Ninpocho Chronicles

Ninpocho Chronicles is a fantasy-ish setting storyline, set in an alternate universe World of Ninjas, where the Naruto and Boruto series take place. This means that none of the canon characters exists, or existed here.

Each ninja starts from the bottom and start their training as an Academy Student. From there they develop abilities akin to that of demigods as they grow in age and experience.

Along the way they gain new friends (or enemies), take on jobs and complete contracts and missions for their respective villages where their training and skill will be tested to their limits.

The sky is the limit as the blank page you see before you can be filled with countless of adventures with your character in the game.

This is Ninpocho Chronicles.

Current Ninpocho Chronicles Time:

Barynx [Event A-S]

Michi

Legendary Member
Joined
Apr 25, 2013
Messages
8,956
Yen
67,305
ASP
424
Deaths
0


[col3]Akira Amaya
HP: (55+15) x 600 = 42000 [-5250] [+1260]
CP: (45+15) x 600 = 36000 [-6079] 29921
AP: 10 [-9.5] 0.5

[spoilername="Stats"]Nin Acc 27 + 3 (Quick Step)
Melee 23 + 3 (Quick Step)
Save 23 + 2 (Slippery Mind)
Evasion 23 + 3 (Quick Step)
Range Acc 23 + 3 (Quick Step)
Puppet Acc 19 + 3 (Quick Step)
Gen Dc 19 + 2 (Slippery Mind)[/spoilername]

[spoilername="Inventory"]Antidote
Infinity Gauntlet
signal flare x2
ninja wire x8
Blood Pill x3
Energy Drink x3
Weapons Sheath x2 -Cat's Ring, Spear of Redemption

Spear of Redemption
Weapon Type: Slashing/Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Bleeding/May naturally inflict Suppression How are you getting both effects??? If you think it is via Trick Weapon, it does not work that way. all trick weapon does is give you access to 2 separate types of jutsus so you can do slashing and piercing but it does not affect your weapon effects. not that you are using this weapon presently but it would be important to know in a fight.
Weapon Augmentations: Trick Weapon---Slashing/Unarmed, Unloving, Special Ninjutsu Composition.

Cat's Ring
Weapon Type: Unarmed
Weapon Mod: -1acc/ +5% base dmg
Weapon Effect: may use Handseals while armed with an Unarmed Weapon
Weapon Augmentations: Lantern, Swift, Primal.[/spoilername]

[spoilername="Buffs and Debuffs"]26% chance that attacks will be considered a sneak attack against Barynx as long as Barynx remains in the forest.
Lunar Cursed Seal: -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. These buffs/debuffs do not count toward the buff cap.
Sentinel (Free)
Shinobi 101- kenetic gen--> nin acc (Free)
Earth - Chakra Style Afterquake in use: the user may treat non-maintainable Offensive Earth based jutsu as a maintainable jutsu by paying 70% of the chakra cost per round for a maximum of 2 rounds. Maintaining jutsu this way gives the attacks a -2 penalty to hit the target again and -10% base damage. This effect lasts for up to two rounds and requires a full round of cool down before it may be used again. During the round of cool down the user gains +4% to the secondary effect of Earth Jutsu for every earth jutsu used after the first capping at +16%
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only affect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Initiative
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
Healing Factor
Duelist: +2 Accuracy (Must pick a subtype such as Melee) and +10% damage towards Barynx.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs
All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers. (Sneak Attack)
The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle. (Shadow Step)
When making called shots while in Stealth mode, The user suffers no accuracy penalty (Sniper)
+2 to Genjutsu Save and awareness rolls. (Slippery Mind)
+1 accuracy x 3 (Quick Step)[/spoilername]|Akujin
HP: 39000 [-3060] 35940
CP: 30000 [-3044] 26956
AP: 10 => 11 (gate) [-11] 0

[spoilername="Stats"]Melee Accuracy 27 - 4
Genjutsu DC 27 + 1 (Hachimon)
Ranged Accuracy 23 - 4 + 2 (gate)
Ninjutsu Accuracy 23 - 4 + 2 (gate)
Puppet Accuracy 23 - 4 + 2 (gate)
Evasion 23 + 2 + 2 (gate)[/spoilername]

[spoilername="Inventory"]Slot 1: Headset
Slot 2: Kawarimi Target
Slot 3: Kawarimi Target
Slot 4: Belt Pouch #1:
Belt Pouch Slot 1: Health Pill x3
Belt Pouch Slot 2: Energy Drink x3
Slot 5: Belt Pouch #2:
Belt Pouch Slot 1: Smoke Bomb x3
Belt Pouch Slot 2: Metabolic Stimulant x2
Slot 6*: Weapon Holster #1: Tiger Style Claws of Light(Gloves-Suppression)
Weapon Holster #2: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Weapon Holster #3: Tiger Style Claws of Light (Gloves-Called Shots)

Name: Tiger Style Claws of Light (Gloves-Called Shots)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Primal
2. Crippler
3. Lucky Strike

Name: Tiger Style Claws of Light(Gloves-Suppression)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can cause suppression
Augments:
1. Pressure
2. Anchor Boost
3. Lucky Strike

Name: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Bandages Wraps[See My Kinjutsu Spoiler]
2. Mirage
3. Daze

Name: Type 7 "Divine Judgement"(Handgun)
Damage Type: Ranged
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None

Name: The Liberator of Darkness(Katana)
Damage Type: Slashing
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None[/spoilername]

[spoilername="Buffs and Debuffs"]Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap. 100 HP/round
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition 100 HP/round
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save 100 HP/round
0. Paramedic: The user requires -1 round to enter a battle that contains someone from their village below 50% Max Hp. The user must still be called as usual, however. Once per round, the user may pay an additional +30% of the chakra cost to increase the HP healed with a medical jutsu by 1.5x. This may only be used on an ally below 50% Max Hp.
00. Shinobi 101 - Genjutsu: Lightning
Acrobatic: The user is capable of performing one additional Activated Auto-Dodge per round.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Calm Mind
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Initiative The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.
Elemental Illusion
Shattered Reality: Targets affected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
*Unarmed - Physical Style
Unarmed Taijutsu costs -10% CP. (Hachimon)
Hands of Power: +15% Unarmed Damage
Eye of the Mystics: +1 Gen DC
Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
Sensory Deprivation Aura: Pick either the sense of (Visual, Audial, Kinetic or Will Genjutsu) at the beginning of the battle. All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect. The Sense that is affected remains a secret. Not that Sandworms are affected by Gen for the most part but always good to announce a sense.[/spoilername]

***very nice linking***
|Sunaku Harupia
HP: 45,000
CP: 33,000 [-459][-459][-486]
AP: 10 [-8.5] 1.5

[spoilername="Stats"][/spoilername]

[spoilername="Inventory"]Name: Black Sand Guards
Weapon Type: Arm and Shin Guards
Weapon Damage Type: Unarmed
Bonuses: -1 Acc/ +5% Damage
Augment: Vanguard, Lucky Dodge, Riot Shield.

Headset[/spoilername]

[spoilername="Buffs and Debuffs"]10% Ninjutsu damage (Class)
-5% Cp cost (Class)
0. Main Branch - Instructor
1. Jutsu Mastery: -10% CP costs
2. Jutsu Creator This is old and does not exist
3. Super Charged
4. Elemental Aura
5. Insight
6. Elementalist
7. Acrobatics
8. Quick Reaction
9. Initiative
10. Summoner
Jutsu Levels 1-8 can cause bleeding ranks 1-4
Sand has a 60% chance to reduce an oncoming attack by 20% damage.
May convert Earth and Wind Jutsu into Sand at no extra cost.
+15% Sand Damage
Desert Nimbus: User gains +1 melee dodge, -2 Ninjutsu/Ranged dodge. +3% chance of activating Protection of the Sands (360 CP/rnd).
Sand Clone (360/round)
[/spoilername][/col3]



[col3]Harupia's Sand Clone
CP: 10313
AP: 4
[spoilername="Notes"]-4 of the user's secondaries
May use level Earth/Wind/Sand jutsu up to Level C at Master Rank. This clone may use level Earth/Wind/Sand jutsu up to Level C at Rank 1.
When destroyed, this clone may sacrifice 1/3 of its Max Cp (As opposed to 1/4th) and reform instantly with whatever Ap it had left during the round. This may be done instantaneously.
Once clone is out of Chakra, it is dispersed and will not reform.
This clone does not have Hp; upon a full hit it will disperse into sand (Partial Hits are treated as a Miss). It will automatically reform at the start of the next round and will lose 1/4th of its max Cp.
When dispersed from an attack, the next attack made against the attacker has a +1 critical chance with critical hits dealing +10% Damage.[/spoilername]||[/col3]


What Happened

0.00 Seconds | Tendril retracts, drawing Kasen ever closer.
0.00 Seconds | Izura maintains Sharingan. This is something you should document (what you wish to maintain so it is not removed on you. using Initiative enters Enter Defensive Stance (+2 dodge for -4 accuracy).
0.00 Seconds | Kasen maintains Demon Cloak Alpha and Obsidian Dragon.
0.00 Seconds | Makoto uses Quickdraw to draw Silver-Edge Parasol.
0.00 Seconds | Kaen maintains Specter Shade.
0.00 Seconds | Roku declares duelist against the Sandworm (Melee).
0.00 Seconds | Roku uses Initiative to activate his Gaia Seal [Rank 3].
0.00 Seconds | Isamu choses his accuracy buff for duelist to be +2 ninjutsu. Isamu maintains Ebony Nightmare and Corpse Soil.
0.00 Seconds | Sousuke declares duelist on Barynx (Melee).
0.00 Seconds | Amaya declares duelist on Barynx.
  • You should document a subtype for the accuracy buff because it is not a buff that goes across the board. For example Sousuke picked Melee.
0.00 Seconds | Amaya uses Initiative to Quickdraw Cat's Ring.
0.00 Seconds | Amaya uses Initiative to Quickdraw 8 spools of Ninja Wire.
0.00 Seconds | Amaya uses Initiative to activate her Lunar Cursed Seal (Rank 3).
0.00 Seconds | Akujin equips Tiger Style Claws of Light (Gloves) using Quickdraw.
0.50 Seconds | Makoto enters Defensive Stance for +2 Dodge, -4 Accuracy.
0.50 Seconds | Keiatsu equips his bare hands.Dare I ask where they were before??? =P
0.50 Seconds | Amaya enters Earth - Chakra Style: After Quake.
0.50 Seconds | Sousuke enters Defensive Stance (-4 acc, +4 dodge) please.
0.50 Seconds | Sousuke starts to observe Barynx.
0.50 Seconds | Akujin enters Defensive Stance (+2 dodge for -4 accuracy).
0.50 Seconds | Akujin using Initiative opens the 5th gate.
0.50 Seconds | Akujin using Initiative opens the 6th gate.
0.83 Seconds | Isamu's Inner World Resurrection Snowe enters defensive mode using Maximum Defense for -6 acc for +6 dodge.
1.00 Seconds | Keiatsu draws and ingests a Green Houren Pill.
1.00 Seconds | Sandworm attacks. Starts thrashing about.
  • Does not attack Kasen because she is attached to the worm.
    Obsidian Dragon Attack 30 + 8 HIT!
    Obsidian Dragon Evade 23 + 2
    Soraka Attack 30 + 18 HIT!
    Soraka Evasion 21.5 + 2.5 HIT!
    1.00 Seconds | Soraka casts Monochrome Assassination as a reactionary against Barynx.
    • +2.5 Dodge and +5% damage reduction against attacks made towards Soraka and/or the summoner for the remainder of the round.
    Uchiha Izura Attack 30 + 7 HIT!
    Uchiha Izura Evade 27 + 1 + 2.5
    Sunaku Isamu Attack 30 + 10 MISS
    Sunaku Isamu Evade 23 + 20
    • +10% chance to auto-dodge the targets attacks. Roll: 97 Failed
    Isamu's Zombies Attack 30 + 1, 10, 5, 11, 20, 19, 18, 12, 18, 18 ALL Hits and 1 50% hit
    Isamu's Zombies Evade 18 + 8, 19, 16, 20, 20, 7, 6, 13, 14, 3 All zombies are poofed for this round but will reform next round
    Isamu's Inner World Resurrection Attack 30 + 19 HIT
    Isamu's Inner World Resurrection Evade 23 + 15
    • (also a target so could not give up his lovely body to save another)
    Isamu's Ebony Nightmare Attack 30 + 15
    Isamu's Ebony Nightmare Evade 20 + 13
    Roku Attack 30 + 17 HIT!
    Roku Evade 24 + 4
    • +10% chance to auto-dodge the targets attacks. Roll: 30.
    Keiatsu Attack 30 + 16 HIT
    Keiatsu Evade 21 + 5
    Kaen Attack 30 + 6 50% hit!
    Kaen Evasion 19 + 17
    Both the specter shade and you were already targets of this attack, this is why Body Switch did not go off.
    Kaen's Specter Shade Attack 30 + 10 HIT!
    Kaen's Specter Shade Evasion 15 + 4
    • 30% chance of causing the 'Shadow Trap' effect. Roll: 70. Failed
    Sousuke Attack 30 + 14 HIT
    Sousuke Evasion 27 + 15
    • +10% chance to auto-dodge the targets attacks. Roll: 77.
    Shiruko Makoto Attack 30 + 5 HIT
    Shiruko Makoto Evasion 25 + 6
    Kuro Attack 30 + 15, 6 HIT
    Kuro Evasion 23, 26 + 2, 2
    Amaya
    • 1.00 Seconds | Amaya jutsu clashes the attack with Frenzy Plant [Mastered] and maintains this jutsu due to Earth - Chakra Style: After Quake.
      She is not touched by the attack and Barynx actually takes a fair amount of damage.
      • 58% chance for the Leech Effect. Roll: 67 Failed
    Akujin Attack 30 + 8 HIT
    Akujin Evade 27 + 11
    Harupia
1.00 Seconds | Akuma Kuro draws Shi Shi No Ken.
  • I am going to assume that is the weapon you sent me in his inventory as listed in the post.
1.00 Seconds | Akujin opens the 7th gate.
2.00 Seconds | Makoto cast Elemental Clone with Water element applied using Affinity Move Handseal Expert.
2.00 Seconds | Roku casts Armor of Thorns [Mastered] with Minor Affinity Move Debilitate.
2.00 Seconds | Roku uses Quickdraw to draw Rokushiki.
2.00 Seconds | Mouko Kuro draws his weapon.
2.00 Seconds | Barynx rears up and attempts to crash down on Amaya.
  • Attack Amaya 30 + 18 HIT
    Evasion Amaya 26 + 11
    • +10% chance to auto-dodge the targets attacks. 68 Failed.
      20%chance of breaking a limb on a full hit. Roll: 84 Failed.
2.10 Seconds | Isamu uses Cluster Attack [Mastered] with Dark Sage special action gangrene at sandwyrm with Minor affinity move Debilitate.
  • HIT
    32% chance of activating Gangrene. Roll: 9 Success!
    Bleed Chance. Roll: 66 Failed
2.27 Seconds | Kasen casts Red Haze [Mastered](3AP) targeting the Sandworm.
  • Bezerk Chance. Roll: 88. Attacks a random target. Roll for random target. 3 (Obsidian Dragon), 21 (Gamabunta, not up yet), 7 (Izura's Elemental Clone, not up yet), 23 (Makoto's Elemental Clone, not up yet), 14 (Isamu's Sand Clone), 5 (Izura), and 15 (Roku).
    Attack Obsidian Dragon 30 + 18 HIT
    Evasion Obsidian Dragon 23 + 2
    Attack Izura 30 + 13 MISS
    Evasion Izura 30 + 16
    Attack Roku 30 + 10 HIT
    Evasion Roku 24 + 10
    • 18% chance of activating the 'Thorn' effect. 73 Failed
2.45 Seconds | Isamu's Inner World Resurrection uses special move Stand fast to reduce damages taken by 75% for the round.
2.50 Seconds | Izura casts Dark Displacement [Mastered].
2.50 Seconds | Roku enters Zaraki Style.
3.00 Seconds | Sandworm attempts an expanded tailsweep three targets (randomly chosen). Roll for target Harupia (28), Izura (5) and Kaen's Specter Shade (19).
  • Izura
    3.00 Seconds | Izura auto-dodged the attack due to Dark Displacement and enters stealth.
Harupia
3.00 Seconds | Harupia uses a reactionary to create a barrier with Desert Deflection using the special action.[/list]
Kaen's Specter Shade Attack 30 + 3 HIT
Kaen's Specter Shade Evasion 15 + 16 *poofed*[/list]
3.00 Seconds | Mouko Kuro activates his Byakugan [Rank 3].
3.00 Seconds | Mouko Kuro focus' Combat Instinct on Barnyx.
  • Akuma Kuro does not have Combat Instinct listed as an ability.
    Also, this does not have an AP cost
3.33 Seconds | Kasen's Obsidian Dragon attacks Barynx.
  • HIT
3.50 Seconds | Makoto cast Armor of Thorns.
3.50 Seconds | Sousuke finishes Observing Barynx.
  • This will be effective until Barynx berserks.
3.50 Seconds | Mouko Kuro enters Jyuken Stance
3.50 Seconds | Akujin attacks the Sandworm with Fist of Sin (Pride) [Mastered].
  • HIT
4.00 Seconds | The sandworm thrashes about.
  • Does not attack Kasen because she is attached to the worm.
    Obsidian Dragon Attack 30 + 17 HIT!
    Obsidian Dragon Evade 23 + 9
    Soraka Attack 30 + 1 MISS
    Soraka Evasion 21.5 + 2.5 + 19
    Uchiha Izura
    • Blind Shot (AOE): Worm 12 Izura 2 - May target.
      4.00 Seconds | Izura uses Body Switch [Mastered] with Kawarimi Target to avoid this attack.
    Sunaku Isamu Attack 30 + 4 HIT
    Sunaku Isamu Evade 23 + 1
    • +10% chance to auto-dodge the targets attacks. Roll: 90 Failed
      Sand has a 60% chance to reduce an oncoming attack by 20% damage. 42 Success
    Isamu's Inner World Resurrection Attack 30 + 18 HIT
    Isamu's Inner World Resurrection Evade 23 + 12
    • (also a target so could not give up his lovely body to save another)
    Isamu's Ebony Nightmare Attack 30 + 17 HIT
    Isamu's Ebony Nightmare Evade 20 + 5
    Roku Attack 30 + 9 25% hit
    Roku Evade 24 + 14
    • +10% chance to auto-dodge the targets attacks. Roll: 14. Failed
      • 18% chance of activating the 'Thorn' effect. Roll: 43 Failure
    Keiatsu Attack 30 + 10 HIT
    Keiatsu Evade 21 + 14
    Kaen Attack 30 + 18 HIT
    Kaen Evasion 19 + 20
    Both the specter shade and you were already targets of this attack, this is why Body Switch did not go off.
    Kaen's Specter Shade Attack 30 + 10 HIT!
    Kaen's Specter Shade Evasion 15 + 4
    • 30% chance of causing the 'Shadow Trap' effect. Roll: 4. Success!
    Sousuke Attack 30 + 13 HIT
    Sousuke Evasion 27 + 5
    • +10% chance to auto-dodge the targets attacks. Roll: 68 Failed.
    Shiruko Makoto Attack 30 + 12 HIT
    Shiruko Makoto Evasion 25 + 10
    • 18% chance of activating the 'Thorn' effect. Roll: 50. Failed.
    Kuro Attack 30 + 12, 6 HIT
    Kuro Evasion 23, 26 + 18, 1
    Amaya
    • 4.00 Seconds | Amaya erects a barrier using Sand Missiles [Mastered] as a reactionary to this attack.
      • 66% chance suppression. Cap is 50%, the cursed seal breaks this making it possible to hit 66. If there was no cap it would have been 72%. Roll: 85 Failure
    Akujin Attack 30 + 16 HIT
    Akujin Evade 27 + 17
    HarupiaKaen Attack 30 + 16 HIT
    Kaen Evasion 19 + 4
4.44 Seconds | Kaen creates Abysmal Harbinger [Mastered] using affinity moves Control and Debilitate as well as special move "Fire blast".
  • A chosen Fire based Jutsu deals +40% more damage and deals 25% of its total damage back to the user. This jutsu has a 20% chance to increase the damage by an additional +20%, a 30% chance to increase damage by 20% with an additional +25% backlash, and a 10% chance to become unstable and explode on the user dealing full damage to them. Roll: 31 (Increases damage by 20% with an additional 25% backlash).
    Most recent call regarding creations that have buffs that cause backlash is that their damage done does get rolled over to the user.
4.75 Seconds | Keiatsu attacks the sandworm with Falcon Punch charged twice with the special action and once with the Overflow Augment.
  • 40% chance to cause the targets next costing technique cost an additional +0.5 AP.
5.00 Seconds | Izura attempts to use Hypnotic Suggestion [Mastered] on Barnyx in an attempt to have her remain motionless.
  • Failed.
    Sandworms cannot be overcome with genjutsus but they have a genjutsu score because you do certainly get their attention. The gen score is something to beat so that the worm does not target you with their next attack. But a note to tanks out there, a little gen goes a long way in getting threat up in terms of sandworms.
    Gen Izura 23 + 17 You have gained wormy threat. RUN!
    Gen Worm 35 + 8
5.00 Seconds | The Sandworm rears up into the air and comes crashing down 'face' first, aimed at Izura.
  • 5.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect ally that is not a creation or clone from harm.
    • HIT!
      30% chance of a maiming injury. Considering this is a IWR, pick whatever you want for it. If you want to know what the RNG said, impaling injury through chest about the size of a fist (so you can see though the IWR much like a Bleach Hollow).
5.25 Seconds | Isamu casts Desertification with major affinity move Control.
  • HIT Sandworm. If other users become a target, then i will roll for their resistances.
    This is 1488 CP each round.
5.25 Seconds | Mouko Kuro activates Chakra Extension.
5.45 Seconds | Kasen use Angelic Blessing [Mastered](3AP) targeting Izura using the Affinity move Focus.
  • Bezerk Chance. Roll: 3.
    It is a good idea to pace a conditional to not avoid healing jutsus, otherwise you have a chance of dodging.
5.75 Seconds | Roku uses Precision Blow to enhance Fist of Sin: Greed (Mastered).</COLOR>
  • 18% chance of activating the 'Thorn' effect. 28 Failed
<i>
</i>
5.75 Seconds | Roku immediately follows up his previous attack using Precision Blow to enhance Fist of Virtue: Patience [Mastered].</COLOR>
  • 18% chance of activating the 'Thorn' effect. Roll 99
<i>
</i>
6.00 Seconds | Harupia casts Desert Nimbus.
6.00 Seconds | Makoto attempts to place Leech Seal with affinity move Combo.
  • HIT
    • 24% chance of activating the 'Thorn' effect. 66 Failed
6.00 Seconds | Makoto uses Volt Charge Special Action Volt Touch on the Sandworm immediately following previous attack.
  • HIT
    • 24% chance of activating the 'Thorn' effect. 33 Failed.
6.00 Seconds | The Sandworm attacks a single target as per threat.
  • 6.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a ally that is not a creation or clone from harm.
6.25 Seconds | Mouko Kuro activates Gaia Seal Rank 3.
6.45 Seconds | Akujin attacks the sandworm with Fist of Virtue (Patience-charged twice) [Mastered].
  • HIT
6.66 Seconds | Kasen's Obsidian Dragon attacks Barynx.
  • HIT
6.66 Seconds | Kaen attacks the Sandworm with Deadly Burn [Mastered] using affinity move spread, targeting the sandwyrm and the tendril.
  • HIT both targets.
    • 12% chance of activating the 'Sear' effect. Roll (Tendril) 3 Success (Worm) 34 Failure
6.67 Seconds | Isamu's Ebony Nightmare uses Ebony Flame on the Sandworm.
  • Hit
6.67 Seconds | Soraka uses Relentless Persistence on Izura.
6.75 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.
  • Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
    HIT!
    35% chance to sprain the sandworm plate. Roll: 12 Success. A minor crack is seen upon impact.
    40% chance to cause Internal Bleeding. 73 Failed
6.83 Seconds | Isamu casts Desert Nimbus Levitating Sand Cloud.
  • You cannot use affinity moves with BL, CA or kinjutsu techniques.
6.94 Seconds | Kaen's Abyssal Harbinger does a basic attack against the Sandworm.
  • HIT!
    12% chance of 'searing' the target. 100 Failed
7.00 Seconds | Izura casts Elemental Clone [Mastered] with Water element applied using Affinity Move Debilitate and the special action to create 3 water clones.
7.00 Seconds | Keiatsu attacks the sandworm with 16 hit combo.
  • HIT
7.00 Seconds | Barynx performs a tailsweep aimed at three random targets. Roll for target: Harupia and Izura's Water Clone.
  • Harupia
    • 7.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a randomly rolled ally that is not a creation or clone from harm.
    Izura's Water Clone Attack 30 + 1 HIT
    Izura's Water Clone Evasion 5 *poofed*
    • <COLOR color="darkgoldenrod">36% chance of activating when they are destroyed the Suffocate Effect. Roll: 49. Failure.
    7.22 Seconds | Kaen enters a Fire Chakra Style: Heat Caress.
    7.25 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.
    • Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
      HIT!
      30% chance to fracture the sandworm plate. Roll: 28 Success. The crack widens.
      40% chance to cause Internal Bleeding. 22 Success Internal Bleeding Rank 1
    7.27 Seconds | Kasen creates a Blood Clone [Mastered](2AP) using AE special move Debilitate.
    7.50 Seconds | Soraka enters Gale of Ravens Fighting Style.
    7.75 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.
    • Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
      HIT!
      25% chance to break the sandworm plate. Roll: 46 Failed
      40% chance to cause Internal Bleeding. 49 Failed
    8.00 Seconds | Sandworm attempts to bite Kuro. Yes, the limb tearing off kind).
    • 8.00 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a randomly rolled ally that is not a creation or clone from harm.
      HIT
      • <COLOR color="darkgoldenrod">30% chance of a limb-loss type injury. Roll: 74 Failed.
    8.00 Seconds | Sousuke summons Gambunta with Contract Mastery.
    • You should have considered buffing your contract with the special actions.
    8.00 Seconds | Sousuke Quickdraws Silver Edge.
    8.25 Seconds | Mouko Kuro rushes the Sandworm and performs a called shot basic attack.
    • Sandworms do not have arms, however they have chitinous plates as part of their carapace. Will allow you to target them.
      HIT!
      25% chance to break the sandworm plate. Roll: 32 Failed
      40% chance to cause Internal Bleeding. 27 Success Internal Bleeding Rank 2
    8.50 Seconds | Akujin attacks the Sandworm using Ura Renge [Mastered].
    • HIT
    8.50 Seconds | Harupia creates a Sand Clone.
    9.00 Seconds | Barynx rears up and attempts to crash down on Kuro.
    • 9.00 Seconds | Isamu's Inner World Resurrection Snowe uses Second Wind to regain some lost HP.
      • HIT
    9.44 Seconds | Kaen's Abyssal Harbinger does a basic attack against the Sandworm.
    • HIT!
      12% chance of 'searing' the target. 69 Failed
    9.45 Seconds | Isamu creates a Sand Clone [Mastered] with the special action.
    9.50 Seconds | Amaya attacks with Sleeping Forest [Mastered] with EA move debilitate.
    • Random targets due to no listed target: Sandworm, Kasen and Harupia.
      • Sandworm HIT
        Attack Kasen 15 HIT
        Evasion Kasen 10
        Attack Harupia 17 HIT
        Evasion Harupia 6
    9.75 Seconds | Keiatsu attacks the Sandworm using Eagle Drop.
    • HIT
      • 28% chance to be afflicted with the Brain Damage status. Roll: 43 Failed.
    10.0 Seconds | Sousuke activates Mystic Transmutation double the effects of Vampiric, Vanguard, and Steady
    • You do not have 1 additional AP to save
      Steady does not reduce your debuff from defensive stance by an additional 50% because the effect is doubled but you cannot double something that divides. Mathematically that would actually made the reduction only 25% and that is just silliness but accuracy has limited relevance here anyways but I felt it was an important note to make much like Fata Morgana (both calls can be sourced back a few years but they are not common knowledge still it would appear).
    10.0 Seconds | Isamu's Ebony Nightmare uses a basic attack against the sandworm.
    • Hit.
    • 10.0 Seconds | Isamu's Inner World Resurrection Snowe uses Human Shield to protect a randomly rolled ally that is not a creation or clone from harm.
    10.0 Seconds | Kaen casts Black Eruption with Jutsu Expansion targeting the sandworm.
    • All Hit
      • 6% chance of causing the 'Impale' effect. 67
        6% chance of causing the 'Impale' effect. 18
        6% chance of causing the 'Impale' effect. 96
        6% chance of causing the 'Impale' effect. 66
        6% chance of causing the 'Impale' effect. 35
    10.0 Seconds | Kasen casts Regeneration [Mastered] targeting Kaen with Special Action: Mitotic Regeneration.
    • Tip: You can use AE moves on healing jutsus if you have a NE major/minor.
      58% chance of being "lost." Roll: 90 Failed
      Bezerk Chance. Roll: 15
      Attack 30 + 19 HIT. CRIT
      Evasion 19 + 3
    10.0 Seconds | Kasen's Obsidian Dragon attacks Barynx.
    • HIT


    !
    1. Please note when you list stuff for your character, you need to provide your inventory, a list of your jutsus with their masteries, your class, your BL/CA, your abilities, your weapons, your cursed seals, your contracts, EVERYTHING that you are going to be using in the battle. If you do not list it you do not have it and I should not let it pass or be used. If you look at this mod, I DID NOT FOLLOW THIS POLICY. That is against protocol but otherwise some players would not be able to fight at all. I won't be doing this again because it is each player's personal responsibility to do this.
    2. When posting actions, link them. If it is not linked, I will not count the action. There are too many of you for me to look up your jutsus.
    3. When posting your actions, it is site policy that you place the rank otherwise it will be considered a Rank 1 jutsu - that did happen to some jutsus used in this round.
!
<i>
</i>
 

Sand Council

Sand Event NPC
Joined
Mar 16, 2013
Messages
1,515
Yen
400
ASP
0
Deaths
0
The heroes have gathered with all of their horses and all of their men. The ground shuddered as the worm was without intent, merely alive after centuries in a world vastly different from the one it had slumbered in. Barynx was known as a great monster, similarities to the WIld Hunt abound in its legacy as it too committed the one great taboo which was consumption of its own kind. It grew immensely powerful but it was also driven man with a voracious hunger that could not be sated. Where most Sandworms remains isolated in the distant wilds, Barynx sought meals of flesh and blood rather than stone and the incidental victims in its path. The earth cracked and bowed beneath Baryx as the 'sky' of the subterranean village was breached. Sand would fall into the worm carved caverns now inhabited by humanity like earthen rivers and the denizens below the ground would have nowhere to run as their world began to collapse onto their heads.

Heroes of Sunagakure, of foreign allegiance, of none but their own -- unite!

A war would rage between man and beast, its thick carapace steadfast in face of their greatest attacks it would thrash and writhe. Its teeth would snap and jaw would clench. Its long. muscular tail and form would swing over the round and rush into gathering of men. Still, despite the armies of man being all about for the most part one took the brunt of Barynx's wrath. The dead would leap in the way time and time again, blocking the path of the worm granting one of the living the time to move away. It might not have saved life as most were still hearty but it certainly saved limb.

The armies have been cast, some of the created had already fallen away but still a great militia force had been amassed by these heroes and adventurers. Hopefully they had done enough to emerge victorious because if they did not, not only would they die but everything here would be destroyed. Those who knew the stories well enough would also know that just because this was not their home that theirs would be safe, its hunger was boundless and it would continue to consume everything if left unchecked. If they did not stop it here, there would be no stopping it.
 

Tomomi

Well-Known Member
Joined
Oct 22, 2012
Messages
5,430
Yen
201,730
ASP
0
Deaths
0
It was time to strike and that is what he and his fellow shinobi did. Some of them focused on hitting the creature with their bare fists like the descendant of Byakko while others were using their elements to their advantage and trying to knock this behemoth over and save their home, their village, and/or their own lives from certain death and destruction. This was not going to be an easy fight as Kyuji was finding out the hard way and he was getting frustrated in the process and thinking to himself the following: "Oh my God! None of my punches are doing anything! Lord Byakko, help me through this fight and watch over me carefully." Thankfully, he would not be harmed hardly at all from the worm as it was directing many of its attacks at a strange fellow who had summoned a bird which was giving him a chance to formulate a plan while friends, allies, colleagues, and strangers all kept on the assault.

At one instance, he could see his former apprentice heading towards the worm and other times he could see his brother trying to take a crack at it. Hell, the Kazekage was even out here fighting along with two foreigners who went by the names Sunaku Isamu and Keiatsu. It was certainly a party to say the very least with who was out here, but there was not much time to waste as there was an opening and everyone needed to do their damnest right now. It was time to step up their games and Kyuji nodded as it was time to try a different approach to this creature and hope that it would work. It had to work, his family and his village were depending on him. It was time to power up and get their true game on like their lives depended on it.

Come on, Boys and Girls! Let's go to the show and see what the entertainers can do for their audience this round! Would there be blood, would the worm die, would the company decide to run? It was all shaping up to be an entertaining story-line for a new book I am writing titled The Adventures of the Byakko-Man in stores soon and will be in theaters in the future hopefully if the critics are nice enough! This fight was only starting to get interesting for all parties and it would only get more interesting with each passing minute!

____
11 AP for Round

Actions:
1. Put Tiger Style Claws of Light(Gloves-Suppression) w/ Quickdraw: 0 AP
2. Quickdraw Tiger Style Claws of Light(Gloves: Mix of Gen and Tai): 0 AP
4. Immolation Armor Mastered: 1.5 AP
5. System Shock Mastered at the Worm: 2 AP
6. Leech Seal Mastered at the Worm w/ Special Action to increase HP loss to 4.5% Max HP: 2.5 AP
7. Elemental Clone Mastered w/ Special Action to make it a Water Clone: 2 AP
8. Equip Belt Pouch #1 for 0 Seconds Due to Initiative: 1 AP

Maintains:
1. All Chakra Gate which are 100 Hp/rnd per gate(Gates were 5,6, and 7.)
2. Staying in D-stance as well for the bonuses

Conditionals:
1. If the Sandwyrm tries to use its tendril attack, use Barrier Mastered w/ Special Action-Energy Wall: 2.0 AP
2. If the Sandwyrm tries to bite me, use Body Flicker Mastered w/ Step-In Flash Mastered: 3.5 AP(1.75 AP/jutsu)
3. If anyone targets me with a healing jutsu, I am accepting the healing: 0 AP
4. If anyone decides to protect me with a jutsu to reduce damage, I am accepting the protection: 0 AP

Note #1 @ Shiori: I can use two Activated Auto-Dodges due to Acrobatic
Note #2: I may and probably will be updating my actions until the final day as an fyi to everyone.
 

Toraono Kuro

Well-Known Member
Joined
Oct 8, 2012
Messages
4,596
Yen
285,520
ASP
1,350
Deaths
0
Akuma Kuro gathered natural and dark charkra's as he focused Mouko Kuro's enhanced senses and specialized attacks on Barnyx's armor so that he could destroy the armored plates to get a better view inside his clan's ancestral enemy. With his physical capacities accounted for Akuma Kuro transformed as well invoking his demon side and with his heaven seal he empowered his Ancient side placing what was left with his humanity inside his heart. Kuro's desires to protect would empower him. With a surge of his demonic strength he overcharged his body and transformed into a full demon having memories of what Djinn had done he would not allow a repeat. Kuro released his built up spiritual energy, dark chakra, and natural chakra to unleash his second form as he released his heaven seal. He hadn't transformed into his demon form since facing off against Djinn. Another shockwave rumbled across the desert as the massive amount of pressurized chakra force encased Kuro then surged forth to release Akuma Kuro's third and final form as he began compressing all the natural chakra, devil sage chakra, and demon chakra into his efforts. His natural body faded into wisps that were immediately absorbed by his full demon form. Kuro was roaring his challenge to his foe. His demon eyes opened fully the dark black eyes with no pupils alit with violet flaming circles within circles as his eyes glinted with a feline iris of gold and crimson at the center. His black twin oxen horns enlarged and shimmered with lightning. The horns were each two feet in length, onyx in color and resembled that of an ox but with sharper jagged edges. A slit appeared as his flesh split to open up to his third eye. He roared like a lion as his bicuspids doubled in size His body reforged itself in dark chakra as it forced itself to be a little larger, his height increased temporarily by two feet and although humanoid in build his massive black claws glinted from each finger and toe with a metallic sheen. His left hand, forearm, and shoulder all darkened as then glowed with Ancient Earth chakra inside them as this limb became incredibly dense. Pulsing in its released state the chakra now acted as a type of reinforced subdermal armor. Akuma Kuro's right arm matched the left in size but his right hand and forearm up to his elbow were wreathed in a flaming chakra, resembling the look of an ancient battle gauntlet. From the ends of both elbows and knees the chakra formed and pulsed around intricate yet jagged bone spurs. His tail developed multi faceted chakra link armor as well as the tail's tip took on the form of a lightning laced, flame spiked, mace's head.

"You have fallen before and you will fall again!!"

Akuma Kuro and Mouko Kuro continued their assault.

Actions/Stats/ Jutsu Information sent via spoiler
Stats:
Stamina: 600
Agility: 600
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Chakra Control: 600

Devil Sage Akuma Kuro
HP: (45+5+lvl15) x 600 = 39,000
CP: (45+5+lvl15) x 600 = 39,000
Class Bonus: kinjutsu, +1 Accuracy
High: Ninjutsu Accuracy
Average: Genjutsu DC, Evasion, Melee Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Shinobi 101 ninjutsu -> ranged

Akuma Kuro Weapon
Augments: Primal, Special Composition Kinesis*, trick weapon (ranged)
Type: Unique (Unarmed, ranged)
Unique Mastery Weapon Type: Unarmed
Weight: light
Range: Melee
Damage: -10% dmg canceled by by special composition augment/ +5% dmg (b. strength)
Accuracy: +2
Core Ability: Demonic Ancestry

Core Ability Choices:
Third Eye - Modification (3 points)*
Akuton - Dependent Special Move (3 points)*
Mind Ripper - Independent Special move (3 points)*
Fell Drain - Dependent Special Move (2 points)*
Daunting Presence - Boost (1 point)*
Fell Vengeance - Dependent Special Move (2 points)*
Demon Blessing - Passive (2 points)*
Death Touch - Independent Special Move (2 points)*
Form of the Demon - Jutsu (2 points) **

Devil Sage Mouko
HP: (45+5+lvl15) x 600 = 39,000
CP: (45+5+lvl15) x 600 = 39,000
Class Bonus: kinjutsu, +1 Accuracy
High: Melee Accuracy
Average: Genjutsu DC, Evasion, Ninjutsu Accuracy
Low: Puppet Accuracy, Ranged Accuracy
Shinobi 101 Melee -> Ranged (not projectile)

Mouko Kuro Weapon
Augments: Primal, Trick weapon (Ranged), Crippler
Type: Unique (Unarmed/Ranged)
Weight: light
Range: Melee
Damage: -10% dmg
Accuracy: +2


Abilities Akuma Kuro (Demonic Ancestry)
0.Journeyman
0.Shinobi 101 - Ranged Melee can be cast using Ninjutsu accuracy.
1. Sixth Sense
2. Nimble Hands
3. Quickdraw
4. Called Shot
5. Jutsu Mastery
6. Willpower
7. Bull's Strength
8. Kinjutsu
9. Kinjutsu
10. Kinjutsu
11. Healing Factor
12. Hidden Power
Kinjutsu - Rinnegan Sage

Abilities Mouko (Hyuuga)
0. Shinobi 101 Taijutsu (Unarmed-> Piercing)* Journeyman*
1. Bull's Strength
2. Human Anatomy
3. Combat Instinct
4. Healing Factor
5. Called Shot
6. Hidden Power
7. Contract mastery
8. Combo Master

Actions:
Mouko Kuro maintains Combat Instinct on Barynx
Maintain Byakugan Rank 3: 430/round to maintain
Maintain Jyuuken Stance
Mouko Kuro Maintains Chakra Extension C-Rank Taijutsu Chakra Extension
Prerequisites: C-Rank
Rank 2: All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +10% Damage.
Rank 2 Cost: 420 Cp, 210 Cp/Rnd
Notes:
- This only lasts a Maximum of 2 Rounds. Recasting this technique will reset the duration.
- Partial hits cannot surpass 100% Damage (A full hit).
Mouko Kuro maintains Gaia Seal Rank 3
-5 training points for each round active
viewtopic.php?f=205&t=253
Mouko Kuro continues to attack Barnyx's armor 2 called shots to sandwyrm carapace for 1 AP
(Reserving 2.75 AP for conditional)

1)Form of the Demon - Rank 2
Restriction- A-Rank and up
This technique is the ultimate incarnation of a demonic ninja’s tie to his or her hellish ancestry. Releasing all bonds and restrictions, they unleash their true demonic nature, becoming a terrifying being of power and awe. The after affects are disastrous, however.
Rank 2: While Active, the user gains a +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user.
Cost:3 AP, 2,400 HP to initiate. 1,140 HP/Rnd.
Note: This counts as a Chakra Armor.

2) Release Heaven Seal Rank 3
Rank 3: Completely alters the user into a totally different figure, giving them +2 to all Secondaries. All jutsu cost -15% Cp, Inflict +15% more Damage and have a +8% to any secondary effects. These buffs/debuffs do not count toward the buff cap. In addition the user takes 2% Max HP damage per round.
Cost: 1 Ap to Activate/Deactivate, the user loses -5 training points for each round active.

3) Summon Outer Path (Hyakujuuonouu for RP)
A Forbidden Summoning technique that draws forth a massive stone creature into the area, the Demonic Statue of the Outer Path. This Statue takes the form of a blindfolded and shackled, giant humanoid demon, and protrudes from the ground in such a way that only it's torso and arms are visible above the ground. This statue has the unique ability to emit a dark aura throughout the area, lowering the will of those within to fight. Even more dreadful, however, is this statues ability to literally suck the life out of any deemed opponent's by the Rinnegan user. The statue constantly emits Dragon-like waves of energy that seek out any source of chakra, and forcibly extract bits and portions of the victim's soul, storing them within this statue. The user, with their Legendary chakra, is able to directly absorb this stored energy for their own use. Additionally, this outer path statue is capable of instead turning it's harmful energy directly into a rejuvenating life force that heals the Rinnegan user and all their various path's, so long as they remain nearby.
Information
Prerequisites
Rikudo Sennin, Rinnegan, A-Rank
Rank 2: Summons a Large Statue that releases a dark aura that may affect up to three separate targets. The affected suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use. Every round, the statue attempts to absorb 2340 Chakra from those within the area. Statue has 7560 Hp, and the user has +3 to all checks.
Use Special Action to provide HP to Kuro, Sousuke, and whomever else is the most injured person he can sense
**Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by the equal amount each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.
Buffed by R.S. Bonus by 10% and by Demonic form by 10% 15% fro Heaven Seal for a total of 35% bonus**
Note:
- This may be used by any path.
- Chakra Absorption cannot be buffed.
- The Rikudo Sennin gains chakra equal to 50% of the Chakra Absorbed. The remaining 50% is used to heal the Statue of any Damage.
- Each round active, the affected must make a Ninjutsu check against the Rikudo Sennin to determine whether they are affected by this Jutsu or not.
- Once destroyed, this statue cannot be summoned again for the remainder of the battle.
- Once per round a ninjutsu check is made between the target and the user to decide if these effects are successful.
Rank 2 Cost: 2750 Cp to initiate, 1310 Cp/Rnd, 3AP

Conditionals:
Mouko Kuro will counterstrike any attack upon Sousuke or himself of 2.25 AP or higher from Barnyx with the following jutsu reflexively
Fist of Virtue 2.75AP, Rank 2 Cost: 1,030 Cp and Hp +5% taijutsu cost
Rank 2: 1 Strike at Normal Accuracy dealing 4,125 Damage.
Special Action: By paying an additional +20% (-15% Hyuuga Taijutsu Bonus)= +5% Cp/Hp, Kuro enacts
- Humility: This technique may be used reactionary to counter an oncoming attack. The damage from this technique reduces the oncoming damage by the same amount. If an attack is not fully canceled out, the remaining damage attempts to strike the intended target like normal.
Rank 2 Cost: 1,030 Cp and Hp
Notes:
- This technique may only be used once per round.
- - If a Special Action is chosen, this technique is considered Holy.
1 AP, 3 AP, 1AP, 3AP= 8AP with 3 AP reserved for conditional
-409 Byakugan, -200 Chakra Extension, -2400 HP Demon form, -2% Max HP Heaven Seal, -2200 CP Outer Path Statue (-20% cp cost as this jutsu is used after Heaven Seal Rank 3)
If Conditional is not triggered - Mouko Kuro will use remaining AP for called shots to carapace

Kuro's Known Jutsu/masteries:
Earth Jutsu
Stone Bullet Master
Gravel Shift Master
Earth Flow River Master
Sinkhole Fist Master
Mud Clone Master
Inner Earth Reflection Lure Master
Earth Flow Wave Master
Rock Golem Master
Earthen Coating Master
Bedrock Coffin Master
Weighted Rock Technique Master

Metal Jutsu
Steel Slam Master
Quality Break Master
Mercury Poisoning Master
Steel Clone Master
Alloy Spiral Master
Reinforced Wall Master
Iron Breakout Master
Density Crush Master
Silver Flash Master
Senbon Coating Master
Burdening Touch *http://www.ninpocho.com/viewtopic.php?p=787#p787
Superalloy Tempest Master

Fire Jutsu
Infernal Ember Master
Thermal Maw Master
Fireball Master
Immolation Armor Master
Combustive Seal Master
Dragon Fire Master
Searing Eruption Master
Scalding Ash Cloud Master
Heat Wave Master
Infernal Hellfire Master
Firestorm Master
Spontaneous Combustion Master
Ring of Fire Master
Dragon Flame Bomb Master
Sol Fire Tempest Master
Abysmal Harbinger Master
Flame Shield Master


Explosive Jutsu
Landmine Master
Bang Bullet Master
Explosive Touch Master
Blast Wave Master
Atomic Blast Master
Big Bang Flash Master


Kinesis Jutsu
Force Blast Master
Psionic Assault Master
Kinetic Infusion Master
Force Guard Master
Psi-shock Master
Force Break Master
Mind Lock Master
Reflection Master
Psionic Rend Master
Concussion Pulse Master
Redirection Master


Lightning Jutsu

Thunderfist Master
Electroshock Master
Lightning Torrent Master
Gigavolt Cannon Master
Chidori Master
Chidori Control Master

Gravity Jutsu
Anti-Gravity Master
Orbital Strike Master
Gravitational Pull Master
Inertial Control Master
Shinra Tensei Master


Water Jutsu
Pressurized Mist Mastered
Water Gun Mastered
Water Whip Mastered
Aqua Fang Mastered
Rinse Off Mastered
Grand Waterfall Mastered
Impaling Hydro Jet Mastered
Water Prison Mastered
Rain Dance Mastered
Torrential Vortex Mastered
Hydro Tidal Shockwave Mastered
Water Shark Bomb Mastered
Mystical Pond Mastered
Grand Hydra Excavation Mastered
Water Dragon Bullet Mastered
Scorn of Aquarius Mastered
Supreme Aqua Realm Mastered

Wind Jutsu
Wind Slash Master
Pressure Burst Master
Whirlwind Spin Master
Air Bullet Master
Shredding Touch Master
Wind Scythe Master
Tempest Master
Gale Force Master
Wind Release Master
Great Wind Scythe viewtopic.php?p=1072#p1072 Master
Wind Scar viewtopic.php?p=1073#p1073 Master
Vacuum Sphere viewtopic.php?p=1074#p1074 Master
Cyclone Movement viewtopic.php?p=1075#p1075 Master
Tatsumaki viewtopic.php?p=1068#p1068 Master
Hurricane viewtopic.php?p=1069#p1069 Master
Ambiance of the Forbidden viewtopic.php?p=1070#p1070 Master
Zephyrs Grace viewtopic.php?p=1071#p1071 Master


Mirror Jutsu
Mirror Clone Master
Reflective Surface Master
Reflective Rain Master
Mirrored Edge Master
Spitting Image Master
Reflective Storm Master


Sound Jutsu
Harmonic Vibrations Master
Hyper Clap Master
Sonic Destabilizer Master
Distorted Aura Master
Echo Strike Master
Hypersonic Reverberation Master


Non elemental Jutsu
Transformation Master
Body Switch Master
Combination Transformation Master
Crystal Eye Master
Cancel Master
Spirit Lantern http://www.ninpocho.com/viewtopic.php?p=1172#p1172
Contract Summoning Master
Jutsu Sealing Master
Stunt Double Master
One Element Sealing http://www.ninpocho.com/viewtopic.php?p=1165#p1165
Elemental Negation http://www.ninpocho.com/viewtopic.php?p=1166#p1166
Elemental Clone Master
Barrier Master
Shadow Shuriken Replication http://www.ninpocho.com/viewtopic.php?p=1157#p1157
Energy Transfer Master
Leech Seal Master
Chakra Shield Master
Chakra Blast Master
Rasengan Master
Perfected Rasengan Master
Five Element Seal Master
Morality Sealing http://www.ninpocho.com/viewtopic.php?p=1153#p1153
Nature's Guard Master
Stardust Nova http://www.ninpocho.com/viewtopic.php?p=1155#p1155
Gate of Enma http://www.ninpocho.com/viewtopic.php?p=1156#p1156

Anbu Jutsu
Mask Summon Master
Chakra Sense Master
Active Camo Master
Shadow Servant Master
Incapacitate Master
Mental Infiltration Master
Shadow Servant Master


Medical Jutsu
Mystical Hand Master
Coagulation Master
Skeletal Fortification Master
Anesthetic Infusion Master
Mystical Force Master
Medical Assistant Master
Tranquilize Master
Medical Ward Master
Resuscitate Master
Angelic Blessing Master
Regeneration Master
Pristine Aura Master

Taijutsu
Dynamic Bash Master
Dynamic Charge Master
Charge Master
Grip Master
Block Master
Shadow Play Master
Eagle Vision Master
Basic Safeguard Master
Chakra Extension Master
Shadow Dance Master
Gather Master
Barrage Master
Expel Master
Unbound Master
Endure Master
Counterstrike Master
Cover Master
Focused Assault Master
Devastating Aura Master
Awakening Master
Unleash Master
Limit Break Master

Piercing Jutsu

1 Stab http://www.ninpocho.com/viewtopic.php?p=14808#p14808 Master
2 Thrust http://www.ninpocho.com/viewtopic.php?p=14809#p14809 Master
3 Multi-Impale http://www.ninpocho.com/viewtopic.php?p=14810#p14810 *
4 Piercing Rain http://www.ninpocho.com/viewtopic.php?p=14811#p14811 *
5 Cross Pierce http://www.ninpocho.com/viewtopic.php?p=14803#p14803 Master
6 Impaling Counter http://www.ninpocho.com/viewtopic.php?p=14804#p14804 Master
7 Dynamic Poke http://www.ninpocho.com/viewtopic.php?p=14805#p14805 Master
8 Dynamic Pierce http://www.ninpocho.com/viewtopic.php?p=14806#p14806 Master
9 Defensive Thrust http://www.ninpocho.com/viewtopic.php?p=14807#p14807 Master
10 Outcry http://www.ninpocho.com/viewtopic.php?p=14796#p14796 Master
11 Iron Point Prison http://www.ninpocho.com/viewtopic.php?p=14797#p14797 Master
12 Clip Downpour http://www.ninpocho.com/viewtopic.php?p=14798#p14798 *
13 Spiked Shield http://www.ninpocho.com/viewtopic.php?p=14799#p14799 Master
14 Feint Spike http://www.ninpocho.com/viewtopic.php?p=14800#p14800 *
15 Pressure Pierce http://www.ninpocho.com/viewtopic.php?p=14801#p14801 Master
16 Outer Rim Breaker http://www.ninpocho.com/viewtopic.php?p=14802#p14802 **
17 Pressure Thruster http://www.ninpocho.com/viewtopic.php?p=14788#p14788 Master
18 Fake Out http://www.ninpocho.com/viewtopic.php?p=14790#p14790 *
19 Enraging Strike http://www.ninpocho.com/viewtopic.php?p=14791#p14791 *
20 Fillet-O-Flesh http://www.ninpocho.com/viewtopic.php?p=14792#p14792 *
21 Million Stab http://www.ninpocho.com/viewtopic.php?p=14793#p14793 Master
22 Blood Letter http://www.ninpocho.com/viewtopic.php?p=14794#p14794 **
23 Finisher http://www.ninpocho.com/viewtopic.php?p=14795#p14795 Master
24 Ultimate Counter Measure http://www.ninpocho.com/viewtopic.php?p=14783#p14783 Master
25 Piercing Pinholder http://www.ninpocho.com/viewtopic.php?p=14784#p14784 Master
26 Hyper Thrust http://www.ninpocho.com/viewtopic.php?p=14785#p14785 **
27 Trashin http://www.ninpocho.com/viewtopic.php?p=14786#p14786 **
28 Giga Star Breaker http://www.ninpocho.com/viewtopic.php?p=14787#p14787 Master

* need training ** need to purchase

Projectile Jutsu
Volley Master
Full Toss Master
Projectile Sealing Master
Sudden Shot Master
Blood Grinding Master
Silver Crows Master
Buzzsaw Master
Full Impact Master
Spread Counter Master
Body Flicker Shuriken Master
Steel Dragon Master
Twin Rising Dragon Master
Spiraling Silver Master

Ranged Jutsu
Curve Shot viewtopic.php?p=14865#p14865 Mastered
Raw Shot viewtopic.php?p=14866#p14866 Mastered
Unforeseen Strike viewtopic.php?p=14867#p14867 Mastered
Piercing Strike viewtopic.php?p=14868#p14868 Mastered
Venomous Sting viewtopic.php?p=14860#p14860 Mastered
Disillusion Shot viewtopic.php?p=14861#p14861 Mastered
Power Shot viewtopic.php?p=14862#p14862 Mastered
Quickshot viewtopic.php?p=14863#p14863 Mastered
Bounce Shot viewtopic.php?p=14864#p14864 Mastered
Critical Shot viewtopic.php?p=14853#p14853 Mastered
Snipe viewtopic.php?p=14854#p14854 Mastered
Scatter Shot viewtopic.php?p=14855#p14855 Mastered
Counter Shot viewtopic.php?p=14856#p14856 Mastered
Tracking Beacon viewtopic.php?p=14857#p14857 Mastered
Catapult Discharge viewtopic.php?p=14858#p14858 Mastered
Detonation Tip viewtopic.php?p=14859#p14859 Mastered
Flurry Shot viewtopic.php?p=14846#p14846 Mastered
Blunt Shot viewtopic.php?p=14847#p14847 mastered
Pierce Shot viewtopic.php?p=14848#p14848 mastered
Pin Shot viewtopic.php?p=14849#p14849 mastered
Grapple Shot viewtopic.php?p=14850#p14850 Mastered
Burst Shot viewtopic.php?p=14851#p14851 Mastered
Homing Shot viewtopic.php?p=14852#p14852 Mastered
Destruction Power Shot viewtopic.php?p=14841#p14841 Mastered
Combustive Shot viewtopic.php?p=14842#p14842 Mastered
Glacial Shot viewtopic.php?p=14843#p14843 Mastered
Voltaic Shot viewtopic.php?p=14844#p14844 Mastered
Terra Firma Shot viewtopic.php?p=14845#p14845 Mastered


Slashing Jutsu (All Mastered)

Slash Master
Arcing Slash Master
Dynamic Slash Master
Overhead Strike Master
Full Circle Master
Cross Rip Master
Crimson Flash Master
Vanishing Slash Master
Lunar Steps Master
Sword Juggle Master
Zero Slash Counter Master
Top Spin Master
Magnum Break Master
Focal Blade Master
Steel Weaving Master
Flight Aerial Strike Master
Kill Driver Master
Executioner Master
Zantetsuken Master
Higuma Master
Heavenly Sword Master

D rank
Gasher Master
http://ninpocho.com/viewtopic.php?p=14892#p14892
Heavy Tow Master
http://ninpocho.com/viewtopic.php?p=14893#p14893

C rank
Whisperer Master
http://ninpocho.com/viewtopic.php?p=14883#p14883
Blade Trail Master
http://ninpocho.com/viewtopic.php?p=14887#p14887

B Rank
Lotus Flower Master
http://ninpocho.com/viewtopic.php?p=14880#p14880

A rank
Annihilation Master
http://ninpocho.com/viewtopic.php?p=14871#p14871
Fatal Draw Master
http://ninpocho.com/viewtopic.php?p=14873#p14873

Unarmed Jutsu
The One-Two http://www.ninpocho.com/viewtopic.php?p=14922#p14922 Master
Low Sweep http://www.ninpocho.com/viewtopic.php?p=14923#p14923 Master
Janken http://www.ninpocho.com/viewtopic.php?p=14924#p14924 Master
Uncalled For Shot http://www.ninpocho.com/viewtopic.php?p=14925#p14925 Master
4-Hit Combo http://www.ninpocho.com/viewtopic.php?p=14917#p14917 Master
Spinning Wind http://www.ninpocho.com/viewtopic.php?p=14918#p14918 Master
Dynamic Entry http://www.ninpocho.com/viewtopic.php?p=14919#p14919 Master
Dynamic Finish http://www.ninpocho.com/viewtopic.php?p=14920#p14920 Master
Nut Buster http://www.ninpocho.com/viewtopic.php?p=14921#p14921 Master
Dragon Assault http://www.ninpocho.com/viewtopic.php?p=14910#p14910 Master
Tiger Hook http://www.ninpocho.com/viewtopic.php?p=14911#p14911 Master
Step-In Flash http://www.ninpocho.com/viewtopic.php?p=14912#p14912 Master
Shoryuken http://www.ninpocho.com/viewtopic.php?p=14913#p14913 Master
Tatsumaki Senpuu Kyaku http://www.ninpocho.com/viewtopic.php?p=14914#p14914 Master
Roaring Combination http://www.ninpocho.com/viewtopic.php?p=14915#p14915 Master
Grapple http://www.ninpocho.com/viewtopic.php?p=14916#p14916 Master
Suplex http://www.ninpocho.com/viewtopic.php?p=14903#p14903 Master
Primary Lotus http://www.ninpocho.com/viewtopic.php?p=14904#p14904 Master
Shadow Step Strike http://www.ninpocho.com/viewtopic.php?p=14905#p14905 Master
Seismic toss http://www.ninpocho.com/viewtopic.php?p=14906#p14906 Master
Submission http://www.ninpocho.com/viewtopic.php?p=14907#p14907 Master
Spear Hand http://www.ninpocho.com/viewtopic.php?p=14908#p14908 Master
16-Hit Combo http://www.ninpocho.com/viewtopic.php?p=14909#p14909 Master
Falcon Punch http://www.ninpocho.com/viewtopic.php?p=14898#p14898 Master
Eagle Drop http://www.ninpocho.com/viewtopic.php?p=14899#p14899 Master
Dance of the Waxing Moon http://www.ninpocho.com/viewtopic.php?p=14900#p14900 Master
Fist of Virtue http://www.ninpocho.com/viewtopic.php?p=14901#p14901 Master
Fist of Sin http://www.ninpocho.com/viewtopic.php?p=14902#p14902 Master



Genjutsu
Tourniquet Master
Intimidation Master
Amnesia Master
False Success Master
Leaking Mind Master
Sear of the Mind Master
Black Out Master
Insomnia Master
Paranoia Master
Charismatic Breakdown Master
Untruth Master
Havoc of the Doomed Mind Master
Slowed Perception Master
Oblivious Rapture Master
Betrayal Master
Temple of Nirvana Master


Kinjutsu

Rinnegan Master
Heavenly Subjugation Master
Six Paths of Judgment Master
Summoning: Path to God Master
Omnipotent Chakra Absorption Master
Chakra Disruption Blade Master
Mystic Path of Infinite Pain Master
Summoning: Demonic Statue of the Outer Path Master
Release: Almighty Harbinger Master

Special ability:
*Curse Sealing Rank 1 (Never Mastered)

Slashing Taijutsu 28/28* Full Mastery
Ranged Taijutsu 28/28* Full Mastery
Unarmed Taijutsu 28/28* Full Mastery
 

Sunaku Isamu

New Member
Joined
Jul 4, 2013
Messages
176
Yen
45,750
ASP
0
Deaths
0
Isamu was preparing to hit the Sand worm with his dark chakra to sap the health of the sand worm when the monster started thrashing about. Isamu was able to dodge out of the way, but he saw some of the other shinobi go flying backwards as the large body came in contact with them. Isamu knew from experience that those attacks hurt, and no one could take many of them without suffering for it. However, Snowe wasn’t just anyone, he was Isamu’s shield and being dead allowed him to take more attacks than what he ever could when he was alive.

Isamu was done making his sand ninjutsu dark as he launched it towards the large beast. It hit hard and Isamu watched as the sand blasted apart against the tough outer layer of the sandworm. But Isamu seen where the second part of his ninjutsu seeped inside the sandworms blood stream. It wasn’t a big difference, but it will begin the strategy of killing this beast again. As Isamu was putting his next plan to action, he noticed that the red headed male was attacking his team mates. It was unfortunate, Isamu had seen this before, when someone gives into the power of a curse seal to only have the power flowing through them to override their senses. Isamu could help him, but he had bigger fish to fry. Besides, the red head should be able to gain control on his own, eventually.

Snowe allows his body to be filled with chakra as he launches his self into the fray looking to save whoever he thinks may be in trouble. Isamu found out, that it was a lot easier to control Snowe with simple demands then with complexed one. Not that Isamu could control Snowe very well before his death, but this is definitely an improvement all around.

Isamu was paying too much attention on what Snowe was doing and forgot where he was, as Barynx’s tail slapped him hard in the side of his body. Isamu’s sand took the brunt of the attack, but the monster still managed to sling Isamu twenty feet sideways. Isamu looked up from the ground in time to see that Snowe was now bearing a hole through his abdomen that makes him have more of an undead appeal than he had prior. Well if anyone here didn’t realize that Snowe was already dead, they would now. At least, they should anyways.

Isamu touched his palm to the desert to infuse it with his chakra, instantly a sand storm kicks up around the beast, this should make it harder for it to move around as much. Not to mention now that Isamu had pushed his chakra into the very ground that he is standing on, he will be able to use his sand ninjutsu easier. Snowe continues to jump in the way of would be harm for the group of shinobi and Isamu continues to set the ground work for what is going to be a very long battle.

Isamu jumps up and the ground follows, or more importantly, the sand itself does as Isamu stands floating in air on a cloud of sand. This is what Isamu has referred to as Sand Surfing, which will become one of the most popular sports in Sunagakure if he could ever find more players. Speaking of which Isamu noticed another male that was sand surfing as well, recruitment just went up. Although before Isamu could admire the shinobi's abilties, Snowe body switched with him as the sand worm attempted to bite him. Unfortunately for Snowe who took the bite with a side of sand to add insult to injury.

Isamu in a fit of rage, took some sand from his cloud and chucked it at the ground. A sand clone formed in its' place and that is the final step of Isamu's preparation. Now, Isamu is ready to go on the offensive. Isamu just hoped it isn’t too late. He begin scanning the battlefield. Their numbers have increased greatly since the beginning of this battle, where they started with four shinobi against one undead sand worm. Now however, they had an army, or at least a large task force. Isamu looked to Snowe, his chakra was fading from his body and Isamu knew he wouldn’t be able to withstand that many attacks again. Still Snowe had his part to play, and there was no quitting now. What amazed Isamu was even with his chakra armor used, Snowe still received a lot of damage. The hole in his abdomen was living proof, and things were only going to get worse. This fight had become a battle, and this battle is war.

Next time on Ninpocho, Belly Ache?

MFT: +500 WC

OOC: Added Jutsu List to first post and changed targeted actions based upon request.
Isamu’s actions: 10.5 AP
1. Maintain Desert Nimbus Cloud, Sand Clone, Desertification, Corpse Soil, Ebony Nightmare.
2. Use Rank 3 Iron Sand with offensive sand ninjutsu.
3. 2 AP. Use Rank 3 Sand Mist with Iron Sand if possible on Sand worm and tendril.
4. 3 AP. Use AE move Overcharge with Rank 2 Desert Tendril with Iron Sand and targeting Worm and do not target the tendril ( i was asked not to)
5. 3 AP Use AE move Overcharge with Rank 2 Darkness Falls. Use Special action to target sand worm and maintain this for next round.
6. 2 AP use AE move Debilitate with Rank 2 Volt Charge with the Special Action to make this a melee attack. Also use Dark Sage ability Scorn of Lich to use Gangrene.

Conditionals:
1. Aim attacks at any weak points that may be opened up on the Sandworm. Such as inside his mouth or broken plates.
Snowe’s Actions: 6 AP
1. Rest half of the round.
2. Use Stead Fast Ability Reciprocate on Sand worm.
3. Finish the round off with steadfast ability to Human Shield to protect anyone that is being targeted by the sand worm. Do not switch with summons, clones, or creations.
Conditionals:
1. Accept any healing that is aimed at him.
Ebony Night Mare Actions: 3 AP
1. 2 Ap. Use Special action Black Flame to attack Sand Worm.
2. 1 AP. Use Basic Strike on Sand Worm.
Isamu’s Zombies actions: 1 AP
1. Basic Strike Sand worm until out of AP.
Isamu Sand Clone actions: 4 AP
1. Use Special Action whenever Sand Clone is dispersed. Unless 8 seconds has passed in the round.
2. 2 AP.Use Rank 1 Sand Missle on Sand worm. Use Special Action Sand shift to increase damage by +10% and -2 Acc. If possible use AE move Overcharge.
3. 2 AP. Use Rank 1 Sand Missle on Sand worm. Use Special Action Sand shift to increase damage by +10% and -2 Acc. If possible use AE move Overcharge.
 
Joined
Oct 22, 2012
Messages
357
Yen
23,000
ASP
903
Deaths
0
The battle was chaotic as the worm continued, seemingly unfazed by Izura’s attempts to control it. In fact, it seemed as if his attempts to control it were only pissing it off further, as it diverted it’s attention towards him. Kasen’s attack with Red Haze narrowly missed the Uchiha, causing him to cast her a surprised, but annoyed look, as if to say ‘Really now?’ This round he was on the defensive, doing his best to dodge all incoming attacks from the sandworm, but unfortunately to little avail. Kasen did eventually heal him, albeit by surprise.



“Thanks!” was all he could manage as the battle raged on, the aching feeling from having his skull bashed earlier now having subsided. Noting that the red haze that Kasen had used earlier appeared to be working fairly well against the worm, he decided to copy her, his sharingan having allowed him to memorize her every movement and chakra fluctuation. He saw, through the haze, that she was being dragged towards the worm's maw, but it appeared the others had it handled...for now.

Isamu's zombie proved to be especially useful too, as it saved Izura from nearly being crushed underneath the weight of the sandworm once more.

Soraka seemed to be determined as ever, despite the large gash on her body causing her to bleed quite a bit. Izura wasn’t worried- as soon as she took too much damage, she’d disappear entirely and return to the sacred realm of the birds. But her relentless persistence as the battle raged on only reminded him of his purpose and resolve to keep fighting. To protect his family- that was all the reason he ever needed. Wasn’t it the same for the other heroes here too, if they could be called such?

Time would only tell....

WC 300

(Jutsu List now included in my first post in this thread)

Izura Actions

1. Activate Lunar Seal - Rank 1 using initiative for 0AP timing. 1AP

2. Leech Seal Mastered at the Worm w/ Special Action to increase HP loss to 4.5% Max HP: 2.5 AP

3. Using Copy Skill - Mastered , use Red Haze [Mastered](3AP) targeting the Sandworm ONLY, planning to maintain. Do not target allies.

Izura Conditionals

1. If the Sandwyrm tries to use its tendril attack against me, use Barrier Mastered w/ Special Action-Energy Wall: 2.0 AP
2. If anyone targets me with a healing jutsu, I am accepting the healing: 0 AP
3. If anyone decides to protect me with a jutsu to reduce damage, I am accepting the protection: 0 AP
4. Use Body Switch - Mastered with Water Clone if clone is available.
5. Use Izanagi - Mastered if attacked and body switch has already been used. Do not exceed 6 points of eye trauma. 2.5AP

Izura Maintains

1. Maintain Eternal Mangekyou
2. Maintain Acid Rain - Mastered
3. Maintain Defensive Stance (-4ACC +2DODGE)

Soraka Actions Here is her profile with all her jutsu

1. Use Midnight Sky 3AP
2. Use Monochrome Assassination on the Sandworm 3AP
3. Use Relentless Persistence on Izura 1AP

Soraka Maintains

1. Maintain Gale of Ravens Fighting Style
 

Gotō Daiji

Member
Joined
Nov 1, 2012
Messages
574
Yen
23,775
ASP
471
Deaths
0
fairy_tail_413___natsu_vs__gray_by_stingcunha-d8azqpz%20copy_zpsflu2n375.png

"Damn..."

"Damn" was right. This thing was BIG.

Several high-pitched drones sounded out as he flashed in and out of view with the help of his speed enhancing technique. Their shrill tone was complimented by the thunderous booms his Taijutsu strikes were making. Shockingly, Keiatsu wasn't the "thinking ahead" type, and didn't have any coherent strategy coming into this fight. His battle plan --if that's what you can even call it-- was like all of his other ones; decimate his opponent with unending offense. Only problem with that was this thing was extremely resilient. Tougher than anyone or anything he'd ever faced before. It was absolutely soaking up everything that was launched at it without even flinching. Top-tier Ninjutsu, Taijutsu that would cripple almost anything else, techniques that shattered minds. After seeing it up close and personal, and even trading some blows with the monster, he was able to confirm that the Barynx was handily bigger than even the Behemoth he combated in the Invasion of MIst. And that thing was HUGE (skyscrapers be damned). It was going to take everything they had in their disposal to stop this thing. And maybe then some...

His first cannon-like punch seemed to bounce right off of its hide, even with the added speed and damage his Trigger offered him (Falcon Punch). The boy's eyes widened in surprise, but they quickly narrowed as he decided to redouble his assault. In a instant he was gone, moving at high speeds to circle around the massive sandworm. Unpredictability was something that Keiatsu always brought to the table, be it in battle or everyday life. His enhanced speed helped with that. When he next flashed into view his arms were already moving, crashing into the Barynx's carapace like shells from a mortar (16-Hit Combo). Steam continued to billow off of his body as calories within his body continued burning at an incredible rate. This "mode" he'd entered definitely added some extra oomph to his strikes, but it didn't come without its risks. With every passing second his body was deteriorating, the overclocking of his bodily functions obviously taking their toll. He wasn't sure of the exact time limit this technique had, but experience taught him that it wasn't as long as it should be. His hail of punches did some damage, though rather minor in the grand scheme of things. It was onto the next as he utilized some Shunshin-assisted jumping to scale the towering creature, bounding up it's jagged hide towards its head. With one last mighty leap he shot upwards high above and came plummeting with his foot right back down onto its cranium (Eagle Drop). He repositioned for his next attack but before he could act he was crashed into by the worm's massive body. An, "Oof-!!" was all he managed to get out before he was sent flying towards the sands below. Almost mirroring his previous onslaught the Barynx smashed into him once more before he hit the ground, causing the boy to spin wildly as he was flung away from the beast. A cloud of sand shot up as his body ragdolled into a nearby dune. This thing wasn't messing around!

Screams. That was what roused the reckless young wanderer from his daze. The group's raging battle with the ancient creature had come too close to the village. Sunagakure's shield of intricate caverns was quite literally crumbling ontop of it thanks to the impossibly large sandworm flailing about in an attempt to squash its aggressors. Sand and debris was being flung every which way. Villagers were running for their lives, helpless as they tried to save their loved ones from impending doom, fearful of the chaos being wrought on their homes. This was the Destruction of MIst all over again. "Grr..." a low grumble escaped the youth's mouth as he rose to his feet, his eyes white with rage. He was a little roughed up, but in surprisingly good shape for just having taken two direct hits from the monster. His insane reserves of stamina seemed to be coming in handy. Both of his fists were clenched, tighter than they'd ever been before. And he was quite literally shaking with anger. He'd lost his home. Watched everything he knew turn to ice before his very eyes. It wasn't that long ago he was just as helpless as these citizens now. There was no way in hell he was about to let that happen again. The steam flowing off of his body all of a sudden dissipated as he released his Trigger. Extra speed was always a nice thing to have, and its true that it multiplied the force of his attacks as well. But he was going to need something bigger. Something better.

If they were going to win against the massive Barynx...they were going to need the power of a giant.

A hand came up to grip his right shoulder as he locked his gaze on the colossal sandworm. What started out as a slow determined walk soon turned into a jog, and then finally an all-out sprint. Without his increased speed he had to close the distance the old-fashioned way, but it didn't seem to slow him down too much as he was running full tilt towards the monster. What was only a minute ago a mischievous grin had become a resolute scowl. His usual carefree demeanor had vanished completely. It wasn't often that Keiatsu got serious. Hardly ever. But if that goofy smile of his ever goes away...it's the surest way to tell that sh*t is about to go down. He was getting closer and closer to the massive beast that was currently looming over Sunagakure. Everyone seemed to be pulling out all of the stops. His Sense was going absolutely berserk because of all the potent chakra nearby. If they somehow managed to survive this, he might have to look some of these people up as possible candidates for his big plan. But that could wait. Now? It was go time. "HEY, WORM!!!" he yelled at the monster in what was likely a vain attempt to get its attention. But if his voice couldn't do the trick, what he was about to next surely would. The rose-haired youth stomped his left foot forward, planting himself firmly in the sand as chakra was funneled into his right arm, his left hand bracing his shoulder acting as a sort of funnel to compensate for his poor chakra control. "TAKE THIS!!!" In a matter of seconds his limb expanded, first doubling in size...then tripling, continuing seemingly exponentially. When his right arm eventually stopped growing it was roughly the size of a large building (Super Expansion). "BURST!!!" came an equally big shout as he shifted all of his body weight forward, exerting himself greatly as he struggled to direct his now multi-ton arm towards its intended target. His expanded limb wasn't fast in the slightest, but right now they didn't need speed. The king of all sandworms was so big that it didn't have a chance in hell at dodging attacks. Right now what they needed was power. And believe me, his gigantic arm had the force of a titan behind it.

Barynx was about to get a taste of its own medicine!

Battle Stuff:
[col3]
Stats:
Stamina: 600 / 600
Agility: 600 / 600
Taijutsu: 600 / 600
Ninjutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600
Power Level: 3600

HP: 49200
CP: 33000
Character Level: 15
OOC Rank: S
Action Points: 10
|
Custom Class:
Lionheart [V]
HP: (60+lvl) x stamina
CP: (40+lvl) x chakra control
Class Feature: Kinjutsu
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Spell Accuracy
Low: Ranged Accuracy, Genjutsu DC

Affinities:
Free Major Affinity: Fire
Free Minor Affinity: Non-Elemental
Major Affinities: Fire, Metal
Minor Affinities: Non-Elemental
BL/CA/Kin Free AE's: Metal
|
Equipment:
Slot 1: Belt Pouch
- Pouch Slot: Blood Pill
- Pouch Slot: Health Pill x3
Slot 2: Belt Pouch
- Pouch Slot: Explosive Note x5
- Pouch Slot: Smoke Bomb x3
Slot 3: Kawarimi Target
Slot 4: Kawarimi Target
Slot 5: Kawarimi Target

Weapon Holster: Bare Hands
- Type: Unarmed
- Modifiers: +1 Accuracy / -5% Damage
- Augment #1: Chain Link
- Augment #2: Swift
- Augment #3: Overflow
[/col3]

[col3]
Abilities:
0) Journeyman
0) Shinobi 101 - Ninjutsu (Metal)
1) Bull's Strength
2) Sixth Sense
3) Combat Instinct
4) Hidden Power
5) Jutsu Creator
6) Healing Factor
7) Acrobatics
8) Kinjutsu
9) Kinjutsu
10) Kinjutsu

Ninjutsu: Fire/Non-Elemental/Metal
-Infernal Ember(E-rank)
-Thermal Maw(E-rank)
-Fireball(D-rank:Mastered)
-Combustive Seal(D-rank)
-Immolation Armor(D-rank:Mastered)
-Dragon Fire(C-rank:Mastered)
-Heat Wave(C-rank:Mastered)
-Scalding Ash Cloud(C-rank:Mastered)
-Searing Eruption(C-rank:Mastered)
-Spontaneous Combustion(B-rank)
-Firestorm(B-rank:Mastered)
-Infernal Hellfire(B-rank)
-Dragon Flame Bomb(A-rank:Mastered)
-Transformation(E-rank:Mastered)
-Body Switch(E-rank:Mastered)
-Cancel(D-rank:Mastered)
-Elemental Clone(C-rank:Mastered)
-Steel Slam(C-rank:Mastered)
-Quality Break(C-rank:Mastered)
-Mercury Poisoning(C-rank:Mastered)
-Steel Clone(C-rank:Mastered)
-Alloy Spiral(B-rank:Mastered)
-Reinforced Wall(B-rank:Mastered)


Taijutsu: Unarmed/Buffing
-The One-Two(E-rank:Mastered)
-Low Sweep(E-rank)
-Janken(E-rank)
-Uncalled For Shot(E-rank)
-4-Hit Combo(D-rank:Mastered)
-Spinning Wind(D-rank:Mastered)
-Dynamic Entry(D-rank:Mastered)
-Dynamic Finish(D-rank)
-Nut Buster(D-rank)
-Dragon Assault(C-rank:Mastered)
-Tiger Hook(C-rank:Mastered)
-Step-In Flash(C-rank:Mastered)
-Shoryuken(C-rank:Mastered)
-Tatsumaki Senpuu Kyaku(C-rank:Mastered)
-Roaring Combination(C-rank:Mastered)
-Grapple(C-rank:Mastered)
-Suplex(B-rank:Mastered)
-Shadow Step Strike(B-rank:Mastered)
-Seismic Toss(B-rank:Mastered)
-16-Hit Combo(B-rank:Mastered)
-Eagle Drop(A-rank:Mastered)
-Falcon Punch(A-rank:Mastered)
-Dance of the Waxing Moon(A-rank)
-Fist of Sin(A-rank)
-Block(E-rank:Mastered)
-Grip(E-rank:Mastered)
-Fleeted(E-rank:Mastered)
-Basic Safeguard(D-rank:Mastered)
-Dynamic Art(C-rank:Mastered)
-Chakra Extension(C-rank:Mastered)
-Shadow Dance(C-rank:Mastered)
-Gather(C-rank:Mastered)
-Barrage(C-rank:Mastered)
-Expel(C-rank:Mastered)
-Feint(C-rank)
-Unbound(B-rank:Mastered)
-Cover(B-rank:Mastered)
-Endure(B-rank:Mastered)
-Counterstrike(B-rank:Mastered)
-Devastating Aura(A-rank)
-Awakening(A-rank)


Kinjutsu: Chimera
-Gaze of Enslavement(C-rank:Mastered)
-Life Drain(C-rank:Mastered)
-Infinite Abyss(B-rank)
|
Core Ability: Reckless
Bloodlust - 3 points
Unbalancing Strike - 2 points
Zaraki Style - 2 points
Double Edge - 3 points
Endurance(x3) - 3 points
Huge Power(x3) - 3 points
No Limits - 2 points
Brink of Insanity(x2) - 2 points

Bloodline: Akimichi

Kinjutsu: Chimera
|
Actions:
- Target Barynx with Combat Instinct
- Enter Defensive Stance (0.5 AP)
- Use Super Expansion[Rank 3] (*RP wise it's just his right arm) (2.25 AP)
- Use Falcon Punch[Rank 2] charged twice with its Special Action and once with Overflow Weapon Augment for +25% damage on Sandworm (3.75 AP)
- Use Eagle Drop[Rank 2] (2.75 AP)
- Use Body Slam[Rank 3] (2.25 AP)
- Called Shot aimed at Barynx's carapace (0.75 AP)
= 9.5 AP

Reflexives:
- If hit by an attack, use Body Switch w/ a Kawarimi Target to dodge
[/col3]
[mft]
 

Takahashi Aki

Well-Known Member
Joined
Oct 10, 2012
Messages
4,307
Yen
574,349
ASP
2,303
Deaths
0
OOC Rank
S
Sousuke stood there for a moment as several details clicked in. He was in his mind palace. Multiple different looking Sousukes were walking about talking out loud. Itisundeadthereforeitshouldbevulnerabletofire.<i></i> One had ruled.Noyouidiotyou'veloweredtheintelligenceofeveryoneintheroom.<i></i> Another Sousuke wearing black twirling a tuning fork in his hand spoke up. Water.Water.Water.Everywhere.Letsgohaveadrink.<i></i> They bickered and argued about for a long amount of time. The Sousuke at the middle coughed, and then shouted. Shutupeveryone.Ineedtothink.<i></i> Sousuke would snap out of his mind palace and would return back to the threat of Barnyx. By this time Gambunta was patiently waiting behind him adjusting his helmet. Sousuke had made him a helmet. It was a viking helmet with horns. Sousuke would turn around. "Hey."<i></i> He would greet the giant toad. "So as you can see there is an Alpha Level Ten threat there. Just rampaging. We're going to do science and put many theories to test."<i></i>

"Science. Do not like science, but challenge awaits." Gambunta then realized that this was an exceptional challenge. Indeed. Barynx was something spoken about in the courts of the Summoned as a sort of ... grand terror. He was not there when the First Men battled this creature, but here he was right here, right now. How convenient. The little human sure knew how to show him a good time. Granted his revenge against Shouki had been compromised, as that asshole had cut himself free of his stomach. The giant toad would lock eyes onto the challenge, a belittling gaze coming from Gambunta who was certainly smaller than Gambunta but certainly monstrously large to the humans surrounding him. "Fight." The Toad would begin to move forward, but didn't. Sousuke had raised his hand. The little human always had something smart to say, like Shouki except ... Sousuke didn't use riddles. That much the giant toad liked about his new contract holder, that and he wasn't Shouki, or any of his friends.

Sousuke observed one of the combatants get ensnared by a harpoon. The likely event? Everyone would proceed to either ... just not help that individual or would all spring unto action. "Gambunta, water bullet to mid section of that Harpoon. Your attack should be wide enough to catch both the harpoon and the base body."<i></i> The Giant Toad would rock his head back and then open fire upon Barnyx. "Again."<i></i> Sousuke would call. The water bullet should be enough to break through the harpoon and sever it.Sousuke would first reach for his hood and pull it down. The mesh interlinks could be heard connecting as his face would cover be covered up. Sousuke would tap the side of his head to open up comms. Time to advise the others based on a previous fight with a sandworm. "Water jutsus will be most effective. Even jutsus that make use of the water jutsu will be effective as well. Get those harpoons down if someone gets caught. The inside of a sandworm is not a very good place to be in, not for long amounts of time. Never did get to find my arm when it was devoured whole. "<i></i>

He watched as Kuro attempt to break through the sandworm's plates. He had the right idea. Sandworm's plates were durable but they were by no means indestructible. Sousuke himself during his first encounter with a sandworm was trying to remove plates from the piece to start cutting into it. Unfortunately he found his arm torn off and Katuso made his way in and blew up the sandworm before he could even continue to science the thing out. Yup. Yup. That was a thing. "If do not have water jutsu, prying off sandworm plates will work, but you have to focus on doing so. Removing them is not an easy thing."<i></i> Sousuke paused as someone shouted at him. Calling his name. It took a moment for it to click in... the voice seemed famaliar but the body...? "Roku. For once in your life. Stop changing your appearance. Can you not do as I do, and keep being the same person? Wait. No. That's boring isn't it. Perhaps I'm just a boring person. Come with me we're going to go break some plates, and then do something not morally insane, but something insane. We're going to go fight Barynx like our ancestors did a long time ago."<i></i> Sousuke would then begin to multiple and begin to go after Barynx.

Gambunta's Actions
0AP Gambunta uses Eye of the Toad on Barnyx
-3AP Gambunta uses Toad Water Bullet Barynx's base body (if another person is harpooned attempt to cover that too?)
-3AP Gambunta uses Toad Water Bullet Barynx's base body (if another person is harpooned attempt to cover that too?)


Sousuke's Actions
maintain all buffs Master Rank - Mystic Transmutation and Defensive Stance
-2.75AP Master Rank Dance of the Waxing Moon using the Silver Edge w/ Trick Augment for unarmed weapon
-2.75AP Master Rank Fist of Virtue /w the Kindness effect using the Silver Edge w/ Trick Augment for unarmed weapon
-2.75AP Master Rank Fist of Sin w/ the Lust Effect for a called shot, if a plate is removed, work on another one using the Silver Edge w/ Trick Augment for unarmed weapon
-1.5AP Work with Kuro to begin breaking plates by using 3 called shots, if one plate is removed begin to make called shots to remove another plate, use basic attacks
-0.25AP carry over to next round


Abilities
Duelist
Journeyman
Shinobi 101 - Kinetic Genjutsu can be cast using Melee accuracy.
Clarity
Duelist
Defensive Technique
Bull's Strength Bleeding
Insight
Quickdraw
Contract Mastery
Sixth Sense

Kinjutsu - Tsuku
Quick Learner CA
Situational Awareness (3)
Sharp Insight (2)
Offensive Insight (2) purchased twice
Observation (3)
Forewarn (3)
Adaptability (3) purchased thrice
Prediction (2)
Tactical Mind (2)

Stats
Ninjutsu: 600
Taijutsu: 600
Genjutsu: 600
Agility: 600
Stamina: 600
Chakra Control: 600
Bloodline: 600
Capped Points: 529

Items
-headset
-sheath - contains Silver Edge
-Kawarimi Target
-Health Pills (3)
-Energy Drink (3)


Ninjutsu

~Fire
E - Infernal Ember Master Rank
E- Thermal Maw Master Rank
D- Fireball Master Rank
D- Immolation Armor Master Rank
D- Combustive Seal Rank Master
D- Dragon Fire Master Rank
C- Searing Eruption Master Rank
C- Scalding Ash Cloud Master Rank
C- Heat Wave Master Rank
B- Infernal Hellfire Master Rank
B- Firestorm Master Rank
B- Spontaneous Combustion Master Rank
B- Ring of Fire Master Rank
A- Dragon Flame Bomb Master Rank
A- Sol Fire Tempest Master Rank
A- Abysmal Harbinger Master Rank
A- Flame Shield Master Rank

~Lightning
E- Storm Bolt Master Rank
E- Thunderfist Master Rank
D- Thunderclap Master Rank
D- Electroshock Master Rank
D- Electrocution Master Rank
C- Zeus Flash Master Rank
C- Lightning Torrent Master Rank
C- Thunderstruck Master Rank
C- Volt Charge Master Rank
B- Gigavolt Cannon Master Rank
B- Lightning Beast Master Rank
B- Chidori Master Rank
B- Amp Field Master Rank
A- Kirin Rank Master Rank
A- Raijin's Revenge Master Rank
A- Chidori control Master Rank
A- Thunderdome Master Rank

~Earth
E - Stone Bullet Master Rank
E - Gravel Shift Master Rank
D - Earth Flow Master Rank
D - Sinkhole Fist Master Rank
D - Mud Clone Master Rank
C - Inner Earth Reflection Lure Master Rank
C - Earth Flow Wave Master Rank
C - Rock Golem Master Rank
C - Earthern Coating Master Rank
B - Bedrock Coffin Master Rank
B - Weighted Rock Technique Master Rank
B - Earth Spiker Master Rank
B - Sinkhole Master Rank
A - Earthslide Wall Master Rank
A - Petrification Master Rank
A - Earthen Magnitude Master Rank
A First of Gaia Master Rank

~Wind
E - Wind Slash Master Rank
E - Pressure Burst Master Rank
D - Whirlwind Spin Master Rank
D - Air Bullet Master Rank
D - Shredding Touch Master Rank
C - Wind Scythe Master Rank
C - Tempest Rank Master Rank
C - Gale Force Master Rank
C - Wind Release Master Rank
B - Wind Scar Master Rank
B - Great Wind Scythe Master Rank
B - Vacuum Sphere Master Rank
B - Cycle Movement Master Rank
A - Tatsumaki Mank Master Rank
A - Hurricane Master Rank
A - Ambiance of the Forbidden Master Rank
A - Zephyr's Grace Master Rank


~Plasma
C - Ionic Laser Master Rank
C- Deadly Burn Master Rank
C- Plasma Lamp Master Rank
C- Ionic Borealis Master Rank
B- Hyper Beam Master Rank
B- Solar Winds Master Rank
B- Plasma Scar Master Rank
B- Plasma Blade Master Rank
A - Atmospheric Pressure Master Rank
A- Nebula Shine Master Rank
A- Supernova Master Rank
A- Plasma Generation Master Rank

~Metal
C- Steel Slam master Rank
C- Quality Break master Rank
C- Steel Clone Master Rank
C- Mercury Poisoning Master Rank
B- Alloy spiral Master Rank
B- Reinforced Wall Master Rank
B- Iron Break Out Master Rank
A- Silver Flash Rank Master Rank
A- Burdening Touch Master Rank
A- Superalloy Tempest Master Rank
A- Senbon Coating Master Rank

~Darkness
C -Black Eruption Master Rank
C -Midnight Strike Master Rank
C - Specter Shade Master Rank
C - Dark Displacement Master Rank
B - Underworld Prison Master Rank
B - Shadow Punishment Master Rank
B - Black Moon Fang Master Rank
B - Ebony Nightmare Master Rank
A - Shadow Summoning Master Rank
A - Shadow Garb Master Rank
A - Darkness Falls Master Rank
A - Absolute Void Master Rank

~Crystal Elemental
C - Topaz Tempest Master Rank
C - Fluroite Spikes Master Rank
C - Emerald Emitter Master Rank
C - Ruby Rain Master Rank
B - Goldstone Clutch Master Rank
B - Moonstone Shower Master Rank
B - Sapphire Storm Master Rank
B - Amethyst Casing Master Rank
A - Diamond Cutter Master Rank
A - Obsidian Dragon Master Rank
A - Amber Beacon Rank Master
A - Crystalline Passage Rank Master

~Non Elemental
E- Transformation Master Rank
E - Body Swap Master Rank
E - Basic Summoning Master Rank
D - Summoning Contract Master Rank
D - Combination Transformation Master Rank
D- Crystal Eye Master Rank
D- Cancel Master Rank
D- Spirit Lantern Master Rank
C- Stunt Double Master Rank
C - Jutsu Sealing Master Rank
C- One Elemental Sealing Master Rank
C- Elemental Negation Master Rank
C- Elemental Clone Master Rank
B- Leech Seal Master Rank
B- Chakra Shield Master Rank
A- Chakra Blast Master Rank

~Paper Jutsu
C - Folded Shuriken Master rank
C - Paper Clone Master rank
C - Burst of Confetti Master rank
C - Origami Shower Master rank
B - Cocoon Sheets Master Rank
B - Paper Blade Master Rank
B - Loose Leaf Wall Master Rank
B - Streaming Cloak Master Rank
A - Shredding Torrent Master Rank
A - Shredding Tsunami Master Rank
A - Torn Downpour Master Rank
A - Maelstrom Document Master Rank

Taijutsu

~Slashing
E - Slash Master Rank
E - Arcing Slash Master Rank
E - Dynamic Slash Master Rank
E - Overhead Strike Master Rank
D - Full Circle Master Rank
D - Cross Rip Master Rank
D - Crimson Flash Master Rank
D - Gasher Master Rank
D - Heavy Tow Master Rank
C - Vanishing Slash Master Rank
C - Lunar Steps Master Rank
C - Whisperer Master Rank
C - Sword Juggle Master Rank
C - Zero Slash Counter Master Rank
C - Top Spin Master Rank
C - Blade Trail Master Rank
B - Magnum Break Master Rank
B - Focal Blade Master Rank
B - Steel Weaving Master Rank
B - Flight Aerial Strike Master Rank
B - Kill Driver Master Rank
B - Executioner Master Rank
B - Lotus Flower Master Rank
A - Zanteksuken Master Rank
A - Higuma Master Rank
A - Annihilation Master Rank
A - Heavenly Sword Master Rank
A - Fatal Draw Master Rank

~Unarmed
E - the One Two Master Rank
E - Low Sweep Master Rank
E - Janken Master Rank
E - Uncalled For Shot Master Rank
D - Four Hit Combo Rank Master Rank
D - Spinning Wind Master Rank
D - Dynamic Entry Master Rank
D - Dynamic Finish Master Rank
D - Nut Buster Master Rank
C - Dragon Assault Master Rank
C - Tiger Hook Master Rank
C - Step-in Flash Master Rank
C - Tatsumaki Senpuu Kyaku Master Rank
C- Roaring Combination Master Rank
C - Grapple Master Rank
B - Suplex Master Rank
B - Primary Lotus Master Rank
B - Shadow Step in Strike Master Rank
B - Seismic Toss Master Rank
B - Submission Master Rank
B- Spear Hand Master Rank
B- 16 Hit Combo Master Rank
A- Falcon Punch Master Rank
A - Eagle Drop Master Rank
A - Dance of the Waxing Moon Master Rank
A - Fist of Sin Master Rank
A - Fist of Virtue Master Rank

~Piercing
E - Stab Master Rank
E - Thrust Master Rank
E - Multiple Impale Master Rank
E - Piercing Rain Master Rank
D - Cross Pierce Master Rank
D - Impaling Counter Master Rank
D - Dynamic Pierce Master Rank
D - Defensive Thrust Master Rank
C - Outcry Master Rank
C - Iron Point Prison Master Rank
C - Clip Downpour Master Rank
C - Spiked Shield Master Rank
C - Feint Spike Master Rank
C - Pressure Pierce Master Rank
C - Outter Rim Breaker Master Rank
B - Fake Out Master Rank
B - Enraging Strike Master Rank
B - Fillet-O-Flesh Master Rank
B - Million Stab Master Rank
B - Blood Letter Master Rank
A - Giga Star Breaker Master Rank
A - Trashin Master Rank

~Buffing
E - Charge Master Rank
E - Grip Master Rank
E - Fleeted Master Rank
E - Block Master Rank
D - Shadow Play Master Rank
D - Eagle Vision Master Rank
D - Muscle Control Master Rank
D - Brandish Master Rank
D - Basic Safeguard Master Rank
C - Chakra Absorption Master Rank
C - Dynamic Art Master Rank
C - Chakra Extension Master Rank
C - Shadow Dance Master Rank
C - Gather Master Rank
C - Barrage Master Rank
C - Expel Master Rank
C - Feint Master Rank
B - Unbound Master Rank
B - Endure Master Rank
B - Counterstike Master Rank
B - Cover Master Rank
B - Anabolic Frenzy Master Rank
B - Concealed Steps Master Rank
B - Focused Steps Master Rank
A - Insatiable Hunger Master Rank
A - Devastating Aura Master Rank
A - Awakening Master Rank
A - Limit Break Master Rank
A - Unleash Master Rank

~Bludgeoning
E - Bunt Master Rank
E - Broad Slap Master Rank
E - Bound Master Rank
E - Smash Master Rank
D - Dynamic Bash Master Rank
D - Dynamic Charge Master Rank
D - 7 Hit Combo Master Rank
D - Double Slam Rank 1
D - Concrete Blast Rank 1
C - Render Blitz Rank 1
C - Blast Rush Rank 1
C - Skull Buster Rank 1
C - Set-Up Rank 1
C - Black Jack Attack Rank 1
C - Carpe Noctem Rank 1
C - Carpe Diem Rank 1


Genjutsu

~Kinetic
E - Hot Weapon Master Rank
E - Stun Master Rank
E - 1000 Years of Pain Kai Master Rank
D - Drunken Stupor Master Rank
D - Influenza Master Rank
D - Tickling Master Rank
D - Face Palm Master Rank
C- Mist of Deceit Master Rank
C - Crippled Master Rank
C - Masochism Master Rank
C - Silly Fingers Master Rank
C - Crossed Wires Master Rank
B - Phoenix Embrace Master Rank
B - Petrification Master Rank
B - Lingering Spark Master Rank
B - Depth Crush Master Rank
B - Puppet Betrayal Master Rank
B - Pox Master Rank
A - Curse of the Leper Master Rank
A - Tree Binding
A - Delayed Agony Master Rank
A - Parasitic Infection Master Rank
A - Shared Torment Master Rank
A - Hemorrhagic Fever Master Rank

~Visual
E - Mimic Master Rank
E - False Surroundings Master Rank
E - Eye Strain Master Rank
D - Basic Clone Master Rank
D - Blur Master Rank
D - Rorsarch Eye Master Rank
D - Double Vision Master Rank
C - Distortion Master Rank
C - Occular Trama Master Rank
C - Back Flash Master Rank
C - After Image Master Rank
C - Verse of Darkness Master Rank
B - Advanced Clone Master Rank
B - Perception Filter Master Rank
B - Depth Barrier Master Rank
B - Night Mare Master Rank
B - Solar Flare Master Rank
B - Mime box Master Rank
A - Ocular assault Master Rank
A - Reaper's Gaze Master Rank
A - Body Double Master Rank
A - Night Rank Master Rank
A - Deja Vu Master Rank
A - Invisibility Master Rank

-Will
E - Lethargy Master Rank
E - Tourniquet Master Rank
E- Intimidation Master Rank
D - Amnesia Master Rank
D - False Success Master Rank
D - Leaking Mind Master Rank
D - Sear of the Mind Master Rank
C - Black Out Master Rank
C - Insomnia Master Rank
C - Paranoia Master Rank
C - Charismatic Breakdown Master Rank
C - Untruth Master Rank
B - Havoc of the Doomed Mind Master Rank
B - Slowed Perception Master Rank
B - Oblivious Rapture Master Rank
B - Betrayal Master Rank
B - Taunt master Rank
B - Thought Down Master Rank
A - Mental Kombat Master Rank
A - Temple of Nivrvana Master Rank
A - Torment of the Physical Plain Master Rank
A - Torment of the Earthly Plane Master Rank
A - Repetition Master Rank
A - Chaos of the Mental Plane Master Rank

~Anbu
D - Mask Summon Master Rank
D - Critical Exposure Master Rank
C- Snapshot Master Rank
C - Chakra Sense Master Rank
C - Active Cameo Master Rank
C- Mental Infiltration Master Rank
B - Shadow Servant Master Rank
B - Search Light Master Rank
A - Flock of Shadows Master Rank


Kinjutsu (Tsukuogami)
Myriad Strike Master Rank
Omni-Flash Master Rank
Mystic Transmutation Master Rank
Visceral Rend Master Rank
Kindred Fusion Master Rank

MkII
HP: (63+lvl15) x (600)
CP: (37+lvl15) x (600)
Class Bonus: Kinjutsu; 5% chakra cost reduction
High: Melee Accuracy
Medium: Dodge, Genjutsu Save, Ninjutsu Accuracy , Genjutsu Difficulty
Low: Puppet Accuracy, Ranged Accuracy

OOC Rank: S

Core Ability: Quick Learner

Situational Awareness (3)
Sharp Insight (2)
Offensive Insight (2) purchased twice
Observation (3)
Forewarn (3)
Adaptability (3) purchased thrice
Prediction (2)
Tactical Mind (2)
Kinjutsu: Tsukumogami

Curse Seals: n/a

Advanced Shop Battle Related Purchases:

Class Card

Abilities:
0. Journeyman
0. Shinobi 101 - Kinetic Genjutsu can be cast using Melee accuracy.
1. Clarity
2. Duelist
3. Defensive Technique
4. Bull's Strength
5. Insight
6. Quickdraw
7. Contract Mastery
8. Sixth Sense
9. Kinjutsu
10. Kinjutsu
11. Kinjutsu

Major Affinities:
1. Fire ( all jutsu owned )
2. Lightning ( all jutsu owned )
3. Water
4. Kinetic Genjutsu
5. Visual Genjutsu
6. Plasma (All jutsu owned)
7. Shadow (All jutsu owned)
8. Crystal (All jutsu owned)
9. Wind (All jutsu owned)
10. Earth (All jutsu owned)
11. Will Genjutsu
12. Metal (All jutsu owned)

Minor Affinities:
1. Non-Elemental
2.
3.
4.
5.
6.

Advanced Elements:
1. Steel (BL)
2. Plasma
3. Shadow
4. Crystal
5. Paper

Weapons:

The Ebon Blade Silver Edge
Weapon Type: Long Sword
Weapon Damage Type: Slashing - Bleeding
Bonuses: 5% damage, and -1 acc., and 4 augment slots from Tsukumogami kinjutsu
Augment: Vampiric, Trick Weapon (unarmed), Vanguard, Steady

Skull Splitter
Weapon Type: Axe
Weapon Damage Type: Slashing
Bonuses: +5% damage; -1 accuracy
Augments: Vampiric, Pressure, Trick Weapon: Bludgeoning


Contracts:
Insect
Toad
 

Shiruko Makoto

Head Lorekeeper
Staff member
Joined
Oct 7, 2012
Messages
6,658
Yen
31,590
ASP
903
Deaths
0
OOC Rank
S
Makoto did not, quite, have an eidetic memory. He did not remember what he'd had for breakfast two weeks ago Thursday, the colour of curtains in his childhood nursery, or any random training session anyone could care to name.

So he could be forgiven for forgetting the astonishing speed with which Nanami and Sousuke had taken out the younger Sandworm in the cavern. How, by the time he and Katsuo had made it there, mere seconds after the roar, it was already half-dead. Sousuke was a skilled fighter, but the later battle had proven Nanami was very much not. It didn't add up.

Unless she'd had some sort of advantage.

A sandworm seemed to practically be a living furnace. Could it be...?

Water. Nanami was a water user. I know she was; I saw her use it.

Water, then. That was the key. But would his strange elemental leanings do for that? Was he better used on other things? Makoto had made the study of jutsu one of the main engagements of his life; it was probable he knew more than anyone else present. Likely the number of things he could do dwarfed the amount anyone else could...

...but that also came as a double-edged sword, since he had correspondingly more wrong paths through this as well.

He could accidentally do something completely ineffective. So he had to play it smart.

Certainly, his water-based techniques involved water--sometimes in esoteric ways, but they did. Except, he knew they didn't really count as water when used against other chakra techniques. Would the fact of them being physical water make them effective against this creature anyway?

Then he nearly slapped himself.

It doesn't matter. I can just drown it. If he made it rain, then it didn't really matter what element the chakra guiding it was--it was rain. And even if that didn't hurt a living furnace directly somehow, well. It would make it easier for the others to get with it.

He was glad he had chosen the water element for his clone, now. Of course water would be the natural enemy of a desert-dwelling monstrosity. Perhaps his subconscious had recalled the necessary information sooner.

Perhaps he should go with that.

It wasn't like the rain would hinder anyone, here. Fire would...probably, on reflection, not do a whole lot to a living furnace anyway.

Just then, he heard a familiar voice.

"Sousuke?" Makoto's head jerked off to the side as he spied his armored teammate from the Storm God mission. Speak of the devil. Not to mention the missing arm he was speaking of...

Ah, I was right then.

"Water." He gave a thin smile. "I should have read up on these after the last encounter, but no matter; I figured it out seconds ahead of you speaking...I can do water. Of a sort. At the least, I can make it very...wet out here."

He tilted his parasol slightly over his head.

Let's make it rain.

Actions:
-Keep Silver-Edge Parasol out [0 AP]
-Maintain Leech Seal (Mastered), Armor Of Thorns (Mastered), and Elemental Clone - Water (Mastered) [0 AP]
-Cast Rain Dance (Mastered) with Affinity Move Handseal Expert [2.0 AP, timing of 1.5 AP]
-Use Volt Charge (Mastered) Special Action Volt Touch on the Sandworm [2 AP]
-Use Memento Mori (Mastered) on the Sandworm [2.75 AP]
-Use Earth Spiker (Mastered) Special Action on the Sandworm [2.5 AP]
AP Used: 9.25/11.00

Conditionals:
-If the worm jumps toward me with its mouth open if I have the Elemental Clone still up, use Body Switch (Mastered) with my Elemental Clone.
-If the worm jumps toward me with its mouth open if I don't have Elemental Clone still up, instead use Body Switch (Mastered) with my Kawarimi Target.

Elemental Clone Actions:
-Use Aqua Fang (Mastered), applying Special Action: Spiral Charge three times, with Affinity Move Debilitate on Sandworm. [1.5 AP]
AP Used: 1.5/2.5
<i>
</i>
 

Ryujin Akira

Active Member
Joined
Oct 23, 2012
Messages
1,523
Yen
1,410,089
ASP
834
Deaths
0
OOC Rank
☆☆☆☆☆
THE QUEEN OF BATTLE IS HERE
80554ba1-0fe8-439c-a24e-ebb3e500fd0a_zpss0iwdjke.jpg
Shinobi Giants, Demons, Necromancers, Pyros, and Summons, all converged, all combining there efforts to stop something fowl from the depths of the dark and below. This creature was in a class of its own, unmatched on earth. Luckily the band of defenders had a bit of insight coming from a man who did not seem all the way there but Amaya would put her questioning of his sanity aside as he was right thus far. She'd still raise an eyebrow at him though digesting his advice and taking it for a grain of salt, incorporating not just the information he had delivered but also the actions of those before her. Her mind immediately went to work, placing the pieces on the chess board, the King, the Knights, the Bishops, the Rooks, even zombie pawns, and her... the Queen. With a roar the worm aimed for her.

"I see you've taken notice of me! But you won't have your way, Secrect Wood Style Jutsu, Deep Forest emergence!"

She thought three moves ahead and as the worm sped forward, it was met with a wall of trees sprouting from the sand and jabbing it backwards in an attempt to push it back if not slow it. Thanks to the various water based Jutsu combined with the dark abyssal chakra from her Lunar seal, Amaya was able to preform advanced level Earth jutsu, wood style.
As with any RPG, tabletop, electronic or otherwise, the key to survival is to allow ones self to be shaped by the unsound environment. In doing so a broad range of capabilities are acquired allowing one to flip the script and use said capabilities to shape the environment for maximum longevity. The Barynx continued its rampage in her direction, trampling the trees as they grew. This was not surprising as a Jutsu of this caliber needed time to fully mature. Still, the trees mitigated injuries her way as she kept her hands interlocked in order to complete the jutsu. She observed the others and noticed something from the behemoth man's Strikes to the creature, Pinpoint Strikes caused cracks in what looked to be layers. Leaping onto a growing branch, Amaya was taken higher giving her a bit of protection from the wild rampaging. She would observe the points hit by the demon of a man and set her sights to hit those weakened points.

"If do not have water jutsu, prying off sandworm plates will work, but you have to focus on doing so. Removing them is not an easy thing."

"I'm on it!"

[Mft]

Actions
-Duelist +2 Nin acc and +10% dgm

-Maintain Lunar seal r3.

-Maintain Frenzy Plant r2 via After Quake.

-Maintain Sleeping Forest r2.
(Relevant) Opportunist Sneak Attack
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.


- Initiative to reduce the timing of Earth Flow River r2 with EA debilitate. -1.5ap
(*RP flare* Use the moisture from all the water jutsus used agaisnt Barynx that caused wet sand into mud)

-Use Sinkhole Fist r2 with EA Control and maintain via After Quake. -1.5ap

-Use Piercing Timber r2 with special Action crucify to target plates or if there is a heart or something like it with EA combo and maintain via After Quake. -2.5ap

-EA Combo to Sand Stars r2 with special Action to target plates or if there is something like a heart, maintain via After Quake. -2ap

-Use Stone Bullet R2 with special Action to called shot heart or plate, EA Control. -1ap

-Use Stone Bullet R2 with special Action to called shot heart or plate, EA Control. -1ap

Use
Conditional I
Use ninja wire with called shots if applicable.

Conditional ll
If dodge an attack, have next attack be instant via quick reaction.

Conditional lll
Use Body Switch r2 with Steadfast if willing or K target if hit.

Relevant abilities
Jutsu Mastery
Called Shot
Quick Reaction
Stalker
Human Anatomy

Battle stuff
[col]
[legend="[size=5][anchor=Stats]Class and Stats[/anchor][/size]"]
6afbbd61-9677-4739-99fa-f733dcdd417d_zpsvt2xrf5l.jpg

[url=http://www.ninpocho.com/naruto/forum/viewtopic.php?f=562&t=14062&p=105398#p105398 said:
Custom Class[/url]"]
Checkmate
HP: (55+lvl) x stamina
CP: (45+lvl) x chakra control
Class Bonus: +20% Earth dmg, +10% nin dmg
High: Nin Acc
Average:Melee, Save, Evasion, Range Acc
Low: Puppet Acc, Gen Dc
[/quote]

Stamina: 600
Agility: 600
Taijutsu: 600
Ninjutsu: 600
Genjutsu: 600
Chakra Control: 600

Total PL: 3600
Asp: 285
CL: 15[/legend]​
|[legend="[size=5][anchor=Abi]Abilities[/anchor][/size]"]

  1. 00.Sentinel (Free)
    00.Shinobi 101- kenetic gen--> nin acc (Free)
  2. Earth - Chakra Style
  3. Bloody Mess
  4. Initiative
  5. Called Shot
  6. Quick draw
  7. Jutsu Mastery
  8. Stalker
  9. Quick Reaction
  10. Healing Factor
  11. Duelist
  12. Clarity
  13. Human Anatomy

Weapons
Weapon Name: Spear of Redemption
Weapon Type: Slashing/Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Bleeding/May naturally inflict Suppression
Weapon Augmentations: Trick Weapon---Slashing/Unarmed, Unloving, Special Ninjutsu Composition.
Weapon Description: A large Spear made of special properties in include black stone and crystal Shards. Made specifically for a single thrust as the Spear head is designed to shatter upon Impact causing lethal fragmentation.

Weapon Name: Infinity Gauntlet
Weapon Type: Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Suppression
Weapon Augmentations: Vampiric, Quick Switch, Special Ninjutsu Composition.
Weapon Description: A rather large and unorthodox Golden Gauntlet believed to be less of a weapon and more of a symbol of might. It's weight and size makes it difficult to wield effectively. It's true purpose and power has yet to be discovered.

Weapon Name: Cat's Ring
Weapon Type: Unarmed
Weapon Mod: -1acc/ +5% base dmg
Weapon Effect: may use Handseals while armed with an Unarmed Weapon
Weapon Augmentations: Lantern, Swift, Primal.
Weapon Description: A simple ring with a mysterious gem embedded into its face.
[/legend][/col]

[col][legend="[size=5][anchor=Equip]Equipment[/anchor][/size]"]
  1. Antidote
  2. Infinity Gauntlet
  3. signal flare x2
  4. ninja wire x8
  5. Blood Pill x3
  6. Energy Drink x3

    Weapons Sheath x2 -Cat's Ring, Spear of Redemption

    List of Augments
    Special Composition - Ninjutsu x2
    Vampric
    Silencer
    Unloving
    Trick Weapon x2
    Vanguard x2
    Primal
    Lantern
    Spirit Link
    Toxify
    Swift
    Binding
    Steady
[/legend]|[legend="[size=5][anchor=Train]Training Log[/anchor][/size]"]Training Log[/legend][/col]

Opportunist
Sneak Attack</U><i></i> - Passive (3 points)
Restriction- C Rank and up
Many honor-bound fighters will make sure that their opponent is ready and aware before beginning a fight. Not so with the Opportunist. A turned back is an open target for them, a chance they don’t dare pass up.
Effect: All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers.

Shadow Step<i></i> - Passive (2 points)
Embracing the shadows, opportunists are adept in the art of covert fighting. They remain hidden from their victims until the moment they strike and even then leave their victims wondering where the attacker came from...and where they went.
Effect: The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle.

Sniper<i></i> - Modification (2 points)
Restriction- Requires Called Shot
When attacking an enemy by surprise, they cannot react, cannot cover there weaknesses. In that moment, it is extremely easy to hit vital areas. Taking advantage of this, an Opportunist can hit any chosen area with surprising ease.
Effect: When making called shots while in Stealth mode, The user suffers no accuracy penalty.

Crippling Strike<i></i> - Dependent Special Move (3 points)
Don't turn your back on an Opportunist. They'll only take advantage of it and hit you hard. Very hard. They don't care about fighting fair, and this technique is one of their most surprising to be caught in.
Effect: While in Stealth, the user may allow a Taijutsu to bypass Damage Reduction and Barriers. If performed against a clone, this has a 60% chance at dispelling the clone. This may only be done once per round.

Slippery Mind<i></i> - Passive (3 points)
As used to their own tricks as they are, it's very difficult to fool an Opportunist with other tricks and illusions. So, too, is it more difficult to put them under Genjutsu than the average ninja.
Effect: +2 to Genjutsu Save and awareness rolls.

Feint<i></i> - Dependent Special Move (2 points)
Sometimes a fast attack isn't always the best attack. An Opportunist can prime themselves to strike at exactly the right moment for maximum effect.
Effect: The user may add a stealth check to one of their melee attacks; if successful, it is treated as a Sneak Attack, otherwise it is used normally. This may only be done once per round successfully.

Quick Step<i></i> - Boost (1 point) x3
Restriction- Can be purchased up to three times
Opportunists have mastered the art of precision attacking, knowing just when and how to catch the opponent off-guard with their attacks. It is very difficult into tricking one with your movements, masters as they are in the art of it already.
Effect: +1 accuracy

Flash Counter<i></i> - Jutsu (1 point, 1 to rank up) x2
Restriction- A-Rank and Up
This jutsu is the ultimate counterattack; defensive and offensive at the same time, leaving no openings and at the same time exploiting all of the enemy’s openings. In the blink of an eye, the user can evade any attack and appear behind the enemy, attacking immediately with utter impunity.
Rank 1: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 4 Basic Strikes or attack with any E-D Taijutsu for .5 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Rank 2: The user automatically dodges the next attack directed at them and appears behind the attacker. The user may then strike with 6 Basic Strikes or attack with any E-C Taijutsu for 1 AP less. These attacks count as sneak attacks, and cannot be countered, detected, or auto-dodged.
Cost: 2,500 Cp; 2.5 AP
Notes:</I><I> This may only be used once a round, and may be used as a Reactionary.[/fontsize]

Jutsu
<U>Earth

stone bullet (Mastered)
Earth Flow Wave (Mastered)
Rock Golem (Mastered)
Earthen Coating (Mastered)
Weighted Rock (Mastered)
Earth Spiker (Mastered)
Fist of Gaia (Mastered)
Earthen Magnitude (Mastered)
Earthslide Wall (Mastered)
Gravel Shift (Mastered)
Earth Flow River (Mastered)
Sinkhole Fist (Mastered)
Mud clone (Mastered)
Inner Earth Reflection Lure (Mastered)
Bedrock Coffin R2
Antlion Sinkhole R2
Peterification R2

Metal

Steel Slam (Mastered)
Quality Break (Mastered)
Mercury Poisoning (Mastered)
Steel Clone (Mastered)
Alloy Spiral (Mastered)
Reinforced Wall (Mastered)
Iron Breakout (Mastered)
Density Crush (Mastered)
Silver Flash (Mastered)
Senbon Coating (Mastered)
Burdening Touch (Mastered)
Superalloy Tempest (Mastered)

Sand

Sand Stars (Mastered)
Cluster Attack (Mastered)
Sand Clone (Mastered)
Sand Missiles r2
http://ninpocho.com/viewtopic.php?f=286&t=335 (Mastered)
Sand Shower (Mastered)
Sand Coffin (Mastered)
Desert Tendril Unleash (Mastered)
Sand Sunami (Mastered)
Desertification (Mastered)

Paper

Burst of Confetti (Mastered)
Folded Shuriken (Mastered)
Streaming Cloak (Mastered)
Loose-Leaf Wall (Mastered)
Shredding Torrent (Mastered)

Kenetic Gen

Crippled (Mastered)
Petrification (Mastered)
Facepalm (Mastered)
Puppet Betrayal (Mastered)[/right]

Buffing Tai

Block (Mastered)
Shadow Play (Mastered)
Shadow Dance (Mastered)
Cover (Mastered)
Devastating Aura (Mastered)

Projectile Tai

Volley (Mastered)
Projectile Sealing (Mastered)
Instant Fall (Mastered)
Sudden Shot (Mastered)
Gravedigger's Hole (Mastered)
Pinpoint (Mastered)

Anbu

Pristine Aura (Mastered) > Chakra Sense (Mastered)
Critical Exposure (Mastered)
Active Camo (Mastered)
Snapshot (Mastered)
Black Blockade/ A rank/ R2
Flock of Shadows/ A rank/ R2

Unarmed
Falcon Punch/ A rank
Eagle Drop/ A rank
Fist of Virtue/ A rank
Fist of Sin/ A rank
Shadow Step Strike/ B rank
Primary Lotus/ B rank
Step-In Flash/ C rank
Grapple/ C Rank
Shoryuken/ C rank

Slashing

Kill Driver (Mastered)
Executioner (Mastered)
Higuma (Mastered)

Non elemental

Transformation
Body Switch
Cancel R2
Jutsu Sealing R2
Stunt Double R2
Elemental Clone R2
Barrier R2
Shadow Shuriken Replication R2
Energy Transfer R2
Leech Seal R2


Wood
Vine Tangle r2
Armor of Thorns R2
Ingrain R2
Wood Hammer R2

Piercing Timber R2
Evergreen Thicket R2
Glow Moss R2

Frenzy Plant R2
Sleeping Forest R2

Grand Gaia Impalement/ A rank/ R2

Cursed Sealing r1

Lunar seal R3
Solar seal R3[/col]
 

Mienai

Active Member
Joined
Oct 22, 2012
Messages
1,849
Yen
1,419,447
ASP
2,055
Deaths
0
OOC Rank
S-Rank
In life, Kasen didn't think there were many things she could underestimate at this point. She'd lived through a fair amount of traumatic things and that was saying something. She even to some degree understood that her life was incredibly weird without the giant monster shark residing inside her body. Same, one some level, seemed to sympathize with the worm, something that shook Kasen to her core. On one end she was fighting for her life, but Samebizu was not entirely in sync with her. Same was killed by people, she was once a threat such as this worm is now, during her own lifetime, but she was struck down by humans. Kasen felt like her mind was torn in two between a need to survive and a desire to let the beast alone. It was for that very reason that Kasen made a crucial mistake. She released a red haze of blood, meaning to circulate the worm and sap it of it's health, but something went wrong. Same fought her, causing her to miscalculate the direction. The haze swarmed around her crystal dragon, a man, and nearly pulled another in. Kasen bit her lip slightly. "Sorry, it was an accident!" She didn't have time to say much more as a painful yank dragged her ever closer to the worms gaping mouth.

Her nerves were starting to get to her. Who knew what would happen to her if she was swallowed up? No time to think of that, she had to focus. Quickly, as an apology, Kasen quickly sent a healing jutsu towards the man she nearly hit with her haze, he had taken a concerning blow to the head last round and she wanted to try to do something about it. Next she utilized some of the blood pouring out of her stomach to summon a clone made of it next to her. "Stand and wait for orders, okay?"</COLOR><i></i> The clone stood completely still next to her, although as she continued to drag her feet across the sands, being drawn in, it quickly disappeared behind her. Her hands gripped at the tendril, looking towards Kaen. He seemed to be struggling a lot too. Kasen took a deep breath and sent a healing jutsu towards him as well. He was her priority aside from herself. He had to live. He was all she had; they needed to protect each other.

Then she over heard the conversation around her. <COLOR color="#8F3541">"Water?" Kasen knew what she wanted to do. Taking control back from Samebizu, who had clearly overstepped just a little, although Kasen understood why, she prepared to make a lake beneath the worm, to submerge it. Drowning it would certainly be an interesting concept. She'd try to use her red haze again to sap the health. Soon after, she felt kind of drained. Her mind also wandered to the weird spider man from before. She would issue a quick call over her headset to him, wondering if he would get the message of what was happening and come. It was sort of a mix of random things in all honesty. An idea presented itself to her though. It seemed that they were chipping away at the exterior of the worm, but it was taking time. What if someone were to help take it down from the inside out? Kasen smileld. "Kaen, let's light a fire in it's belly! Trust me!" Kasen would reach out her hand for her brother, waiting for him to take her hand. Together, they could do this. She believed entirely. Yes, they would have to get eaten, yes it was a risk, but she believed the pay off would be great. If it led to their unfortunate demise, well, they would die together. She couldn't really ask for more than that.

[spoilername="Jutsu that was not listed before"][legend="[size=5][anchor=Nin]Ninjutsu[/anchor][/size]"][col3]Water
|Blood
|Crystal
[/col3]

[col3]Ice
|Kinjutsu: Jinchuriki
|[/col3]
[col3]Non-elemental
|Medical
|ANBU
[/col3][/legend]

[legend="[size=5][anchor=Gen]Genjutsu[/anchor][/size]"][col3]Audial
|Kinetic
|Visual
None
[/col3]
[col3]Will
||[/col3][/legend]

[legend="[size=5][anchor=Tai]Taijutsu[/anchor][/size]"][col3]Unarmed ||[/col3][/legend][/spoilername]


ACTIONS
  1. Deactivate Demon Cloak Alpha
  2. Deactivate Obsidian Dragon
  3. Deactivate Red Haze
  4. Using Combat Instinct against the Sandworm
  5. Maintain Blood Clone [Mastered]
  6. Maintain Regeneration [Mastered] on Kaen
  7. Activate Mystical Pond [Mastered] (2.5AP) targeting Sandworm, using AE move Debilitate.
  8. Use Red Haze [Mastered](3AP) targeting the Sandworm, using AE move overcharge.
  9. Equip Headset (.5AP)
  10. Make Headset call to Mitsuyo Takeyashi (1AP)
  11. Use Advanced Combination Transformation [Mastered](2.5AP) with Kaen, if he consents.

Blood Clones Actions
  1. Spend 1 Ap to deal 210 damage using Ninjutsu accuracy
  2. Spend 1 Ap to deal 210 damage using Ninjutsu accuracy

Conditionals
  1. Accept all heals/protection offered to me.
  2. If the tendril is destroyed before the timing for Advanced Combination Transformation goes off, please switch Advanced Combination Transformation out for Water Shark Bomb [Mastered](2.5AP) using Special Action -Great Shark Bomb: By paying +10% Cp, the user may lower Accuracy by -1 to increase the base damage by +5% -or- grant +3% chance of causing the Crush effect. This may be done twice. (Would like to do this twice, for +20%CP cost, +6% chance of the Crush effect, or if that's not how that stacks, then just add the 3% crush effect.)
 

Raizo

11th Kazekage
Joined
Oct 22, 2012
Messages
3,310
Yen
661,800
ASP
3,292
Deaths
0
Episode 2: 'Something New'|Barynx Returns Arc said:
[col]His fist would connect with the massive beast, and while there would be a reaction it would not be something that could account for much. Landing upon the ground, the tattoos still enveloping his flesh in a darken hue and twisting his body into a new figure, he would let out a frustrated huff.

Well that didn't work....and that other guy hit him too and it really didn't do shit... it's just too damn big.

His eyes would then be drawn to something that would bring a wide smile to his face; someone had managed to create a small crack in the husk of this massive beast. There was no point in attempting to figure who had done the damage, but they had his thanks as he now knew what he wanted to do with his next offensive. However there was a burning question bothering him at this time; why was red liquid burning his flesh?

"What in the literal bloody hell is going on?!?!"

Not only was his body, due to the dark energy pulsing out, transforming but now he was getting drenched it what appeared to be blood but what felt more like acid. And yet, he would brush off the burning mist that seemed to envelop him. If he was to get upset over every random occurrence of the bizarre affecting him, he would be a continuously angry individual. While the red haze did hurt, within his mind he would assume that most of the damage to him came from the big worm thrashing about.

Then a familiar voice would begin to buzz in his ear. At first, there would be a big goofy grin on his face as his Kage and dear friend spoke out to him over the communication line, but that would quickly fade to an unamused look of frustration as Sousuke started to chew him out for his constant appearance change.

"Listen, sometimes I die... nearly die... and my body takes it funny. This time I sort of ate an ancient... but I promise I will stay like how I look for a bit..."

And upon finishing that sentence, his body would have once more changed its appearance. The effects of the ancient energy coursing through his body at such a high dosage (Rank 3 Gaia Seal) would cause his unique physiology to alter its appearance. This may just be something Sousuke would need to get used to at this point, well if he ever found out his friend was actually some secret bio-weapon it might then make a bit more sense. Sousuke mentioned water being effective, and that gave him one hell of an interesting idea.

[spoilername="Abomination Transformation - Xuanlong, Dragon of Winter"]
tumblr_o1l2b2okr11v6xf4mo4_500.gif
[/spoilername]

"Anyways, gotta go do something... cool."

He would chuckle to himself a bit as he fully understood what that meant. It was time to show off what his new tricks his transformation had awakened within him.

-------------------------------------------------------------------------------------------------------------
OOC:
MFT - 342
|
ezgif.com-resize_zps9rkf8w5p.gif
[legend="[img]http://i657.photobucket.com/albums/uu291/elcrazycac/Abom%20Transformations%20and%20New%20KASHA%20gifs/LOa6jKb_zpsf3foiwjr.png[/img]"]
 
Name: Roku
Epithet:
Height: 6'2"
Build: Lean and Muscular
Eyes: Red
Blood Type: O Negative
Personal Data
Profile
Dojo
[spoilername="Jutsu List"]*Fire Jutsu
- Fireball: Mastered [D]
- Dragon Fire: Mastered [C]
- Searing Eruption: Mastered [C]
- Scalding Ash Cloud: Mastered [C]
- Immolation Armor: Mastered [D]
- Heat Wave: Mastered [C]
- Firestorm: Mastered [B ]
- Infernal Ember [E] Rank 1
- Thermal Maw [E] Rank 1
- Combustive Seal [D] Rank 1
- Infernal Hellfire [ B] Rank 1
- Spontaneous Combustion [ B] Rank 1
- Ring of Fire [ B] Rank 1
- Dragon Flame Bomb [A] Rank 1
- Sol Fire Tempest [A] Rank 1
- Abysmal Harbinger [A] Rank 1
- Flame Shield [A] Rank 1

*Earth Jutsu
- Gravel Shift: Mastered [E]
- Sinkhole Fist: Mastered [D]
- Rock Golem: Mastered [C]
- Mud Clone: Mastered [D]
- Stone Bullet [E] Rank 1
- Earth Flow River [D] Rank 1
- Inner Earth Reflection Lure [C] Rank 1
- Earth Flow Wave [C] Rank 1
- Earthen Coating [C] Rank 1
- Bedrock Coffin [ B] Rank 1
- Weighted Rock Technique [ B] Rank 1
- Earth Spiker [ B] Rank 1
- Antlion Sinkhole [ B] Rank 1
- Fist of Gaia [A] Rank 1
- Earthen Magnitude [A] Rank 1
- Earthslide Wall [A] Rank 1
- Petrification [A] Rank 1

*Non-Elemental
- Transformation: Mastered [E]
- Body Switch: Mastered [E]
- Cancel: Mastered [D]
- Contract Summoning Mastered [D]
- Combination Transformation Mastered [D]
- Crystal Eye Mastered [D]
- Spirit Lantern Mastered [D]
- Jutsu Sealing Mastered [C]
- Stunt Double Mastered [C]
- One Element Sealing Mastered [C]
- Elemental Negation Mastered [C]
- Elemental Clone: Mastered [C]
- Barrier Mastered [C]
- Shadow Shuriken Replication Mastered [ B]
- Energy Transfer Mastered[ B]
- Leech Seal Mastered[ B]
- Chakra Shield Mastered[ B]
- Chakra Blast Mastered[ B]
- Rasengan Mastered[ B]
- Advanced Combination Transformation Mastered[ B]
- Perfected Rasengan Mastered[A]
- Five Element Seal Mastered[A]
- Morality Sealing Mastered[A]
- Natures Guard Mastered[A]
- Stardust Nova Mastered[A]
- Gate of Enma Mastered[A]
- Curse Sealing Mastered[A]

*Lightning
- Storm Bolt Rank 1 [E]
- Thunderfist Rank 1 [E]
- Thunderclap Rank 1 [D]
- Electroshock Rank 1 [D]
- Electrocution Rank 1 [D]
- Zeus Flash Rank 1 [C]
- Lightning Torrent Rank 1 [C]
- Thunderstruck Rank 1 [C]
- Volt Charge Rank 1 [C]
- Gigavolt Cannon Rank 1 [ B]
- Chidori Rank 1 [ B]
- Lightning Beast Rank 1 [ B]
- Amp Field Rank 1 [ B]
- Raijin's Vengeance Rank 1 [A]
- Chidori Control Rank 1 [A]
- Kirin Rank 1 [A]
- Thunderdome Rank 1 [A]

*Water
-Pressurized Mist Mastered [E]
-Water Gun Mastered [E]
-Aqua Fang Mastered [D]
-Rinse Off Mastered [D]
-Water Whip Mastered [D]
-Grand Waterfall Mastered [C]
-Rain Dance Mastered [C]
-Impaling Hydro Jet Mastered [C]
-Water Prison Mastered [C]
-Mystical Pond [ B] Mastered
-Grand Hydra Excavation [A] Mastered
-Water Dragon Bullet [A] Mastered
-Scorn of Aquarius [A] Mastered
-Supreme Aqua Realm [A] Mastered

*Wind Jutsu
-Wind Slash [E] Mastered
-Pressure Burst [E] Mastered
-Air Bullet (Mastered) [D]
- Shredding Touch (Mastered) [D]
-Whirlwind Spin [D] Mastered
-Wind Scythe [C] Mastered
-Tempest [C] Mastered
-Gale Force [C] Mastered
-Wind Release [C] Mastered
-Great Wind Scythe [ B] Mastered
-Wind Scar [ B] Mastered
-Vacuum Sphere [ B] Mastered
-Cyclone Movement [ B] Mastered
-Tatsumaki [A] Mastered
-Hurricane [A] Mastered
-Ambiance of the Forbidden [A] Mastered
-Zephyr's Grace [A] Mastered

* Ice Jutsu
-Ice Shards [C] Mastered
-Frigid Ice Blast [C] Mastered
-Hypothermic Touch [C] Mastered
-Arctic Aether [C] Mastered
-Ice Transmutation [ B] Mastered
-Snowflake Shuriken [ B] Mastered
-Crystallize [ B] Mastered
-Ice Prison [ B] Mastered
-Hailstorm [A] Mastered
-Koorikan [A] Mastered
-Falling Snow [A] Mastered
-Subzero Purge [A] Mastered

*Wood Jutsu
- Vine Tangle Mastered [C]
- Armor of Thorns Mastered [C]
- Ingrain Mastered [C]
- Wood Hammer Mastered [C]
- Wrath of Nature Mastered [A]
- Sleeping Forest Mastered [A]

*ANBU
- Snap Shot: Mastered [D]
- Active Camo: Mastered [C]
- Chakra Sense: Mastered [C]
- Critical Exposure: Mastered [D]
- Mask Summon: Mastered[D]
- Black Blockade: Mastered [A]
- Shadow Servant Mastered [ B]
- Searchlight Rank 1 [ B]
- Intangible Passage Mastered [ B]
- Body Bind Mastered [A]
- Physical Imprisonment Seal Rank 1[A]
- Flock of Shadows Mastered[A]
- Incapacitate Rank 1 [ B]


*Taijutsu
Unarmed
- Shoryuken [Mastered] [C]
- Tiger Hook Mastered [C]
- 4 Hit Combo: Mastered [D]
- Dragon Assault Mastered [C]
- The One Two Mastered [E]
- Janken Mastered [E]
- Uncalled for Shot Mastered [E]
- Low Sweep Mastered[E]
- Nut Buster Mastered [D]
- Spinning Wind Mastered [D]
- Primary Lotus Mastered [ B]
- Suplex Mastered [ B]
- 16 Hit Combo (Mastered) [ B]
- Spear Hand (Mastered) [ B]
- Submission (Mastered) [ B]
- Shadow Step Strike (Mastered) [ B]
- Falcon Punch Mastered [A]
- Fist of Virtue Mastered [A]
- Fist of Sin Mastered [A]
- Dance of the Waxing Moon Mastered [A]
- Dynamic Entry (Mastered) [D]
- Dynamic Finish (Mastered) [D]
Bludgeoning
- Render Blitz [Mastered] [C]
- 7 Hit Combo Mastered [D]
- Concrete Blast Mastered [C]
- Blackjack Attack (Rank 1) [C]
- Rigor Mortis (Rank 1) [ B]
- Pillar of Four Dragons (Rank 1) [A]
- Blast Rush (Rank 1) [C]
- Skull Buster (Rank 1) [C]
- Carpe Noctem (Rank 1) [C]
- Carpe Diem (Rank 1) [C]
- Hex Breaker (Rank 1) [ B]
- Memento Mori (Rank 1) [A]
Buffing
- Chakra Extension Mastered [C]
- Shadow Dance (Rank 1) [C]
- Gather (Rank 1) [C]
- Barrage (Rank 1) [C]
- Anabolic Frenzy (Rank 1) [ B]
- Devastating Aura (Mastered) [A]
- Awakening (Rank 1) [A]
- Unleashed (Mastered) [A]
- Limit Break (Mastered) [A]
Slashing
- Lunar Steps Mastered [C]
- Slash Mastered [E]
- Whisperer Mastered [C]
- Steel Weaving Mastered [ B]
- Kill Driver Mastered [ B]
- Zantetsuken Mastered [A]
- Fatal Draw Mastered [A]
- Magnum Break Mastered [ B]
- Zero Slash Counter Mastered [C]
- Executioner Mastered [ B]
- Lotus Flower R1 [ B]
- Higuma Mastered [A]
- Annihilation Mastered [A]
- Heavenly Sword Mastered [A]


Genjutsu
- Clone: Mastered [Level 2/Visual]
- Crippled: Mastered [Kinetic] C
- Silly Fingers: Mastered [Kinetic] C
- Mist of Deceit: Rank 1 [Kinetic] C
- Crossed Wires: Rank 1 [Kinetic] C
- Petrification: Mastered [Kinetic] B
- Lingering Spark: Rank 1 [Kinetic] B
- Pox: Rank 1 [Kinetic] B
- Pheonix Embrace: Rank 1 [Kinetic] B
- Crush Depth: Rank 1 [Kinetic] B

Abomination
- Psychotic Affliction [Kin Ability]
- Cursed Will [Kin Ability]
- Partial Transformation Mastered [C]
- Accursed Protection Mastered [C]
- Corrupted Regeneration Mastered[ B]
- Malevolent Annihilation Mastered [A]
- Vile Mutation

Augments
- Trick Weapon x 2
- Razor Strike
- Vampiric
- Steady
- Vanguard
- Lantern
- Primal x 3
- Crippler
- Pressure
- Chakra Drain
- Toxify
- Wide Edge


Inventory List

Poisons
- Lullaby Powder x2
- Serpent’s Blood x2
- Heaven’s Touch x3

Equipment
- Belt Pouch x2
- Shoulder Bag
- Sealing Scroll
- Backpack
- Weapon Holster x2
- Headset[/spoilername]</B>
[spoilername="Stats"]<B>Stamina: 50,400
Chakra: 31,200
Power Level: 3600 [CL: 15]
Stamina: 600 / 600
Agility: 600 / 600
Ninjutsu: 600 / 600
Taijutsu: 600 / 600
Genjutsu: 600 / 600
Chakra Control: 600 / 600[/spoilername][spoilername="Dojo Info"]Sinister Six
HP: [(63+15)+6(Reckless Endurance)] x (600) = 50,400
CP: (37+15) x 600 = 31,200
Class Bonus: Kinjutsu, +1 Dodge
High: Melee Accuracy
Average: Evasion, Genjutsu Save, Ninjutsu Accuracy, Genjutsu DC
Low: Ranged Accuracy, Puppet Accuracy

OOC Rank: S

Core Ability: Reckless
Core Ability Choices:
Bloodlust - Passive (3 points)
Mastered Offensive Stance - Passive (3 points)
Monstrous Strength - Modification 2 points
Zaraki Style (2 points)
Endurance - Boost (1 point) x3
Huge Power - Boost (1 point) x3
No Limits - Passive (2 points)
Precision Blow - Dependent Special Move (2 points)

Kinjutsu: Abomination

Curse Seals:
Heaven Rank 3
Gaia Rank 3
Solar Rank 1
Lunar Rank 1

Abilities:
0. Psychotic Affliction (Kin Ability)
0. Cursed Will (Kin Ability)
0. Sentinel - ANBU Branch
0. Shinobi 101 - Kinetic Genjutsu -> Melee Accuracy
1. Called Shot
2. Bull's Strength
3. Acrobat
4. Healing Factor
5. Elemental Illusion
6. Duelist
7. Initiative
8. Quickdraw
9. Hyperactive
10. Kinjutsu
11. Kinjutsu
12. Kinjutsu

Major Affinities:
1. Earth
2. Fire
3. Non-Elemental
4. Wind
5. Water
6.

Minor Affinities:
1. Wind
2. Water
3. Non-Elemental
4.
5.
6.

Advanced Elements:
1. Wood
2. Ice
3.
4.


Weapons:
Muzan – Cruelty
Spoiler: show
Weapon:
Muzan was once a warhammer that has now been melted down and reforged into gauntlets. These metallic brutes might look like they would hurt, but their true power lies in the defensive side of battle
Effect:
1. Steady
2. Vanguard
3. Lantern
Damage Type:
Unarmed - Handseals
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]
Effect:
1. Primal
2. Crippler
3. Pressure
Damage Type:
Unarmed - Suppression
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage

Primus Ex Machina
Spoiler: show
Activating a specialized armor that coats his whole body, which he says is imbued with not only the spirit of Primus but his wrath.
Effect:
1. Chakra Drain
2. Trick Weapon: Slashing
3. Primal
Damage Type:
Unarmed - Hand Seals
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage

Contracts: Bird[/spoilername]
Fight Data
Maintains: Armor of Thorns Mastered, Gaia Seal Rank 3, Zaraki Style

Actions
*Initiative to use Quickdraw to unequip Rokushiki (see Weapon Tab), enter Wind - Chakra Style: Inner Current (0.5 AP)
*2.5 AP to use Leech Seal Mastered - Special Action: increase Hp loss by +2% against Sandworm
*3.0 AP to use Tatsumaki Mastered (ninjutsu accuracy) and using Affinity Move: Debilitate and Wind - Chakra Style: Inner Current special effect /// Only targeting Barynx
*3.0 AP to use Koorikan Mastered and using Affinity Move: Overcharge and Wind - Chakra Style: Inner Current special effect against Sandworm

Conditional:
*If an attack from Barynx solely targets me (not an AoE), use Body Switch to dodge
*If a healing jutsu targets me, I accept and do not wish to dodge
*If an ally targets me with equipment, I accept and do not wish to dodge

MISC:
Actions
Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]
Effect:
1. Primal
2. Crippler
3. Pressure
Damage Type:
Unarmed - Suppression
Accuracy/Damage modifier:
-2 Accuracy, +10% Base Damage
[spoilername="Inventory"]Weapon Holster: Rokushiki
Weapon Holster 2: Primus Ex Machina
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Explosive Notes x5 B) Kawarimi Target
4. Blood Pills x3
5. Muzan[/spoilername]
Equipment
Seemed FittingMood Music
X
[/legend]
[/col]
 

Kaen

Active Member
Joined
Jan 17, 2014
Messages
2,111
Yen
1,395,950
ASP
1,065
Deaths
0
OOC Rank
S
Things were beginning to look dark, Kaen was obviously no match for this gargantuan worm. The sheer size and power made it so difficult to concentrate on anything that wasn't immediately relevant, such as staying alive. That and how is sister, Kasen, was fairing. She didn't seem to be that bad off, in comparison to himself. I mean sure having a massive tendril through your abdomen was no walk in the park. But being a highly skilled medical ninja and having an even more skilled mentor would spell out a quick and easy recovery for her, assuming they lived through all of this mess... Kaen glanced over towards his sister, he saw the pain in her eyes, if only he could be of more use right now... He watched as she attempted to combat the beast, but in turn also battled the beast, Same, within her own mind causing her attack to misfire and target others that had joined in on the fight. If they lived, Kaen would attempt to explain the situation so that they don't end up in another fight over that little incident...

Halfway through his current plan of attack, Kaen sustained further damage, his creation was wailing away at the wrym, to almost no avail but it was something, and his clone had been destroyed. The beast's size and power and constant thrashing made it difficult for any of their allies to communicate with. For the time being, his only true focus would be himself and Kasen... There just wasnt time or energy to spare for anyone, not during such a critical time. Kasen must have felt the same thing at that moment. Because just as he was thinking of her, he felt her presence wash over him as her medical jutsu restored a good portion of the damage he had taken, it was nice to have someone looking out for you...

It was time to get serious now, this thing was armored to the teeth, its chitiness plates seemed to absorb the brunt of the groups attacks... They needed to be removed! Kaen would give the mental command for his fiery wraith to keep on its assault. But first, at this point Kaen was getting pretty tired of getting smacked around... He needed some time to prepare this particular move, but one wrong swing from this thing could be the last he ever saw. The only issue was where to get it... where to get shadow, it was bright and... well duh, plenty of people jumping around and casting shadows... Kaen would borrow a little from him, oh and a little from him... he had enough now. Kaen would merge with the shadows around him and seemingly vanish into nothingness. This would at least buy him some time given the wyrm landed a direct hit. Now for that pesky armor! Kaen would meld the chakra from within his burning soul, he focused heated chakra into his palm. One wouldnt be good enough... In the same instance he created another twin ball of scorching chakra into his hands. He would rush forward and chuck both orbs directly into the side of the beast.

It would be in this grinning moment that he would turn and see his sister grinning as well... It was clear she had a plan in mind. "Kaen, let's light a fire in it's belly! Trust me!" She would say, and that was enough. "I'm with you Kasen!" Kaen ran forward and lept up towards his sister, who was still pierced with the tendril. The moment their hands met, the light around them burst into a brilliant display of colors with all sorts of shades and hues... it was beautiful. And then all at once, it was gone... Kaen found himself swimming in an... ocean?

[OOC MFT]


Jutsu that was not listed before


Actions
0. Maintain Creation (Abysmal Harbinger)
1. Use Dark Displacement with affinity move Handseal Expert and the special action to only activate on a full hit
2. Use Rushing Burst with the special action to use it as a called shot. I would like to use the affinity move spread to target two separate chitiness armor pieces. I would like to target two chitin armor things, the first one being the first armor piece that was cracked in the previous mod and the other being whichever is closest to that one.
3. Repeat Action #2, If the first armor piece is broken move on to another piece of armor. (I just want to break off its armor lol)

Creation Actions
1. Make a basic strike at the sandwyrm
2. Make a basic strike at the sandwyrm
3. Make a basic strike at the sandwyrm
4. Make a basic strike at the sandwyrm

Conditionals
1. Accept all heals/protection offered to me.
2. Accept to fuse with Kasen
3. My third action is kind of a conditional?
4. If the tendril is destroyed before the timing for Advanced Combination Transformation goes off, add in another action; (4. High five Kasen so it doesn't look all weird that i'm jumping at her for no reason...............................................)
 

Sunaku Harupia

Active Member
Joined
Oct 10, 2012
Messages
1,541
Yen
5,545,126
ASP
1,164
Deaths
0
Damn it... in the back of his mind he was hoping that form the distance, the son and his weariness might have bene playing tricks with his eye’s...but it was no tricky. This beat was massive. Larger than any creature he had seen...almost too big to imagine...Awe inspiring in a way. If it wasn’t intent on killing them all. And it was crafty, both being able to lunch direct attacks at a single target, as well as simply use its massive frame to sweep over the area. Harupia was pretty lucky...two times has managed to shield himself with his sand, but one time he was almost hit by its massive tail. If it wasn’t for the body which threw itself before him, he might have been flung right back where he was...he tried to not think too hard about the fact something which looked like a shambling corpse was assisting him.

Much was going on...he could feel someone else manipulating the sand as well. Still, he made sure to carve out a piece of it himself...every little bit of firepower would count here. As he tried to assess the situation, he could notice many of the faces in this battle he didn’t really know...the only he truly recolonized was Kuro. He needed to hear him speak to recognized Sousuke under the new armored get up...heh, at least he didn’t change much. Ever the commander when it really called for it. He tried his best to veer on the outskirts of the battle, not really wanting to be directly noticed... though to be fair, the enormous wyrm and the forest rising from the side.

Observing the action, he did notice someone being in particular peril, caught in the clutches of the wryms tendrils. His natural gut feeling was to try and assist in freeing the person...but he knew they needed to damage the wyrm as much as possible. After some time, his movement came to a halt as he focused his energies. Sand coiling around them, the familiar feeling the only the roughest, sharpest, hardest particles surrounding him...two shapes forming to his side, completing into what could look like a spearhead, though still focusing on defending himself if necessary as he focused, one could sense the rumble under the send, aiming towards the worm, right where the tendril connected to its body...trying to see if any of the attacks fired before his would managed to pierce the armored pellets. As he was doing this, his sand cloned fluttered around he target, being more of a direct pest, pelting it with lighter attacks, but aiming to peel of the armored plates covering its flesh.

Finally, he could feel the energy built up reaching the high point...and to punctuate the power, he lifted a foot and stomped on the ground. From him, a powerful quake went from the ground, culminating by the wryms body, the powerful tremors striking at him and the tendril blocking the movement of one of the fighters. AS he stopped down, eh sent the two sand missiles at his sides flying at high speed. He doubt he could miss a target so large...so he made sure they would sting.

Mft, Wc = 530
Sand Artisan
HP: (60+lvl15) x 600 = 45,000
CP: (40+lvl15) x 600 = 33,000
Class Bonus: 10% Ninjutsu damage, -5% Cp cost
High: Ninjutsu Accuracy
Average: Taijutsu Accuracy, Genjutsu Resist, Evasion
Low: Ranged Accuracy, Genjutsu Difficulty

Curent Stats
Agility: 600/600
Stamina: 600/600
Ninjutsu: 600/600
Taijutsu: 600/600
Genjutsu: 600/600
Chakra Control: 600/600

OOC Ranks: S

Bloodline: Sunaku

Kinjutsu: n/a

Curse Seals: Lunar Seal

Advanced Shop Battle Related Purchases:

Extra Slot Card
Abilities Card
Class Point Card

Abilities:
0. Main Branch - Instructor
1. Jutsu Mastery
2. Jutsu Creator
3. Super Charged
4. Elemental Aura
5. Insight
6. Elementalist
7. Acrobatics
8. Quick Reaction
9. Initiative
10. Summoner

Major Affinities:
1. Earth
2. Fire
3.
4.
5.
6.

Minor Affinities:
1. Wind
2. Water
3.
4.
5.
6.

Advanced Elements:
1. Crystal
2.
3.
4.

Weapons:
[spoilername="Black Sand Guards"]Name: Black Sand Guards
Weapon Type: Arm and Shin Guards
Weapon Damage Type: Unarmed
Bonuses: -1 Acc/ +5% Damage
Augment: Vanguard, Lucky Dodge, Riot Shield.
While his father paid most of his attention to teaching Harupia the secrets of their clans Jutsu, he also spent time teaching his son how to properly defend in close quarter combat. Still, it took time to properly learn how to defined from such attacks, and even then parrying strikes could hurt as much as getting hit. One thing Harupia learned quickly though was to adapt and use his strengths to cover up any weakness.
As soon as he was sufficient skilled, he created something more practical than his early statues: a pair of guards for both his feet and arms, molded from the finest minerals of metal he could summon from the ground, giving it an almost pitch black color. The gauntlets were quite heavy to ensure proper protection, yet light enough for him to perform quick, twitch movements to protect himself. As Haru grew he modified the gauntlets to fit his size as well as making them more concealed. Unused they have the form two large bracelets, which he has around his biceps and tights respectfully,, or just simply has them in one of the pouches of his robe or jacket, containing the material for them. When needed he can will the iron sand within these out, forming solid, black guards which cover his arms to the shoulder and his feet to his calves. It’s the weapon he most carries with him in one way or another, as a keep way to bolster his own defense.[/spoilername]

Contracts: n/a
Equipment
Headset

Jutsu List:

Sand Jutsu
Sand Stars (Mastered)
Sandstorm Veil (Mastered)
Cluster Attack (Mastered)
Desert Deflection (Mastered)
Sand Missile (Mastered)
Sand Clone (Mastered)
Sand Shower (Mastered)
Sand Coffin (Mastered)
Desert Tendril Unleash (Mastered)
Terror of the Dunes (Mastered)
Sand Tsunami (Mastered)
Desertification (Mastered)
Earth jutsu
Stone Bullet (Mastered)
Gravel Shift (Mastered)
Earth Flow River (Mastered)
Sinkhole Fist (Mastered)
Mud Clone (Mastered)
Inner Earth Reflection Lure (Mastered)
Earth Flow Wave (Mastered)
Rock Golem (Mastered)
Earthen Coating (Mastered)
Bedrock Coffin (Mastered)
Weighted Rock Technique (Mastered)
Earth Spiker (Mastered)
Antlion Sinkhole (Mastered)
Fist of Gaia (Mastered)
Earthen Magnitude (Mastered)
Earthslide (Mastered)
Petrification (Mastered)
Wind Jutsu
Wind Slash (Mastered)
Pressure Burst (Mastered)
Whirlwind Spin (Mastered)
Air Bullet (Mastered)
Shredding Touch (Mastered)
Wind Scythe (Mastered)
Tempest (Mastered)
Gale Force (Mastered)
Wind Release (Mastered)
Fire Jutsu
Infernal Ember (Mastered)
Thermal Maw (Mastered
Fireball (Mastered)
Water Jutsu
Pressurized Mist (Mastered)
Water Gun (Mastered)
Water Whip (Mastered)
Rinse Off (Rank 1)
Grand Waterfall (Rank 1)
Impaling Hydro Jet (Rank 1)
Water Prison (Rank 1)
Rain Dance (Rank 1)
Ligthning Jutsu
Storm Bolt (Mastered)
Thunderfist (Mastered)
Thunderclap (Mastered)
None Elemental Jutsu
Transformation (Mastered)
Bodyswitch (Mastered)
Basic Summoning (Mastered)
Combination Transformation (Mastered)
Crystal Eye (Mastered)
Cancel (Mastered)
Contract Summoning (Mastered)
Spirit Lantern (Mastered)
Jutsu Sealing (Mastered)
Stunt Double (Mastered)
One Element Sealing (Mastered)
Elemental Negation
Elemental Clone (Mastered)
Barrier (Mastered)
Energy Transfer
Leech Seal (Mastered)
Chakra Shield (Mastered)
Chakra Blast
Rasengan (Mastered)
Perfected Rasengan (Mastered)
Five Element Seal (Mastered)
Morality Sealing (Mastered)

All Earth/Sand/Wind Jutsu used as Sand due to Sand Manipulation Passive ability
All Sand Jutsu used with Iron Sand Passive ability

Following Actions
Equipping Black Sand Guards – 0.5 AP
Activating Max RankDesertification – 3 AP
Max Rank Rasen Shuriken with following parameters: Ninjutsu Accuracy, + 10% damage, - 2 Acc, +20% CP cost, +1 Critical range, -10% secondary affect posibilty. Used with Spread Minor Affinity Move to attack both worm and tendril – 3 Ap
Max Rank Sand Missile 2x two, both with following parameters: +10% damage, - 2 Acc. Use AE Move Overcharge on 1st, and AE Move Focus on second. 2.5 ap both, total of 5

Sand Clone actions:
Max RankSand Shuriken x2. Using special action to have the stars act like called shoots at the plates.
 

Michi

Legendary Member
Joined
Apr 25, 2013
Messages
8,956
Yen
67,305
ASP
424
Deaths
0
Damage done has taken in sneak attacks as a consideration.
Dark Displacement prevented some of Kaen's damages caused by Sousuke's attack.
Barynx the Ancient

Sandworm
HP: 812991 [-452873] [-50000 Bleed] 310118
CP: Irrelevant
AP: 10 [-9] 0.5

Notes:
You'll have to learn about what effects the worm and what does not. Make note of it CLEARLY in your IC post or heck point it out in your actions if you really want me to notice and I might add a "fact." No cheating!
  • Nothing seems to miss the sandworm. (She is REALLY big.)
  • All her actions cost 1 AP
  • She has harpooned Kasen and will consume her in 3 rounds unless she is separated from the tendril. The tendril has 10,000 HP and can be targeted as a separate target.
  • Sleeping Forest Has a 58% chance of suffering the 'lost' effect which treats the worm's action(s) as 'blind shot(s)' due to losing sight of the original target.
  • Sandworms cannot be overcome with genjutsus but they have a genjutsu score because you do certainly get their attention. The gen score is something to beat so that the worm does not target you with their next attack. But a note to tanks out there, a little gen goes a long way in getting threat up in terms of sandworms.

Tendril HP: 8040 [-8495] Destroyed

Plate #1: Broken
Plate #2: Broken
Plate #3: Broken
Plate #4: Fractured
Plate #5: Fractured

Acc: 30
Evasion: Nadda
Genjutsu Resist: 35


[col3]Kasen
HP: 37,570 [-4455][-315 Bleed I] 32800
CP: 20,201 [-8438] 11763
AP: 11 [-9.5] 1.5

[spoilername="Stats"]Ninjutsu Accuracy 27 + 2 [Teamwork]
Genjutsu DC 27
Evasion 23 + 2 [Teamwork]
Gen Resistance 23
Melee Accuracy 23 + 2 [Teamwork]
Puppet Accuracy 19 + 2 [Teamwork]
Ranged Accuracy 19 + 2 [Teamwork][/spoilername]

[spoilername="Buffs and Debuffs"]ObsidianDragon (1368/round)
Blood Clone (727 CP/round)
+20% water damage; +35% blood jutsu damage
--Class Bonus: Kinjutsu, +10% water damage
Demon Cloak: +10% Chosen Element damage [2% max HP/round to maintain]
Obsidian Dragon: 42% chance that attacks directed as Kasen hit the dragon instead.
Chigokai: +15% blood jutsu damage
Demon Cloak: gains +3% Max CP at the start of every round.
Shinobi 101: Kinetic Genjutsu with Ninjutsu Accuracy
Teamwork: +1 Accuracy and Dodge per ally present in battle, up to +2 Accuracy and Dodge.
Concentrated Focus: binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Shattered Reality: Targets effected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
Bloodlust: +2 Accuracy and Dodge in combat.
Release: All Bleeding Damage applied to the Chigokai is reduced by -30%
Crimson Water: May convert Water and Non-Elemental Jutsu into Blood at no additional cost and all Blood Jutsu cost -5% Chakra.
When gaining this kinjutsu, the user may choose any base or advanced element of Ninjutsu to be the affinity of their inner demon. All Ninjutsu of this Element do not require Handseals as the demon bestows unnatural abilities to the user. Water
They are treated as having a 'minor' affinity to this element in their base form, and a 'major' affinity in it when in either Demon Cloak form.
If an Advanced Element is chosen, this element will not count towards their 'Advanced Element' slots.
While in the Demon Cloak, the user has a chance to not be able to detect friend or foe due to the power of their inner demon. Every attack has a certain percentage chance to cause the Jinchuuriki to attack a random target on the field. This only applies to the effected action, not the rest of the fight.
Jinchuuriki skills do not require handseals.
All Jinchuuriki techniques receive Damage/Cp reduction buffs to the user's chosen Element.
All melee attacks made by the Jinchuuriki use their chosen element's Ninjutsu Accuracy, receiving the chosen element's Damage and Cp buffs and replacing the Melee accuracy/damage buffs.
85% chance of Bezerk control: Must be rolled (out of 100 where an 86-100 roll counts as a berserked attack) before each action to determine if the Jinchuuriki has gone berserk and a random target. Each Berserk attack lasts for only that one attack.
Bleed I (at 30% less damage).[/spoilername]

[spoilername="Inventory"]Slot 1: Headset (1)
Slot 2: Energy Drink (3)
Slot 3: Energy Drink (3)
Slot 4: Kawarimi Target (1)
Slot 5: Water Balloon (2)[/spoilername]|Obsidian Dragon
*Poofed*​
|Kasen's Blood Clone
HP: 8910 [-3054] 5856
CP: 8910 [-2340] 6570
AP: 2.5

[spoilername="Notes"]-4 of the users Secondaries with Hp equal to 20% of the user's Max Cp.
The 'Life Blood' effect causes melee contact with the clone (Attacking it with Melee Accuracy or the clone attacking a target), to deal 10% backlash damage + 2% Max Hp damage. This may only affect a target twice per round, regardless of the amount of clones created.
Melee contact with the clone has a 30% chance of activating the 'Life Blood' effect.[/spoilername][/col3]



[col3]Uchiha Izura
HP: 38,850 [+1890][+630] [-2500] 38870
CP: 23,040 [-8080] 14960
AP: 11 [-9.5] 1.5 => 1

[spoilername="Stats"]Ninjutsu Accuracy 27 + 4 (sharingan)
Melee Accuracy 23 + 4 (sharingan) + 2 (Cursed Seal)
Genjutsu DC 23
Genjutsu Save 23
Evasion 23 + 4 (sharingan)
Ranged Accuracy 19 + 4 (sharingan)
Puppet Accuracy 19 + 4 (sharingan)[/spoilername]

[spoilername="Buffs and Debuffs"]Lunar Seal: Covers the user's body in runic glyphs, giving them -5% chakra cost. +10% Ninjutsu Damage. +2 Ninjutsu accuracy, +4% for all ninjutsu secondary effect chances. In addition the user takes an additional 2% damage from Illusionary and Taijutsu sources.
All wind based techniques used by the summoner of Soraka gain +10% damage. All wind based techniques used against the summoner or Ho-Pu receive a 10% damage reduction. (Soraka's fighting style)
Elemental (water) clone
+25% Fire ninjutsu damage done
--Will of Fire: Fire Jutsu damage is increased by 15%.
--Class: 10% fire damage
Shinobi 101: Genjutsu Will DC -> Nin Acc
Journeyman: Jutsus cost -5% CP
Quickdraw
Quick Reaction
Called Shot: +5% called shot chance; can inflict broken penalties.
Conservative Motion: Jutsu effects that would increase Chakra Costs are negated. All Effects that have a chance of causing the user's action to fail are halved and all AP increasing effects are negated.
Human Anatomy: +1 crit range. Crits do 2.25 x damage.
Jutsu Mastery: - All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Insight: Hidden Actions are revealed to the user through PM. This does not apply to Genjutsu.
Sixth Sense: - When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus. ((do you really think sandworms the size of malls are sneaky??))
Initiative
Insidious Gaze: Genjutsu may be cast through the Sharingan, requiring no handseals and gaining +2 DC
Precognition: +10% Auto Hit to all attacks.
Eternal Mangekou Sharingan:
- The Uchiha's new Sharingan is now constantly active, and does not require CP to maintain.
- Their Mangekyou Sharingan has now become the Eternal Mangekyou Sharingan, and grants +4 Accuracy and Dodge [500 Cp per round to maintain].
- Their new Sharingan is able to withstand up to 4 points of 'Eye Trauma', this is upgraded to 6 points when in the Eternal Mangekyou State.
- Once the user has surpassed their Eye Trauma limit, all Doujutsu and Sharingan Implant Techniques cost x1.5 Cp, and the user takes additional unreduceable Hp damage equal to half the cp cost. In addition, they begin to suffer -1 Accuracy/Dodge for every Eye trauma point surpassed, lasting for the remainder of the battle.
- If this Eye Trauma penalty surpasses their Sharingan buff, the user is treated as blind for the remainder of the battle, their Sharingan deactivates (meaning that they lose the buff from it and cannot use techniques associated with it), and their Sharingan cannot be reactivated.
- Becoming blind in this manner results in the user being unable to differentiate between targets, picking a random target for every action taken that targets someone other than the user. For clarification, the user enters this state upon reaching a -4 Acc/Dodge penalty from Eye Trauma, and this penalty lasts even after the Sharingan is permanently deactivated (which can cause some serious problems, when a +4 Acc/Dodge buff is suddenly turned into a -4).[/spoilername]

[spoilername="Inventory"]Slot 1: Kawarimi Target
Slot 2: Health Pills x 3
Slot 3: Chakra Suppressing Seal x 3
Belt Pouch 1: Ninja Wire x 8, Energy Drink x 3
Belt Pouch 2: Blood Pills x 3, Oil Flasks x 2
Weapon Holster: Veteran's Kusarigama[/spoilername]|Izura's Elemental Clone
HP: 1870 [-2000] *poofed*
CP: 1870
AP: 2.5

[spoilername="Notes"]clone may use up to level D Jutsu of its chosen element at Master Rank
36% chance of activating when they are destroyed the Suffocate Effect. The 'Suffocate' effect increases their next jutsu's Cp cost by +20%, lowers its accuracy by -2, and causes the victim to take 1% Max Hp damage.[/spoilername]|Izura's Elemental Clone
HP: 1870 [-1500 940]
CP: 1870 [-2340]
AP: 2.5

[spoilername="Notes"]clone may use up to level D Jutsu of its chosen element at Master Rank
36% chance of activating when they are destroyed the Suffocate Effect. The 'Suffocate' effect increases their next jutsu's Cp cost by +20%, lowers its accuracy by -2, and causes the victim to take 1% Max Hp damage.[/spoilername][/col3]



[col3]Izura's Elemental Clone
HP: 1870 [-2000] *poofed*
CP: 1870
AP: 2.5

[spoilername="Notes"]clone may use up to level D Jutsu of its chosen element at Master Rank
36% chance of activating when they are destroyed the Suffocate Effect. The 'Suffocate' effect increases their next jutsu's Cp cost by +20%, lowers its accuracy by -2, and causes the victim to take 1% Max Hp damage.[/spoilername]|Izura's Contract Summon Soraka (Bird)
HP: 20,850 [-7000][-1200 Bleed IV] 12650
CP: 19,200 [-7400] 11800
AP: 6

[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 300 x 0.7 + 550 x 0.3 = 375
12 + 6 + 2.5 (class)
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 300 x 0.6 + 550 x 0.4 = 400
12 + 3 + 2.5 (class)
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600 x 0.7 + 450 x 0.3 = 555
14 + 9 + 2.5 (class)
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 300 x 0.3 + 550 x 0.7 = 475
13 + 6 + 2.5 (class)
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 300 x 0.2 + 550 x 0.8 = 500
13 + 6 + 2.5 (class)
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600 x 0.3 + 550 x 0.7 = 565
13 + 6 + 2.5 (class)
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 450 x 0.3 + 400 x 0.7 = 415
12 + 3 + 2.5 (class)
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 450 x 0.6 + 400 x 0.4 = 430
12 + 6 + 2.5 (class)[/spoilername]

[spoilername="Inventory"]Weapon Name: Beak
Weapon Type: Slashing
Range: Melee
Damage: -10%
Accuracy: +2[/spoilername]

[spoilername="Buffs and Debuffs"]Class: +10% Wind Damage[/spoilername]|Sunaku Isamu
HP: 37864 [-1000] [+ 1224 Healing Factor] 38088
CP: 30,722 [-12048] [+ 1116 Hyperactive] 19790
Sand CP: 1488 [-1488] --- No roll over ---
For Sand jutsus only and these attacks ignore up to 1/2 of the Victim's Dodge buffs.
AP: 10.5 [-10] 0.5

[spoilername="Stats"]Ninjutsu Accuracy 27 + 2 (Dark Sage) + 2 (Duelist against Sandworm)
Evasion 23
Genjutsu Save 23
Genjutsu DC 23
Melee Accuracy 19
Ranged Accuracy 19[/spoilername]

[spoilername="Buffs and Debuffs"]Darkness falls 1100 CP/round
Sand Clone (450 CP/round)
Ebony Nightmare (450 CP/round)
User gains +2 melee dodge, -1 Ninjutsu/Ranged dodge. +9% chance of activating Protection of the Sands. (Desert Nimbus)(486 CP/round)
For the next 3 rounds 1408 CP can be spent each round for sand ninjutsu and not be taken from the caster's pool. The rest is irrelevant to sandworms. (Desertification) (704 CP/round)
Duelist: + 10% damage done to Barynx
Corpse Soil: 10 zombies on the loose [630 CP/round]
Sand Mastery: +15% Sand Damage
Sand Manipulation: May convert Earth and Wind Jutsu into Sand at no extra cost. Sand jutsu require no handseals.
Protection of the Sands: Sand has a 60% chance to reduce an oncoming attack by 20% damage.
Blood Diamonds: Jutsu Levels 1-8 can cause bleeding ranks 1-4
Shinobi 101 nin - unarmed to spell accuracy
Hyperactive
Stalker
Jutsu Mastery: -10% cost
Healing Factor
Journeyman - Main Branch
Summoner: A Creation's HP and CP are +5% Higher. Can have 2 summons active at the same time.
Super Charge[/spoilername]

[spoilername="Inventory"]Equipment:
Weapon's name: Hands of the Reaper
Damage type: Unarmed: may use Handseals while armed with an Unarmed Weapon.
Accuracy/Damage modifier: +2 Accuracy and -10% physical damage
Augments:
Lucky dodge
Vanguard
Ignition[/spoilername][/col3]



[col3]
Isamu's Zombies
HP: 660 *all poofed*
AP: 1 Ap Will return next round if maintained.
D1eySXZ.jpg
[spoilername="Notes"]-5 of the user's secondaries
Attacks deal 200 Damage per strike at .5 Ap.
Only 15 strikes may hit a single target per round.[/spoilername]|Isamu's Inner World Resurrection
HP: 18063 (+ 765 Healing Factor) [+2041] [-4000][-1125 (ignored due to fortitude)][-255 Bleed I Rested] 17739
CP: 15120 [+1210] [-2340] 13990
AP: 6

[spoilername="Stats"]Genjutsu DC 21
Evasion 18 + 6 (Maximum Defense)
Genjutsu Save 18
Melee Accuracy 18 - 6 (Maximum Defense)
Spell Accuracy 16 - 6 (Maximum Defense)
Ranged Accuracy 16 - 6 (Maximum Defense)[/spoilername]

[spoilername="Buffs and Debuffs"]Maximum Defense: When using Defensive Stance, you can trade 1 point of Accuracy in order to reduce oncoming damage by 5% instead of gaining a dodge bonus (to a maximum of -2 accuracy and -10% damage taken), or you can trade 1 point of Accuracy for 1 point of Dodge up to a maximum of 6 (as opposed to the previous 4).
Great Fortitude: Ignores 1125 damage each round.
Resilience: +6 HP modifier.
Willfull: +1 Genjutsu Save
Quick Reaction
Shattered Reality
Mind Crush
Defensive Technique[/spoilername]|Isamu's Ebony Nightmare
HP: 2413 [-3000] destroyed
AP: 3
[spoilername="Buffs and Debuffs"]Basic attacks made by this creation deal 600 damage at +2 Accuracy with a 11% chance of causing bleeding.
Secondaries equal to -3 of the user.
This creation is considered 'Evil'.
Basic attacks cost 1 Ap and use melee accuracy.[/spoilername]|[/col3]



[col3]Isamu's Sand Clone
CP: 8370 [-8552] *poofed*
AP: 4

[spoilername="Notes"]-3 of the user's secondaries
may use level Earth/Wind/Sand jutsu up to Level C at Master Rank. This Clone may also perform Level B Sand Jutsu at Rank 1.
When destroyed, this clone may sacrifice 1/3 of its Max Cp (As opposed to 1/4th) and reform instantly with whatever Ap it had left during the round. This may be done instantaneously.
Once clone is out of Chakra, it is dispersed and will not reform.
This clone does not have Hp; upon a full hit it will disperse into sand (Partial Hits are treated as a Miss). It will automatically reform at the start of the next round and will lose 1/4th of its max Cp.
When dispersed from an attack, the next attack made against the attacker has a +1 critical chance with critical hits dealing +10% Damage.[/spoilername]|Roku
HP: 50,400 [-8800] [+16875] 45569
CP: 28,174 [-12069] [+936] 17041
AP: 11 [-8.5] 2.5

[spoilername="Stats"]Melee Accuracy 27 + 2 (Duelist)
Evasion 23 + 1 (Class)
Genjutsu Save 23
Ninjutsu Accuracy 23
Genjutsu DC 23
Ranged Accuracy 19
Puppet Accuracy 19[/spoilername]

[spoilername="Inventory"]Weapons:
Muzan – Cruelty
Spoiler: show
Weapon:
Muzan was once a warhammer that has now been melted down and reforged into gauntlets. These metallic brutes might look like they would hurt, but their true power lies in the defensive side of battle
Effect:
1. Steady
2. Vanguard
3. Lantern
Damage Type:
Unarmed - Handseals
Accuracy/Damage modifier:
-0 Accuracy, +20% Base Damage.

Rokushiki - "Six('s) Styles"
When you are this strong, you have to register your entire body as a deadly weapon! [Roku's entire body]
Effect:
1. Primal
2. Crippler
3. Pressure
Damage Type:
Unarmed - Suppression + 6%
Accuracy/Damage modifier:
-0 Accuracy, +20% Base Damage

Primus Ex Machina
Spoiler: show
Activating a specialized armor that coats his whole body, which he says is imbued with not only the spirit of Primus but his wrath.
Effect:
1. Chakra Drain
2. Trick Weapon: Slashing + 6%
3. Primal
Damage Type:
Unarmed - Hand Seals
Accuracy/Damage modifier:
-0 Accuracy, +20% Base Damage

Weapon Holster: Rokushiki *Equipped
Weapon Holster 2: Primus Ex Machina
1. Headset
2. Belt Pouch: A) Energy Drinks x3 B) Smoke Bombs x3
3. Belt Pouch 2: A) Explosive Notes x5 B) Kawarimi Target
4. Blood Pills x3[/spoilername]

[spoilername="Buffs and Debuffs"]Inner Current: Wind-based attack(s) may automatically cut through half of any Damage Reduction by paying an additional +20% of their chakra cost. Basic Strikes may be used with this.
This may be used twice per round.
Zaraki Style: Increases all physical damage dealt by 30% and received by 15%. The user gains +1 accuracy. All CP costs are increased by 15% while active.
Plus +15 (Gaia) and +15 (Huge Power) the total is +45% damage but takes +15% melee. This is in addition to the +20% damage done by the weapon for + 65% at the consequence of 5% recoil.
Armor of Thorns: Damage to the user is reduced by -10%. Additionally, melee contact with the user have a 24% chance of activating the 'Thorn' effect. (280 CP/round)
Gaia Seal: +20% Taijutsu and Basic Strike Damage. -15% Physical Damage Taken, +4 Melee/Ranged Accuracy, +8% chance to cause Bleeding/Suppression. In addition the user takes an additional 5% damage from Illusionary and Ninjutsu sources. These buffs/debuffs do not count toward the buff cap.
Bloodlust: Ignores up to rank 3 bleeding.
Mastered Offensive Stance: Allows user to gain +1 accuracy per -1 dodge, up to a maximum of +4 accuracy and -4 dodge.
Monstrous Strength: Doubles the Effect of Bull's Strength: +10% Weapon Damage Modifier. +6% Suppression and/or +6% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -2 to a minimum of 0.
Endurance
Huge Power: +15% melee damage
No limits: Max damage cap for melee Taijutsu is increased to 80%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.
Called Shot
Acrobat: can perform 2 activated auto-dodges in a round
Healing Factor
Elemental Illusion
Duelist: Declared on Barynx (Melee) + 2 melee acc and +10% damage done
Initiative
Quickdraw
Hyperactive[/spoilername]|Keiatsu
HP: 46416 [-2550] [+1476] 45342
CP: 28639 [-7110] 21529
AP: 10.25 [-9.5] 0.75

[spoilername="Stats"]Melee Accuracy 27 - 2 (Defensive Stance)
Evasion 23 - 2 (Akimichi) + 1 (Defensive Stance)
Genjutsu Save 23
Spell Accuracy 23 - 2 (Defensive Stance)
Ranged Accuracy 19 - 2 (Defensive Stance)
Genjutsu DC 19[/spoilername]

[spoilername="Inventory"]Slot 1: Belt Pouch
- Pouch Slot: Blood Pill
- Pouch Slot: Health Pill x3
Slot 2: Belt Pouch
- Pouch Slot: Explosive Note x5
- Pouch Slot: Smoke Bomb x3
Slot 3: Kawarimi Target
Slot 4: Kawarimi Target
Slot 5: Kawarimi Target

Weapon Holster: Bare Hands
You REALLY need to document your Acc. and damage modifier here. I am going to make this a +0 acc, +/- 0% damage weapon so you can actually fight but in a normal fight you need to have all your stats for a weapon otherwise it is not useable.
- Augment #1: Chain Link
- Augment #2: Swift
- Augment #3: Overflow[/spoilername]

[spoilername="Buffs and Debuffs"]Green PIll: +5% Unarmed damage and 5% Damage Reduction.
Journeyman: - 10% CP cost
Shinobi 101 - Ninjutsu (Metal)
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries.
Hidden Power: The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Third Eye: +2 to all Stealth, Genjutsu Save, and Awareness checks.
Jutsu Creator Replace this ability.
Healing Factor
Acrobatics: The user is capable of performing one additional Activated Auto-Dodge per round.
Bloodlust: Ignores up to rank 2 bleeding.
No Limits: Max damage cap for melee Taijutsu is increased to 70%. However, for every 10% damage beyond the 50% cap the user adds, they take 5% recoil damage for all melee attacks made.
Big Bones: +14% Unarmed damage, -2 Dodge
Fat Absorption: -10% damage taken.[/spoilername][/col3]



[col3]Kaen
HP: 29133 [-2866] [+6926 Outer Path] 33193
CP: 20,676 [+ 536] [-5620] 20679
AP: 9 [-9] 0

[spoilername="Stats"]Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 200 x 0.7 + 410 x 0.3 = 263 == > 9 + 6
15 + 2 [Teamwork]
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 200 x 0.6 + 410 x 0.4 = 284 ==> 10 + 6
16 + 2 [Teamwork]
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 525 x 0.7 + 525 x 0.3 = 525 ==> 14 + 9
23 + 2 [Teamwork]
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 200 x 0.3 + 410 x 0.7 = 347 ==> 11 + 6
17 + 2 [Teamwork]
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 200 x 0.2 + 410 x 0.8 = 368 ==> 11 + 3
14 + 2 [Teamwork]
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 525 x 0.3 + 410 x 0.7 = 445 ==> 13 + 6
19 + 2 [Teamwork]
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 425 x 0.3 + 525 x 0.7 = 495 ==> 14 + 6
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 425 x 0.6 + 525 x 0.4 = 465 ==> 14 + 6
Puppet Accuracy = [(CC x .6) + Agility x .4)] 525 x 0.6 + 410 x 0.4 = 479 ==> 14 + 3
17 + 2 [Teamwork]
Puppet Dodge: [(CC x .4 + (Agility x .6)] 515 x 0.4 + 410 x 0.4 = 370 ==> 11 + 6
17 + 2 [Teamwork][/spoilername]

[spoilername="Buffs and Debuffs"]Fire Chakra Style -- Heat Caress: At the beginning of every round, the user gains a Barrier equal to 15% of the total damage dealt by the user's Fire-base Attacks from the previous round. Lasts until the end of the round or against a single attack. Barrier does not prevent the users movements or impede the user's actions in any way. AoE attacks only contribute to this barrier's HP once, using the highest damage dealt by the action. (519)
+55% Fire Damage; +5% Ninjutsu damage; recoil effect
--Class: +20% Fire damage
--Class: +5% Ninjutsu damage
--Fire based jutsu deal 30% more damage, but 15% of the total damage is done to the user.
Shinobi 101 - Slashing with Ninjutsu Accuracy
Jutsu Expansion
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Elementalist: major and minor affinity moves can be used at the same time.
Supercharge
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only effect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Teamwork
Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Fire - Chakra Style
Explosive Chakra: Due to the difficulty of controlling their chakra, all ninjutsu and genjutsu cost 5% more. However, all fire based jutsu have a +2 critical range and hit for 2.5x normal damage on critical hits instead of 2.0x normal damage.
Warmth: The user regains 2% Max Cp each round. This is increased to 4% Max Cp/Rnd when Mantle of Fire is active.
Wildfire: All fire based jutsu have a 20% chance to Set their targets afire, dealing 10% of the Jutsu's damage each round for two rounds. Fire based jutsu already having the chance to set targets afire are increased by 10%, and all AoE Flame techniques are increased by 8x8 feet.
Specter Shade [-323 CP/round][/spoilername]

[spoilername="Inventory"][/spoilername]|Kaen's Abyssal Harbinger
HP: 14190 [-6680] 7510
AP: 4 [-4] 0

[spoilername="Notes"]Each strike deals 1100 damage with a 18% chance of 'searing' the target.
When 'Seared' the target has a 10% chance of taking critical damage to the next attack to hit them. If this is not successful, then they only take +10% damage from the attack. This does not stack.[/spoilername]|Kaen's Specter Shade
*poofed*​
[/col3]



[col3]Takahashi Sousuke III
HP: (63+lvl15) x (600) = 45,400 [-3236][+557][+1106 Outer Path] 43827
CP: (37+lvl15) x (600) = 27,242 [-3416] 23826
AP: 10 [-9.75] 0.25

[spoilername="Stats"]Melee Accuracy 27 - 2 (Defensive) + 3 (Observation)
Dodge 23 + 4 (Defensive)
Genjutsu Save 23
Ninjutsu Accuracy 23 - 2 (Defensive) + 3 (Observation)
Genjutsu Difficulty 23
Puppet Accuracy 19 - 2 (Defensive) + 3 (Observation)
Ranged Accuracy 19 - 2 (Defensive) + 3 (Observation)[/spoilername]

[spoilername="Inventory"]-headset
-sheath - contains Silver Edge
-Kawarimi Target
-Health Pills (3)
-Energy Drink (3)

The Ebon Blade Silver Edge
Weapon Type: Long Sword
Weapon Damage Type: Slashing - Bleeding
Bonuses: +10% damage, and -0 acc., and 4 augment slots from Tsukumogami kinjutsu
Augment: Vampiric, Trick Weapon (unarmed), Vanguard, Steady[/spoilername]

[spoilername="Buffs and Debuffs"]Mystic Transmutation costs 266 CP/round
5% chakra cost reduction (Class Bonus) plus Journeyman for -5% CP costs for a grand total of -10% chakra costs
Duelist: +2 Melee Accuracy and +10% damage towards Barynx. An additional +15% damage from Observation for a grand total of +25% damage done to Barynx.
+10% chance to auto-dodge Barynx's attacks
-2 Dodge/Save to any other opponents (besides Barynx) targeting the user.
Vampiric The user gains Hp equal to 20% of the total damage dealt to a target.
Vanguard +20% Damage Reduction due to defensive stance and mystic transmutation plus an additional -10% from defensive technique for a total of -30% damage reduction.
Shinobi 101 - Kinetic Genjutsu can be cast using Melee accuracy.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Defensive Technique: When in defensive mode, the player receives -1 to accuracy per +1 to dodge instead of the normal +2 dodge -4 Accuracy defense penalty. The maximum amount of dodge for accuracy they may swap is 4.
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0. Note that you do not have to list this as Bleeding only; it depends on what your weapon is capable of inflicting.
Insight: Hidden Actions are revealed to the user through PM. This does not apply to Genjutsu.
Quickdraw
Contract Mastery
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
Kinjutsu - Tsuku: When separated from their weapon, their weapons attacks no longer cost Additional Cp. In addition, their range of separation is now increased to 20 feet, and returning to the users possession no longer requires Ap. Reforming a Broken Link still costs .25 Ap, however.
Quick Learner CA
Situational Awareness: +2 Awareness. Whenever the user attacks someone in stealth normally when doing a Blind Shot without the need of an Awareness check.
Sharp Insight: If the targeted opponent's Ninjutsu is lower than their Taijutsu, the user's Ninjutsu damage is increased by 10%. If the opponent's Taijutsu is lower than their Ninjutsu, the user's Taijutsu damage is increased by 10%. If both stats are equal, both Ninjutsu and Taijutsu are raised by 5%.
Offensive Insight: Adds a 10% auto-hit to the user's attacks.
Observation
Forewarn: The user may activate up to 2 Activated Auto-dodges a round. The second costing +50% CP.
Adaptability: The user resists -2 Accuracy and Dodge from terrain effecting techniques such as Hidden Mist or Earthslide River, this amount is reduced from the cumulative debuffs and not per-jutsu. In addition, the user has +2 Dodge against all Delayed attacks, traps and binds.
Prediction: If the opponent uses the same technique as they have previously, the user gains +1 to resist or dodge it. Stacks twice. This buffs cancels if the user switches styles. Basic melee attacks are exempt from this.
Tactical Mind: +1 accuracy with all Mastered jutsu. Additional +.5 accuracy to all attacks every round after the second. Cannot gain more than +4 accuracy on any attack. Remember that this is considered Round 1 for you.[/spoilername]|Sousuke's Gamabunta
HP: 28,500 [-2000] 26,500
CP: 20,000 [-2340] 17,660
AP: 6 [-6] 0

[spoilername="Stats"]Level 12
Melee Accuracy = [(Taijutsu x .7) + (Agility x .3)] 550 x 0.7 + 400 x 0.3 = 505 (13)
13 + 9 + 2
Ranged Accuracy = [(Taijutsu x .6) + (Agility x .4)] 550 x 0.7 + 400 x 0.4 = 545 (14)
14 + 3 + 2
Ninjutsu Accuracy = [(Ninjutsu x .7) + (CC x .3)] 600 x 0.7 + 400 x 0.3 = 580 (14)
14 + 6 + 2
Melee Dodge = [(Taijutsu x .3) + (Agility x .7)] 550 x 0.3 + 400 x 0.7 = 445 (12)
14 + 6
Ranged Dodge = [(Taijutsu x .2) + (Agility x .8 )] 550 x 0.2 + 400 x 0.8 = 430 (12)
12 + 6
Ninjutsu Dodge = [(Ninjutsu x .3) + (Agility x .7)] 600 x 0.3 + 400 x 0.7 = 460 (13)
13 + 6
Genjutsu Difficulty = [(CC x .3) + (Genjutsu x .7)] 400 x 0.3 + 375 x 0.7 = 383 (11)
11 + 3
Genjutsu Save = [(CC x .6) + (Genjutsu x .4)] 400 x 0.6 + 375 x 0.4 = 390 (12)
12 + 6[/spoilername]

[spoilername="Inventory"]Weapon Name: Giant Blade
Weapon Type: Slashing
Damage: +15%
Accuracy: 0[/spoilername]

[spoilername="Buffs and Debuffs"]At the start of each round Gamabunta targets a single target with a Ninjutsu Check at +1. Upon a successful check, the target suffers a -1 Accuracy and -2 Dodge due to intimidation for the remainder of the round.
-5% Damage Taken
+5% Taijutsu Damage done[/spoilername]|Shiruko Makoto
HP: 39000 [-4770] [+19516] 39000
CP 31286 [-5100] 26186
AP: 10 [-10] 0

[spoilername="Stats"]Ninjutsu Accuracy 27 + 2 (Class) - 4 (Defensive Stance)
Melee Accuracy 27 + 2 (Class) - 4 (Defensive Stance)
Evasion 23 + 2 (Defensive Stance)
Gen Save 23
Ranged Accuracy 23 + 2 (Class) - 4 (Defensive Stance)
Puppet Accuracy 23 + 2 (Class) - 4 (Defensive Stance)
Genjutsu DC 23[/spoilername]

[spoilername="Inventory"]Main Weapon - Silver-Edge Parasol
A sky blue parasol with a retractable bladed tip. The fabric is enhanced by chakra to be resilient and the spokes are of a durable metal, and flare out. The metallic parts all have a silver sheen.
Type: Bludgeoning
Accuracy: -2
Damage:
+10%
Attribute:
Suppression
Augments:
Chakra Drain, Vanguard, Vampiric

Secondary Weapon - Twin Serrated Knives
Unlike Makoto's other weapons, not polished and made of a rather dark metal. The blades are serrated and designed to cut unevenly, but are quite sharp and very capable of digging deep. They are solid enough to deflect some weight from blows if handled properly.
Type: Slashing
Accuracy:
+1
Damage: -5%
Attribute: Bleeding + 6%
Augments: Vanguard, Razor Strike, Siege

Silver-Edge Senbon
Ordinary senbon, polished and sharpened to perfection. There are seals inscribed on the cases for all of them that give them other special properties.
Type: Projectile
Accuracy: +2
Damage:
-5%
Attribute: Bleeding + 6%
Augments: Chakra Drain, Razor Strike, Vampiric

Silver-Lining Gloves
White gloves stitched with silver, with weights carefully embedded in the knuckles. They are stitched so as to make the fabric give off a slightly metallic sheen.
Type: Unarmed
Accuracy: +0
Damage: +5%
Attribute: Suppression + 6%
Augments: Chakra Drain, Vampiric, Pressure

Silver-Edge Crossbow
A light hand crossbow that attaches to the wrist. Most of its components are a deep midnight blue, but all the bolts for it and stripes along each side are a pale silver.
Type: Ranged
Accuracy: -1
Damage: +10%
Attribute: +9% chance of Called Shots
Augments: Siege, Crippler, Primal

Silver-Edge Rapier
A thin, sharp, silvery blade with a line of blue running down the side of it. The material it's made of is extremely durable despite its fragile, whippy appearance. Sheathes into the handle of the parasol.
Type: Piercing
Accuracy: -1
Damage: +10%
Attribute: Bleeding + 6%
Augments: Siege, Razor Strike, Rough Divide

Full Inventory

Slot 1: Silver-Edge Senbon
Slot 2: Silver-Edge Crossbow
Slot 3: Silver-Lining Gloves
Slot 4: Kawarimi Target x 1
Slot 5: Blood Pill x 3
Slot 6: Energy Drink x 3
Slot 7: Twin Serrated Knives
Sheath 1: Silver-Edge Parasol
Sheath 2: Silver-Edge Rapier[/spoilername]

[spoilername="Buffs and Debuffs"]Elemental Clone (188 CP/round to maintain)
Armor of Thorns ( 230 Cp/Rnd): Damage to the user is reduced by -5%. Additionally, melee contact with the user have a 18% chance of activating the 'Thorn' effect. 'Thorn' effect causes a melee attack used against the user to deal 20% backlash damage to the attacker. If this activates on the user's attack, it raises the victim's bleed level.
+10% Damage Reduction while weapon is equipped in Defensive Stance.
Class: +10% Ninjutsu Damage
Shinobi 101 (Kinetic Genjutsu with Ninjutsu Accuracy)
ANBU Ability - Sentinel
Bull's Strength: +10% Weapon Damage Modifier. +6% Suppression and/or +6% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -2 to a minimum of 0.
Jutsu Mastery All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved. Acrobatics One additional autododge per round
Called Shot Can inflict broken penalties; +5% called shot chance.
Deflection
Human Anatomy: +1 crit range. Crits do 2.25 x damage.
Fearless
Quickdraw
Willpower: The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it affecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Concentrated Focus: binds have a -5% chance of being escaped from and binds which break upon the user losing a portion of their Max HP or CP are now increased to 20% Max HP/CP.
Sixth Sense
Insight
One Handed Seals: The user is able to perform all Jutsu handseals with one hand.
Conservation: -15% Ninjutsu cost.
Pressure: Up to 3 targets in battle with the user take 20% extra CP to cast a jutsu. Does not work on other Chakra Attuned ninja.
Normalize: All Elemental Damage caused by the user is treated as Non-Elemental Damage. Gives Ninjutsu +10% Damage that bypasses half of the target's damage reduction.
Note: This does not allow converted Ninjutsu to use Affinity Moves or other techniques that they can only use for Non-Elemental Ninjutsu.
Spirit Boost: +10% Ninjutsu damage.[/spoilername][/col3]



[col3]Makoto's Elemental Clone
HP: 5544 [-6000] Poofed
CP: 5544
AP: 2.5

[spoilername="Notes"]clone may use up to level D Jutsu of its chosen element at Rank 1
18% chance of activating when they are destroyed the Suffocate Effect. The 'Suffocate' effect increases their next jutsu's Cp cost by +20%, lowers its accuracy by -2, and causes the victim to take 1% Max Hp damage.[/spoilername]|Devil Sage Akuma Kuro
HP: 38,170 [-10180] [+1170 Healing Factor][+2211 Outer Path] 31371
CP: 37,793 [-1207] 36586
AP: 11 [-11] 0

[spoilername="Stats"]Ninjutsu Accuracy: 27 + 1
Genjutsu DC: 23 + 2 (Seal) + 2 (Form of Demon)
Evasion: 23 + 2 (Seal) + 2 (Form of Demon)
Gen Save: 23 + 2 + 2 + 2 (Seal) + 2 (Form of Demon)
Melee Accuracy: 23 + 1 + 2 (Seal) + 2 (Form of Demon)
Puppet Accuracy: 19 + 1 + 2 (Seal) + 2 (Form of Demon)
Ranged Accuracy: 19 + 1 + 2 (Seal) + 2 (Form of Demon)[/spoilername]

[spoilername="Inventory"]Akuma Kuro Weapon
Augments: Primal, Special Composition Kinesis*, trick weapon (ranged)
Type: Unique (Unarmed, ranged)
Unique Mastery Weapon Type: Unarmed
Damage: -5%
Accuracy: +2[/spoilername]

[spoilername="Buffs and Debuffs"]Form of the Demon: +2 to all secondary stats and all jutsu are considered "Dark". This means they deal +10% damage to all damage types that does not apply to damage buff limits, and bypasses half of any damage reduction the victim may have. In addition, all damage dealt upon the user is reduced by 20% and this reduced damage is instead converted into CP for the user. [1140/round]
Heaven Seal +2 to all Secondaries. All jutsu cost -15% Cp, Inflict +15% more Damage and have a +8% to any secondary effects. These buffs/debuffs do not count toward the buff cap. In addition the user takes 2% Max HP damage per round.
Hyakujuuonouu [1310/round]
Journeyman -5% CP costs
Shinobi 101 - Ranged Melee can be cast using Ninjutsu accuracy.
Sixth Sense: When making an awareness check, the user has a 25% chance to auto-detect the target. This applies to targets in Stealth, hidden by clones, and under transformations. Sneak Attacks to the user have a 25% chance of being detected and losing their Sneak bonus.
Nimble Hands The user may perform jutsus or handseals for +0.25 AP while a weapon is equipped.
Quickdraw
Called Shot: Can inflict broken penalties; +5% called shot chance.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Willpower The Cancel Jutsu may now apply to Genjutsu of any level as long as the user is aware of it affecting them. If a user affected by a Genjutsu but unaware of it, and casts Cancel, Cancel now has a 30% chance of taking effect anyway.
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0. You might want to consider a -1 weapon with trick weapon and have your trick weapon give you the ability to do unarmed attacks in addition to another type so you can gain suppression/bleed or drop Nimble Hands because unarmed can do handseals with the weapon armed. This can give you an additional space to make something scarier.
Hidden Power: The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Third Eye: +2 to all Stealth, Genjutsu Save, and Awareness checks.
Daunting Presence: Opponents take a -1 dodge penalty during rounds where they attempt to attack the user.
Demon Blessing +2 gen save[/spoilername]|Mouko Kuro
HP: 38,170 [-10180] [+1170 Healing Factor][+2211 Outer Path] 31371
CP: 37,793 [-1207] 36586
AP: 11 [-11] 0

[spoilername="Stats"]Ninjutsu Accuracy: 27 + 1 + 3
Genjutsu DC: 23
Evasion: 23 + 3
Gen Save: 23
Melee Accuracy: 23 + 1 + 3 + 4 (Seal)
Puppet Accuracy: 19 + 1 + 3
Ranged Accuracy: 19 + 1 + 3 + 4 (Seal)[/spoilername]

[spoilername="Inventory"]Mouko Kuro Weapon
Augments: Primal, Trick weapon (Ranged), Crippler
Type: Unique (Unarmed/Ranged)
Damage: -5% dmg
Accuracy: +2[/spoilername]

[spoilername="Buffs and Debuffs"]Gaia Seal: +20% Taijutsu and Basic Strike Damage. -15% Physical Damage Taken, +4 Melee/Ranged Accuracy, +8% chance to cause Bleeding/Suppression. In addition the user takes an additional 5% damage from Illusionary and Ninjutsu sources. These buffs/debuffs do not count toward the buff cap.
All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +5% Damage. (Chakra Extension) 179 CP/round to maintain
+3 Accuracy/Dodge, 2000 meter visual range (Byakugan) 452 CP/round to maintain
The user's unarmed attacks only deal 80% Damage, but they gain +1 Accuracy and +1 Critical, and have a 40% chance to cause internal bleeding. Unarmed Called Shots gain a +4% Chance of success.(Jyuuken Stance)
Journeyman -5% CP costs
-15% Chakra cost on Unarmed Taijutsu (Gentle Fist)
All CP costs are increased by 10% while Jyuuken stance is active
10% Auto dodge to all attacks (360 degree vision)
Shinobi 101 Taijutsu (Unarmed-> Piercing)
Bull's Strength: +5% Weapon Damage Modifier. +3% Suppression and/or +3% Bleeding, depending on which status the weapon is capable of inflicting. Reduces all Natural Negative Accuracy Modifiers from Custom Weapons by -1 to a minimum of 0.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs
Combat Instinct: Choose one opponent, the user gains +.5 to all Secondary stats each time their opponent lose 20% of their Max Hp, capping at +2 Secondaries. Should consider naming an opponent.
Called Shot: Can inflict broken penalties; +5% called shot chance.
Hidden Power: The user gains +.5 to all Secondary stats each time they lose 20% of their Max Hp, capping at +2 Secondaries.
Combo Master: The second attack in the users Combo-attack cannot be auto-dodged, and has a 10% of auto-hitting if the first attack hit. Once per round, the user may Combo up to three attacks (Instead of the cap of two).
Contract Mastery[/spoilername][/col3]
 

Michi

Legendary Member
Joined
Apr 25, 2013
Messages
8,956
Yen
67,305
ASP
424
Deaths
0
[col3]Kuro's Outer Path: Hyakujuuonouu
HP: 10206
[spoilername="Notes"]May affect up to three separate targets: Kuro, Sousuke and Kaen
Buffed by 35%
The affected (undefined, please define) suffer -3 Dodge and have a 10% Chance to be Auto-hit by all actions aimed at them, and a 10% chance to Auto-miss all techniques they use.
Every round, the statue attempts to absorb 2340 Chakra from those within the area.
Special Action - Samsara Heavenly Life Technique: Instead of absorbing chakra from enemies, this Statue may restore the Health of the Rikudo Sennin by 2340 each round. This amount can be buffed by Non-Elemental Ninjutsu Buffs, and applies at the start of each round. The user may also choose allies to benefit from this jutsu, though the amount restored to all is reduced by 10% per Ally involved, up to either two or three allies depending on the rank of this Jutsu.[/spoilername]||[/col3]


[col3]Akira Amaya
HP: 42000 [-6620] [+630] 36010
CP: 29921 [-6460] 23461
AP: 10 [-9.5] 0.5

[spoilername="Stats"]Nin Acc 27 + 3 (Quick Step)
Melee 23 + 3 (Quick Step)
Save 23 + 2 (Slippery Mind)
Evasion 23 + 3 (Quick Step)
Range Acc 23 + 3 (Quick Step)
Puppet Acc 19 + 3 (Quick Step)
Gen Dc 19 + 2 (Slippery Mind)[/spoilername]

[spoilername="Inventory"]Antidote
Infinity Gauntlet
signal flare x2
ninja wire x8
Blood Pill x3
Energy Drink x3
Weapons Sheath x2 -Cat's Ring, Spear of Redemption

Spear of Redemption
Weapon Type: Slashing/Unarmed
Weapon Mod: -2acc/ +10% base dmg
Weapon Effect: May naturally inflict Bleeding/May naturally inflict Suppression How are you getting both effects??? If you think it is via Trick Weapon, it does not work that way. all trick weapon does is give you access to 2 separate types of jutsus so you can do slashing and piercing but it does not affect your weapon effects. not that you are using this weapon presently but it would be important to know in a fight.
Weapon Augmentations: Trick Weapon---Slashing/Unarmed, Unloving, Special Ninjutsu Composition.

Cat's Ring
Weapon Type: Unarmed
Weapon Mod: -1acc/ +5% base dmg
Weapon Effect: may use Handseals while armed with an Unarmed Weapon
Weapon Augmentations: Lantern, Swift, Primal.[/spoilername]

[spoilername="Buffs and Debuffs"]26% chance that attacks will be considered a sneak attack against Barynx as long as Barynx remains in the forest.
Lunar Cursed Seal: -15% chakra cost, +20% Ninjutsu Damage, +4 Ninjutsu Accuracy, +16% for all ninjutsu secondary effect chances. In addition the user takes an additional 5% damage from Illusionary and Taijutsu sources. These buffs/debuffs do not count toward the buff cap.
Sentinel (Free)
Shinobi 101- kenetic gen--> nin acc (Free)
Earth - Chakra Style Afterquake in use: the user may treat non-maintainable Offensive Earth based jutsu as a maintainable jutsu by paying 70% of the chakra cost per round for a maximum of 2 rounds. Maintaining jutsu this way gives the attacks a -2 penalty to hit the target again and -10% base damage. This effect lasts for up to two rounds and requires a full round of cool down before it may be used again. During the round of cool down the user gains +4% to the secondary effect of Earth Jutsu for every earth jutsu used after the first capping at +16%
Bloody Mess: The user's Critical hits will always increase bleeding rank, even if the attack does not normally inflict bleeding. This does not apply to non-offensive techniques aimed at allies that can crit. When attacking a target at their maxed Bleeding Rank, the user has a base chance of 10% to deal 1.5% Max Hp damage immediately. This chance may be increased with the user's Bleed bonuses up to a 20% chance, but may only affect a target up to three times per round. When either of the above effects trigger, the target will take an additional +.5% Max Hp damage per round from bleeding on top of their current Bleeding damage. This does not stack.
Initiative
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Jutsu Mastery: All Jutsu cost -10% Chakra, this includes Maintains. All Chakra cost penalties from choosing to use 'Special Actions' are halved.
Stalker: Once every other round, the user may perform a Sneak Attack without being dropped out of stealth. When making a stealth check, Terrain and Visibility modifiers are treated one level higher in the users favor.
Healing Factor
Duelist: +2 Accuracy (Must pick a subtype such as Melee) and +10% damage towards Barynx.
Clarity: The user is given a resistance check every round against Genjutsu as opposed to the normal round wait time. The user is always aware that they are in a Genjutsu unless the Genjutsu was treated as a Sneak Attack.
Human Anatomy: The user gains +1 Critical Range to all attacks. All critical hits deal 2.25x Damage. Additional Critical Damage does not stack with any other Critical attack damage buffs
All the user's attacks have a 10% chance of being a Sneak Attack. All Sneak attacks gain +1 Critical and deal x2.5 damage upon a Critical hit; this does not stack with other critical damage modifiers. (Sneak Attack)
The user has a 30% chance at remaining in Stealth after performing a Sneak Attack. Once per round, the user may make a Sneak Attack without being dropped out of Stealth; this may only be done three times per battle. (Shadow Step)
When making called shots while in Stealth mode, The user suffers no accuracy penalty (Sniper)
+2 to Genjutsu Save and awareness rolls. (Slippery Mind)
+1 accuracy x 3 (Quick Step)[/spoilername]|Akujin
HP: 35940 [-2350] [+11250] 39000
CP: 26956 [-5802] 21154
AP: 10 => 11 (gate) [-10.5] 0.5

[spoilername="Stats"]Melee Accuracy 27 - 4
Genjutsu DC 27 + 1 (Hachimon)
Ranged Accuracy 23 - 4 + 2 (gate)
Ninjutsu Accuracy 23 - 4 + 2 (gate)
Puppet Accuracy 23 - 4 + 2 (gate)
Evasion 23 + 2 + 2 (gate)[/spoilername]

[spoilername="Inventory"]Slot 1: Headset
Slot 2: Kawarimi Target
Slot 3: Kawarimi Target
Slot 4: Belt Pouch #1:
Belt Pouch Slot 1: Health Pill x3
Belt Pouch Slot 2: Energy Drink x3
Slot 5: Belt Pouch #2:
Belt Pouch Slot 1: Smoke Bomb x3
Belt Pouch Slot 2: Metabolic Stimulant x2
Slot 6*: Weapon Holster #1: Tiger Style Claws of Light(Gloves-Suppression)
Weapon Holster #2: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Weapon Holster #3: Tiger Style Claws of Light (Gloves-Called Shots)

Name: Tiger Style Claws of Light (Gloves-Called Shots)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Primal
2. Crippler
3. Lucky Strike

Name: Tiger Style Claws of Light(Gloves-Suppression)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can cause suppression
Augments:
1. Pressure
2. Anchor Boost
3. Lucky Strike

Name: Tiger Style Claws of Light(Gloves: Mix of Gen and Tai)
Damage Type: Unarmed
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: Can use hand-seals with this weapon.
Augments:
1. Bandages Wraps[See My Kinjutsu Spoiler]
2. Mirage
3. Daze

Name: Type 7 "Divine Judgement"(Handgun)
Damage Type: Ranged
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None

Name: The Liberator of Darkness(Katana)
Damage Type: Slashing
Accuracy Modifier: +2
Damage Modifier: -10% Base Damage
Weapon Effect: May naturally inflict bleeding
Augments:
None[/spoilername]

[spoilername="Buffs and Debuffs"]Elemental Clone 320/round
Immolation Armor: all melee attacks against the user to deal 10% backlash damage to the attacker. Additionally, all melee contact with the user has a 12% chance of causing the Burn effect. (170/round)
Fifth Gate - Gate of Limit: +10% damage to unarmed weapons. Bolsters unarmed to 60% damage cap. 100 HP/round
Sixth Gate - Gate of View: +2 acc/dodge, Instant clone recognition 100 HP/round
Seventh Gate - Gate of Wonder: +1 AP This does not double in Gate of Death, +2 Gen save 100 HP/round
0. Paramedic: The user requires -1 round to enter a battle that contains someone from their village below 50% Max Hp. The user must still be called as usual, however. Once per round, the user may pay an additional +30% of the chakra cost to increase the HP healed with a medical jutsu by 1.5x. This may only be used on an ally below 50% Max Hp.
00. Shinobi 101 - Genjutsu: Lightning
Acrobatic: The user is capable of performing one additional Activated Auto-Dodge per round.
Quickdraw
Quick Reaction: If the user dodges an attack, the user may declare a jutsu to be used as a counterattack against the attacker at +1 Accuracy/DC. The user pays all costs normally.
Calm Mind
Called Shot: Called Shots only take half the usual accuracy Penalties. +5% Called Shot chance. User can inflict Broken rank debuffs.
Initiative The user is capable of prioritizing 1 AP worth of actions per round which are modded as 0 AP but all costs are paid as normal.
Elemental Illusion
Shattered Reality: Targets affected with the user's Genjutsu take +10% damage from all damage types. This added damage is considered Illusionary, and cannot be reduced.
*Unarmed - Physical Style
Unarmed Taijutsu costs -10% CP. (Hachimon)
Hands of Power: +15% Unarmed Damage
Eye of the Mystics: +1 Gen DC
Weak of Will: All unarmed strikes made by the user have a 30% chance of reducing the target's Genjutsu Save by -1 for the remainder of the round. This chance is increased by +10% if Hands of Power acquired. If used with multi-hitting jutsu this percentage is divided evenly, and may only take effect once per Action. This effect Stacks up to three times.
Sensory Deprivation Aura: Pick either the sense of (Visual, Audial, Kinetic or Will Genjutsu) at the beginning of the battle. All others on the battlefield receive -2 Gen Save to single sense Genjutsu of the chosen type. Must roll everyone's Gen Save vs the Shadow Boxer's Gen DC at the start of each round, and all Shadow Boxers are immune to this effect. The Sense that is affected remains a secret. Not that Sandworms are affected by Gen for the most part but always good to announce a sense.[/spoilername]

***very nice linking***
|Akujin's Elemental Clone
HP: 5100
CP: 5100
AP: 2.5

[spoilername="Notes"]clone may use up to level D Jutsu of its chosen element at Rank 1
18% chance of activating when they are destroyed the Suffocate Effect. The 'Suffocate' effect increases their next jutsu's Cp cost by +20%, lowers its accuracy by -2, and causes the victim to take 1% Max Hp damage.[/spoilername][/col3]



[col3]Sunaku Harupia
HP: 45,000
CP: 31,104 [-2340]
AP: 10 [-8.5] 1.5

[spoilername="Stats"][/spoilername]

[spoilername="Inventory"]Name: Black Sand Guards
Weapon Type: Arm and Shin Guards
Weapon Damage Type: Unarmed
Bonuses: -1 Acc/ +5% Damage
Augment: Vanguard, Lucky Dodge, Riot Shield.

Headset[/spoilername]

[spoilername="Buffs and Debuffs"]10% Ninjutsu damage (Class)
-5% Cp cost (Class)
0. Main Branch - Instructor
1. Jutsu Mastery: -10% CP costs
2. Jutsu Creator This is old and does not exist
3. Super Charged
4. Elemental Aura
5. Insight
6. Elementalist
7. Acrobatics
8. Quick Reaction
9. Initiative
10. Summoner
Jutsu Levels 1-8 can cause bleeding ranks 1-4
Sand has a 60% chance to reduce an oncoming attack by 20% damage.
May convert Earth and Wind Jutsu into Sand at no extra cost.
+15% Sand Damage
Desert Nimbus: User gains +1 melee dodge, -2 Ninjutsu/Ranged dodge. +3% chance of activating Protection of the Sands (360 CP/rnd).
Sand Clone (360/round)
[/spoilername]|Harupia's Sand Clone
*Poofed*​

[spoilername="Notes"]-4 of the user's secondaries
May use level Earth/Wind/Sand jutsu up to Level C at Master Rank. This clone may use level Earth/Wind/Sand jutsu up to Level C at Rank 1.
When destroyed, this clone may sacrifice 1/3 of its Max Cp (As opposed to 1/4th) and reform instantly with whatever Ap it had left during the round. This may be done instantaneously.
Once clone is out of Chakra, it is dispersed and will not reform.
This clone does not have Hp; upon a full hit it will disperse into sand (Partial Hits are treated as a Miss). It will automatically reform at the start of the next round and will lose 1/4th of its max Cp.
When dispersed from an attack, the next attack made against the attacker has a +1 critical chance with critical hits dealing +10% Damage.[/spoilername]||[/col3]



What Happened
0.00 Seconds | Kaen maintains Abyssal Harbinger.
0.00 Seconds | Roku uses Initiative to use Quickdraw to unequip Rokushiki enter Wind - Chakra Style: Inner Current.
0.00 Seconds | Kasen deactivates Demon Cloak Alpha, Obsidian Dragon and Red Haze. She also uses Combat Instinct against the Sandworm. Kasen maintains Blood Clone [Mastered] and Regeneration [Mastered] on Kaen.
0.00 Seconds | Amaya maintains Duelist (+2 Nin acc and +10% dgm), Lunar Seal [Rank 3], Frenzy Plant [Rank 2] via After Quake and Sleeping Forest [Rank 2].
  • Frenzy plant does a lot of damage.
    'Leech' effect and 'Sprout' effect Roll: 86 Failed.
0.00 Seconds | Sousuke maintains Mystic Transmutation [Master Rank] and Defensive Stance.
0.00 Seconds | Makoto keeps his Silver-Edge Parasol out and maintains Leech Seal (Mastered), Armor Of Thorns (Mastered), and Elemental Clone - Water (Mastered).
0.00 Seconds | Keiatsu target Barynx with Combat Instinct.
0.00 Seconds | Izura maintains Eternal Mangekyou, Acid Rain - [Mastered], and Defensive Stance (-4ACC +2DODGE).
0.00 Seconds | Gambunta uses Eye of the Toad on Barnyx.
0.00 Seconds | Snowe rests.
0.00 Seconds | Soraka maintains the Gale of Ravens Fighting Style.
0.00 Seconds | Isamu maintains Desert Nimbus Cloud, Sand Clone, Desertification, Corpse Soil, Ebony Nightmare.
0.00 Seconds | Akujin maintains Open Gates 5, 6 and 7 as well as defensive stance
0.00 Seconds | Kuro maintains Combat Instinct against Barynx, Byakugan, Jyuuken Stance, Gaia Seal [Rank 3] and Chakra Extension.
0.00 seconds | Akujin puts away Tiger Style Claws of Light(Gloves-Suppression) using Quickdraw.
0.00 Seconds | Akujin uses Quickdraw to arm himself with Tiger Style Claws of Light(Gloves: Mix of Gen and Tai).
0.00 Seconds | Izura activates Lunar Seal - Rank 1 using initiative for 0AP timing.
  • 15% chance per round to become Enraged. Roll: 8. Izura is enraged!
0.45 Seconds | Harupia equips Black Sand Guards.
0.45 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 25% chance to break the sandworm plate. Roll: 64 Failed
      40% chance to cause Internal Bleeding. 56 Failed
0.49 Seconds | Kaiatsu enters Defensive Stance.
0.90 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 25% chance to break the sandworm plate. Roll: 51 Failed
      40% chance to cause Internal Bleeding. 68 Failed
1.00 Seconds | Barynx thrashes.
  • The forest is badly damaged.
    Harupia Attack 30 + 3 MISS
    Harupia Evade 27 + 14
    Akujin Attack 30 + 9 75% hit
    Akujin Evade 27 + 11
    M. Kuro Attack 30 + 12 Hit
    M. Kuro Evasion 27 + 5
    Sage Kuro Attack 30 + 10 MISS
    Sage Kuro Evasion 26 + 19
    Makoto Attack 30 + 15 Hit!
    Makoto Evade 25 + 6
    • 18% chance of activating the 'Thorn' effect. Roll: 67
    Gamabunta Attack 30 + 11 Hit!
    Gamabunta Evasion 20 + 15
    Sousuke Attack 30 + 7 Hit
    Sousuke Evasion 27 + 3
    Kaen's Abysal Harbinger Attack 30 + 18 Hit!
    Kaen's Abysal Harbinger Evasion 15 + 19
    Kaen Attack 30 + 12 Hit
    Kaen 19 + 7
    Keiatsu Attack 30 + 20 CRIT!
    Keiatsu Evasion 22 + 13
    Roku Attack 30 + 17 HIT!
    Roku Evade 24 + 10
    • 24% chance of activating the 'Thorn' effect. Roll: 32 Failed.
    Snowe Attack 30 + 13 HIT
    Snow Evasion 24 + 9
    Zombies Attack 30 + 5, 19, 4, 6, 12, 13, 19, 20, 1, 10 all HIT
    Zombies Evade 18 + 9, 17, 8, 8, 10, 7, 20, 6, 3, 11
    • All zombies poof
    Ismau Attack 30 + 7 Miss
    Isamu Evade 23 + 18
    Izura Attack 30 + 3 MISS
    Izura Evasion 27 + 17
    Soraka Attack 30 + 17 HIT
    Soraka Evasion 21 + 8
    Kasen's Blood Clone Attack 30 + 20 CRIT
    Kasen's Blood Clone Evasion 19 + 11
    Ebony Nightmare Attack 19 + 30 CRIT!
    Ebony Nightmare Evasion 13 + 20
    Sand Clone Attack 30 + 16 HIT! *poofed but immediately reforms*
    Sand Clone Evasion 20 + 3
    Izura's Water Clone #1 Attack 12 + 30 HIT
    Izura's Water Clone #1 Evasion 4 + 22
    Izura's Water Clone #2 Attack 5 + 30 50% Hit
    Izura's Water Clone #2 Evasion 13 + 22
    Izura's Water Clone #3 Attack 20 + 30 Critical HIT *poofed*
    Izura's Water Clone #3 Evasion 11 + 22
    • 36% chance of activating of activating suffocation upon being destroyed. Roll: 56 Failed
    Amaya Attack 30 + 12 HIT!
    Amaya Evasion 26 + 5
1.36 Seconds | Akujin casts Immolation Armor Mastered.
1.36 Seconds | Makoto cast Rain Dance (Mastered) with Affinity Move Handseal Expert
1.43 Seconds | Amaya casts Earth Flow River [Rank 2] with EA debilitate.
  • Unable to use Initiative in this way. When reducing the AP of an attack, it reduces the attack to 0 AP timing up to 1 AP worth of actions and a previous call dictated that it cannot be used to partially reduce an attack so an S Rank would not be reduced to 2 AP. However I have seen people stack AP reducing tactics such as paying the additional cost of an attack so that it would go off at 0.5 AP timing and then tack onto that Initiative to make it go off at 0 AP.
    Random target (As target is unlisted). Roll: Isamu's Ebony Nightmare.
    • Attack Isamu's Ebony Nightmare 30 + 13 HIT!
      Evasion Isamu's Ebony Nightmare 20 + 20
      • 40% chance of failing on attacks that use melee accuracy.
1.83 Seconds | Isamu uses Sand Mist [Rank 3] with Iron Sand [Rank 3] on Barynx and tendril.
  • HIT!
    Bleed chance. Roll: 49 Failed.
2.00 Seconds | The Sandworm attempts to bite Makoto.
  • Lost roll. 89 Failed.
    2.00 Seconds | Makoto avoids the attack using Body Switch (Mastered) with his Elemental Clone.
    Clone is DESTROYED!
    • 18% chance of activating when they are destroyed the Suffocate Effect. The 'Suffocate' effect increases their next jutsu's Cp cost by +20%, lowers its accuracy by -2, and causes the victim to take 1% Max Hp damage. Roll: 78 Failed.
2.22 Seconds | Use Dark Displacement with affinity move Handseal Expert and the special action to only activate on a full hit.
2.27 Seconds | Kasen activates Mystical Pond [Mastered] targeting Sandworm, using AE move Debilitate.
  • 21% chance to lose 1 Ap each round. Roll: 98 Failed.
    • Barynx screams! The sound is terrible, the CP cost of everyone's attacks are increased.
2.27 Seconds | Roku used Leech Seal Mastered - Special Action: increase Hp loss by +2% against Sandworm.
2.27 Seconds | Izura attacks Barynx with Leech Seal Mastered with the Special Action to increase HP loss to 4.5% Max HP.
  • Random target. Roll: 1 (Kasen)
    Attack Kasen 31 - 1 + 20 CRIT!
    Evasion Kasen 27 + 16
2.50 Seconds | Kaen's Abyssal Harbinger makes a basic strike at the sandwyrm.
  • Hit!
    • 18% chance to sear Barynx. Roll: 40
2.75 Seconds | Sousuke uses Master Rank Dance of the Waxing Moon using the Silver Edge w/ Trick Augment for unarmed weapon on a random target (You never listed a target).
  • Roll for random target. Roll: 16 (Kaen).
    Attack Kaen 28 + 11 HIT!
    Evasion Kaen 19 + 6
    Attack Kaen 28 + 12 HIT
    Evasion Kaen 19 + 16
    Attack Kaen 28 + 7 HIT
    Evasion Kaen 19 + 11
    Attack Kaen 28 + 18 HIT
    Evasion Kaen 19 + 11
    Attack Kaen 28 + 4
    Evasion Kaen 19 + 8
    Damages avoided due to Dark Displacement.
2.86 Seconds | Amaya uses Sinkhole Fist [Rank 2] with EA Control and maintain via After Quake.[/list]
  • Random targets (As target is unlisted). Roll: M. Kuro, Sandworm and Sousuke.
    • Attack M Kuro
      Evasion M Kuro
      Attack Sandworm HIT!
      Attack Sousuke
      Evasion Sousuke
2.93 Seconds | Keiatsu uses Super Expansion[Rank 3] (*RP wise it's just his right arm).
  • Your girlfriend will be disappointed that it is only your right arm. =P
3.00 Seconds | Barynx thrashes.
  • The forest is almost destroyed!
    14% chance of suffering the 'Suffocation' effect. Roll: 16 Failed
    • Harupia Attack 30 + 10 MISS
      Harupia Evade 27 + 20
      Akujin Attack 30 + 19 Hit
      Akujin Evasion 27 + 6
      M. Kuro Attack 30 + 1 MISS
      M. Kuro Evasion 27 + 6
      Sage Kuro Attack 30 + 5 HIT
      Sage Kuro Evasion 26 + 1
      Makoto Attack 30 + 17 HIT
      Makoto Evasion 25 + 4
      • 18% chance of activating the 'Thorn' effect. Roll: 47 Failure
      Gamabunta Attack 30 + 3 Hit!
      Gamabunta Evasion 20 + 10
      Sousuke 30 + 6 Hit!
      Sousuke Evasion 27 + 4
      Kaen's Abysal Harbinger 30 + 5 Hit!
      Kaen's Abysal Harbinger 15 + 7
      Kaen Attack 30 + 17 Hit!
      Kaen Evasion 19 + 16
      Keiatsu Attack 30 + 17 Hit!
      Keiatsu Evasion 21 + 1
      Roku Attack 30 + 16 HIT
      Roku Evade 24 + 6
      Snowe Attack 30 + 3 MISS
      Snowe Evade 24 + 15
      Isamu Attack 30 + 12 HIT!
      Isamu Evade 23 + 5
      Izura Attack 30 + 18 HIT!
      Izura Evasion 27 + 14
      Soraka Attack 30 + 9 HIT
      Soraka Evasion 21 + 15
      Kasen's Blood Clone Attack 30 + 5 HIT
      Kasen's Blood Clone Evasion 19 + 13
      Ebony Nightmare Attack 15 + 30 HIT!
      Ebony Nightmare Evasion 10 + 20
      Sand Clone Attack 11 + 30 HIT! *poofed but immediately reforms*
      Sand Clone Evasion 14 + 20
      Izura's Water Clone #1 Attack 3 + 30 HIT *poofed*
      Izura's Water Clone #1 Evasion 4 + 22
      • 36% chance of activating of activating suffocation upon being destroyed. Roll: 72 Failed
      Izura's Water Clone #2 Attack 8 + 30 HIT
      Izura's Water Clone #2 Evasion 12 + 22
      Amaya Attack 30 + 16 HIT
      Amaya Evasion 27 + 3
3.18 Seconds | Akujin attacks Barynx using System Shock Mastered.
3.18 Seconds | Harupia activates Desertification [Mastered].
3.64 Seconds | Kuro casts Form of the Demon [Rank 2].
4.09 Seconds | Makoto uses Volt Charge (Mastered) Special Action Volt Touch on the Sandworm.
  • HIT!
4.44 Seconds | Kaen uses Rushing Burst with the special action to use it as a called shot. Affinity move spread to target two separate armor pieces.
  • Hit!
    • Called shot level of of plate has been increased on 2 adjacent plates. Broken Plate #1; Sprained Plate #2. Additionally Plate #3 and #4 were also damaged (sprained) there is a total of 5 plates on the sandworm.
4.50 Seconds | Barynx leaves Mystical Pond.
  • 14% chance of suffering the 'Suffocation' effect. Roll: 96 Failed.
4.55 Seconds | Kuro releases the Heaven Seal [Rank 3].
4.59 Seconds | Isamu uses AE move Overcharge with Desert Tendril [Rank 2] with Iron Sand [Rank 3] on Barynx not target the tendril.
  • HIT!
    • 36% chance of activating both Pierce and Impale simultaneously. Roll: 60. Failed.
5.00 Seconds | Kasen's Blood Clone attacks (a random target) with a ninjutsu attack. Target Makoto.
  • Attack Makoto 25 + 14 HIT!
    Evasion Makoto 25 + 11
    • 18% chance of activating the 'Thorn' effect. Roll: 40 Failed
5.00 Seconds | Snowe stops resting.
5.00 Seconds | Using the Copy Skill [Mastered], Izura uses Red Haze [Mastered] targeting the Sandworm ONLY, planning to maintain. Do not target allies.
  • Roll for Random target: 26 (Amaya)
    Attack Amaya 31+ 20 CRIT
    Evasion Amaya 26 + 18
    36% chance to have their bleed level increased each round active. 67 Failed
5.00 Seconds | The Sand Clone attacks Barynx with Sand Missiles [Rank 1] with Special Action Sand shift to increase damage by +10% and -2 Acc. If possible use AE move Overcharge.
I am not sure if clones can use AE moves but I am going to go with it based on 'extension of user' and the user has an affinity in this.
  • HIT!
    • 28% base suppression. Roll: 48. Failed
5.00 Seconds | Roku used Tatsumaki Mastered (ninjutsu accuracy) and using Affinity Move: Debilitate and Wind - Chakra Style: Inner Current special effect. This attack only targets Barynx.
  • 66% chance of causing the `Supreme Uplift` effect. Roll: 36 Success
5.00 Seconds | Soraka uses Midnight Sky.
5.50 Seconds | Barynx attempts to bite Izura.
  • Water Clones are not present, all dispersed. Kawarmi target has already been used.
    5.50 Seconds | Izura avoids the attack by using Izanagi [Mastered].
    Attack Izura 30 + 8 HIT
    Evasion Izura 27 + 4
5.00 Seconds | Gambunta uses Toad Water Bullet Barynx's base body.
  • HIT!
    • 45% chance to cause 1 Ap’s worth of suppression. (This actually has a chance!). Roll: 98 Failed.
5.00 Seconds | Kaen's Abyssal Harbinger makes a basic strike at the sandwyrm.
  • Hit!
    • 18% chance to sear Barynx. Roll: 71
5.24 Seconds | Amaya Piercing Timber [Rank 2]with special Action crucify to target plates or if there is a heart or something like it with EA combo and maintain via After Quake. EA Combo to Sand Stars r2 with special Action to target plates or if there is something like a heart, maintain via After Quake with ninja wire.
  • Hit for a large amount of damage. Bleed
    • Called Shot: Plate #2 - 83 Failed
      Called Shot: Plate #2 - 53 Failed
      Called Shot: Plate #2 - 80 Failed
      Called Shot: Plate #2 - 89 Failed
      33% chance to 'Impale'. Roll: 39 Failed
5.45 Seconds | Akujin attacks Barynx with Leech Seal Mastered using the Special Action to increase HP loss to 4.5% Max HP.
5.50 Seconds | Kasen casts Red Haze [Mastered] targeting the Sandworm, using AE move overcharge.
  • Hit!
    • 36% chance to have their bleed level increased each round active. 71
6.50 Seconds | Barynx rises up and attempts to crash down on Akujin.
  • Lost roll. 12 Success. This becomes a random target. Roll: Izura's Contract Summon Soraka (Bird).
    • Attack Soraka 30 + 3 HIT
      Evasion Soraka 21 + 1
      20% chance to fracture heart.Roll 15 Success! Bleed III and IV
5.50 Seconds | Sousuke uses Master Rank Fist of Virtue /w the Kindness effect using the Silver Edge w/ Trick Augment for unarmed weapon on a random target. (List your target, I may OC know who you mean but you need to state it).
  • Roll for random target. Roll: 17 (Kaen's Abyssal Harbinger)
    Attack 3 + 28 MISS
    Evasion 19 + 16
5.91 Seconds | Harupia uses Rasen Shuriken [Mastered] with following parameters: Ninjutsu Accuracy, + 10% damage, - 2 Acc, +20% CP cost, +1 Critical range, -10% secondary affect. Used with Spread Minor Affinity Move to attack both worm and tendril.
  • Hit!
    The tendril is destroyed!
6.00 Seconds | Kasen equips Headset
  • Hit!
7.50 Seconds | Barynx attempts to bite Akujin.
6.59 Seconds | Keiatsu uses Falcon Punch [Rank 2] charged twice with its Special Action and once with Overflow Weapon Augment for +25% damage on Sandworm.
  • HIT!
6.59 Seconds | Makoto uses Memento Mori (Mastered) on the Sandworm.
  • Did you really just thwap a sandworm with a parasol?
    Hit!
    • 44% chance to be afflicted with the Doom status. 31 Success!
      Suppression Chance. Roll: 18 Success!
6.66 Seconds | Kaen uses Rushing Burst with the special action to use it as a called shot. Affinity move spread to target two separate armor pieces.
  • Hit!
    • Called shot level of of plate has been increased on 2 adjacent plates. Fractured Plate #2; Fractured Plate #3. Additionally Plate #2 was broken and #5 were also damaged (sprained) there is a total of 5 plates on the sandworm.
7.00 Seconds | Kasen makes a Headset call to Mitsuyo Takeyashi.
7.14 Seconds | Amaya uses Stone Bullet [Rank 2] with special Action to called shot heart or plate, EA Control with ninja wire.
  • HIT!
    • 24% chance of raising the victim's called shot level. Roll: 99 Failed.
7.27 Seconds | Kuro summons Outer Path: Hyakujuuonouu.
  • Izura's last Water Clone poofed.
    Isamu's Sand Clone poofed.
7.34 Seconds | Isamu uses AE move Overcharge with Rank 2 Darkness Falls. Use Special action to target sand worm and maintain this for next round.
  • HIT!
    • 14% chance of bleeding. Roll: 30. Failed.
7.50 Seconds | Kaen's Abyssal Harbinger makes a basic strike at the sandwyrm.
  • Hit!
    • 18% chance to sear Barynx. Roll: 26
7.72 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 25% chance to break the sandworm plate. Roll: 3 Success. The Carapace is now broken for plate #3. (Note: this leaves plate #4 and plate #5)
      There are 7 other segments, additional attacks will be to the next segment.
      40% chance to cause Internal Bleeding. 42 Failed
7.73 Seconds |Roku uses Koorikan Mastered and using Affinity Move: Overcharge and Wind - Chakra Style: Inner Current special effect against Sandworm.
  • Hit!
    • 36% chance to inflict the 'Absolute Zero' effect. Roll: 6 Success!
8.50 Seconds | Barynx attempts to bite Mouko Kuro.
  • Your conditional was contingent on AP, you may want to reconsider the wording of your conditional.
    Attack 20 + CRIT!
    Evasion 3 +
    30% chance to lose a limb. Roll: 21. Success.
    Random roll for injury. Leg has been lost.
    This will be equated as a -5 evasion for the duration of the battle. All maiming injuries are subject to NC site rules regarding this meaning that a mod cannot force a character change to follow a user beyond the battle (especially a deficit) due to the deplorable behavior of other players who have bullied users in the past. Not that I would have these rules be any other way but I am papertrailing this in case someone ELSE uses my moderation as precedent. At the conclusion of the battle you are obviously able to have -a- leg. be it due to the magical healing touch of your favorite medic that allows it to be regrown, a cool prosthetic, some strange Frankenstein-like appendage being sewn onto your form, etc. I strongly encourage you to do something neater than "it grew back" because it is an awesome opportunity for your character but I will not force anything.
8.10 Seconds | Amaya uses Stone Bullet R2 with special Action to called shot heart or plate, EA Control with ninja wire.
  • Hit!
    • 24% chance of raising the victim's called shot level. Roll: 7 Success! Plate #4 has been fractured.
8.17 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 35% chance to fracture the sandworm plate. Roll: 55 Failed
      40% chance to cause Internal Bleeding. 71 Failed
8.25 Seconds | Master Rank Fist of Sin w/ the Lust Effect for a called shot, if a plate is removed, work on another one using the Silver Edge w/ Trick Augment for unarmed weapon on a random target (Sigh).
  • Hit
    • Roll for Bleed. 78 Failed
      Roll for fracture. 81. Failed
8.62 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 35% chance to fracture the sandworm plate. Roll: 32 Success. The carapace is fractured for plate #5.
      40% chance to cause Internal Bleeding. 45 Failed
8.63 Seconds | Kasen casts Water Shark Bomb [Mastered] using Special Action -Great Shark Bomb: By paying +10% Cp, the user may lower Accuracy by -1 to increase the base damage by +5% -or- grant +3% chance of causing the Crush effect. This may be done twice.
  • Hit!
    • Crush Roll: 89 Failure
8.69 Seconds | Sousuke attacks Baynx's carapace.
  • HIT!
    • Break roll chance. 4 Success. The plate is broken.
8.81 Seconds | Harupia casts Sand Missile [Mastered] with following parameters: +10% damage, - 2 Acc and AE Move Overcharge.
8.86 Seconds | Makoto uses Earth Spiker (Mastered) Special Action on the Sandworm.
  • Hit!
    • Bleed Level increased
9.50 Seconds | Barynx attacks using tailsweep to hurt Isamu, Makoto and Roku
  • Makoto Attack 30 + 12 Hit
    Makoto Evasion 25 + 5
    Roku Attack 30 + 20 CRIT!
    Roku Evasion 24 + 13
    • 24% chance of activating the 'Thorn' effect. Roll: 72. Failed
    • 9.50 Seconds | Snowe uses Human Shield to protect his summoner. HIT!
9.07 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 30% chance to sprain the sandworm plate. Roll: 84 Failed
      40% chance to cause Internal Bleeding. 82 Failed
9.14 Seconds | Sousuke attacks Barynx's carapace.
  • Hit!
    • Sprain roll chance. 39 Failed.
9.17 Seconds | Isamu uses AE move Debilitate with Rank 2 Volt Charge with the Special Action to make this a melee attack. Also use Dark Sage ability Scorn of Lich to use Gangrene.
  • Gangrene. Roll: 33. Success!
9.27 Seconds | Use Eagle Drop[Rank 2].
  • HIT!
    • 36% chance to be afflicted with the Brain Damage status. Roll: 70 Failed
9.50 Seconds | Kasen uses Advanced Combination Transformation [Mastered] with Kaen.
9.52 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 30% chance to sprain the sandworm plate. Roll: 69 Failed
      40% chance to cause Internal Bleeding. 39 Success. Internal Bleed.
9.54 Seconds | Akujin casts Elemental Clone Mastered w/ Special Action to make it a Water Clone.
10.0 Seconds | Kuro uses a called shot basic strike against Barynx to continue to damage its carapace.
  • HIT!
    • 30% chance to fracture the sandworm plate. Roll: 39 Failed
      40% chance to cause Internal Bleeding. 42 Failed
9.59 Seconds | Sousuke attacks Barynx's carapace.
  • HIT!
    • Fracture Roll chance. 8 Success. Plate II is now fractured.
This reactionary took away the Ap that was needed to perform Reciprocate.[/list][/list]
10.0 Seconds | Soraka uses Monochrome Assassination on the Sandworm on Barynx.
10.0 Seconds | Gambunta uses Toad Water Bullet Barynx's base body.
  • HIT!
    • 45% chance to cause 1 Ap’s worth of suppression. (This actually has a chance!). Roll: 78 Failed.
10.0 Seconds | Kaen's Abyssal Harbinger makes a basic strike at the sandwyrm.
  • Hit!
    • 18% chance to sear Barynx. Roll: 44

Auto-dodge Rolls: Sousuke (62, 52, 61), Amaya (96, 85, 74), Isamu (32, 54, 99)
Amaya's passive healing. Nin Check against Izura.
  • Izura 27 + 4
    Amaya 27 + 11
 

Michi

Legendary Member
Joined
Apr 25, 2013
Messages
8,956
Yen
67,305
ASP
424
Deaths
0
The battle raged on between ninjas and an antediluvian threat that was once thought extinct or at the very least so remotely rare that it was a non-issue, however that was not the cause. The earth trembled and the sandy floor crumbled beneath the great annelid behemoth. The earth beneath the monstrosity was caving in, giving way due to the shear weight and force of the combatants. A great body of water pushed away the pliable earth creating a moat that soaked Barynx, some of the water trickled to the civilization housed below while the sandworm thrashed and beat itself against the earthen bottom until it was able to pull itself up onto the surface.

Some of the shinobis were catching on, that Barynx was vastly more durable than they were. Ingenuity, they took from Barynx what they themselves lacked. Empowered, energized and renewed by the ancient energies they stole they were able to endure the thrashing creature's unrelenting assault. One by one the plates that covered the creature's massive writhing form were being peeled away, revealing a pale, glistening flesh beneath. Others seemed to determine another legendary weakness in these worms -- 'water.' Scholars believed that was one of the reasons sandworms did not leave Wind Country, the arid climate was necessary for these beasts and the more frequent precipitation found in the other nations endangered the lives of the sandworms.

Were the legends true?

It would seem so.

The tendril continue to draw Kasen inward, with each approaching inch the girl was threatened by the monster's great and massive maw. Feet away from consumption a stream of sand severed the cord that bound her, Kaen gave his sibling a 'high-five' in mid battle and they carried on. Some punched the sandworm in the face. Others relied on their arcane and elemental masteries. But it was truly the teamwork of these divergent shinobis that seemed to be what would cinch the victory. Still, Barynx was forever remembered as a world-wide threat, even with the combined efforts of the shinobis housed in this village and those who heard the cull of this dangerous creature there had to be something more. Some reason? Some additional peril? Perhaps history exaggerated... or perhaps people have forgotten.

Actions for Next mod -- please have in my the end of December 5th.
 

Toraono Kuro

Well-Known Member
Joined
Oct 8, 2012
Messages
4,596
Yen
285,520
ASP
1,350
Deaths
0
Akuma Kuro assumed his heightened demon form releasing his heaven seal as well which attracted Barynx's attention costing Mouko Kuro his right leg. Using his natural telekinesis to remain standing Mouko Kuro continued his taijutsu assault while Akuma Kuro released Hyakujuuonouu's chained form to maintain healing for those who needed it while generating the sage energy for his jutsu. First it was time for Barynx to face himself if Kuro had his say in it. Mirror chakra energies coalesced as Akuma Kuro sought to channel a monster to face a monster. Mouko Kuro maintained his assault upon Barynx's armor plates changing up his defensive tactics to protect both himself and Sousuke. Mouko Kuro's right leg from the thigh down was a loss but between his family surgeon's capabilities, his demonic blood, and Sousuke's Takahashi steel designs Kuro would come out ahead despite losing a limb.

Akuma Kuro maintains
demonic form
heaven seal rank 3
Hyakujuuonouu outer path affects Barnyx only with negative status but heals Sousuke, Kuro and the most injured currently defined as Kaen ((as requested via mod))
Akuma Kuro casts Mirror Clone on Barynx
Mirror Clone C rank jutsu - 2 AP
A unique clone technique, the replicas created from this jutsu are most peculiar; they are not linked to any particular element, and instead seem to have equal control among all of them. This type of clone is labeled "Mirror" due to its unique property of reflecting chakra based attacks, and their capability to shatter into shards on contact.
Information
Prerequisites: Mirror Affinity, C-rank
Master Rank: Creates a clone with -6 of the user's secondaries and HP/CP equal to 20% of the user's max CP. This clone may use any C-Rank Mirror or Wind Jutsu at Rank 1 and D-Rank Water Jutsu up to Master Rank.
Master Rank Cost: 740 CP, 370 CP/Rnd
Notes:
- All clones have 1/4 of the user's AP. The lowest AP a clone can have is .5 AP.
- Casting this jutsu while it is already active will remove all current clones from the field.
- When hit by a melee attack, the clone deals backlash damage to the attacker equal to 30% of the damage done to the clone.

Mouko Kuro Maintains
Gaia Seal rank 3
Byakugan Rank 3
Jyuuken Stance
Combat Instinct on Barnyx
Reinitiate Chakra Extension C rank Taijutsu 1.75 AP
A technique that engulfs one's weapon with chakra, potentially increasing their reach and sharpening or reinforcing the potency of the weapon to inflict damage.
Information
Prerequisites: C-Rank

Rank 2: All strikes gain +1 Accuracy and +5% Damage, Partial hits deal +10% Damage.
**Special Action - Aura: For +20% Cp Cost, the user instead gains additional +5% Damage to the next successful Taijutsu Attack and partial hits deal an additional +5% damage while Chakra Extension is active.**
Rank 2 Cost: 420 Cp, 210 Cp/Rnd
Notes:
- This only lasts a Maximum of 2 Rounds. Recasting this technique will reset the duration.
- Partial hits cannot surpass 100% Damage (A full hit).

Change Conditional to any attack from Barnyx upon Sousuke, Kaen, or either Kuro will be met by reflexive Fist of Virtue Death Touch enhanced
Death Touch - Independent Special Move (2 points)
Demons are far stronger than mortals, naturally. So too is the energy they can channel too powerful for mortal bodies to handle, and have a heavy effect on them.
Effect: For one round, Melee Taijutsu attacks Deal twice their normal damage, however cost 2x the CP. Damage cannot be buffed by anything, but bypasses half of all damage reduction. Can only be used once every other round and twice per battle, and does not increase called shot chances.

Akuma Kuro will use Mirror Clone until it is effective
Mouko Kuro will use all but 3 AP in basic strikes .5 AP each due to primal called shots to Barnyx's carapace
Once Mirror Clone is effective Akuma Kuro will use Mind Ripper
Mind Ripper
- Independent Special Move (3 points)
Restriction- C Rank
By grabbing a victim’s head and channeling dark energy and evil will into their mind, a demonic shinobi can temporarily traumatize their opponent, lowering their will power, or in some cases, instantly destroying any hint of sanity.
Effect: Grabs an opponent’s head at -3 melee accuracy (-2 accuracy with Called Shot). Subsequently ravages their mind, inflicting a -3 to genjutsu resist for the remainder of the battle (this part is treated as a level 6 genjutsu). For the next 5 rounds, starting from the next round after the opponent is hit by Mind Ripper, they have a 20% chance for every action they take to go into temporary convulsions and lose that action. Every time these convulsions take place, the opponent takes 3% Max HP damage. The opponent can only go into convulsions once per round. Using Mind Ripper takes 2AP and can only be used once per battle, per target (if they miss grabbing their intended target’s head, it doesn’t count for this).

Mouko Kuro staunched his wound as best he could after losing a leg to Barnyx. Focusing his will Akuma Kuro made sure Sousuke was safe as he updated the speed of his tactics to deal with Barnyx's capabilities. "Well that is going to take a while to replace but at least my groin is intact. Must continue to focus on stripping his armor then I can stop his movement."
 

Sunaku Isamu

New Member
Joined
Jul 4, 2013
Messages
176
Yen
45,750
ASP
0
Deaths
0
MFT

Isamu pours chakra into all of his techniques to make use of their extended effects. Barynx attacks quickly and demolishes Isamu’s zombies as soon as they were reformed. It has been a reoccurring theme in this fight, and Isamu knew it was time to allow those bodies to return to the soil from which they came. Isamu manages to get his first ninjutsu off rather quickly, by forcing the sand to rise up in fine particles around Barynx to make it suffer damage from breathing in the fine sharp particles and to attempt to hinder its attacking ability. Isamu follows up this attack with a Desert Tendril attack mixed with Iron Sand to do increased damage. Powerful, but ineffective against the tough outer layer of the beast. Isamu followed that attack up with an overcharged Darkness Falls ninjutsu, but it too seemed as ineffective as the first.

Isamu watched as his attacks and those of his comrades seem to be deflected against Barynx’s armor like a sword strike against a shield. Isamu would run out of chakra, way before he could ever over power that defense.

Well, over powering it is out of the question, it would seem.

Isamu focusing his dark chakra into a melee attack that he charged with lightning to infect Barnyx with a life sucking curse. He managed to use his influence over his chakra to extend the attack away from his body much like a ninjutsu technique. It hit home, and as the battle continues it should has some effect on the beast. Still it was going to take more than a couple techniques like that to force this monster into submission. Sure enough as Isamu lowered his guard, Barynx attacks, obviously outraged at the resent attack. Luckily, Snowe was able to interfere and take the attack in Isamu’s stead. A simple look from Isamu told Snowe he was living up to all of his expectations.

Isamu had thrown everything he has at this monster and it just keeps coming. It didn’t take a genius to realize, that everyone was giving it everything they got. Still Isamu was being conservative up until now and he felt the weight of his actions because of it. He suddenly found it hard to stand up as his knees began to buckle under his weight. His forehead was beaded with sweat and his eyes were starting to blur. Fighting in this heat against what seems to be an unbeatable monster, and for what? The effects of heat exhaustion were taking their effects on Isamu.

Can’t stop now……Have to….save the village.<i></i>
A thick fog rolled Isamu's mind. It was his home, Kirigakure. The nice cool climate and the dampness from the mist was a quick reminder of what he had lost. He might no have been able to be there to save Mist from it's destruction but he would be here to prevent Suna's. He'd be damned if he was going to allow this beast to have its way.

Isamu's will push through his physical limitations and after a short breather, Isamu stood with new found conviction as he faced down the enemy that has pushed him further than anyone else ever has before. He looked to Snowe, he seems to be doing better than he was after his short rest and was even responsible for saving Isamu from an unseen attack. With that in mind and some noticeable damage being done to Barynx, this fight might be taking a new twist. Isamu’s plan have done little to help them thus far, but hopefully that will change sooner than later.
Isamu’s Actions – 10.5 Ap
1. Maintain Sand Mist, Desertification, and Darkness Falls. Release Corpse Soil, Desert Nimbus Cloud, and anything I might have missed.
2. 3 AP Use Master Rank Desert Tendril Unleashed on Barynx targeting all exposed flesh from broken/removed plates with Iron Sand to be used with AE move Overcharge.
3. 3 AP Use Master Rank Grand Gaia Impalement with Special action to lower accuracy and to lower the number of targets. Target Barynx flesh where plate 2 was. With AE move Combo.
4. 2.5 AP Use Master Rank Glow Moss on Barynx. With AE move Combo. Target flesh where plate 3 was.
5. 2 AP Use Master Rank Wood Hammer With AE move Overcharge on Barynx and use Special action to hit two targets. Aim at flesh where plate 1 and 2 were.

IWR Snowe’s Actions – 6 AP
1. Use Rank 2 Reciprocate on Barynx. Targeting flesh where plate 1 was.
2. Use Human Shield the rest of the round to switch with any possible ally other than clones, creations, summons, etc.
 

Kazu

Well-Known Member
Joined
Oct 22, 2012
Messages
3,482
Yen
1,692,782
ASP
3,953
Deaths
0
OOC Rank
S-Rank
Something had stirred to life. Something dark, ancient, and terrifying. Takeyashi could feel the thrashing reverberating in the walls around him, threatening all within the underground city of Sunagakure. At first, the young man had thought it might have been an earthquake. After all, ancient beasts weren't usually the first culprits when it came time to blame a bit of tectonic movement. However, the give away was the radio transmission. Takeyashi had been out patrolling the deserts when he first felt movement. Because of his familiarity with the area, and for his excellent tracking skills, he was given the task of scouting the area around the village's entrance for any potential undesirables. His orders were to capture them if they seemed to be a threat to the village, but so far nothing had shown up. That's when he felt the shaking. He held his ground, waiting for the thrashing ground to cease. However, the pattern was all wrong. There weren't regular aftershocks with this sort of movement. "Something's wrong..." When his radio headset began going crazy with transmissions, that's when he knew it wasn't just him. He couldn't make out much, due to too many voices getting garbled together, but he heard the words 'gate' and 'barynx'. It was a rather confusing message, but he decided to simply start heading back to the village instead of getting bogged down in questions. He ran swiftly, and with purpose — he would always be there to protect a fellow Sunagakure shinobi.

It didn't take long. He'd been running towards the village for no longer than three minutes before he saw the hulking figure in the distance. A sandwyrm, greater in size than Takeyashi had thought possible. He'd dealt with some before, but they'd been toddlers at best. This was an adult sandwyrm. His eyes widened as another realization came over him. "Barynx." The greatest, and most terrifying sandywrm known to the village. Over two hundred years ago, this creature had wreaked havoc and destruction upon the land. What was it doing alive again?! He saw many people attacking the beast, already engaging it in combat. Within the force fighting, Takeyashi saw a few familiar faces. The woman, and the stranger, whom he'd fought the magician Airo with. The Kazekage himself. The stupidly strong man who'd helped him fight off the baby sandwyrms. Even Makoto, whom he'd shared drinks with no more than a week ago, was there fighting this beast. Of course, there were many others fighting whom he didn't recognize — the more fighting, the better. Takeyashi had no idea how strong a monster this powerful and fearsome was, but he knew they had to try and stop it. It was necessary for the survival of the village. A beast like that could tear down everything within the village in moments. They had to kill it.

He still had a while to go. Doubling his pace, the young man prepared himself for the battle ahead of him. Chakra flaring, he knew this battle was going to be a difficult one. Hopefully no one had died yet, and hopefully no one would. Shaking such thoughts out of his mind, the young Spiderling pushed himself even harder — he had to make it there, and quickly!

[ooc: Entering in three rounds.]
 

Current Ninpocho Chronicles Time:

Back
Top