffing
- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A]
Slashing
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A]


Genjutsu
- Clone: Mastered [Level 2/Visual]
- Crippled: Mastered [Kinetic] C
- Silly Fingers: Mastered [Kinetic] C
- Mist of Deceit: Rank 1 [Kinetic] C
- Crossed Wires: Rank 1 [Kinetic] C
- Petrification: Mastered [Kinetic] B
- Lingering Spark: Rank 1 [Kinetic] B
- Pox: Rank 1 [Kinetic] B
- Pheonix Embrace: Rank 1 [Kinetic] B
- Crush Depth: Rank 1 [Kinetic] B

Abomination
- Psychotic Affliction [Kin Ability]
- Cursed Will [Kin Ability]
- Partial Transformation Mastered [C]
- Accursed Protection Mastered [C]
- Corrupted Regeneration Mastered[ B]
- Malevolent Annihilation Mastered [A]
- Vile Mutation

Augments
- Trick Weapon x 2
- Razor Strike
- Vampiric
- Steady
- Vanguard
- Lantern
- Primal x 3
- Crippler
- Pressure
- Chakra Drain
- Toxify
- Wide Edge


Inventory List

Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

Equipment
- Belt Pouch x2
- Shoulder Bag
- Sealing Scroll
- Backpack
- Weapon Holster x2
- Headset[/spoilername]</B>
[spoilername="Stats"]<B>Stamina: 50,400
Chakra: 31,200
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600[/spoilername][spoilername="Dojo Info"]Sinister Six
HP: [(63+15)+6(Reckless Endurance)] x (600) = 50,400
CP: (37+15) x 600 = 31,200
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Genjutsu DC
Low: Ranged Accuracy, Puppet Accuracy

OOC Rank: S

Core Ability: Reckless
Core Ability Choices:
Bloodlust - Passive (3 points)
Mastered Offensive Stance - Passive (3 points)
Monstrous Strength - Modification 2 points
Zaraki Style (2 points)
Endurance - Boost (1 point) x3
Huge Power - Boost (1 point) x3
No Limits - Passive (2 points)
Precision Blow - Dependent Special Move (2 points)

Kinjutsu: Abomination

Curse Seals:
Heaven Rank 3
Gaia Rank 3
Solar Rank 1
Lunar Rank 1

Abilities:
0. Psychotic Affliction (Kin Ability)
0. Cursed Will (Kin Ability)
0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Bull's Strength
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Hyperactive
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6.

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4.
5.
6.

Advanced Elements:
1. Wood
2. Ice
3.
4.


Weapons:
Muzan – Cruelty
Spoiler: show
Weapon:
Muzan was once a warhammer that has now been melted down and reforged into gauntlets. These metallic brutes might look like they would hurt, but their true power lies in the defensive side of battle
Effect:
1. Steady
2. Vanguard
3. Lantern
Damage Type:
Unarmed - Handseals
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]
Effect:
1. Primal
2. Crippler
3. Pressure
Damage Type:
Unarmed - Suppression
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage

Primus Ex Machina
Spoiler: show
Activating a specialized armor that coats his whole body, which he says is imbued with not only the spirit of Primus but his wrath.
Effect:
1. Chakra Drain
2. Trick Weapon: Slashing
3. Primal
Damage Type:
Unarmed - Hand Seals
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage

Contracts: Bird[/spoilername]
Fight Data
Maintains: Armor of Thorns Mastered, Gaia Seal Rank 3, Zaraki Style, Wind - Chakra Style: Inner Current, Leech Seal Mastered - Special Action: increase Hp loss by +2%

Actions
*2.0 AP to use Partial Transformation Mastered
Ice Emperor's Gauntlets
Weapon Type: Unarmed - Handseals
Damage Type: +10% Ninjutsu Damage, -2 Ninjutsu ACC
Effect 1: +2 to all Secondaries from Rank 3 Heaven Seal
Effect 2: +8% to any secondary effects from Rank 3 Heaven Seal
Effect 3: Inflict +15% more damage from Rank 3 Heaven Seal
*3.0 AP to use Koorikan Mastered and using Affinity Move: Overcharge and Wind - Chakra Style: Inner Current special effect against Sandworm
*3.0 AP to use Zephyr's Grace Mastered- Special Action to increase Wind Slice chance and sacrifice Gaspless with Affinity Move: Debilitate and Wind - Chakra Style: Inner Current special effect against Sandworm
*2.0 AP to use Ice Shards Mastered - Special Action: Ice Spear with Affinity Move: Focus against Sandworm

Conditional:
*Any attack of 1 AP or higher targets Roku use Body Switch to dodge
*If a healing jutsu targets me, I accept and do not wish to dodge
*If Barynx is KO'ed before list of previous actions are completed, use Nature's Guard Mastered immediately
*Once Nature's Guard has been used rest for remainder of round

MISC:
Actions
Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]
Effect:
1. Primal
2. Crippler
3. Pressure
Damage Type:
Unarmed - Suppression
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage
[spoilername="Inventory"]Weapon Holster: Rokushiki
Weapon Holster 2: Primus Ex Machina
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Explosive Notes x5 B) Kawarimi Target
4. Blood Pills x3
5. Muzan[/spoilername]
Equipment
Pissing the Night AwayMood Music
X
[/legend]
[/col]
 

Shiruko Makoto

Head Lorekeeper
Staff member
Joined
Oct 7, 2012
Messages
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OOC Rank
S
It seemed like any debate about whether or not this particular sandworm, at least, was hurt by water was now academic.

Or at least that was the impression Makoto got when the thing immediately rounded on him for the sudden downpour, then made an unholy screeching noise that rattled his brains in his skull when one of the other combatants tried to drown it.

Not a bad idea, that.

"It seems as though water does work quite well," he remarked to Sousuke. "So I would say that it's not a concern."

It also seemed as if Sousuke was giving orders to an awful lot of people. He must have been higher up in Sand's hierarchy than Makoto had suspected. But then, he had not wondered at such things before. Oh well, time enough for that too, later. After the creature was dead.

It was certainly full of gaping wounds, its carapace fractured and broken in places, exposing flesh that seemed to radiate heat. They were definitely doing significant chunks of damage. The question was in how much more remained to be done.

Well, that and how much he could do.

A memory flickered into his head of the previous encounter with one, down in the cavern, and he recalled what had happened when the much smaller sandworm had been killed. This one would certainly do a lot more damage than that one had, if such a thing should happen.

He raised his voice, so he could potentially be heard over the sound of the battle. Someone needed to alert everyone to that.

"Everyone! When a sandworm dies, its body bursts open and splashes acid everywhere! Be ready with a shield at any second!" Lowering his voice again, he mused aloud, "but why should that be, I wonder? Some sort of internal function that keeps the acid and heat inside from damaging the worm itself which immediately fails when it dies? Part of the brain regulating the interaction of the heat with the liquid that shuts off as soon as brain death occurs, perhaps causing it to rapidly boil..."

The fact he was rambling was testament to his nerves. People died fighting these things. He needed to focus so he wasn't one of them.

Right. Fight now, science later.

Actions:
-Keep Silver-Edge Parasol out [0 AP]
-Maintain Leech Seal (Mastered), Armor Of Thorns (Mastered), and Rain Dance (Mastered), with Rain Dance focused on Sandworm. [0 AP]
-Cast Mystical Pond (Mastered) with Affinity Move Handseal Expert on Sandworm [2.5 AP, timing of 2.0 AP]
-Use Volt Charge (Mastered) Special Action Volt Touch on the Sandworm [2 AP]
-Use Grand Waterfall (Mastered) Special Action Hydro Blast with Affinity Move Overcharge on Sandworm [2.0 AP]
AP Used: 6.50/10.75

Conditionals:
-If the worm jumps toward me with its mouth open, use Body Switch (Mastered) with my Kawarimi Target.
-If/when the worm explodes when it dies, protect myself with Flame Shield (Mastered) cast reflexively with Affinity Move Control.
<i>
</i>
 

Ryujin Akira

Active Member
Joined
Oct 23, 2012
Messages
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0
OOC Rank
☆☆☆☆☆
THE QUEEN OF BATTLE IS HERE
80554ba1-0fe8-439c-a24e-ebb3e500fd0a_zpss0iwdjke.jpg
The Barynx was really starting to become a annoyance and a bother. With all its thrashing about and may ham kicking from its movements, it even caused a few of Amaya's jutsu to be thrown of course and at her comrades. Though the mindless creature lacked the tactical aptitude to have done this purposely it still was causing her to much trouble. To add icing to the cake, a sum of her teammates were but inexperienced and we're using power beyond their control. Amaya would recieve a hit from behind from an enraged Izura... as if he wasn't in enough trouble with her already but she would have to forgo petty vengeance as she literally had a bigger fish to fry. Shirugging his attack of and giving him a dirty look, Amaya would once again focus on barynx. She did not fear this beast as there exist no creature man or beast that she would ever exercise caution against. Pride was her since and her weakness none the less, however, her strengths and tact far out weigh her weakness in both penny and pound. She was confident that this thing was going down in but her next assualt. Her last attacks did not fully have the desired effect she had planned but then again, she always planned for two or three moves ahead. Everything would come together in but a few moments and the Barynx would lay but dead at her feet.

"Ok Barynx you've had your fun but it's nap time."

[Mft]

Actions
-Maintain Duelist +2 Nin acc and +10% dgm

-Maintain Lunar seal r3.

-Maintain Frenzy Plant r2 via After Quake, target Barynx. (2nd Round/ Ends)

-Maintain Sleeping Forest r2, target Barynx. (2nd Round/ of 3)

-Maintain Sinkhole Fist r2, target Barynx, 21% Crush x3.

-Maintain Piercing Timber r2 with special Action crucify to target plates not broken or if there is a heart or something like it, target Barynx.

-Maintain Sand Stars r2 with special Action to target plates not broken or if there is something like a heart, target Barynx.

(Relevant) Opportunist Sneak Attack
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.


-Use Armor of Thorns r2 with EA debilitate, 52% chance to cause to raise bleed level with melee. -2ap

-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap
-Basic strike Barynx. -0.5ap

Note- Bloody Mess is the key ability for these actions.
Use

Conditional I
Use ninja wire with called shots if applicable.

Conditional ll
If dodge an attack, have next attack be instant via quick reaction.

Conditional lll
Use Earth Flow River r2 with EA Control and special Action to use reflexively if attacked before I use armor of Thorns.

Conditional llll
Use Opportunist CA jutsu step and flash if attacked after armor of Thorns is active. Use all basic strikes to target Barynx.

Relevant abilities
Jutsu Mastery
Called Shot
Quick Reaction
Stalker
Human Anatomy

Battle stuff
[col]
[legend="[size=5][anchor=Stats]Class and Stats[/anchor][/size]"]
6afbbd61-9677-4739-99fa-f733dcdd417d_zpsvt2xrf5l.jpg

[url=http://www.ninpocho.com/naruto/forum/viewtopic.php?f=562&t=14062&p=105398#p105398 said:
Custom Class[/url]"]
Checkmate
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +20% Earth dmg, +10% nin dmg
High: Nin Acc
Average:Melee, Save, Evasion, Range Acc
Low: Puppet Acc, Gen Dc
[/quote]

Stamina: 600
Agility: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600

Total PL: 3600
Asp: 285
CL: 15[/legend]​
|[legend="[size=5][anchor=Abi]Abilities[/anchor][/size]"]

  1. 00.Sentinel (Free)
    00.Shinobi 101- kenetic gen--> nin acc (Free)
  2. Earth - Chakra Style
  3. Bloody Mess
  4. Initiative
  5. Called Shot
  6. Quick draw
  7. Jutsu Mastery
  8. Stalker
  9. Quick Reaction
  10. Healing Factor
  11. Duelist
  12. Clarity
  13. Human Anatomy

Weapons
Weapon Name: Spear of Redemption
Weapon Type: Slashing/Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Bleeding/May naturally inflict Suppression
Weapon Augmentations: Trick Weapon---Slashing/Unarmed, Unloving, Special Ninjutsu Composition.
Weapon Description: A large Spear made of special properties in include black stone and crystal Shards. Made specifically for a single thrust as the Spear head is designed to shatter upon Impact causing lethal fragmentation.

Weapon Name: Infinity Gauntlet
Weapon Type: Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Suppression
Weapon Augmentations: Vampiric, Quick Switch, Special Ninjutsu Composition.
Weapon Description: A rather large and unorthodox Golden Gauntlet believed to be less of a weapon and more of a symbol of might. It's weight and size makes it difficult to wield effectively. It's true purpose and power has yet to be discovered.

Weapon Name: Cat's Ring
Weapon Type: Unarmed
Weapon Mod: -1acc/ +5% base dmg
Weapon Effect: may use Handseals while armed with an Unarmed Weapon
Weapon Augmentations: Lantern, Swift, Primal.
Weapon Description: A simple ring with a mysterious gem embedded into its face.
[/legend][/col]

[col][legend="[size=5][anchor=Equip]Equipment[/anchor][/size]"]
  1. Antidote
  2. Infinity Gauntlet
  3. signal flare x2
  4. ninja wire x8
  5. Blood Pill x3
  6. Energy Drink x3

    Weapons Sheath x2 -Cat's Ring, Spear of Redemption

    List of Augments
    Special Composition - Ninjutsu x2
    Vampric
    Silencer
    Unloving
    Trick Weapon x2
    Vanguard x2
    Primal
    Lantern
    Spirit Link
    Toxify
    Swift
    Binding
    Steady
[/legend]|[legend="[size=5][anchor=Train]Training Log[/anchor][/size]"]Training Log[/legend][/col]

Opportunist
Sneak Attack</U><i></i> - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step<i></i> - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.

Sniper<i></i> - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses. In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.

Crippling Strike<i></i> - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.

Slippery Mind<i></i> - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.

Feint<i></i> - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Quick Step<i></i> - Boost (1 point) x3
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy

Flash Counter<i></i> - Jutsu (1 point, 1 to rank up) x2
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 AP
Notes:</I><I> This may only be used once a round, and may be used as a Reactionary.[/fontsize]

Jutsu
<U>Earth

stone bullet (Mastered)
Earth Flow Wave (Mastered)
Rock Golem (Mastered)
Earthen Coating (Mastered)
Weighted Rock (Mastered)
Earth Spiker (Mastered)
Fist of Gaia (Mastered)
Earthen Magnitude (Mastered)
Earthslide Wall (Mastered)
Gravel Shift (Mastered)
Earth Flow River (Mastered)
Sinkhole Fist (Mastered)
Mud clone (Mastered)
Inner Earth Reflection Lure (Mastered)
Bedrock Coffin R2
Antlion Sinkhole R2
Peterification R2

Metal

Steel Slam (Mastered)
Quality Break (Mastered)
Mercury Poisoning (Mastered)
Steel Clone (Mastered)
Alloy Spiral (Mastered)
Reinforced Wall (Mastered)
Iron Breakout (Mastered)
Density Crush (Mastered)
Silver Flash (Mastered)
Senbon Coating (Mastered)
Burdening Touch (Mastered)
Superalloy Tempest (Mastered)

Sand

Sand Stars (Mastered)
Cluster Attack (Mastered)
Sand Clone (Mastered)
Sand Missiles r2
http://ninpocho.com/viewtopic.php?f=286&t=335 (Mastered)
Sand Shower (Mastered)
Sand Coffin (Mastered)
Desert Tendril Unleash (Mastered)
Sand Sunami (Mastered)
Desertification (Mastered)

Paper

Burst of Confetti (Mastered)
Folded Shuriken (Mastered)
Streaming Cloak (Mastered)
Loose-Leaf Wall (Mastered)
Shredding Torrent (Mastered)

Kenetic Gen

Crippled (Mastered)
Petrification (Mastered)
Facepalm (Mastered)
Puppet Betrayal (Mastered)[/right]

Buffing Tai

Block (Mastered)
Shadow Play (Mastered)
Shadow Dance (Mastered)
Cover (Mastered)
Devastating Aura (Mastered)

Projectile Tai

Volley (Mastered)
Projectile Sealing (Mastered)
Instant Fall (Mastered)
Sudden Shot (Mastered)
Gravedigger's Hole (Mastered)
Pinpoint (Mastered)

Anbu

Pristine Aura (Mastered) > Chakra Sense (Mastered)
Critical Exposure (Mastered)
Active Camo (Mastered)
Snapshot (Mastered)
Black Blockade/ A rank/ R2
Flock of Shadows/ A rank/ R2

Unarmed
Falcon Punch/ A rank
Eagle Drop/ A rank
Fist of Virtue/ A rank
Fist of Sin/ A rank
Shadow Step Strike/ B rank
Primary Lotus/ B rank
Step-In Flash/ C rank
Grapple/ C Rank
Shoryuken/ C rank

Slashing

Kill Driver (Mastered)
Executioner (Mastered)
Higuma (Mastered)

Non elemental

Transformation
Body Switch
Cancel R2
Jutsu Sealing R2
Stunt Double R2
Elemental Clone R2
Barrier R2
Shadow Shuriken Replication R2
Energy Transfer R2
Leech Seal R2


Wood
Vine Tangle r2
Armor of Thorns R2
Ingrain R2
Wood Hammer R2

Piercing Timber R2
Evergreen Thicket R2
Glow Moss R2

Frenzy Plant R2
Sleeping Forest R2

Grand Gaia Impalement/ A rank/ R2

Cursed Sealing r1

Lunar seal R3
Solar seal R3[/col]
[/quote]
 

Kaen

Active Member
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-Slap-

As Kaen's and Kasen's hands collided a faintly audible smack might be heard by anyone aware or receptive enough. It seemed silly in the moment, perhaps buildup for some other tactic that may have been employed canceled at the last moment. Either way congratulations were in order. Kasen had been freed from the vile tendril that had pierced through her abdomen. The celebration would be cut short as it was painfully obvious she would be needed dire medical assistance after all this. It was painfully obvious that these two underdogs, Kasen and himself, might not be wanted or needed... The cross fire, whether intentional or not had done its damage. Kasen being retaliated after attempting to heal another ninja, Kaen being assaulted by the Kage himself, then going after his creation? These were bitter and dismal times when you can't even trust the allies you fight with... But now was not the time to bicker and argue, the task at hand was still raging before them all. If they did not act quickly, the civilians would be at risk, along with their very lives...

The torrential downpour soaked the sands and the shinobi that desperately fought against this majestic beast. His flame based attacked would do little good here, that coupled with the fact that everyone else's liquid based attacks seemed to have a great effect on the sandwyrm. Kaen would need to attempt something different this time around. The clouds above darkened the sky above and released their water to the ground below. Perhaps the sandwyrm's eyesight was a cut below the norm... With that in mind, Kaen would attempt to hide himself from the sights of the beast. He was soaked, the sand was soaked... it wasn't anything genius by any means, but it might be enough for a presumably simple minded worm. Kaen quickly rolled himself into the sand and covered himself entirely in an attempt to blend in and hide from the worm.

Now that he was hopefully concealed and stealthed, he would take a page from his sister's book and use the water and the rain to his advantage. Forming his seals, he had only one thought on his mind, this thing was going down! Kaen harnessed the water pouring down around him and created and strong and solid current of water that smashed into the side of the sandwyrm with great force. Playing upon the worms weakness with water and its now exposed soft squishy bits, surely this would have some meaningful effect. Using his quick and nimble reflexes, Kaen would do a barrel roll into the sand to reapply the sand that was already starting to come off, due to the downpour above. Kaen watched as the wave slammed into the worm with much distaste... was that it? Surely he could do better. With not being satisfied with his previous results, Kaen mustered all that he could and poured every once of concentration into this second attempt. The water grew and intensified well past what it was previously capable off. Kaen grinned as he let loose the torrent of water towards his target, the soft squishy bits...

By now the worm's tactics were beginning to come together in a noticeable pattern, Kaen would be prepared for that. Meanwhile, during all this commotion, it seemed his creation didn't like the rain anymore than the worm did. After a quick slam into the soft bits of the worm, it decided to go kamikaze on the worm and ignite itself in a burning inferno, attempting to take the sandwyrm with it.



Actions
0. Maintain creation

1. Attempt to enter stealth, Utilize Stalker to gain the bonus stealth (When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.)

2. Use Grand Waterfall Mastered with affinity move Debilitate and the special action: Hydro Blast: By paying +20% Cp, the user may condense the force of the waterfall into a single, explosive wave of water. This deals +10% Base damage at -2 Accuracy, and has a +6% chance of causing the 'Crush' effect. Targeting the Sandwyrm's exposed area. Utilize Stalker to remain in stealth after attacking.

3. Use Jutsu Expansion on Grand Waterfall Mastered with affinity move Overcharge and the special action: Hydro Blast: By paying +20% Cp, the user may condense the force of the waterfall into a single, explosive wave of water. This deals +10% Base damage at -2 Accuracy, and has a +6% chance of causing the 'Crush' effect. Targeting the Sandwyrm's exposed area.

Creation's Actions
1. Make a basic attack, targeting the sandwyrm's expose area.
2. Use the special action: Special Action - Flames of Purgatory: The creation may detonate into an inferno. The amount of damage depends on the Ap put into this action. This deals damage equal to its full remaining Hp for 3 Ap, targeting the sandwyrm's expose area.

Conditionals
1. Accept all heals/protection offered to me
2. If the sandwyrm attempts to bite me, Body switch with Isamu's "IWR Snowe" via Steadfast "Human Shield"
3. Assuming the sandwyrm dies and "?blows up?" reflexively use Flame Shield Mastered with affinity moves Debilitate and Control to protect myself from whatever might hit me...


NOTE: My Dark Displacement Should have gone off last round. (Hit by the Kage and the sandwyrm)
 
Joined
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Izura unleashed the power of his lunar seal unexpectedly, the long years of stasis and dormancy of the power he wielded leading it to become difficult to control. As the sandworm bore down on him, a torrent of wind and sand crashing down from the sandworms thrashing threw Izura into the air, inadvertently causing him to swing his arm into Kasen, hitting her with his leech seal technique. Blinded temporarily by the sand, he tried to counterattack the worm, copying the Red Haze technique that Kasen had used earlier. Unfortunately, because it wasn’t something he had mastery over, the sand blinding him, and coupled with the power of his lunar seal being difficult to control, Izura inadvertently mismanaged the technique, hitting Amaya in the process.

Before he could say anything, however, the worm attacked again, forcing him to react with his Izanagi technique.

Izura panted heavily. He had healed his own wounds, but at the expense of harming the other two. Not that he really had much allegiance to them outside of the immediate threat of the worm, though. Under normal circumstances, he’d avoid those two altogether…

When Amaya glared at him, he looked back with a degree of indifference. She'd pursue him after the battle, no doubt...

But hopefully by that point, he'd be long gone.

Izura Actions

1. Deactivate Lunar Seal - Rank 1, Leech Seal Mastered that targeted Kasen, and Red Haze Mastered that targeted Amaya.

2. Leech Seal Mastered at the Worm w/ Special Action to increase HP loss to 4.5% Max HP: 2.5 AP

3. Using Copy Skill - Mastered , use Red Haze [Mastered](3AP) targeting the Sandworm ONLY, planning to maintain. Do not target allies.

Izura Conditionals

1. If the Sandwyrm attacks me and I have reached eye trauma limit, use Barrier Mastered w/ Special Action-Energy Wall: 2.0 AP
2. If anyone targets me with a healing jutsu, I am accepting the healing: 0 AP
3. If anyone decides to protect me with a jutsu to reduce damage, I am accepting the protection: 0 AP
4. Use Izanagi - Mastered if attacked. Do not exceed 6 points of eye trauma. 2.5AP

Izura Maintains

1. Maintain Eternal Mangekyou
2. Maintain Acid Rain - Mastered
3. Maintain Defensive Stance (-4ACC +2DODGE)

Soraka Actions Here is her profile with all her jutsu

1. Enter Defensive Stance (-4ACC +2DODGE)
2. Use Monochrome Assassination on the Sandworm 3AP
3. Use Relentless Persistence on Izura 1AP

Soraka Maintains

1. Maintain Gale of Ravens Fighting Style
2. Maintain Midnight Sky

[/quote]
 

Mienai

Active Member
Joined
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-Slap-

Kaen was strange at times, but the encouragement was appreciated. With a massive hold in her gut, Kasen felt it necessary to go on the defensive. Coughing up a spurt of blood, she quickly backed off after being released from the hold of the tendril. Right now her life, and the life of Kaen of course, was all that mattered... Kasen flung together a string of hand seals and arose a icy wall around herself... She needed to protect herself from anything and everything, seems even these supposed allies had a nasty bite to them as well. "Hide, hide, hide, hide!" She didn't feel safe anymore... she just wanted to leave... Coughing up more blood, all she could do is wait a hope it wouldn't get through the wall. Should it break, she had other tactics she could employ to get away.

Actions
1. Maintain Blood Clone, Maintain Red Haze, Maintain Regeneration on Kaen
2. Use Icy Prison Mastered with the special action: Ice Wall on myself
3. Enter Defensive mode, trading 4 acc for +2 dodge

Conditionals
1. Once the Ice wall breaks, use: Sapphire Storm Mastered with the special action to protect myself and Kaen
2. Once the Sapphire storm breaks, use Snowflake Shuriken Mastered reflexively with the special action: Snowflake Shield
3. Once the Snowflake shield breaks, use Sanguine Shield Mastered reflexively with the special action: Blood Protection on me
4. Should the worm attempt to bite Kasen, use Body switch Mastered with Isamu's "IWR Snowe" via Steadfast "Human Shield"
5. Accept any and all healing/protection offered to me
 

Michi

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WIP
Barynx the Ancient

Sandworm
HP: 310118 [-282143][-50000 Bleed] -22025 KNOCKED OUT*
CP: Irrelevant
AP: 10 [-10] 0

Notes:
You'll have to learn about what effects the worm and what does not. Make note of it CLEARLY in your IC post or heck point it out in your actions if you really want me to notice and I might add a "fact." No cheating!
  • Nothing seems to miss the sandworm. (She is REALLY big.)
  • All her actions cost 1 AP
  • Sleeping Forest Has a 58% chance of suffering the 'lost' effect which treats the worm's action(s) as 'blind shot(s)' due to losing sight of the original target.
  • Sandworms cannot be overcome with genjutsus but they have a genjutsu score because you do certainly get their attention. The gen score is something to beat so that the worm does not target you with their next attack. But a note to tanks out there, a little gen goes a long way in getting threat up in terms of sandworms.

Plate #1: Broken
Plate #2: Broken
Plate #3: Broken
Plate #4: Broken
Plate #5: Broken

Acc: 30
Evasion: Nadda
Genjutsu Resist: 35


[col3]Kasen
HP: 32800 [-8315][Bleed III] 24485
CP: 11,763 [-5910] 5853
AP: 11 [-]

[spoilername="Stats"]Ninjutsu Accuracy 27 + 2 [Teamwork]
Genjutsu DC 27
Evasion 23 + 2 [Teamwork]
Gen Resistance 23
Melee Accuracy 23 + 2 [Teamwork]
Puppet Accuracy 19 + 2 [Teamwork]
Ranged Accuracy 19 + 2 [Teamwork][/spoilername]

[spoilername="Buffs and Debuffs"]ObsidianDragon (1368/round)
Blood Clone (727 CP/round)
+20% water damage; +35% blood jutsu damage
--Class Bonus: Kinjutsu, +10% water damage
Demon Cloak: +10% Chosen Element damage [2% max HP/round to maintain]
Obsidian Dragon: 42% chance that attacks directed as Kasen hit the dragon instead.
Chigokai: +15% blood jutsu damage
Demon Cloak: gains +3% Max CP at the start of every round.
Shinobi 101: Kinetic Genjutsu with Ninjutsu Accuracy
Teamwork: +1 Accuracy and Dodge per ally present in battle, up to +2 Accuracy and Dodge.
Concentrated Focus: binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
Bloodlust: +2 Accuracy and Dodge in combat.
Release: All Bleeding Damage applied to the Chigokai is reduced by -30%
Crimson Water: May convert Water and Non-Elemental Jutsu into Blood at no additional cost and all Blood Jutsu cost -5% Chakra.
When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user. Water
They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
Jinchuuriki skills do not require handseals.
All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.
85% chance of Bezerk control: Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.
Bleed I (at 30% less damage).[/spoilername]

[spoilername="Inventory"]Slot 1: Headset (1)
Slot 2: Energy Drink (3)
Slot 3: Energy Drink (3)
Slot 4: Kawarimi Target (1)
Slot 5: Water Balloon (2)[/spoilername]|Kasen's Blood Clone
HP: 5856 [-7250] -1394 *poofed*
CP: 6570 [-] 6570
AP: 2.5

[spoilername="Notes"]-4 of the users Secondaries with Hp equal to 20% of the user's Max Cp.
The 'Life Blood' effect causes melee contact with the clone (Attacking it with Melee Accuracy or the clone attacking a target), to deal 10% backlash damage + 2% Max Hp damage. This may only affect a target twice per round, regardless of the amount of clones created.
Melee contact with the clone has a 30% chance of activating the 'Life Blood' effect.[/spoilername]|Uchiha Izura
HP: 38,870 [-21266] [Bleed II] 17604
CP: 14,960 [-6530] 8430
AP: 11 [-8] 3 => 1

[spoilername="Stats"]Ninjutsu Accuracy 27 + 4 (sharingan)
Melee Accuracy 23 + 4 (sharingan) + 2 (Cursed Seal)
Genjutsu DC 23
Genjutsu Save 23
Evasion 23 + 4 (sharingan)
Ranged Accuracy 19 + 4 (sharingan)
Puppet Accuracy 19 + 4 (sharingan)[/spoilername]

[spoilername="Buffs and Debuffs"]Lunar Seal: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources.
All wind based techniques used by the summoner of Soraka gain +10% damage. All wind based techniques used against the summoner or Ho-Pu receive a 10% damage reduction. (Soraka's fighting style)
Elemental (water) clone
+25% Fire ninjutsu damage done
--Will of Fire: Fire Jutsu damage is increased by 15%.
--Class: 10% fire damage
Shinobi 101: Genjutsu Will DC -> Nin Acc
Journeyman: Jutsus cost -5% CP
Quickdraw
Quick Reaction
Called Shot: +5% called shot chance; can inflict broken penalties.
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
Human Anatomy: +1 crit range. Crits do 2.25 x damage.
Jutsu Mastery: - All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Insight: Hidden Actions are revealed to the user through PM. This does not apply to Genjutsu.
Sixth Sense: - When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus. ((do you really think sandworms the size of malls are sneaky??))
Initiative
Insidious Gaze: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +2 DC
Precognition: +10% Auto Hit to all attacks.
Eternal Mangekou Sharingan:
- The Uchiha's new Sharingan is now constantly active, and does not require CP to maintain.
- Their Mangekyou Sharingan has now become the Eternal Mangekyou Sharingan, and grants +4 Accuracy and Dodge [500 Cp per round to maintain].
- Their new Sharingan is able to withstand up to 4 points of 'Eye Trauma', this is upgraded to 6 points when in the Eternal Mangekyou State.
- Once the user has surpassed their Eye Trauma limit, all Doujutsu and Sharingan Implant Techniques cost x1.5 Cp, and the user takes additional unreduceable Hp damage equal to half the cp cost. In addition, they begin to suffer -1 Accuracy/Dodge for every Eye trauma point surpassed, lasting for the remainder of the battle.
- If this Eye Trauma penalty surpasses their Sharingan buff, the user is treated as blind for the remainder of the battle, their Sharingan deactivates (meaning that they lose the buff from it and cannot use techniques associated with it), and their Sharingan cannot be reactivated.
- Becoming blind in this manner results in the user being unable to differentiate between targets, picking a random target for every action taken that targets someone other than the user. For clarification, the user enters this state upon reaching a -4 Acc/Dodge penalty from Eye Trauma, and this penalty lasts even after the Sharingan is permanently deactivated (which can cause some serious problems, when a +4 Acc/Dodge buff is suddenly turned into a -4).[/spoilername]

[spoilername="Inventory"]Slot 1: Empty
Slot 2: Health Pills x 3
Slot 3: Chakra Suppressing Seal x 3
Belt Pouch 1: Ninja Wire x 8, Energy Drink x 3
Belt Pouch 2: Blood Pills x 3, Oil Flasks x 2
Weapon Holster: Veteran's Kusarigama[/spoilername][/col3]



[col3]Izura's Elemental Clone
**Poofed**
Never stated he was maintaing.|Izura's Contract Summon Soraka (Bird)
HP: 12,650 [-9200][Bleed IV] 3450
CP: 11,800 [-2750] 9050
AP: 6 [-4,5] 1.5

[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 300 x 0.7 + 550 x 0.3 = 375
12 + 6 + 2.5 (class) - 4 (Defensive Stance)
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 300 x 0.6 + 550 x 0.4 = 400
12 + 3 + 2.5 (class) - 4 (Defensive Stance)
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600 x 0.7 + 450 x 0.3 = 555
14 + 9 + 2.5 (class) - 4 (Defensive Stance)
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 300 x 0.3 + 550 x 0.7 = 475
13 + 6 + 2.5 (class) + 2 (Defensive Stance)
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 300 x 0.2 + 550 x 0.8 = 500
13 + 6 + 2.5 (class) + 2 (Defensive Stance)
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600 x 0.3 + 550 x 0.7 = 565
13 + 6 + 2.5 (class) + 2 (Defensive Stance)
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 450 x 0.3 + 400 x 0.7 = 415
12 + 3 + 2.5 (class)
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 450 x 0.6 + 400 x 0.4 = 430
12 + 6 + 2.5 (class)[/spoilername]

[spoilername="Inventory"]Weapon Name: Beak
Weapon Type: Slashing
Range: Melee
Damage: -10%
Accuracy: +2[/spoilername]

[spoilername="Buffs and Debuffs"]Class: +10% Wind Damage[/spoilername]|Sunaku Isamu
HP: 38088 [-8816] [Bleed II] [+ 1224 Healing Factor] 30496
CP: 19,790 [-7432] [+ 1116 Hyperactive] 13474
Sand CP: 1488 [-1488] --- No roll over ---
For Sand jutsus only and these attacks ignore up to 1/2 of the Victim's Dodge buffs.
AP: 10.5 [-10] 0.5

[spoilername="Stats"]Ninjutsu Accuracy 27 + 2 (Dark Sage) + 2 (Duelist against Sandworm)
Evasion 23
Genjutsu Save 23
Genjutsu DC 23
Melee Accuracy 19
Ranged Accuracy 19[/spoilername]

[spoilername="Buffs and Debuffs"]Darkness falls 1100 CP/round
User gains +2 melee dodge, -1 Ninjutsu/Ranged dodge. +9% chance of activating Protection of the Sands. (Desert Nimbus)(486 CP/round)
For the next 3 rounds 1408 CP can be spent each round for sand ninjutsu and not be taken from the caster's pool. The rest is irrelevant to sandworms. (Desertification) (704 CP/round)
Duelist: + 10% damage done to Barynx
Corpse Soil: 10 zombies on the loose [630 CP/round]
Sand Mastery: +15% Sand Damage
Sand Manipulation: May convert Earth and Wind Jutsu into Sand at no extra cost. Sand jutsu require no handseals.
Protection of the Sands: Sand has a 60% chance to reduce an oncoming attack by 20% damage.
Blood Diamonds: Jutsu Levels 1-8 can cause bleeding ranks 1-4
Shinobi 101 nin - unarmed to spell accuracy
Hyperactive
Stalker
Jutsu Mastery: -10% cost
Healing Factor
Journeyman - Main Branch
Summoner: A Creation's HP and CP are +5% Higher. Can have 2 summons active at the same time.
Super Charge[/spoilername]

[spoilername="Inventory"]Equipment:
Weapon's name: Hands of the Reaper
Damage type: Unarmed: may use Handseals while armed with an Unarmed Weapon.
Accuracy/Damage modifier: +2 Accuracy and -10% physical damage
Augments:
Lucky dodge
Vanguard
Ignition[/spoilername][/col3]



[col3]
D1eySXZ.jpg

Isamu's Zombies
*all poofed*​
|Isamu's Inner World Resurrection
HP: 17739 (+ 765 Healing Factor) [-19000][-1125 (ignored due to fortitude)][-255 Bleed I Rested] -136 *poofed*
CP: 15120 [+1210] [-2340] 13990
AP: 6

[spoilername="Stats"]Genjutsu DC 21
Evasion 18 + 6 (Maximum Defense)
Genjutsu Save 18
Melee Accuracy 18 - 6 (Maximum Defense)
Spell Accuracy 16 - 6 (Maximum Defense)
Ranged Accuracy 16 - 6 (Maximum Defense)[/spoilername]

[spoilername="Buffs and Debuffs"]Maximum Defense: When using Defensive Stance, you can trade 1 point of Accuracy in order to reduce oncoming damage by 5% instead of gaining a dodge bonus (to a maximum of -2 accuracy and -10% damage taken), or you can trade 1 point of Accuracy for 1 point of Dodge up to a maximum of 6 (as opposed to the previous 4).
Great Fortitude: Ignores 1125 damage each round.
Resilience: +6 HP modifier.
Willfull: +1 Genjutsu Save
Quick Reaction
Shattered Reality
Mind Crush
Defensive Technique[/spoilername]|Roku
HP: 45,569 [-29827][Bleed III] [+16875] 32617
CP: 17,041 [-7027] [+936] 10014
AP: 11 [-11] 0

[spoilername="Stats"]Melee Accuracy 27 + 2 (Duelist)
Evasion 23 + 1 (Class)
Genjutsu Save 23
Ninjutsu Accuracy 23
Genjutsu DC 23
Ranged Accuracy 19
Puppet Accuracy 19[/spoilername]

[spoilername="Inventory"]Weapons:
Muzan – Cruelty
Spoiler: show
Weapon:
Muzan was once a warhammer that has now been melted down and reforged into gauntlets. These metallic brutes might look like they would hurt, but their true power lies in the defensive side of battle
Effect:
1. Steady
2. Vanguard
3. Lantern
Damage Type:
Unarmed - Handseals
Accuracy/Damage modifier:
-0 Accuracy, +20% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]
Effect:
1. Primal
2. Crippler
3. Pressure
Damage Type:
Unarmed - Suppression + 6%
Accuracy/Damage modifier:
-0 Accuracy, +20% Base Damage

Primus Ex Machina
Spoiler: show
Activating a specialized armor that coats his whole body, which he says is imbued with not only the spirit of Primus but his wrath.
Effect:
1. Chakra Drain
2. Trick Weapon: Slashing + 6%
3. Primal
Damage Type:
Unarmed - Hand Seals
Accuracy/Damage modifier:
-0 Accuracy, +20% Base Damage

Weapon Holster: Rokushiki *Equipped
Weapon Holster 2: Primus Ex Machina
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Explosive Notes x5 B) Kawarimi Target
4. Blood Pills x3[/spoilername]

[spoilername="Buffs and Debuffs"]Inner Current: Wind-based attack(s) may automatically cut through half of any Damage Reduction by paying an additional +20% of their chakra cost. Basic Strikes may be used with this.
This may be used twice per round.
Zaraki Style: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.
Plus +15 (Gaia) and +15 (Huge Power) the total is +45% damage but takes +15% melee. This is in addition to the +20% damage done by the weapon for + 65% at the consequence of 5% recoil.
Armor of Thorns: Damage to the user is reduced by -10%. Additionally, melee contact with the user have a 24% chance of activating the 'Thorn' effect. (280 CP/round)
Gaia Seal: +20% Taijutsu and Basic Strike Damage. -15% Physical Damage Taken, +4 Melee/Ranged Accuracy, +8% chance to cause Bleeding/Suppression. In addition the user takes an additional 5% damage from Illusionary and Ninjutsu sources. These buffs/debuffs do not count toward the buff cap.
Bloodlust: Ignores up to rank 3 bleeding.
Mastered Offensive Stance: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.
Monstrous Strength: Doubles the Effect of Bull's Strength: +10% Weapon Damage Modifier. +6% Suppression and/or +6% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -2 to a minimum of 0.
Endurance
Huge Power: +15% melee damage
No limits: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.
Called Shot
Acrobat: can perform 2 activated auto-dodges in a round
Healing Factor
Elemental Illusion
Duelist: Declared on Barynx (Melee) + 2 melee acc and +10% damage done
Initiative
Quickdraw
Hyperactive[/spoilername][/col3]



[col3]Keiatsu
HP: 45,342 [-23236] [+1476 Healing Factor] 23582
CP: 21,529 [-4676] 16853
AP: 10.75 [-9.5] 1.25 => 1

[spoilername="Stats"]Melee Accuracy 27 - 2 (Defensive Stance) + 2 (Combat Instinct)
Evasion 23 - 2 (Akimichi) + 1 (Defensive Stance) + 2 (Combat Instinct)
Genjutsu Save 23 + 2 (Combat Instinct)
Spell Accuracy 23 - 2 (Defensive Stance) + 2 (Combat Instinct)
Ranged Accuracy 19 - 2 (Defensive Stance) + 2 (Combat Instinct)
Genjutsu DC 19 + 2 (Combat Instinct)[/spoilername]

[spoilername="Inventory"]Slot 1: Belt Pouch
- Pouch Slot: Blood Pill
- Pouch Slot: Health Pill x3
Slot 2: Belt Pouch
- Pouch Slot: Explosive Note x5
- Pouch Slot: Smoke Bomb x3
Slot 3: Kawarimi Target
Slot 4: Kawarimi Target
Slot 5: Kawarimi Target

Weapon Holster: Bare Hands
You REALLY need to document your Acc. and damage modifier here. I am going to make this a +0 acc, +/- 0% damage weapon so you can actually fight but in a normal fight you need to have all your stats for a weapon otherwise it is not useable.
- Augment #1: Chain Link
- Augment #2: Swift
- Augment #3: Overflow[/spoilername]

[spoilername="Buffs and Debuffs"]Green PIll: +5% Unarmed damage and 5% Damage Reduction.
Journeyman: - 10% CP cost
Shinobi 101 - Ninjutsu (Metal)
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
Hidden Power: The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Third Eye: +2 to all Stealth, Genjutsu Save, and Awareness checks.
Jutsu Creator Replace this ability.
Healing Factor
Acrobatics: The user is capable of performing one additional Activated Auto-Dodge per round.
Bloodlust: Ignores up to rank 2 bleeding.
No Limits: Max damage cap for melee Taijutsu is increased to 70%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.
Big Bones: +14% Unarmed damage, -2 Dodge
Fat Absorption: -10% damage taken.[/spoilername]|Kaen
HP: 33,193 [-13000] [+6926] 27119
CP: 20,676 [+ 536] [-5620] 15592
AP: 9 [-9] 0

[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 200 x 0.7 + 410 x 0.3 = 263 == > 9 + 6
15 + 2 [Teamwork]
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 200 x 0.6 + 410 x 0.4 = 284 ==> 10 + 6
16 + 2 [Teamwork]
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 525 x 0.7 + 525 x 0.3 = 525 ==> 14 + 9
23 + 2 [Teamwork]
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 200 x 0.3 + 410 x 0.7 = 347 ==> 11 + 6
17 + 2 [Teamwork]
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 200 x 0.2 + 410 x 0.8 = 368 ==> 11 + 3
14 + 2 [Teamwork]
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 525 x 0.3 + 410 x 0.7 = 445 ==> 13 + 6
19 + 2 [Teamwork]
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 425 x 0.3 + 525 x 0.7 = 495 ==> 14 + 6
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 425 x 0.6 + 525 x 0.4 = 465 ==> 14 + 6
Puppet Accuracy = [(CC x .6) + Agility x .4)] 525 x 0.6 + 410 x 0.4 = 479 ==> 14 + 3
17 + 2 [Teamwork]
Puppet Dodge: [(CC x .4 + (Agility x .6)] 515 x 0.4 + 410 x 0.4 = 370 ==> 11 + 6
17 + 2 [Teamwork][/spoilername]

[spoilername="Buffs and Debuffs"]Fire Chakra Style -- Heat Caress: At the beginning of every round, the user gains a Barrier equal to 15% of the total damage dealt by the user's Fire-base Attacks from the previous round. Lasts until the end of the round or against a single attack. Barrier does not prevent the users movements or impede the user's actions in any way. AoE attacks only contribute to this barrier's HP once, using the highest damage dealt by the action. (519)
+55% Fire Damage; +5% Ninjutsu damage; recoil effect
--Class: +20% Fire damage
--Class: +5% Ninjutsu damage
--Fire based jutsu deal 30% more damage, but 15% of the total damage is done to the user.
Shinobi 101 - Slashing with Ninjutsu Accuracy
Jutsu Expansion
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Elementalist: major and minor affinity moves can be used at the same time.
Supercharge
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Teamwork
Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Fire - Chakra Style
Explosive Chakra: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.
Warmth: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.
Wildfire: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.
Specter Shade [-323 CP/round][/spoilername]

[spoilername="Inventory"][/spoilername]|Kaen's Abyssal Harbinger
HP: 7510 [-8000] -490 *poofed*
AP: 4 [-4] 0

[spoilername="Notes"]Each strike deals 1100 damage with a 18% chance of 'searing' the target.
When 'Seared' the target has a 10% chance of taking critical damage to the next attack to hit them. If this is not successful, then they only take +10% damage from the attack. This does not stack.[/spoilername][/col3]



[col3]Takahashi Sousuke III
HP: 43,827 [-9800][+1106 Outer Path] 35133
CP: 23,826 [-3656] 20170
AP: 10.25 [-10.75] 0.50

[spoilername="Stats"]Melee Accuracy 27 - 2 (Defensive) + 3 (Observation)
Dodge 23 + 4 (Defensive)
Genjutsu Save 23
Ninjutsu Accuracy 23 - 2 (Defensive) + 3 (Observation)
Genjutsu Difficulty 23
Puppet Accuracy 19 - 2 (Defensive) + 3 (Observation)
Ranged Accuracy 19 - 2 (Defensive) + 3 (Observation)[/spoilername]

[spoilername="Inventory"]-headset
-sheath - contains Silver Edge
-Kawarimi Target
-Health Pills (3)
-Energy Drink (3)

The Ebon Blade Silver Edge
Weapon Type: Long Sword
Weapon Damage Type: Slashing - Bleeding
Bonuses: +10% damage, and -0 acc., and 4 augment slots from Tsukumogami kinjutsu
Augment: Vampiric, Trick Weapon (unarmed), Vanguard, Steady[/spoilername]

[spoilername="Buffs and Debuffs"]Mystic Transmutation costs 266 CP/round
5% chakra cost reduction (Class Bonus) plus Journeyman for -5% CP costs for a grand total of -10% chakra costs
Duelist: +2 Melee Accuracy and +10% damage towards Barynx. An additional +15% damage from Observation for a grand total of +25% damage done to Barynx.
+10% chance to auto-dodge Barynx's attacks
-2 Dodge/Save to any other opponents (besides Barynx) targeting the user.
Vampiric The user gains Hp equal to 20% of the total damage dealt to a target.
Vanguard +20% Damage Reduction due to defensive stance and mystic transmutation plus an additional -10% from defensive technique for a total of -30% damage reduction.
Shinobi 101 - Kinetic Genjutsu can be cast using Melee accuracy.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4.
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0. Note that you do not have to list this as Bleeding only; it depends on what your weapon is capable of inflicting.
Insight: Hidden Actions are revealed to the user through PM. This does not apply to Genjutsu.
Quickdraw
Contract Mastery
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
Kinjutsu - Tsuku: When separated from their weapon, their weapons attacks no longer cost Additional Cp. In addition, their range of separation is now increased to 20 feet, and returning to the users possession no longer requires Ap. Reforming a Broken Link still costs .25 Ap, however.
Quick Learner CA
Situational Awareness: +2 Awareness. Whenever the user attacks someone in stealth normally when doing a Blind Shot without the need of an Awareness check.
Sharp Insight: If the targeted opponent's Ninjutsu is lower than their Taijutsu, the user's Ninjutsu damage is increased by 10%. If the opponent's Taijutsu is lower than their Ninjutsu, the user's Taijutsu damage is increased by 10%. If both stats are equal, both Ninjutsu and Taijutsu are raised by 5%.
Offensive Insight: Adds a 10% auto-hit to the user's attacks.
Observation
Forewarn: The user may activate up to 2 Activated Auto-dodges a round. The second costing +50% CP.
Adaptability: The user resists -2 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +2 Dodge against all Delayed attacks, traps and binds.
Prediction: If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice. This buffs cancels if the user switches styles. Basic melee attacks are exempt from this.
Tactical Mind: +1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack. Remember that this is considered Round 1 for you.[/spoilername]|Sousuke's Gamabunta
HP: 28,500 [-7000] [+1425] 22925
CP: 17,660 [-5060] 12600
AP: 6 [-6] 0

[spoilername="Stats"]Level 12
Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 550 x 0.7 + 400 x 0.3 = 505 (13)
13 + 9 + 2
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 550 x 0.7 + 400 x 0.4 = 545 (14)
14 + 3 + 2
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600 x 0.7 + 400 x 0.3 = 580 (14)
14 + 6 + 2
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 550 x 0.3 + 400 x 0.7 = 445 (12)
14 + 6
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 550 x 0.2 + 400 x 0.8 = 430 (12)
12 + 6
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600 x 0.3 + 400 x 0.7 = 460 (13)
13 + 6
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 400 x 0.3 + 375 x 0.7 = 383 (11)
11 + 3
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 400 x 0.6 + 375 x 0.4 = 390 (12)
12 + 6[/spoilername]

[spoilername="Inventory"]Weapon Name: Giant Blade
Weapon Type: Slashing
Damage: +15%
Accuracy: 0[/spoilername]

[spoilername="Buffs and Debuffs"]At the start of each round Gamabunta targets a single target with a Ninjutsu Check at +1. Upon a successful check, the target suffers a -1 Accuracy and -2 Dodge due to intimidation for the remainder of the round.
-5% Damage Taken
+5% Taijutsu Damage done[/spoilername]|Shiruko Makoto
HP: 39000 [-20500] [+19516] 38016
CP 31286 [-5100] 26186
AP: 10 [-10] 0

[spoilername="Stats"]Ninjutsu Accuracy 27 + 2 (Class) - 4 (Defensive Stance)
Melee Accuracy 27 + 2 (Class) - 4 (Defensive Stance)
Evasion 23 + 2 (Defensive Stance)
Gen Save 23
Ranged Accuracy 23 + 2 (Class) - 4 (Defensive Stance)
Puppet Accuracy 23 + 2 (Class) - 4 (Defensive Stance)
Genjutsu DC 23[/spoilername]

[spoilername="Inventory"]Main Weapon - Silver-Edge Parasol
A sky blue parasol with a retractable bladed tip. The fabric is enhanced by chakra to be resilient and the spokes are of a durable metal, and flare out. The metallic parts all have a silver sheen.
Type: Bludgeoning
Accuracy: -2
Damage:
+10%
Attribute:
Suppression
Augments:
Chakra Drain, Vanguard, Vampiric

Secondary Weapon - Twin Serrated Knives
Unlike Makoto's other weapons, not polished and made of a rather dark metal. The blades are serrated and designed to cut unevenly, but are quite sharp and very capable of digging deep. They are solid enough to deflect some weight from blows if handled properly.
Type: Slashing
Accuracy:
+1
Damage: -5%
Attribute: Bleeding + 6%
Augments: Vanguard, Razor Strike, Siege

Silver-Edge Senbon
Ordinary senbon, polished and sharpened to perfection. There are seals inscribed on the cases for all of them that give them other special properties.
Type: Projectile
Accuracy: +2
Damage:
-5%
Attribute: Bleeding + 6%
Augments: Chakra Drain, Razor Strike, Vampiric

Silver-Lining Gloves
White gloves stitched with silver, with weights carefully embedded in the knuckles. They are stitched so as to make the fabric give off a slightly metallic sheen.
Type: Unarmed
Accuracy: +0
Damage: +5%
Attribute: Suppression + 6%
Augments: Chakra Drain, Vampiric, Pressure

Silver-Edge Crossbow
A light hand crossbow that attaches to the wrist. Most of its components are a deep midnight blue, but all the bolts for it and stripes along each side are a pale silver.
Type: Ranged
Accuracy: -1
Damage: +10%
Attribute: +9% chance of Called Shots
Augments: Siege, Crippler, Primal

Silver-Edge Rapier
A thin, sharp, silvery blade with a line of blue running down the side of it. The material it's made of is extremely durable despite its fragile, whippy appearance. Sheathes into the handle of the parasol.
Type: Piercing
Accuracy: -1
Damage: +10%
Attribute: Bleeding + 6%
Augments: Siege, Razor Strike, Rough Divide

Full Inventory

Slot 1: Silver-Edge Senbon
Slot 2: Silver-Edge Crossbow
Slot 3: Silver-Lining Gloves
Slot 4: Kawarimi Target x 1
Slot 5: Blood Pill x 3
Slot 6: Energy Drink x 3
Slot 7: Twin Serrated Knives
Sheath 1: Silver-Edge Parasol
Sheath 2: Silver-Edge Rapier[/spoilername]

[spoilername="Buffs and Debuffs"]Elemental Clone (188 CP/round to maintain)
Armor of Thorns ( 230 Cp/Rnd): Damage to the user is reduced by -5%. Additionally, melee contact with the user have a 18% chance of activating the 'Thorn' effect. 'Thorn' effect causes a melee attack used against the user to deal 20% backlash damage to the attacker. If this activates on the user's attack, it raises the victim's bleed level.
+10% Damage Reduction while weapon is equipped in Defensive Stance.
Class: +10% Ninjutsu Damage
Shinobi 101 (Kinetic Genjutsu with Ninjutsu Accuracy)
ANBU Ability - Sentinel
Bull's Strength: +10% Weapon Damage Modifier. +6% Suppression and/or +6% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -2 to a minimum of 0.
Jutsu Mastery All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved. Acrobatics One additional autododge per round
Called Shot Can inflict broken penalties; +5% called shot chance.
Deflection
Human Anatomy: +1 crit range. Crits do 2.25 x damage.
Fearless
Quickdraw
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it affecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Concentrated Focus: binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP.
Sixth Sense
Insight
One Handed Seals: The user is able to perform all Jutsu handseals with one hand.
Conservation: -15% Ninjutsu cost.
Pressure: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.
Normalize: All Elemental Damage caused by the user is treated as Non-Elemental Damage. Gives Ninjutsu +10% Damage that bypasses half of the target's damage reduction.
Note: This does not allow converted Ninjutsu to use Affinity Moves or other techniques that they can only use for Non-Elemental Ninjutsu.
Spirit Boost: +10% Ninjutsu damage.[/spoilername][/col3]



[col3]Devil Sage Akuma Kuro
HP: 38,170 [-7250] [+1170 Healing Factor][+2211] 34301
CP: 36586 [-6051] 30535
AP: 11 [-10.75] 0.25

[spoilername="Stats"]Ninjutsu Accuracy: 27 + 1
Genjutsu DC: 23 + 2 (Seal) + 2 (Form of Demon)
Evasion: 23 + 2 (Seal) + 2 (Form of Demon)
Gen Save: 23 + 2 + 2 + 2 (Seal) + 2 (Form of Demon)
Melee Accuracy: 23 + 1 + 2 (Seal) + 2 (Form of Demon)
Puppet Accuracy: 19 + 1 + 2 (Seal) + 2 (Form of Demon)
Ranged Accuracy: 19 + 1 + 2 (Seal) + 2 (Form of Demon)[/spoilername]

[spoilername="Inventory"]Akuma Kuro Weapon
Augments: Primal, Special Composition Kinesis*, trick weapon (ranged)
Type: Unique (Unarmed, ranged)
Unique Mastery Weapon Type: Unarmed
Damage: -5%
Accuracy: +2[/spoilername]

[spoilername="Buffs and Debuffs"]Form of the Demon: +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user. [1140/round]
Heaven Seal +2 to all Secondaries. All jutsu cost -15% Cp, Inflict +15% more Damage and have a +8% to any secondary effects. These buffs/debuffs do not count toward the buff cap. In addition the user takes 2% Max HP damage per round.
Hyakujuuonouu [1310/round]
Journeyman -5% CP costs
Shinobi 101 - Ranged Melee can be cast using Ninjutsu accuracy.
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
Nimble Hands The user may perform jutsus or handseals for +0.25 AP while a weapon is equipped.
Quickdraw
Called Shot: Can inflict broken penalties; +5% called shot chance.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Willpower The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it affecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0. You might want to consider a -1 weapon with trick weapon and have your trick weapon give you the ability to do unarmed attacks in addition to another type so you can gain suppression/bleed or drop Nimble Hands because unarmed can do handseals with the weapon armed. This can give you an additional space to make something scarier.
Hidden Power: The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Third Eye: +2 to all Stealth, Genjutsu Save, and Awareness checks.
Daunting Presence: Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
Demon Blessing +2 gen save[/spoilername]|Mouko Kuro
HP: 38,170 [-7250] [+1170 Healing Factor][+2211] 34301
CP: 36586 [-6051] 30535
AP: 11 [-10.75] 0.25

[spoilername="Stats"]Ninjutsu Accuracy: 27 + 1 + 3 + 2 (Combat instinct)
Genjutsu DC: 23 + 2 (Combat instinct)
Evasion: 23 + 3 + 2 (Combat instinct)
Gen Save: 23 + 2 (Combat instinct)
Melee Accuracy: 23 + 1 + 3 + 4 (Seal) + 2 (Combat instinct)
Puppet Accuracy: 19 + 1 + 3 + 2 (Combat instinct)
Ranged Accuracy: 19 + 1 + 3 + 4 (Seal) + 2 (Combat instinct)[/spoilername]

[spoilername="Inventory"]Mouko Kuro Weapon
Augments: Primal, Trick weapon (Ranged), Crippler
Type: Unique (Unarmed/Ranged)
Damage: -5% dmg
Accuracy: +2[/spoilername]

[spoilername="Buffs and Debuffs"]Gaia Seal: +20% Taijutsu and Basic Strike Damage. -15% Physical Damage Taken, +4 Melee/Ranged Accuracy, +8% chance to cause Bleeding/Suppression. In addition the user takes an additional 5% damage from Illusionary and Ninjutsu sources. These buffs/debuffs do not count toward the buff cap.
All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +5% Damage. (Chakra Extension) 179 CP/round to maintain
+3 Accuracy/Dodge, 2000 meter visual range (Byakugan) 452 CP/round to maintain
The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.(Jyuuken Stance)
Journeyman -5% CP costs
-15% Chakra cost on Unarmed Taijutsu (Gentle Fist)
All CP costs are increased by 10% while Jyuuken stance is active
10% Auto dodge to all attacks (360 degree vision)
Shinobi 101 Taijutsu (Unarmed-> Piercing)
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. Should consider naming an opponent.
Called Shot: Can inflict broken penalties; +5% called shot chance.
Hidden Power: The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Combo Master: The second attack in the users Combo-attack cannot be auto-dodged, and has a 10% of auto-hitting if the first attack hit. Once per round, the user may Combo up to three attacks (Instead of the cap of two).
Contract Mastery[/spoilername]|Kuro's Outer Path: Hyakujuuonouu
HP: 10206 [-2000] 8206

[spoilername="Notes"]May affect up to three separate targets: Kuro, Sousuke and Kaen
Buffed by 35%
The affected (undefined, please define) suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use.
Every round, the statue attempts to absorb 2340 Chakra from those within the area.
Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by 2340 each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.[/spoilername][/col3]

!
  • Mistake from previous mod involving Dark Displacement. Editted previous post to reflect damages being negated from Sousuke's attack. Additionally, updated the HP totals to reflect this difference.
  • Error in HP calculation gains, recalculation done.
 

Michi

Legendary Member
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[col3]Akira Amaya
HP: 36,601 [-8840][Bleed II] [+1260] 29021
CP: 23,461 [-4900] 18561
AP: 10.5 [-10.5] 0

[spoilername="Stats"]Nin Acc 27 + 3 (Quick Step)
Melee 23 + 3 (Quick Step)
Save 23 + 2 (Slippery Mind)
Evasion 23 + 3 (Quick Step)
Range Acc 23 + 3 (Quick Step)
Puppet Acc 19 + 3 (Quick Step)
Gen Dc 19 + 2 (Slippery Mind)[/spoilername]

[spoilername="Inventory"]Antidote
Infinity Gauntlet
signal flare x2
ninja wire x8
Blood Pill x3
Energy Drink x3
Weapons Sheath x2 -Cat's Ring, Spear of Redemption

Spear of Redemption
Weapon Type: Slashing/Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Bleeding/May naturally inflict Suppression How are you getting both effects??? If you think it is via Trick Weapon, it does not work that way. all trick weapon does is give you access to 2 separate types of jutsus so you can do slashing and piercing but it does not affect your weapon effects. not that you are using this weapon presently but it would be important to know in a fight.
Weapon Augmentations: Trick Weapon---Slashing/Unarmed, Unloving, Special Ninjutsu Composition.

Cat's Ring
Weapon Type: Unarmed
Weapon Mod: -1acc/ +5% base dmg
Weapon Effect: may use Handseals while armed with an Unarmed Weapon
Weapon Augmentations: Lantern, Swift, Primal.[/spoilername]

[spoilername="Buffs and Debuffs"]26% chance that attacks will be considered a sneak attack against Barynx as long as Barynx remains in the forest.
Lunar Cursed Seal: -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. These buffs/debuffs do not count toward the buff cap.
Sentinel (Free)
Shinobi 101- kenetic gen--> nin acc (Free)
Earth - Chakra Style Afterquake in use: the user may treat non-maintainable Offensive Earth based jutsu as a maintainable jutsu by paying 70% of the chakra cost per round for a maximum of 2 rounds. Maintaining jutsu this way gives the attacks a -2 penalty to hit the target again and -10% base damage. This effect lasts for up to two rounds and requires a full round of cool down before it may be used again. During the round of cool down the user gains +4% to the secondary effect of Earth Jutsu for every earth jutsu used after the first capping at +16%
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only affect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Initiative
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
Healing Factor
Duelist: +2 Accuracy (Must pick a subtype such as Melee) and +10% damage towards Barynx.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs
All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers. (Sneak Attack)
The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle. (Shadow Step)
When making called shots while in Stealth mode, The user suffers no accuracy penalty (Sniper)
+2 to Genjutsu Save and awareness rolls. (Slippery Mind)
+1 accuracy x 3 (Quick Step)[/spoilername]|Akujin
HP: 39,000 [-12800] [+11250] 37450
CP: 21,154 [-5045] 16109
AP: 11.5 => 11 (gate) [-11] 0.5

[spoilername="Stats"]Melee Accuracy 27 - 4
Genjutsu DC 27 + 1 (Hachimon)
Ranged Accuracy 23 - 4 + 2 (gate)
Ninjutsu Accuracy 23 - 4 + 2 (gate)
Puppet Accuracy 23 - 4 + 2 (gate)
Evasion 23 + 2 + 2 (gate) + 2 (Weighted Rock)[/spoilername]

[spoilername="Inventory"]Slot 1: Headset
Slot 2: Kawarimi Target
Slot 3: Kawarimi Target
Slot 4: Belt Pouch #1:
Belt Pouch Slot 1: Health Pill x3
Belt Pouch Slot 2: Energy Drink x3
Slot 5: Belt Pouch #2:
Belt Pouch Slot 1: Smoke Bomb x3
Belt Pouch Slot 2: Metabolic Stimulant x2
Slot 6*: Weapon Holster #1: Tiger Style Claws of Light(Gloves-Suppression)
Weapon Holster #2: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Weapon Holster #3: Tiger Style Claws of Light (Gloves-Called Shots)

Name: Tiger Style Claws of Light (Gloves-Called Shots)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Primal
2. Crippler
3. Lucky Strike

Name: Tiger Style Claws of Light(Gloves-Suppression)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can cause suppression
Augments:
1. Pressure
2. Anchor Boost
3. Lucky Strike

Name: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Bandages Wraps[See My Kinjutsu Spoiler]
2. Mirage
3. Daze

Name: Type 7 "Divine Judgement"(Handgun)
Damage Type: Ranged
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None

Name: The Liberator of Darkness(Katana)
Damage Type: Slashing
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None[/spoilername]

[spoilername="Buffs and Debuffs"]-10% damage done (Weighted Rock Technique)
Elemental Clone 320/round
Immolation Armor: all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. (170/round)
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap. 100 HP/round
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition 100 HP/round
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save 100 HP/round
0. Paramedic: The user requires -1 round to enter a battle that contains someone from their village below 50% Max Hp. The user must still be called as usual, however. Once per round, the user may pay an additional +30% of the chakra cost to increase the HP healed with a medical jutsu by 1.5x. This may only be used on an ally below 50% Max Hp.
00. Shinobi 101 - Genjutsu: Lightning
Acrobatic: The user is capable of performing one additional Activated Auto-Dodge per round.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Calm Mind
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Initiative The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.
Elemental Illusion
Shattered Reality: Targets affected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
*Unarmed - Physical Style
Unarmed Taijutsu costs -10% CP. (Hachimon)
Hands of Power: +15% Unarmed Damage
Eye of the Mystics: +1 Gen DC
Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
Sensory Deprivation Aura: Pick either the sense of (Visual, Audial, Kinetic or Will Genjutsu) at the beginning of the battle. All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect. The Sense that is affected remains a secret. Not that Sandworms are affected by Gen for the most part but always good to announce a sense.[/spoilername]

***very nice linking***
|Akujin's Elemental Water Clone
HP: 5,100 [-8000] -2900 *poofed*
CP: 5,100 [-390] 4710
AP: 2.5

[spoilername="Notes"]clone may use up to level D Jutsu of its chosen element at Rank 1
18% chance of activating when they are destroyed the Suffocate Effect. The 'Suffocate' effect increases their next jutsu's Cp cost by +20%, lowers its accuracy by -2, and causes the victim to take 1% Max Hp damage.[/spoilername][/col3]



[col3]Sunaku Harupia
HP: 45,000[-2000] 43000
CP: 31,104 [-]
AP: 11 [-0.5] 10.5
[spoilername="Stats"][/spoilername]

[spoilername="Inventory"]Name: Black Sand Guards
Weapon Type: Arm and Shin Guards
Weapon Damage Type: Unarmed
Bonuses: -1 Acc/ +5% Damage
Augment: Vanguard, Lucky Dodge, Riot Shield.

Headset[/spoilername]

[spoilername="Buffs and Debuffs"]10% Ninjutsu damage (Class)
-5% Cp cost (Class)
0. Main Branch - Instructor
1. Jutsu Mastery: -10% CP costs
2. Jutsu Creator This is old and does not exist
3. Super Charged
4. Elemental Aura
5. Insight
6. Elementalist
7. Acrobatics
8. Quick Reaction
9. Initiative
10. Summoner
Jutsu Levels 1-8 can cause bleeding ranks 1-4
Sand has a 60% chance to reduce an oncoming attack by 20% damage.
May convert Earth and Wind Jutsu into Sand at no extra cost.
+15% Sand Damage
Desert Nimbus: User gains +1 melee dodge, -2 Ninjutsu/Ranged dodge. +3% chance of activating Protection of the Sands (360 CP/rnd).
Sand Clone (360/round)
[/spoilername]|Kuro's Mirror Clone
HP: 7800 [-1900]
CP: 7800
AP: 2.5
[spoilername="Notes"]Creates a clone with -6 of the user's secondaries.
This clone may use any C-Rank Mirror or Wind Jutsu at Rank 1 and D-Rank Water Jutsu up to Master Rank.
When hit by a melee attack, the clone deals backlash damage to the attacker equal to 30% of the damage done to the clone.[/spoilername]|[/col3]



What Happened

0.00 Seconds | Akuma Kuro maintains: Demonic Form, Hyakujuuonouu Outer Path and Heaven Seal [Rank 3]. Mouko Kuro maintains: Gaia Seal [Rank 3], Byakugan [Rank 3], Jyuuken Stance and Combat Instinct on Barnyx.
0.00 Seconds | Isamu maintains Sand Mist, Desertification, and Darkness Falls and also releases Corpse Soil, Desert Nimbus Cloud.
0.00 Seconds | Akujin maintains: Open Chakra Gates 5, 6, and 7; Defensive Stance, Immolation Armor Mastered, and Elemental Clone Mastered. He also continues to have the benefit of Leech Seal.
0.00 Seconds | Gambunta uses Eye of the Toad on Barnyx.
0.00 Seconds | Sousuke maintains: Master Rank - Mystic Transmutation and Defensive Stance.
0.00 Seconds | Sousuke maintains Combat Instinct on Barynx, Defensive Stance and Super Expansion[Rank 3].
0.00 Seconds | Keiatsu maintains Combat Instinct on Barynx, Defensive Stance and Super Expansion [Rank 3].
0.00 Seconds | Roku maintains: Armor of Thorns [Mastered], Gaia Seal [Rank 3], Zaraki Style, Wind - Chakra Style: Inner Current, Leech Seal [Mastered].
0.00 Seconds | Amaya maintains Lunar Seal [Rank 3], Frenzy Plant [Rank 2] via After Quake, target Barynx, Sleeping Forest [Rank 2], target Barynx, Sinkhole Fist [Rank 2], Piercing Timber [Rank 2] with special Action crucify to target plates not broken or if there is a heart or something like it, target Barynx, Sand Stars [Rank 2] with special Action to target plates not broken or if there is something like a heart, target Barynx.
0.00 Seconds | Kaen maintains creation - Abyssal Harbinger.
0.00 Seconds | Izura deactivates Lunar Seal [Rank 1], Leech Seal [Mastered] that targeted Kasen, and Red Haze [Mastered] that targeted Amaya. Isura maintains Eternal Mangekyou, Acid Rain [Mastered], and Defensive Stance (-4ACC +2DODGE).
  • The enrage check is made at the beginning of each round following the round the seal was activated. The user cannot deactivate a seal once they become Enraged, and is considered Enraged for two rounds, at which point the user is forced to deactivate the seal and takes all penalties associated. Resource The cursed seal cannot be deactivated for another round. Additionally, the seal would persist because there is nothing being done to maintain.
    • Nin Check Izura 27 + 15 Success
      Nin Check Amaya 27 + 7
0.00 Seconds | Soraka maintains Gale of Ravens Fighting Style and Midnight Sky.
0.00 Seconds | Kasen maintains Blood Clone, Maintain Red Haze, Maintain Regeneration on Kaen.
0.00 Seconds | Makoto keeps Silver-Edge Parasol out and maintains Leech Seal (Mastered), Armor Of Thorns (Mastered), and Rain Dance (Mastered), with Rain Dance focused on Sandworm.
0.45 Seconds | Sunaku Harupia enters Defensive Stance.
  • This is what happens when you do not send actions. All possible maintains are maintained and you are placed in defensive stance.
0.83 Seconds | Izura's Contract Summon Soraka enters Defensive Stance (-4 acc, + 2 dodge).
1.00 Seconds | The Sandworm thrashes.
  • 1.00 Seconds | Izura cast Izanagi - Mastered.
    Kasen Attack 30 + 19 HIT (Crit)
    Evasion 25 + 8
    Kasen's Blood Clone Attack 30 + 12 75% HIT
    Evasion 21 + 20
    Soraka Attack 30 + 10 HIT
    Soraka Evasion 23 + 11
    Isamu Attack 30 + 1 MISS
    Isamu Evasion 23 + 16
    • 10% chance to auto-dodge. Roll: 24. Failed.
    Isamu's Inner World Resurrection Attack 30 + 5 HIT
    Isamu's Inner World Resurrection Evasion 24 + 9
    1.00 Seconds | Roku avoids the attack using Body Switch.
    Keiatsu Attack 30 + 15 HIT
    Keiatsu Evasion 24 + 5
    Kaen Attack 30 + 16 HIT
    Kaen Evasion 19 + 6
    Kaen's Abyssal Harbinger Attack 30 + 13 HIT
    Kaen's Abyssal Harbinger Evasion 16 + 15
    Sousuke Attack 30 + 2 MISS
    Sousuke Evasion 27 + 10
    • 10% chance to auto-dodge. Roll: 47. Failed.
    Gamabunta Attack 30 + 11 HIT
    Gamabunta Evasion 20 + 10
    Makoto Attack 30 + 18 HIT
    Makoto Evasion 25 + 19
    • 24% chance of activating the 'Thorn' effect. 75 Failed.
    Devil Sage Akuma Kuro Attack 30 + 1 25% HIT
    Devil Sage Akuma Kuro Evasion 27 + 5
    1.00 Seconds | Kuro performs Death Touch.
    • Independent special moves do cost AP and would not be considered a part of your reactionary so I delayed your next action by 1 AP due to this.
    Mouko Kuro Attack 30 + 1 MISS
    Mouko Kuro Evasion 28 + 13
    Kuro's Outer Path: Hyakujuuonouu Attack. Roll: 7
    No Evasion
    Akira Amaya Attack 30 + 10 HIT
    Akira Amaya Evasion 26 + 11
    10% chance to auto-dodge. Roll: 54. Failure.
    24% chance of activating the 'Thorn' effect. 57 Failed.
    1.00 Seconds | Amaya reflexively casts Earth Flow River [Rank 2] using the special action.
    • Roll d100. 78 Failed.
    Akujin Attack 30 + 15 HIT
    Akujin Evasion 27 + 1
    Akujin's Water Clone Attack 30 + 5 HIT
    Akujin's Water Clone Evasion 21 + 3
    Sunaku Harupia Attack 30 + 19 HIT (Crit)
    Sunaku Harupia Evasion 25 + 8
    Kuro's Mirror Clone Attack 30 + 9 HIT
    Kuro's Mirror Clone Evasion 21 + 15
1.11 Seconds | Kaen attempts to enter stealth, Utilize Stalker to gain the bonus stealth. (When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.)
  • AOE's attack everything on the field regardless of being able to see it and damage still knocks one out of stealth, however the sandworm will not focus an attack on you as long as you are in stealth.
1.22 Seconds | Sousuke casts Master Rank Eagle Vision on Barnyx.
1.82 Seconds | Roku uses Partial Transformation Mastered.
1.86 Seconds | Makoto cast Mystical Pond (Mastered) with Affinity Move Handseal Expert on Sandworm
  • 1.86 Seconds | Sandworm burrows partially into the ground before emerging adjacent.
2.00 Seconds | The Sandworm performs a tailsweep attack, targeting the most durable. Targets: Sousuke and Roku.
  • Roku Attack 30 + 2 HIT
    Roku Evasion 24 + 1
    • 24% chance of activating the 'Thorn' effect. Roll: 26 Failed.
      10% chance to auto-dodge the attack. Roll: 96. Failed.
      30% chance of causing 2 ranks of bleed on a target that is fully hit. Roll: 6 Bleed II
      24% chance of activating the 'Thorn' effect. Roll: 94 Failed
    Sousuke Attack 30 + 12 HIT
    Sousuke Evasion 27 + 5
    • 10% chance to auto-dodge. Roll: 89. Failed.
      30% chance of causing 2 ranks of bleed on a target that is fully hit. Roll: 76 Failed.
2.09 Seconds | Keiatsu attacks Barynx with Body Slam [Rank 3] aimed at any TWO exposed weak spots.
  • This does more damage than usual.
2.17 Seconds | Akujin uses Weighted Rock Technique Mastered taking the +2 Dodge for -10% Physical Damage.
2.27 Seconds | Kasen uses Ice Prison [Mastered] with the special action: Ice Wall on herself.
2.50 Seconds | Kaen's Abyssal Harbinger does a basic attack, targeting the sandwyrm's exposed area.
  • HIT
2.72 Seconds | Akuma Kuro casts Mirror Clone [Mastered].
2.72 Seconds | Kasen enters Defensive mode, trading 4 acc for +2 dodge.
2.85 Seconds | Amaya uses Armor of Thorns [Rank 2] with EA debilitate, 52% chance to cause to raise bleed level with melee.
2.86 Seconds | Isamu casts Desert Tendril Unleashed [/Mastered] on Barynx targeting all exposed flesh from broken/removed plates with Iron Sand to be used with AE move Overcharge.
  • Unlike the previous attacks, this one seems to be much more effective in the absence of the worm's natural armor.
    HIT!
    36% chance of activating both Pierce and Impale simultaneously. Roll: 16 Success. 35% chance of dealing critical damage due to effect. Roll: 10. Success!
3.00 Seconds | The Sandworm thrashes.
  • 3.00 Seconds | Kuro performs a reactionary where he strikes the Sandworm with Fist of Virtue (Humility)
    • This ends up preventing everyone else from taking damage but he just punches a sandworm so hard that it prevented the thrashing from hurting anyone so he FRACTURED his arm.
3.33 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 77 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 43 Failed.
3.33 Seconds | Kaen uses Grand Waterfall [Mastered] with affinity move Debilitate and the special action: Hydro Blast. Targeting the Sandwyrm's exposed area. Kaen also utilizes Stalker to remain in stealth after attacking.
  • HIT!
    IT WAS SUPER EFFECTIVE!
Barynx BERZERKS!
3.50 Seconds | Barynx rears up and attempts to crash down on Kaen.
  • Attack 35 + 9 HIT
    Evasion 19 + 19
    • 20% chance of breaking a limb. Roll 17. Fractured Back. Evasion is reduced to 0 for the duration of the battle but attacks can still be made.
3.72 Seconds | Makoto used Volt Charge (Mastered) Special Action Volt Touch on the Sandworm
3.80 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 77 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 43 Failed.
3.90 Seconds | Targeting the fragmented plate #4 on Barynx Sousuke attacks the sandworm with Master Rank Fist of Sin with the Lust Effect cast through the Silver Edge.
3.91 Seconds | Akujin uses System Shock [Mastered] on the Barynx's weakened open spots.
  • This seems much more effective than previous attacks.
    • HIT!
4.00 Seconds | Baynx attempts to bite Akujin.
4.09 Seconds | Izura casts Leech Seal Mastered at the Worm with the Special Action to increase HP loss to 4.5% Max HP.
  • Random Target Roll: Roku
Attack Roku 29 + 20 CRIT!
Evasion Roku 24 + 9
  • 24% chance of activating the 'Thorn' effect. Roll 19. Success!
4.28 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 54 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 53 Failed.
4.39 Seconds | Sousuke attacks the fragmented plate #4 on Barnyx with called shots, if the plate breaks off then proceed to work on plate #5 on Barnyx using basic attacks with the Silver Edge.
  • HIT!
    • Called Shot Chance. Roll: 7 Success. Plate 4 is Broken!
4.50 Seconds | Barynx attempts to bite Sousuke.
  • Attack Sousuke 35 + 16 HIT!
    Evasion Sousuke 27 + 12
    • 10% chance to auto-dodge. Roll; 62. Failed.
      20% chance of limb loss. Roll: 2. Roll for random limb. ARM. (Yes, it ate your prosthetic).
4.55 Seconds | Roku uses Koorikan Mastered and using Affinity Move: Overcharge and Wind - Chakra Style: Inner Current special effect against Sandworm.
  • This seemed more effective than pummeling it with your fists.
    HIT!
    • 36% chance to inflict the 'Absolute Zero' effect. Roll: 32 Success!
4.65 Seconds | Keiatsu attacks Barynx with Fist of Sin [Rank 1] with Special Action Lust to target plate #5.
  • HIT!
    • Called Shot Roll. 70 Failed.
4.76 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 87 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 74 Failed.
4.88 Seconds | Sousuke attacks the fragmented plate #4 on Barnyx with called shots, if the plate breaks off then proceed to work on plate #5 on Barnyx using basic attacks with the Silver Edge.
  • HIT!
    • Called Shot Roll. Roll: 60 FAILED.
4.50 Seconds | Barynx attempts to bite Roku.
  • Attack 35 + 16 HIT
    Evasion 24 + 12
    • 10% chance to auto-dodge. Roll: 48. Failed.
      20% chance to lose a limb. Roll: 5 Random limb: Hand.
      Remember the maiming site rules. You are not stuck with this forever but it is an interesting RP oppertunity. This does not place you at a statistical disadvantage but does need to be roleplayed (as in being lost and potentially regained assuming you get your hand back). Some people make automail limbs (think FMA), some use puppet limbs to replace what they have lost (old player Kimura Tenma did this when I cut off his arm), some replace it with flesh and blood (Sousuke did this in the past), some replace it with some other organic matter (Addy did this to Sousuke in another incident). The only expectation is roleplay on your part for it.
5.00 Seconds | Snowe casts Rank 2 Reciprocate on Barynx. Targeting flesh where plate 1 was.
5.00 Seconds | Gambunta uses Toad Water Bullet target the revealed area on Barnyx being the broken plates.
  • HIT!
5.00 Seconds | Barynx attempts to swipe both Gamabunta and Snowe with her tail.
  • Attack Gamabunta 35 + 5 MISS
    Evasion Gamabunta 20 + 9
    Attack Snowe 35 + 6 50% HIT
    Evasion Snowe 24 + 17
5.23 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 4 SUCCESS!
      26% chance that attacks will be considered a sneak attack. Roll 64 Failed.
5.37 Seconds | Sousuke attacks the fragmented plate #4 on Barnyx with called shots, if the plate breaks off then proceed to work on plate #5 on Barnyx using basic attacks with the Silver Edge.
  • HIT!
5.50 Seconds | Barynx bashes into the ground causing a wave of stones to be launched in the direction of three opponents. Target: Amaya, Kaen's Abyssal Harbinger and Izura's Contract Summon Soraka (Bird).
  • Attack Amaya 35 + 18
    • 5.50 Seconds | Snowe blocks the attack using Human Shield.
    Attack Kaen's Abyssal Harbinger 35 + 6 HIT
    Evasion Kaen's Abyssal Harbinger 16 + 14
    • 20% chance to be knocked back, losing 1 AP. Roll: 57 Failed
    Attack Soraka 35 + 17 HIT
    Evasion Soraka 23 + 4
    • 20% chance to be knocked back, losing 1 AP. Roll: 68
5.58 Seconds | Makoto uses Grand Waterfall (Mastered) Special Action Hydro Blast with Affinity Move Overcharge on Sandworm
  • HIT!
5.71 Seconds | Isamu casts Grand Gaia Impalement [Mastered] with Special action to lower accuracy and to lower the number of targets. Target Barynx flesh where plate 2 was. With AE move Combo to combine this attack with Glow Moss on Barynx. With AE move Combo. Target flesh where plate 3 was.
  • This combination is extremely effective.
    • HIT!
      28% chance to 'Impale' and 'Sprout'. Roll: 4 Success! 35% chance of dealing critical damage. Roll: 93 FAILURE.
      21% chance of activating the 'Leech' effect. Roll: 54
5.71 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 31 Success.
      26% chance that attacks will be considered a sneak attack. Roll 68 Failed.
5.83 Seconds | Soraka uses Monochrome Assassination on the Sandworm.
  • HIT!
5.86 Seconds | Sousuke attacks the fragmented plate #4 on Barnyx with called shots, if the plate breaks off then proceed to work on plate #5 on Barnyx using basic attacks with the Silver Edge.
  • HIT!
    • Called Shot Roll Chance. 10 SUCCESS! Plate is broken!
6.00 Seconds | Barynx attempts to bite Isamu.
  • 6.00 Seconds | Snowe blocks the attack using Human Shield.
6.07 Seconds | Kaen uses Jutsu Expansion on Grand Waterfall [Mastered] with affinity move Overcharge and the special action Hydro Blast targeting the Sandwyrm's exposed area.
  • HIT!
    • 18% of causing the 'Crush' effect. Roll: 91 FAILED
6.18 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 96 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 1 Success.
6.50 Seconds | Barynx lets out a high pitched, disturbing scream.
  • Kasen
    • Barrier prevents damages
    Kasen's Blood Clone Attack 35 + 16 HIT
    Evasion 19 + 11
    Izura Attack 35 + 10 HIT
    Izura Evasion 23 + 13
    Soraka Attack 35 + 8 HIT
    Soraka Evasion 20 + 9
    Isamu Attack 35 + 14 HIT
    Isamu Evasion 23 + 12
    • 10% chance to auto-dodge attack. 7 Success! Auto-dodged.
    Isamu's Inner World Resurrection Attack 35 + 2 HIT
    Isamu's Inner World Resurrection Evasion 18 + 15
    Roku Attack 35 + 6 HIT
    Roku Evasion 23 + 15
    • 10% chance to auto-dodge. Roll: 93. Failed.
    Keiatsu Attack 35 + 14 HIT
    Keiatsu Evasion 25 + 15
    Kaen Attack 35 + 6 HIT
    Kaen Evasion 20 + 8
    Kaen's Abyssal Harbinger Attack 35 + 12 HIT
    Kaen's Abyssal Harbinger Evasion 16 + 6
    Sousuke Attack 35 + 9 HIT
    Sousuke Evasion 23 + 5
    • 10% chance to auto-dodge. Roll: 76. Failed.
    Gamabunta Attack 35 + 2 HIT
    Gamabunta Evasion 18 + 7
    Makoto Attack 35 + 3 HIT
    Makoto Evasion 23 + 8
    Devil Sage Akuma Kuro Attack 35 + 17 HIT
    Devil Sage Akuma Kuro Evasion 31 + 3
    Mouko Kuro Attack 35 + 3 HIT
    Mouko Kuro Evasion 25 + 3
    Akira Amaya Attack 35 + 8 HIT
    Akira Amaya Evasion 25 + 1
    • 24% chance of activating the 'Thorn' effect. Roll: 78 Failed.
      10% Change to auto-dodge. Roll: 35. Failure.
    Akujin Attack 35 + 15 HIT
    Akujin Evasion 25 + 2
    Akujin's Water Clone Attack 35 + 16 HIT
    Akujin's Water Clone Evasion 21 + 10
    Sunaku Harupia Attack 35 + 11 HIT
    Sunaku Harupia Evasion 23 + 14
    Kuro's Mirror Clone Attack 35 + 19 HIT
    Kuro's Mirror Clone Evasion 19 + 11
6.66 Seconds | Amaya performs a basic strike on Barynx.
  • 20% Chance to aim for the wrong target. Roll: 44 Failed
    HIT!
    • Bleed Chance Roll. 82 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 54 Failed.
6.82 Seconds | Using Copy Skill [Mastered], Izura uses Red Haze [Mastered] targeting the Sandworm ONLY, planning to maintain. Do not target allies.
  • Random Target Roll: Kasen
    • Hit the barrier, remainder is rolled over.
      Attack 31 + 6 MISS
      Evasion 25 + 18 - 3
7.00 Seconds | Barynx swipes her tail, bringing up a large amount of earth and debris along the way and attempts to swipe Makoto and Blood Clone.
  • Attack Makoto 35 + 19 HIT
    Evasion Makoto 25 + 12
    • 24% chance of activating the 'Thorn' effect. Roll: 66 Failed.
      20% chance of suffering 2 levels of Bleed. Roll: 93 Failed.
    Attack Blood Clone 35 + 5 MISS
    Evasion Blood Clone 21 + 6 *poofed*
7.04 Seconds | Kuro uses Mind Ripper on the Sandworm.
  • 20% chance to aim for the wrong target. Roll: 20
    Random Target: Makoto
    • Attack 28 + 6 - 3 MISS
      Evasion 25 + 10
7.13 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 53 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 19 Success!.
7.28 Seconds | Roku uses Zephyr's Grace Mastered- Special Action to increase Wind Slice chance and sacrifice Gaspless with Affinity Move: Debilitate and Wind - Chakra Style: Inner Current special effect against Sandworm.
  • 20% chance to aim for the wrong target. Roll: 91.
    HIT!
    • 57% chance of causing the 'Wind Slice' effect. Roll: 40 Success.
7.50 Seconds | Akujin's Clone attacks Barynx with Water Whip [Mastered].
  • 20% chance to aim for the wrong target. Roll: 11
    Random target: Kuro's Mirror Clone.
    Attack 17 + 19 HIT!
    Evasion 21 + 2
    • 12% chance of bleeding and suppression. Roll: 55 Failed
7.50 Seconds | Soraka uses Relentless Persistence on Izura.
  • 20% chance to aim for another target. Roll: 11.
    Random target: Gamabunta.
7.50 Seconds | Barynx rears up and attempts to crash down on Makoto.
  • Makoto Attack 35 + 7 HIT
    Makoto Evasion 25 + 6
    • 24% chance of activating the 'Thorn' effect. Roll: 59 Failed.
      20% chance of breaking a limb on a full hit. Roll: 12 Success. Broken heart.
      This does not kill your character, it simply increases the damages you take by a fair margin.
7.61 Seconds | Isamu casts Wood Hammer [Mastered] With AE move Overcharge on Barynx and use Special action to hit two targets. Aim at flesh where plate 1 and 2 were.
  • HIT!
    • 18% chance to cause suppression and activating 'Sprout'. Roll: 90 failed.
7.71 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 78 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 86 Failed.
8.00 Seconds | Barynx attempts to strike a pair of shinobis with its tail. Targets: Kasen and Isamu.[/color]
  • Attack Kasen 35 + 18 HIT!
    Evasion Kasen 25 + 13
    • 20% chance to have 2 additional levels of bleed. Roll: 8 Bleed.
    Attack Isamu 35 + 6 HIT!
    Evasion Isamu 23 + 6
    • 10% chance to auto-dodge the attack. Roll: 42.
      20% chance to have 2 additional levels of bleed. Roll: 1 Bleed.
8.03 Seconds | Mouko Kuro re-initiates Chakra Extension [Mastered].
8.14 Seconds | Keiatsu attacks barynx with Falcon Punch [Rank 2] charged twice with its Special Action and once with Overflow Weapon Augment for +25% damage on Sandworm aimed at any exposed weak spots.
  • 20% chance to aim at the wrong target. Roll: 82 failed.
    HIT
    • 36% chance to cause the targets next costing technique cost an additional +0.5 AP. Roll: 40 failed.
8.19 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 24 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 43 Failed.
8.48 Seconds | Kuro performs a basic attack called shots to Barnyx's carapace.
  • Hit!
8.50 Seconds | Barynx swipes her tail, bringing up a large amount of earth and debris along the way and attempts to swipe Akujin's Water Clone and Izura.
  • Water Clone Attack 35 + 14 HIT
    Water Clone Evasion 21 + 7 *poofed*
    • 18% chance of activating when they are destroyed the Suffocate Effect. 7 Success!
Izura Attack 35 + 20 HIT (Crit)
Izura Evasion 27 + 6
  • 20% chance to suffer 2 levels of bleed.
[/list]
8.67 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 87 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 41 Failed.
8.93 Seconds | Kuro performs a basic attack called shots to Barnyx's carapace.
  • Hit!
8.83 Seconds | Keiatsu uses Called Shot aimed at plate #5.
  • Hit!
9.00 Seconds | Barynx rears up and attempts to crash down on Keiatsu.
  • Keiatsu Attack 35 + 20 HIT (Crit)
    Keiatsu Evasion 24
    • 20% chance of breaking a limb on a full hit. Roll: 57 Failed
9.09 Seconds | Kasen cast Sapphire Storm Mastered with the special action to protect herself and Kaen.
9.09 Seconds | Roku cast Ice Shards Mastered - Special Action: Ice Spear with Affinity Move: Focus against Sandworm.
  • HIT
    • 24% chance of causing bleeding and 'Hypothermia'. Roll: 43 Failed.
9.14 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 78 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 41 Failed.
9.38 Seconds | Kuro performs a basic attack called shots to Barnyx's carapace.
  • HIT!
9.50 Seconds | Barynx swings its tail at Makoto and Amaya.
  • Makoto Attack 35 + 13 HIT
    Makoto Evasion 25 + 11
    • 24% chance of activating the 'Thorn' effect. Roll: 10 Success!
      20% chance to cause 2 levels of bleed. Roll: 63
    Amaya Attack 35 + 18 HIT
    Amaya Evasion 26 + 7
    • 24% chance of activating the 'Thorn' effect. Roll: 49
      10% chance to auto-dodge. Roll: 78. Failure.
      20% chance to cause 2 levels of bleed. Roll: 13 Bleed.
9.56 Seconds | Akujin uses Water Dragon Bullet at the Barynx's weakened open spots.
  • 20% chance to aim for the wrong target. Roll: 70 Failed
    HIT!
    • 44% chance of activating the 'cascade' effect. 43 Success.
9.62 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 20 Success!
      26% chance that attacks will be considered a sneak attack. Roll 18 Success!.
9.83 Seconds | Kuro performs a basic attack called shots to Barnyx's carapace.
  • HIT
9.52 Seconds | Sousuke attacked Barynx with Fatal Draw [Mastered] the special effect Total Draw using Silver Edge on Barnyx target a bloodied section, which is most likely plates 1-3. Attack a part with the highest bleeding score.
  • 20% chance to aim for the wrong target. Roll: 3. Success! Target: Roku.
    • Sousuke Attack 28 + 2 + 9 HIT!
      Roku Evasion 24 + 9
      • Bleed Chance. Roll: 14 Success! Bleed III
10.0 Seconds | The Sandworm attempts to tailsweep Akujin, and Devil Sage Akuma Kuro.
  • Akujin Attack 35 + 9 HIT!
    Akujin Evasion 29 + 7
    Kuro Attack 35 + 16 HIT!
    Kuro Evasion 27 + 3
10.0 Seconds | Gambunta uses Toad Water Bullet target the revealed area on Barnyx being the broken plates.
  • 20% chance to aim at the wrong target. 13 Success.
    Random Target: Akujin
    • Gamabunta Attack 22 + 19 HIT
      Akujin Evasion 29 + 3
10.0 Seconds | Amaya performs a basic strike on Barynx.
  • HIT!
    • Bleed Chance Roll. 69 Failed.
      26% chance that attacks will be considered a sneak attack. Roll 30 Failed.
[/list][/list]
!
No idea what a Step and Flash is. There is a "Quick Step" and a "Shadow Step" but they are Boosts and Passives. As for Flash, there is "Flash Counter" but I am not entirely sure of what you were looking for in this conditional.
 

Michi

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No, just kidding...

The air was thick and gritty, the earth underfoot rumbled and gave way as the shifting sands drained into the twisting caverns below. A flurry of attacks, the concentrated effort of every hero that fought. Eventually it would be too much for the annelid and it would come crashing down onto the ground once more. This was not the first time that the battle went this way, but in this case there was not the same loss of life. Many of the brave shinobis who fought in this battle would carry with them life-long injuries including the loss of limb, broken bones and deep scars that might never heal. The breeze would taste like iron, many of the combatants bloodied but all of them still standing. Some behind a wall. Some with a sword in hand. Some even spared a hand for the cause.

The worm was dead but would that be all?

There was a minor fact that might be forgotten by some and unknown to others. There was a plague that devastated Sunagakure many years ago, known as the RED DEATH. Originally it was a disease that corrupted the landscape after Barynx's first death, later concentrated into more powerful and dangerous forms in a terrorist act known as The Plague Wars. The Plague preserves were believed to be destroyed, but it was apparent now that there was a fresh supply but that was not the only issue -- the original disease was no walk in the park either.
What is Known of The Red Death said:
Source: The contamination of Barynx's heart corrupted the earth beneath Sunagakure and caused illness.
Transmission: Contact
Incubation: 1 week
Symptoms: Early symptoms start after approximately 1 week and consist of mild flu-like symptoms including a low-grade fever 100-101, dry non-productive cough, malaise and muscle aches. Intermediate Symptoms usually occur in the 2nd week, a petechiae rash develops, their phlegm is blood streaked as is their stool and sometimes their urine has a strawberry tint. Symptoms often persists for another 2 weeks [week 4 total] where they bleed from every orifice, usually blood loss or secondary infection is the cause of death.
Mortality Rate: With treatment, mortality hovers around 75%, without treatment it is approximately 95%.
Known Cures: Treatment is only palliative; there has been some success with blood transfusions but blood supplies tend to be limited because many shinobi clans erroneously believe that their bloodline trait can be transmitted to another via blood exchange but it is believed that the blood of a Kagyua would be immensely helpful in curing this condition.
Prevalence: There has been no reported cases of the Red Death for several years now, it is believed that through proactive quarantine and perhaps some inherent immunities that no active cases of the red Death have been established recently.

Those bloodied by the monster now contracted the disease. Note: Like everything I do. I am a firm believer and advocate for consent. This is a neat RP oppertunity to either get your friends sick, do some research, be a patient or just have something to RP about. However if you do not want to participate then... you napped it off in a sleazy hotel someplace or whatever you want to define it. Note that this is not THE plague I am hinting about in other Soverign-related topics, rather it is the precursor and what this one does is as described above.
!
There is also MISSION REWARDS associated with this. This is double S Rank rewards for this event. So enjoy your monies and link this in your training for additional stats. +60 stat points plus yen that I am adding to everyone's account.
 

Mienai

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Huddling under the dome of ice that she had created for her protection from the chaos that surrounded her, Kasen allowed herself to curl into a fetal position. She took in shallow breaths, forcing herself to hold strong. She lifted her hand up and saw the blood pouring out of her and took inspection of the gaping hold in her upper body. "Crap..." She rested her head on the sands below her, seeing as it became stained with red. The ground around her rumbled, the distinct indication that the barrier around her was being hit by the loud thuds that crashed into it. The worm screamed again, it was muffled to her but she could tell it was a shriek of pain and anger. Tears were starting to form in the corner of Kasen's eyes, but she refused to let them fall just yet. She needed to be strong. "Same...help...please...." The shark did not respond. Kasen gasped in a breath. Suddenly the barrier smashed through causing her to jump. "AHHHHHHH" The scream tore from her, ringing in her ears as if it wasn't her own. It was then that she saw the crazy guy that kept trying to attack her throw her own move against her, the red cloud heading towards her. She grabbed at the sand pulling herself out of harms way. The sand became embedded in her wound feeling like sharp gristles of glass tearing into her. Kasen didn't notice the tears had fallen as she ground her teeth tightly.

After having managed to avoid the attack, she found herself incredibly close to Kaen. Her eyes looked up and then towards the worm only in time for her to see it's giant tail crash into her. It threw her quite a distance, her body making a rather unpleasant crumpling sound as she hit the sand and rolled. Her body ached so badly. She saw Kaen still valiantly fighting, he seemed to be in a bit of pain himself. In a last ditch effort, Kasen threw out a shield that formed into a crystal barrier to cover herself and Kaen. As the fight raged on, she started to feel her strength failing her, her vision blurring. She managed to hold on long enough to see the large worm come crashing down, lifeless. It was then a sigh of relief past through her.

Suddenly all of her exhaustion hit her and the shield fell away. Kasen tried to lift herself but caved the second she tried. She rested her head on the sand, tears still freely flowing. "Kaen..." She called her brother over, a smile would be on her face as she did so. "We did it, that's great, huh?" She coughed, some blood spattering out of her mouth, becoming a choked gargling sound before she spit out the rest. "Don't...Don't let anyone near me okay? Take me home. I want to go home. I...." In her state of panic, Kasen saw darkness pulling at the edges of her vision. She couldn't hold on any longer. Everything went dark in that moment, her head falling onto the sand softly and her eyes closing.


[Kasen Blacks Out, Permission to do whatever]
 

Kaen

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The relentless assault continued, chaos ensued everywhere. Nameless shinobi darted here and there, each performing to the best of their abilities... well most of them anyways. Kaen and his sister, Kasen, had taken their fair share of damage from supposed allies in this fight. Just goes to show how much you can trust these "Shinobi". There are far easier and nicer ways to tell someone you aren't wanted around... At the very least, his impromptu water techniques seemed to the do the trick, as the first one collided nicely enough to send it into a rampage. What he didn't realize was the effect it would have...

Kaen glanced down and saw Kasen slowly crawling her way over to him. Her gaping wound dripping profusely and staining the sands red with her blood. Sand had easily begun to fill the void, surely it was painful. Just as he started to reach down to help her up, the worm's tail swept her away from his grasp. Kaen could only stand in shock as her body landed some distance away, crumpled and beaten, like a rag doll. Kaen's heart sunk into his stomach... why couldn't he help her?! He felt so helpless in all this, barely even able to stay alive himself. And Kasen... she was so strong... She even managed to try and protect him, the red shards of crystals slowly formed around him, just as her energy slowly began to fade from her. Kasen... No... These were the only thoughts he could muster while still fighting off the massive monster. In the end, they defeated it... but Kaen didn't feel like a winner. His spirits crushed, his back was in no better shape... he could barely walk, let alone hold a conversation. But Kasen, dear Kasen... she bore the worst of the wounds...

"Kaen..." She barely was able to call out to him, a faint smile could be seen as she did so. "We did it, that's great, huh?" She began to cough, blood spattering out of her mouth, then it became a horrible depressing gurgle noise as she attempted to spew the last of the blood out. "Don't...Don't let anyone near me okay? Take me home. I want to go home. I...." Watching an ancient worm die, nothing. Watching the life drain from an enemy, nothing... but seeing Kasen in such a state, hearing her words called out to him in such desperation... It was to much to handle. Kaen watched as the light faded from her eyes, he was running as fast as he could given the state of his back. As he ran, tears cascaded down his cheeks and were consumed by the sands below. As he reached her, he fell to his knees. We did good... He whispered, still crying. We're going home now, just let me... Kaen reached around Kasen and will every once of strength he could muster, he lifted her off of the bloody sands. Aaaaaghhhhh His back spasmed with pain, a lightly audible cracking could be heard as the strain of both of their weights sat upon his spine. Kaen gave a quick once over at the battleground... it was over, and they were still alive... He would have to take comfort in that. Kaen, with Kasen in tow, slowly began his trudge back to her clinic, where he would get her the medical attention she needed. Should anyone even attempt to stop him, he would have to defend his sister... with his life.


[OOC topic left with the unconscious Kasen, unless stopped...]
 

Takahashi Aki

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(This is not really a stop post, but it is meant to be heard by Kaen accordingly)

Barynx berserked, there was a flaw in the data. A virus. A glitch. In that same moment Barynx let out a howl that further damaged the data. Sousuke's mind palace was shaken and shaken badly. In his mind's eye he sat at a table across from a shadowy figure playing a game of chess. Barnyx's cry disoriented Sousuke and caused his everything to go awry. All the pieces on the board changed colours. The pieces were now half black and half white. Sousuke would hear a ringing noise in his ears and would place his hands on his ears and close his eyes. As he would open his eyes, the board was now on the floor and the pieces were all across the floor. The shadowy figure sitting across from Sousuke was merely now laughing at him as Sousuke had placed the board back on the table and began to arrange the pieces. Sousuke would ultimately do so but by that time he had realized he had been checkmated. Wait. When did that occur? Sousuke raised an eyebrow. There had been mistakes in his plays, but nothing that revealing...

Sousuke would then snap out of his mind palace and place himself back in his world proper. He would find himself without an arm, at least the metallic one. "I'm not even surprised anymore."<i></i> He would state out loud. Roku was missing a hand. Kuro was without a leg. Barnyx had splattered. He would look at his blade noticing a blood stain. "Crap. Who did I hit?"<i></i> He would again look to Roku noticing a particular cut and in a particular manner. Sousuke would phase the weapons away. "Damn. Sorry Roku. That uh... Barnyx ... the battle cry it emitted ... fried my ... better senses."<i></i> If he had said it fried my hard drive, then Roku would stare at him as if he was speaking in terms that was exceeded what he was used to. He motioned now to the missing hand. "The hand ... I can fix that. Maybe I'll like put claws in it that slide out, so then you can upper cut people and kill them through the incision of blades into their head.. which then go into their brain pending the length."<i></i> Yes. That's it.

Sousuke's mind raced about. Why Barnyx? Why ressurect such a creature? Yes. Barnyx was a creature of antiquity. It took effort to put it down. Curiously Barnyx never lost its name in history. It always remained revelant. Sousuke's eyes narrowed as he looked over to the corpse of it. The flesh didn't receded. It did not turn back to a skeleton. "We got out played."<i></i> He spoke realizing the problem. Barynx never died from history. It was always an issue. While a boy Barnyx was the metaphorical bridge to the surface. In the time of his father it had presented problems, and was one of the reasons why his father became Steward. Sousuke pointed at the body of Barnyx. "We have to get rid of it. All of it. Like vaporize it, no not vaporize it, destroy it entirely."<i></i> He spoke grimly. "Barnyx's heart. It's a threat."<i></i> Sousuke would then proceed to tap the side of his head. "Tap into headset frequency TIG3R."<i></i> He would place in a call to someone who he wanted well informed. "Kyuji. This is Sousuke. I am contacting you first about this. Barnyx might be dead, but ... we might, and by might I mean ninety-five percent chance played into a trap. We've got an environmental alpha level threat. Barnyx's corpse will pollute the land, and not only the land it ... ... it's a source of a plague. Specifically the heart, but I'm not going to limit the effect to merely the heart. Contact in and itself might have ... ... infected us?"<i></i> Sousuke was not a medic, but he knew his family's history and Suna's history. "We need to get rid of this body. Prevent a panic, and a wide spread epidemic of Red Death. I'm tasking you with a cure. I'll give you access to some family records, and we're going to need to find a cure. Medical Chief Kyuji, I'm tasking you with this."<i></i> He paused. "I'm breaking comms now, and I'm going to inform everyone present. ... So ... a panic might as well happen now."<i></i>

Now the hard part. Sousuke sighed. Roku probably overheard this considering their proximity. "Everyone please hold a moment."<i></i> He called out. "Several faces I'm not familiar with, and I will always be grateful for your aid in the defeat of a resurrected terror known as Barnyx. I say resurrected, because it was for quite a while a large pile of bones that operated as a lift shaft into Old Sungakure."<i></i> Now the hard part. "Barnyx might be dead, but we are not quite out of the ... woods? Yes. Woods. We are not out of the woods quite yet. I would highly advise that you take precautions. Barnyx was in times past, an agent of disease that spread and decimated Wind Country. If it has returned, we need to not have this outbreak. I am certain that most of us ... want to live to tell the tale. I advise caution, should anyone be suffering from anything unusual in the days to come. Don't keep it to yourself, get yourself to a hospital within Sungakure. Immediately. We may all need to go into a lock-down mode. By we - I mean those present here."<i></i> He would then point to the remains of Barnyx's body. "Does anyone have any techniques to reduce this to a state of nothingness? I can plasma burn it, but that will take time."<i></i>

[MFT 300+]
 

Shiruko Makoto

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The corpse didn't explode.

Makoto supposed that they didn't always, then. The one under the sands had been the outlier. Or perhaps this one was special. It didn't really matter, and after the thing was definitively dead and had been for several seconds, he stood down.

In the end, that hadn't been as difficult or as deadly as he'd feared. Not up front, at least. Really, it was inevitable that a threat that size would draw a large amount of shinobi capable of stopping the thing, and its rampage wouldn't last very long. Unless it were a distraction--and if it were, then it was about the most unsubtle, impossibly difficult to conjure distraction ever--then either their enemy who did this was hopelessly incompetent, or had another plan.

Hypothesis: the enemy capable of doing this would not be hopelessly incompetent. I'm going to put heavy weight on that one, in fact.

It made no sense for someone capable of resurrecting an ancient monster to...okay, well, they could just be very powerful and very unstable, but if they were those things and not clever they would still be around somewhere, and they were clearly not. So they were probably clever, and thus not hopelessly incompetent. Furthermore, they could be connected with the Cabal that Sand had had problems with in the past; that group did seem to enjoy their existential threats, if they'd been at all involved in the Storm God...

So something else other than just this is going on. And if it was a distraction, odds are extremely good the people with headsets here would have heard about it. He hadn't his on him, since he'd been deliberately keeping out of contact with the people in the area who knew how to contact him on it. Now, if I was a crazy but clever terrorist, why would I summon an ancient monster from beyond the sands of time?


...That was terrible.

It was an accident. Say, have you heard of this creature before?

Sandworms in general, yes. The phoenix sounded thoughtful. Details of this one in specific are hazy. I am not that well traveled, you know, nor have I had extensive experience with Wind Country. Something that sounds odd for a bird, I know.

Well, what details do you recall on it? Makoto demanded, not harshly, as he winced and activated a healing jutsu to cover that last heavy hit he'd taken. Now the adrenaline was wearing off, his chest ached rather sharply. I'll take hazy.

I am not precisely sure, Makoto. But if you will take hazy, I recall something of a sickness. I do not know any of the details, other than it came around the same time as the creature's death. That was all I ever learned.

Including the nature of it, presumably. Restraining the urge to growl to himself, he tuned back in to the others, just in time for Sousuke to speak of the exact thing that he'd just been worried about.

Contact. Due to the nature of the worm's, every single person there had made some form of contact with it. He perhaps not as much as others, and what he had made was largely shielded by his armor, but who knew with a disease vector? It might be enough. It was certainly enough to get checked out, just in case. As much as he detested medics, that was.

"A quarantine? I think anyone here should be able to live with that, if it means not spreading this to the rest of the populace." Or outside the country, for that matter. There were surely others than him there who did not owe their ultimate allegiance or origin to Sand itself. "At least until we get a medic to check. And I can sterilize the area to some degree, with radiation techniques. Assuming that would help, and not make it worse in this case. would it?"


There is, I suppose, one other possibility, but it seems ridiculous since the plague already exists.

You know my policy on preparedness. He knew it knew, so there was no need to outline it again.

Yes, but it is so remote that--

I don't care if it's remote, what's the issue?

...Very well. It sounded reluctant. Barynx is female.

His blood froze. Wait...you mean...

It is such a remote possibility with an undead creature, I did not think I should worry you. But now you are already thinking of it as if it were a certainty--

Which hurts no one!

Aloud, to everyone in the area, he said only, "Hey uh. Hey. Barynx is a female sandworm, right? Is there...I don't know...a chance she was carrying any young? As in, a chance that there are possibly more, albeit smaller, sandworms that are going to burst out of there and make their way to the city, such as that maybe a guard capable of alerting others to them or dispatching them should be placed? Just thinking out loud here."

Inside, he was thinking crap, crap, crap.

Because a bunch more of these things was assuredly a threat. Even smaller ones.
 

Gotō Daiji

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Well...it was over. For now at least. But that old Barynx didn't go down without one hell of a fight! Along with everyone else's Ninjutsu, the rose-haired drifter's gargantuan fist crashing repeatedly into the worm's carapace finally did the trick. Down came the massive creature, its final death throe creating even more devastation, almost as if to spite the ones who brought it down for the second time. And where was Keiatsu when it finally fell? Why directly in its collapsing path. He was tough, sure, but even he couldn't survive being buried underneath that thing (probably...). So in a moment of desperation, he hurriedly activated his Trigger once more before breaking into an all-out sprint in hopes of clearing the fall radius. His form tore through the sand at a good clip...but significantly slower than before. He was tired from overusing his abilities. And that thrashing he took earlier from the sandworm didn't help at all. Using all the strength he could muster the boy crouched in the sand and leapt just as the colossal corpse plunged into the sand. When the shooting clouds of sand dissipated some of the others might've been surprised at what they saw...
Natsu_being_pulled_out_of_a_boulder%20copy_zpsf3cb1uei.jpg

"Urrrrgh!!!"

He was alive! And as energetic as ever. The boy had just barely managed to avoid a sandy grave...but the lower half of his body remained trapped underneath the worm. It goes without saying that this was most definitely NOT a good position to be in. "Get off!" he shouted in vain to the creature, his now normal-sized fists banging on its hide helplessly. Keiatsu might've avoided certain death, but Kami this thing was heavy! The only thing saving his body from being crushed was the shifting nature of the sands that were now cradling the Barynx's body. It allowed for its weight to be dispersed evenly across a large area...but it was still hurt like hell being stuck under it! An annoyed frown took hold on the boy's face as he continued to lie there. It's not like he could 100% count on help from someone...so it looked like he'd just have to get himself out. With an exasperated, "Hmph!" he plunged both of his arms into the sand in front of him. And with an outrageous amount of effort proceeded to pull himself out from underneath his crushing prison. Slowly but surely he emerged, his exhausted form tumbling down a nearby dune once after he freed himself. The boy was panting heavily...he was bruised and scuffed to all hell...and above all, he was STARVING...

...but he was alive!

After a few minutes of lying on his back in the sweltering heat, doing the best he could to get his breath back, the boy shakily rose to his feet. All-in-all, he'd made it out of the battle far better off than some of the others. No new noteworthy scars or blemishes...no loss of limb. Though it stands to reason his giant Burst augmented appendages would be harder to destroy than regular-sized ones. Still he'd been lucky. Some more of that convenient Sachi fortune probably. A loud gurgling could be heard by anyone near by as he stomach quite literally began to scream at him. All those precious calories expended to take this thing down. It was worth it of course, and he would do again in a heartbeat if need be. But he was hungry...with a capital "H". The boy squinted an eye as he examined the downed foe, some of the others engaging in what seemed like an important conversation behind him. But there was only one thing running through his mind... "I wonder what this thing tastes like..." the boy spoke in a questioning tone, thinking aloud per usual. Sure it was ultimately a worm...but who knew? If you cooked it right...maybe seasoned it a little...

...it would still probably be gross. But then, Keiatsu wasn't exactly a picky eater. Except for vegetables. He hated those. Hopefully someone nearby advised him elsewise before he went and did something stupid, For now though he would simply stand and stare, images of grand feasts running through his seemingly empty head. The conversation occurring had taken a turn, with the suggestion of some mysterious crippling disease being transmitted to everyone present. Or was it just those who had been gashed by the fearsome beast? Because he miraculously managed to avoid being slashed throughout the entire fight. Relatively speaking he was okay. No bleeding of any sort...and so far no symptoms. But some of the more observant shinobi present could probably deduce that it would take a while before they began to show in any of the afflicted. There was simply no way of knowing. All of this talk seemed very confusing and taxing on the brain to think about. And honestly the effort to narrow down details of the disease was probably better off without his input. He had never been one for science-y talk, see...and he wasn't really knowledgeable about anything to begin with. Except food, of course. So in the meantime, he would remain standing with his back turned towards the group of warriors. "Maybe we could grill it?" ...thinking out loud again, perhaps his contribution to the, "how do we dispose of this disease-riddled titanic corpse" dilemma. This all seemed very dire and grim...but one thing was for DAMN sure.

He had to get some food in him! And soon!

[mft]
 

Toraono Kuro

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Kuro knew clearly what they were dealing with his father had explained it thoroughly to him and how he had barely survived the plague released by Barynx's defeat and now Kuro would have to face the same issue but he had a trump card he was more than the sum of his bodies and he had a lab within which his family surgeon and his family engineer could clear him of his issues. He could even call upon his Ancient side now which was off putting but a significant natural boost to his capacity. Kuro use a trick of telekinesis that he had mastered through learning how to wield his sound assassin form and amplified his vocal range but kept his tone simple. It would come to everyone in the area as if someone was speaking to them directly even though Kuro would be a select distance from each of them as he called out to everyone here that had been in the vicinity when Barnyx fell as he received Sousuke's requests for complete eradication. "TO EVERYONE PRESENT IN THIS BATTLE AGAINST AN ANCIENT SANDWYRM OF CATACLYSM I OFFER YOU THE THANKS OF THE TORAONO CLAN AND THE OFFER OF HEALING AND RESPITE. YOU HAVE ALL BEEN EXPOSED TO AN ALPHA CATEGORY BIOLOGICAL EMISSION FROM THIS BEAST KNOWN TO US AS THE RED DEATH. AS A HISTORIAN AND KEEPER OF RECORDS I HAVE RECORDED METHODS ON HOW TO TREAT THIS BIO CONTAMINATION AND A FACILITY WILL BE MADE AVAILABLE TO ALL WHOM MIGHT COME. FOR THOSE OF YOU FOREIGN TO WIND COUNTRY WE ALSO OFFER THE SAME AID. PLEASE MEET ME OUTSIDE OF THE TORAONO DOJO WHERE I WILL SET UP A FIELD HOSPITAL WITH THE HELP OF THE BYAKKO CLAN FIELD SURGEON KYUJI. PLEASE COME LEST YOU SPREAD THIS PLAGUE ELSEWHERE. YOU WILL BE CARED FOR AND TREATED WITH ALL THE CARE OF VISITING ROYALTY. THIS OFFER OF AID I EXTEND TO YOU UNDER OATH OF OUR SHARED SPILLED BLOOD AND SWEAR TO YOU AS LORD OF THE TORAONO CLAN AND SENNIN OF SUNAGAKURE."<i></i>

Kuro then went to headset channel tiger to respond to Sousuke. "Kazekage...<i></i> (Kuro would not call him by his family nickname with such a serious event occurring and his tone could be heard over the headset despite the electro transference of sound masking the emotion of a face to face conversation)Barnyx's bones have already been proven to be all but indestructible, his reconstituted flesh can be harnessed and reforged into armor and weapons along with his crystalline teeth like implements. There is only one sage with the capacity to return such a monstrosity to life so I am certain this is the opening feint of the Sovereign's gambits against us. I can contain Barnyx's heart and seal it and his bones for all time so that the bones can still serve us and the red death will never be allowed to spread. But, I must act now and I will need your aid. If Roku is willing he can become the vessel to seal the heart of Barnyx away or I can call upon another. We can contact Kazuki to place a seal against reanimation upon the bones but we must harvest this flesh now before it starts to contaminate the sands. I will send my injured form away for reconstruction after I locate the heart. Can the three of us agree to seal this together or do you need me to do this alone? I ask in this manner because we must act quickly."<i></i>

As Kuro spoke he did what he had wanted to do to stop Barnyx initially but could not coordinate everyone's attacks to control the situation as he would any normal sandwyrm he had been called upon to hunt. Still in his heightened state despite having fractured his arm using death touch he called upon a massive surge of telekinesis and gripped the corpse of Barnyx with MIND LOCK and then using his telekinesis further he began to strip the flesh away in surgical sections like an anatomy class using PSIONIC REND. As sections of flesh fell from the bones yet again Kuro used his hunter's profound vision to track the organs in his search for the heart. Mouko Kuro released his heightened form and applied a proper tourniquet to his right thigh the upper portion of seared muscle all that remained of his former leg. He then returned his heightened eyesight to the corpse his collective form was butchering and skinning. His skill as a chef had once again come to their aid.


WC: 600
MFT

SUMMARY:
Kuro was going to strip Barnyx's corpse of flesh and seal that flesh and carapace away to make sandwyrm armor for future generations with Sousuke and Roku's aid

Kuro was hoping to use his hunter's advanced eyesight to pinpoint the heart of Barnyx and seal it in either a scroll or a vessel for a future REVENANT Knight of Suna

Kuro was going to set up a FIELD HOSPITAL OUTSIDE of the Toraono Dojo and the village proper and use his sage techniques and the help of Kyuji and some surgeons and medics to process all the survivors of Barnyx by cleaning their blood of contaminants ((SUNAN NINJA DIALYSIS/ BLOOD TRANSFUSION STYLE)) and for those missing limbs call upon Sousuke and the family surgeon and engineer to create then graft specialized bio mechanical or cloned flesh replacements.

Akuma Sage Kuro maintains his heightened form for the power to move Barnyx's corpse and effectively strip it to its base components and seal the troublesome heart
Maintains Heaven Seal 3, Demon form rank 2, Outer path (Hyakujuuonouu)

Mouko Kuro maintains his byakugan rank 3 but releases his gaia seal rank 3
((-20 TP for seal usage in battle))

Will start a FIELD HOSPITAL TOPIC shortly called 'SUNSET of the Devil'
 

Tomomi

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A loud thud into the sands would shake the ground surrounding all of these brave warriors and the legendary creature had fallen for now. Everyone had managed to survive against this creature and many people were unscathed aside from minor scrapes and bruises from being hit by the creature; however, others had been severely injured in the process like Kasen who had a huge hole in her chest and her bleeding was flowing freely from her. Fortunately, he was here and could assist anyone that had minor scrapes and bruises, but the more bloody combatants would need immediate attention and to add to the fun, there was a high probability of them having the Red Death, an ancient disease that Kyuji had no prior knowledge about. Of course, there were people who did know about the disease like his brother and the Kazekage; however, he should've been given all medical information when he was promoted to the medical chief of the village...that was something that would need to wait and be addressed at a later date.

Anyways, the rest of the party was concerned about the downed worm still and everyone who was still standing seemed capable of making their way to the Hospital or makeshift field hospital that Kuro was planning on doing. Admittedly, they could've just quarantined a portion of the Hospital off for everyone that was infected by the Red Death, but this makeshift hospital near their home was also not a bad idea considering they could monitor the patients more closely and would be mere steps away from serving them if they needed it. Good idea, Kuro, good idea! Still, there were other factors to consider like how would they be tackling the disease and monitoring it since Kyuji was a holy man and his brother had some darker energies in him...the two got along just fine but they always could have conflicting ideals. He would think: "Oh well...better to work together than against one another. Besides, we are dealing with a serious threat to our village and I got a feeling there is more to this story than just a sandworm...what happened while we were out here fighting...."

It appeared his work here was more or less done. The worm was done, the others were thinking about handling it and he had a field hospital to talk to his brother about and get people started. He would quickly open his mouth and begin the following statement directed at everyone: "To everyone here, you all fought courageously and the Byakko Clan thanks you for your service. If you are bleeding or injured, please come to the Toraono Dojo where you will see our makeshift hospital outside and allow us to heal you for all your hard work. We will not stop you however if you decide to not come, but I strongly advise as a Medical Chief to come and get yourself checked out for your safety and everyone else's." He would then sprint over to the red-headed duo walking by them at a quickened pace, but Kaen would be able to hear Kyuji's directness at him: "I would advise you to take Kasen and yourself to the makeshift hospital as well. Your back can easily be fixed with some healing techniques, but your sister needs immediate care for her injuries as she is going to die from blood-loss if she is not treated. Her life is in your hands, but I would bring her because she is in safe hands with me."

After he was a reasonable distance away, he would get on his headset and call for all available Byakko medics to come to the scene of the fight and help direct people to the makeshift hospital if they needed help. He himself would be headed there right now to start setting up and hopefully taking care of everyone that needed it.

[Topic Left.]
 

Sunaku Isamu

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So the worm finally bit the dust, or sand as it is. It shook the ground worse this time, then when it first appeared. Isamu was grateful for all the help he was able to receive in tackling this obstacle. Of course he looked for the one's that arrived first, along with him. He was able to spot the Uchia, who's giant bird still managed to cling to life, regardless of it's appearance and he seemed to be very much alive, bleeding, but alive. He then looked around for the red headed duo, he spotted them leaving the scene towards the village. He also noticed the horrible shape they were both in. The female literally had to be carried by the male in order to move. Then again, she did have it rough, she took a piercing straight through the gut. Isamu considered going after them, but he watched as Akujin went after them. He was a mednin, so their lives would be fine in their hands. Isamu continued to scan the ex-battlefield and saw more now, then he ever did during the fight. He will have to prevent from getting tunnel vision in later fights. He didn't come away unscathed either, With that vicious tails weep straight to the head and the last moments before Barynx's last breath where Snowe saved him from looking like some of the maimed shinobi around him.

At this thought, Isamu instinctively moved all of his limbs in a warming up gesture to assure he had them all. Snowe was worse for wear as he laid faced down in the sand with a hole through his abdomen. Isamu pulled out of Snowe's mind, effectively cutting off his link to this world, and Snowe disappeared back to where he came, which is inside of Isamu's heart. Before Isamu had time to analyze the situation that was left behind by the giant body of the worm, a knight looking character began to address the populace.

Isamu was unsure exactly who this man was, but since he was the first to speak, he had to be someone important, right? The jest of such speech, non-inspiring and quite dreadful really, although he did thank everyone for their contribution. That speech was followed up by another speech and another one. The last two sounded a little more hopeful than the first, and Isamu knew where the Torano Dojo was, all too well really. In fact, it had been the first place he had visited upon entering the village. It would seem he would be in need of visiting it once again, since his head was bleeding from that hit he took from Barynx's tail. It was unlucky really, he had managed to fight the whole battle unscathed until literally moments before the end. Still it was his fault for not reacting quick enough to the attack, if he had, he would've been able to avoid any type of injury. O'well for now perhaps he could offer his assistance to the man that was currently ripping apart the sandwyrm.

Barynx would make a fine specimen to have around, perhaps even better than Snowe. It's a shame that they plan to get rid of it.

Isamu smiled at the suggestion of eating the monster. He doubted the beast would taste much better than shit, and Isamu had a low opinion of how shit would taste. Still it looked like they would have the situation under control, but they would still be the matter of the bones to discuss. Perhaps his thought had more pull than he first realized. Isamu started walking towards this knight figure as he spoke, and would stop with talking distance.

"Ummmm, Mr. Knight dude. I may be able to assist with this....Carcass....as you may." Isamu paused waiting to each the designated location before continuing. "I have the ability to absorb a target's, well a dead target's, spirit and seal them within my heart. When I do this, the body, flesh and bones, will disappear from the sands."

Isamu waited, to let that idea sink in, he was offering to get rid of the very problem he asked help for solving. Of course, no problem is solved that easily, especially one of this magnitude. "However, it would take time. You should know that I am a foreigner to this land. Still you should trust that I mean your village no harm. I did just help to defend it. Still, I do have my own agenda and I'll be honest with you about it. This beast has proven to be a terrible foe, but it could be an even greater asset."

That was enough for now, Isamu had to await to see how this mysterious assumed important knight responded. It is possible that the man might be totally against the idea, or has already found a solution to the problem. For now, Isamu stood with his hands in the pockets of his black sweat pants, with his white tank top underneath his unzipped black zip up jacket that his head continues to bleed on.
 

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